forked from slackhq/nebula
-
Notifications
You must be signed in to change notification settings - Fork 0
/
control.go
315 lines (269 loc) · 8.83 KB
/
control.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
package nebula
import (
"context"
"net/netip"
"os"
"os/signal"
"syscall"
"github.com/sirupsen/logrus"
"github.com/slackhq/nebula/cert"
"github.com/slackhq/nebula/header"
"github.com/slackhq/nebula/overlay"
)
// Every interaction here needs to take extra care to copy memory and not return or use arguments "as is" when touching
// core. This means copying IP objects, slices, de-referencing pointers and taking the actual value, etc
type controlEach func(h *HostInfo)
type controlHostLister interface {
QueryVpnIp(vpnIp netip.Addr) *HostInfo
ForEachIndex(each controlEach)
ForEachVpnIp(each controlEach)
GetPreferredRanges() []netip.Prefix
}
type Control struct {
f *Interface
l *logrus.Logger
ctx context.Context
cancel context.CancelFunc
sshStart func()
statsStart func()
dnsStart func()
lighthouseStart func()
}
type ControlHostInfo struct {
VpnIp netip.Addr `json:"vpnIp"`
LocalIndex uint32 `json:"localIndex"`
RemoteIndex uint32 `json:"remoteIndex"`
RemoteAddrs []netip.AddrPort `json:"remoteAddrs"`
Cert cert.Certificate `json:"cert"`
MessageCounter uint64 `json:"messageCounter"`
CurrentRemote netip.AddrPort `json:"currentRemote"`
CurrentRelaysToMe []netip.Addr `json:"currentRelaysToMe"`
CurrentRelaysThroughMe []netip.Addr `json:"currentRelaysThroughMe"`
}
// Start actually runs nebula, this is a nonblocking call. To block use Control.ShutdownBlock()
func (c *Control) Start() {
// Activate the interface
c.f.activate()
// Call all the delayed funcs that waited patiently for the interface to be created.
if c.sshStart != nil {
go c.sshStart()
}
if c.statsStart != nil {
go c.statsStart()
}
if c.dnsStart != nil {
go c.dnsStart()
}
if c.lighthouseStart != nil {
c.lighthouseStart()
}
// Start reading packets.
c.f.run()
}
func (c *Control) Context() context.Context {
return c.ctx
}
// Stop signals nebula to shutdown and close all tunnels, returns after the shutdown is complete
func (c *Control) Stop() {
// Stop the handshakeManager (and other services), to prevent new tunnels from
// being created while we're shutting them all down.
c.cancel()
c.CloseAllTunnels(false)
if err := c.f.Close(); err != nil {
c.l.WithError(err).Error("Close interface failed")
}
c.l.Info("Goodbye")
}
// ShutdownBlock will listen for and block on term and interrupt signals, calling Control.Stop() once signalled
func (c *Control) ShutdownBlock() {
sigChan := make(chan os.Signal, 1)
signal.Notify(sigChan, syscall.SIGTERM)
signal.Notify(sigChan, syscall.SIGINT)
rawSig := <-sigChan
sig := rawSig.String()
c.l.WithField("signal", sig).Info("Caught signal, shutting down")
c.Stop()
}
// RebindUDPServer asks the UDP listener to rebind it's listener. Mainly used on mobile clients when interfaces change
func (c *Control) RebindUDPServer() {
_ = c.f.outside.Rebind()
// Trigger a lighthouse update, useful for mobile clients that should have an update interval of 0
c.f.lightHouse.SendUpdate()
// Let the main interface know that we rebound so that underlying tunnels know to trigger punches from their remotes
c.f.rebindCount++
}
// ListHostmapHosts returns details about the actual or pending (handshaking) hostmap by vpn ip
func (c *Control) ListHostmapHosts(pendingMap bool) []ControlHostInfo {
if pendingMap {
return listHostMapHosts(c.f.handshakeManager)
} else {
return listHostMapHosts(c.f.hostMap)
}
}
// ListHostmapIndexes returns details about the actual or pending (handshaking) hostmap by local index id
func (c *Control) ListHostmapIndexes(pendingMap bool) []ControlHostInfo {
if pendingMap {
return listHostMapIndexes(c.f.handshakeManager)
} else {
return listHostMapIndexes(c.f.hostMap)
}
}
// GetCertByVpnIp returns the authenticated certificate of the given vpn IP, or nil if not found
func (c *Control) GetCertByVpnIp(vpnIp netip.Addr) cert.Certificate {
if c.f.myVpnNet.Addr() == vpnIp {
return c.f.pki.GetCertState().Certificate.Copy()
}
hi := c.f.hostMap.QueryVpnIp(vpnIp)
if hi == nil {
return nil
}
return hi.GetCert().Certificate.Copy()
}
// CreateTunnel creates a new tunnel to the given vpn ip.
func (c *Control) CreateTunnel(vpnIp netip.Addr) {
c.f.handshakeManager.StartHandshake(vpnIp, nil)
}
// PrintTunnel creates a new tunnel to the given vpn ip.
func (c *Control) PrintTunnel(vpnIp netip.Addr) *ControlHostInfo {
hi := c.f.hostMap.QueryVpnIp(vpnIp)
if hi == nil {
return nil
}
chi := copyHostInfo(hi, c.f.hostMap.GetPreferredRanges())
return &chi
}
// QueryLighthouse queries the lighthouse.
