chore(release): v1.0.0-beta.9 #173
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name: CI | |
on: | |
push: | |
branches: | |
- main | |
- next | |
pull_request: | |
types: [opened, synchronize, reopened] | |
workflow_dispatch: {} | |
env: | |
PROJECT_UNITY_VERSION: 2021.3.34f1 | |
UNITY_2020_VERSION: 2020.3.48f1 | |
DISABLE_BUILD_PLATFORM: StandaloneWindows64 | |
jobs: | |
buildAndTestForLinux: | |
name: Test on ${{ matrix.unityVersion }} (${{ matrix.targetPlatform }}) | |
runs-on: ubuntu-latest | |
strategy: | |
fail-fast: false | |
matrix: | |
unityVersion: | |
- 2020.3.48f1 | |
- 2021.3.34f1 | |
- 2022.3.18f1 | |
- 2023.2.7f1 | |
targetPlatform: | |
- StandaloneLinux64 | |
- StandaloneWindows64 | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
fetch-depth: 0 | |
- uses: actions/cache@v3 | |
with: | |
path: Library | |
key: Library-${{ matrix.targetPlatform }}-${{ matrix.unityVersion }}-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }} | |
restore-keys: | | |
Library-${{ matrix.targetPlatform }}-${{ matrix.unityVersion }}- | |
Library-${{ matrix.targetPlatform }}- | |
Library- | |
- name: Set up .NET | |
uses: actions/setup-dotnet@v3 | |
with: | |
dotnet-version: 6.0.x | |
- name: Set up Node.js | |
if: ${{ matrix.unityVersion == env.UNITY_2020_VERSION }} | |
uses: actions/setup-node@v4 | |
with: | |
node-version: 18.x | |
- name: Set up Roslyn for Unity 2020 | |
if: ${{ matrix.unityVersion == env.UNITY_2020_VERSION }} | |
run: | | |
npm install -g openupm-cli | |
openupm add com.unity.roslyn | |
- uses: game-ci/unity-test-runner@v4 | |
id: testRunner | |
env: | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
with: | |
unityVersion: ${{ matrix.unityVersion }} | |
githubToken: ${{ secrets.GITHUB_TOKEN }} | |
customParameters: -debugCodeOptimization -enableCodeCoverage -coverageResultsPath ./CodeCoverage -coverageOptions "useProjectSettings;generateAdditionalMetrics" | |
- name: Build Roslyn project | |
run: dotnet build ./UIComponents.Roslyn/UIComponents.Roslyn.sln -c Release | |
- name: Test Roslyn project | |
run: dotnet test ./UIComponents.Roslyn/UIComponents.Roslyn.sln -c Release --no-build --verbosity normal --collect:"XPlat Code Coverage;ExcludeByFile=**/*.Designer.cs" | |
- uses: actions/upload-artifact@v3 | |
if: always() | |
with: | |
name: Test results (all modes) | |
path: ${{ steps.testRunner.outputs.artifactsPath }} | |
- name: Upload code coverage to Codecov | |
uses: codecov/codecov-action@v3 | |
with: | |
name: Tests | |
flags: automated | |
token: ${{ secrets.CODECOV_TOKEN }} | |
files: CodeCoverage/**/*.xml,UIComponents.Roslyn/**/TestResults/**/coverage.cobertura.xml | |
- name: Commit Unity project changes | |
if: ${{ matrix.targetPlatform != env.DISABLE_BUILD_PLATFORM }} | |
run: | | |
git config --global user.name 'github-bot' | |
git config --global user.email 'github-bot@users.noreply.github.com' | |
git add -A | |
git commit -m "chore(ci): switch to different unity version" || echo skipping commit | |
- uses: game-ci/unity-builder@v4 | |
if: ${{ matrix.targetPlatform != env.DISABLE_BUILD_PLATFORM }} | |
env: | |
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
with: | |
unityVersion: ${{ matrix.unityVersion }} | |
targetPlatform: ${{ matrix.targetPlatform }} |