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NIN.lua
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-------------------------------------------------------------------------------------------------------------------
-- Initialization function that defines sets and variables to be used.
-------------------------------------------------------------------------------------------------------------------
-- IMPORTANT: Make sure to also get the Mote-Include.lua file (and its supplementary files) to go with this.
-- Initialization function for this job file.
function get_sets()
-- Load and initialize the include file.
include('Mote-Include.lua')
end
-- Setup vars that are user-independent.
function job_setup()
state.Buff.Migawari = buffactive.migawari or false
state.Buff.Doomed = buffactive.doomed or false
determine_haste_group()
end
-- Setup vars that are user-dependent. Can override this function in a sidecar file.
function user_setup()
-- Options: Override default values
options.OffenseModes = {'Normal', 'Acc'}
options.DefenseModes = {'Normal', 'Evasion', 'PDT'}
options.WeaponskillModes = {'Normal', 'Acc', 'Att', 'Mod'}
options.CastingModes = {'Normal'}
options.IdleModes = {'Normal'}
options.RestingModes = {'Normal'}
options.PhysicalDefenseModes = {'PDT', 'Evasion'}
options.MagicalDefenseModes = {'MDT'}
state.Defense.PhysicalMode = 'PDT'
select_default_macro_book()
end
-- Called when this job file is unloaded (eg: job change)
function file_unload()
if binds_on_unload then
binds_on_unload()
end
end
-- Define sets and vars used by this job file.
function init_gear_sets()
--------------------------------------
-- Start defining the sets
--------------------------------------
-- Precast Sets
-- Precast sets to enhance JAs
sets.precast.JA['Mijin Gakure'] = {legs="Mochizuki Hakama"}
-- Waltz set (chr and vit)
sets.precast.Waltz = {ammo="Sonia's Plectrum",
head="Felistris Mask",
body="Otronif Harness",hands="Buremte Gloves",
back="Iximulew Cape",waist="Caudata Belt",legs="Nahtirah Trousers",feet="Otronif Boots +1"}
-- Don't need any special gear for Healing Waltz.
sets.precast.Waltz['Healing Waltz'] = {}
-- Set for acc on steps, since Yonin drops acc a fair bit
sets.precast.Step = {
head="Whirlpool Mask",neck="Peacock Charm",
body="Manibozho Jerkin",hands="Otronif Gloves",ring1="Beeline Ring",
back="Letalis Mantle",waist="Anguinus Belt",legs="Manibozho Brais",feet="Otronif Boots +1"}
-- Fast cast sets for spells
sets.precast.FC = {ammo="Impatiens",ear2="Loquacious Earring",hands="Thaumas Gloves",ring1="Prolix Ring"}
sets.precast.FC.Utsusemi = set_combine(sets.precast.FC, {neck="Magoraga Beads"})
-- Weaponskill sets
-- Default set for any weaponskill that isn't any more specifically defined
sets.precast.WS = {
head="Whirlpool Mask",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Hachiya Chainmail +1",hands="Otronif Gloves",ring1="Rajas Ring",ring2="Epona's Ring",
back="Atheling Mantle",waist="Caudata Belt",legs="Manibozho Brais",feet="Otronif Boots +1"}
-- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
sets.precast.WS['Blade: Jin'] = set_combine(sets.precast.WS, {neck="Rancor Collar",ear1="Brutal Earring",ear2="Moonshade Earring",
waist="Soil Belt"})
sets.precast.WS['Blade: Hi'] = set_combine(sets.precast.WS, {neck="Rancor Collar",ear1="Brutal Earring",ear2="Moonshade Earring",
ring1="Stormsoul Ring",legs="Nahtirah Trousers"})
sets.precast.WS['Blade: Hi'].Mod = set_combine(sets.precast.WS['Blade: Hi'], {back="Ik Cape",waist="Soil Belt"})
sets.precast.WS['Blade: Shun'] = set_combine(sets.precast.WS, {neck="Thunder Gorget",waist="Thunder Belt"})
sets.precast.WS['Blade: Kamu'] = set_combine(sets.precast.WS, {neck="Thunder Gorget"})
