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Disable Debug Mode By Default #4

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Dec 28, 2024
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8 changes: 8 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,14 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## [0.1.2] - 2024-12-28

- disable debug mode by default

## [0.1.1] - 2024-12-27

- confirm if destination is within bounds

## [0.1.0] - 2024-12-27

- add references for 7dtd-1.2-b27
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2 changes: 1 addition & 1 deletion ModInfo.xml
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@@ -1,7 +1,7 @@
<config>
<Name value="kanaverum-off-world-fix" />
<DisplayName value="Off World Fix" />
<Version value="0.1.1" />
<Version value="0.1.2" />
<Description value="Fix 'entities have fallen off the world' warning by moving those entities to the surface." />
<Author value="Jonathan Robertson (Kanaverum)" />
<Website value="https://github.com/jonathan-robertson/off-world-fix" />
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Binary file modified OffWorldFix.dll
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2 changes: 1 addition & 1 deletion src/ModApi.cs
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ internal class ModApi : IModApi

public static Vector3i MAP_MIN { get; private set; }
public static Vector3i MAP_MAX { get; private set; }
public static bool DebugMode { get; set; } = true; // TODO: set default to false
public static bool DebugMode { get; set; } = false;

public void InitMod(Mod _modInstance)
{
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