func (c *Control) QueryLighthouse(vpnIp netip.Addr) *CacheMap {
hi := c.f.lightHouse.Query(vpnIp)
if hi == nil {
return nil
}
return hi.CopyCache()
}
// GetHostInfoByVpnIp returns a single tunnels hostInfo, or nil if not found
// Caller should take care to Unmap() any 4in6 addresses prior to calling.
func (c *Control) GetHostInfoByVpnIp(vpnIp netip.Addr, pending bool) *ControlHostInfo {
var hl controlHostLister
if pending {
hl = c.f.handshakeManager
} else {
hl = c.f.hostMap
}
h := hl.QueryVpnIp(vpnIp)
if h == nil {
return nil
}
ch := copyHostInfo(h, c.f.hostMap.GetPreferredRanges())
return &ch
}
// SetRemoteForTunnel forces a tunnel to use a specific remote
// Caller should take care to Unmap() any 4in6 addresses prior to calling.
func (c *Control) SetRemoteForTunnel(vpnIp netip.Addr, addr netip.AddrPort) *ControlHostInfo {
hostInfo := c.f.hostMap.QueryVpnIp(vpnIp)
if hostInfo == nil {
return nil
}
hostInfo.SetRemote(addr)
ch := copyHostInfo(hostInfo, c.f.hostMap.GetPreferredRanges())
return &ch
}
// CloseTunnel closes a fully established tunnel. If localOnly is false it will notify the remote end as well.
// Caller should take care to Unmap() any 4in6 addresses prior to calling.
func (c *Control) CloseTunnel(vpnIp netip.Addr, localOnly bool) bool {
hostInfo := c.f.hostMap.QueryVpnIp(vpnIp)
if hostInfo == nil {
return false
}
if !localOnly {
c.f.send(
header.CloseTunnel,
0,
hostInfo.ConnectionState,
hostInfo,
[]byte{},
make([]byte, 12, 12),
make([]byte, mtu),
)
}
c.f.closeTunnel(hostInfo)
return true
}
// CloseAllTunnels is just like CloseTunnel except it goes through and shuts them all down, optionally you can avoid shutting down lighthouse tunnels
// the int returned is a count of tunnels closed
func (c *Control) CloseAllTunnels(excludeLighthouses bool) (closed int) {
//TODO: this is probably better as a function in ConnectionManager or HostMap directly
lighthouses := c.f.lightHouse.GetLighthouses()
shutdown := func(h *HostInfo) {
if excludeLighthouses {
if _, ok := lighthouses[h.vpnIp]; ok {
return
}
}
c.f.send(header.CloseTunnel, 0, h.ConnectionState, h, []byte{}, make([]byte, 12, 12), make([]byte, mtu))
c.f.closeTunnel(h)
c.l.WithField("vpnIp", h.vpnIp).WithField("udpAddr", h.remote).
Debug("Sending close tunnel message")
closed++
}
// Learn which hosts are being used as relays, so we can shut them down last.
relayingHosts := map[netip.Addr]*HostInfo{}
// Grab the hostMap lock to access the Relays map
c.f.hostMap.Lock()
for _, relayingHost := range c.f.hostMap.Relays {
relayingHosts[relayingHost.vpnIp] = relayingHost
}
c.f.hostMap.Unlock()
hostInfos := []*HostInfo{}
// Grab the hostMap lock to access the Hosts map
c.f.hostMap.Lock()
for _, relayHost := range c.f.hostMap.Indexes {
if _, ok := relayingHosts[relayHost.vpnIp]; !ok {
hostInfos = append(hostInfos, relayHost)
}
}
c.f.hostMap.Unlock()
for _, h := range hostInfos {
shutdown(h)
}
for _, h := range relayingHosts {
shutdown(h)
}
return
}
func (c *Control) Device() overlay.Device {
return c.f.inside
}
func copyHostInfo(h *HostInfo, preferredRanges []netip.Prefix) ControlHostInfo {
chi := ControlHostInfo{
VpnIp: h.vpnIp,
LocalIndex: h.localIndexId,
RemoteIndex: h.remoteIndexId,
RemoteAddrs: h.remotes.CopyAddrs(preferredRanges),
CurrentRelaysToMe: h.relayState.CopyRelayIps(),
CurrentRelaysThroughMe: h.relayState.CopyRelayForIps(),
CurrentRemote: h.remote,
}
if h.ConnectionState != nil {
chi.MessageCounter = h.ConnectionState.messageCounter.Load()
}
if c := h.GetCert(); c != nil {
chi.Cert = c.Certificate.Copy()
}
return chi
}
func listHostMapHosts(hl controlHostLister) []ControlHostInfo {
hosts := make([]ControlHostInfo, 0)
pr := hl.GetPreferredRanges()
hl.ForEachVpnIp(func(hostinfo *HostInfo) {
hosts = append(hosts, copyHostInfo(hostinfo, pr))
})
return hosts
}
func listHostMapIndexes(hl controlHostLister) []ControlHostInfo {
hosts := make([]ControlHostInfo, 0)
pr := hl.GetPreferredRanges()
hl.ForEachIndex(func(hostinfo *HostInfo) {
hosts = append(hosts, copyHostInfo(hostinfo, pr))
})
return hosts
}