sets.precast.WS['Blade: Kamu'].Mod = set_combine(sets.precast.WS['Blade: Kamu'], {waist="Thunder Belt"})
sets.precast.WS['Blade: Ku'] = set_combine(sets.precast.WS, {neck="Soil Gorget"})
sets.precast.WS['Blade: Ku'].Mod = set_combine(sets.precast.WS['Blade: Ku'], {waist="Soil Belt"})
sets.precast.WS['Aeolian Edge'] = {
head="Thaumas Hat",neck="Stoicheion Medal",ear1="Friomisi Earring",ear2="Hecate's Earring",
body="Manibozho Jerkin",hands="Buremte Gloves",ring1="Rajas Ring",ring2="Demon's Ring",
back="Toro Cape",waist="Thunder Belt",legs="Manibozho Brais",feet="Otronif Boots +1"}
-- Midcast Sets
sets.midcast.FastRecast = {
head="Whirlpool Mask",ear2="Loquacious Earring",
body="Hachiya Chainmail +1",hands="Koga Tekko +2",
waist="Twilight Belt",legs="Nahtirah Trousers",feet="Otronif Boots +1"}
-- any ninjutsu cast on self
sets.midcast.SelfNinjutsu = set_combine(sets.midcast.FastRecast, {neck="Torero Torque",ring1="Beeline Ring",back="Ix Cape"})
sets.midcast.Utsusemi = set_combine(sets.midcast.SelfNinjutsu, {feet="Iga Kyahan +2"})
-- any ninjutsu cast on enemies
sets.midcast.Ninjutsu = {
head="Hachiya Hatsuburi",neck="Stoicheion Medal",ear1="Lifestorm Earring",ear2="Psystorm Earring",
--ear1="Friomisi Earring",ear2="Hecate's Earring",
body="Otronif Harness",hands="Koga Tekko +2",ring1="Icesoul Ring",
back="Toro Cape",waist="Twilight Belt",legs="Nahtirah Troursers",feet="Hachiya Kyahan"}
--sets.midcast.Ninjutsu.Resistant = set_combine(sets.midcast.Ninjutsu, {ear1="Lifestorm Earring",ear2="Psystorm Earring"})
-- Sets to return to when not performing an action.
-- Resting sets
sets.resting = {head="Ocelomeh Headpiece +1",neck="Wiglen Gorget",
ring1="Sheltered Ring",ring2="Paguroidea Ring"}
-- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)
sets.idle = {
head="Whirlpool Mask",neck="Wiglen Gorget",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Hachiya Chainmail +1",hands="Otronif Gloves",ring1="Sheltered Ring",ring2="Paguroidea Ring",
back="Atheling Mantle",waist="Patentia Sash",legs="Hachiya Hakama",feet="Danzo sune-ate"}
sets.idle.Town = {main="Raimitsukane",sub="Kaitsuburi",ammo="Qirmiz Tathlum",
head="Whirlpool Mask",neck="Wiglen Gorget",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Hachiya Chainmail +1",hands="Otronif Gloves",ring1="Sheltered Ring",ring2="Paguroidea Ring",
back="Atheling Mantle",waist="Patentia Sash",legs="Hachiya Hakama",feet="Danzo sune-ate"}
sets.idle.Weak = {
head="Whirlpool Mask",neck="Wiglen Gorget",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Hachiya Chainmail +1",hands="Otronif Gloves",ring1="Sheltered Ring",ring2="Paguroidea Ring",
back="Shadow Mantle",waist="Patentia Sash",legs="Hachiya Hakama",feet="Danzo sune-ate"}
-- Defense sets
sets.defense.Evasion = {
head="Felistris Mask",neck="Torero Torque",
body="Otronif Harness",hands="Otronif Gloves",ring1="Beeline Ring",ring2="Dark Ring",
back="Ik Cape",waist="Flume Belt",legs="Nahtirah Trousers",feet="Otronif Boots +1"}
sets.defense.PDT = {ammo="Iron Gobbet",
head="Whirlpool Mask",neck="Torero Torque",
body="Otronif Harness",hands="Otronif Gloves",ring1="Dark Ring",ring2="Dark Ring",
back="Shadow Mantle",waist="Flume Belt",legs="Nahtirah Trousers",feet="Otronif Boots +1"}
sets.defense.MDT = {ammo="Demonry Stone",
head="Whirlpool Mask",neck="Torero Torque",
body="Otronif Harness",hands="Otronif Gloves",ring1="Dark Ring",ring2="Shadow Ring",
back="Engulfer Cape",waist="Flume Belt",legs="Nahtirah Trousers",feet="Otronif Boots +1"}
sets.DayMovement = {feet="Danzo sune-ate"}
sets.NightMovement = {feet="Hachiya Kyahan"}
sets.Kiting = select_movement()
-- Engaged sets
-- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
-- sets if more refined versions aren't defined.
-- If you create a set with both offense and defense modes, the offense mode should be first.
-- EG: sets.engaged.Dagger.Accuracy.Evasion
-- Normal melee group
sets.engaged = {ammo="Qirmiz Tathlum",
head="Iga Zukin +2",neck="Asperity Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Hachiya Chainmail +1",hands="Otronif Gloves",ring1="Rajas Ring",ring2="Epona's Ring",
back="Atheling Mantle",waist="Patentia Sash",legs="Hachiya Hakama",feet="Manibozho Boots"}
sets.engaged.Acc = {ammo="Qirmiz Tathlum",
head="Whirlpool Mask",neck="Asperity Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Hachiya Chainmail +1",hands="Otronif Gloves",ring1="Rajas Ring",ring2="Epona's Ring",
back="Letalis Mantle",waist="Hurch'lan Sash",legs="Hachiya Hakama",feet="Manibozho Boots"}
sets.engaged.Evasion = {ammo="Qirmiz Tathlum",
head="Felistris Mask",neck="Torero Torque",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Hachiya Chainmail +1",hands="Otronif Gloves",ring1="Beeline Ring",ring2="Epona's Ring",
back="Ik Cape",waist="Patentia Sash",legs="Hachiya Hakama",feet="Otronif Boots +1"}
sets.engaged.Acc.Evasion = {ammo="Qirmiz Tathlum",
head="Whirlpool Mask",neck="Torero Torque",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Otronif Harness",hands="Otronif Gloves",ring1="Beeline Ring",ring2="Epona's Ring",
back="Letalis Mantle",waist="Hurch'lan Sash",legs="Hachiya Hakama",feet="Otronif Boots +1"}
sets.engaged.PDT = {ammo="Qirmiz Tathlum",
head="Felistris Mask",neck="Twilight Torque",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Otronif Harness",hands="Otronif Gloves",ring1="Dark Ring",ring2="Epona's Ring",
back="Iximulew Cape",waist="Patentia Sash",legs="Hachiya Hakama",feet="Otronif Boots +1"}
sets.engaged.Acc.PDT = {ammo="Qirmiz Tathlum",
head="Whirlpool Mask",neck="Twilight Torque",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Otronif Harness",hands="Otronif Gloves",ring1="Dark Ring",ring2="Epona's Ring",
back="Letalis Mantle",waist="Hurch'lan Sash",legs="Hachiya Hakama",feet="Otronif Boots +1"}
-- Custom melee group: High Haste (~20% DW)
sets.engaged.HighHaste = {ammo="Qirmiz Tathlum",
head="Whirlpool Mask",neck="Asperity Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Hachiya Chainmail +1",hands="Otronif Gloves",ring1="Rajas Ring",ring2="Epona's Ring",
back="Atheling Mantle",waist="Patentia Sash",legs="Hachiya Hakama",feet="Manibozho Boots"}
sets.engaged.Acc.HighHaste = {ammo="Qirmiz Tathlum",
head="Whirlpool Mask",neck="Asperity Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Hachiya Chainmail +1",hands="Otronif Gloves",ring1="Rajas Ring",ring2="Epona's Ring",
back="Letalis Mantle",waist="Hurch'lan Sash",legs="Hachiya Hakama",feet="Manibozho Boots"}
sets.engaged.Evasion.HighHaste = {ammo="Qirmiz Tathlum",
head="Whirlpool Mask",neck="Torero Torque",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Hachiya Chainmail +1",hands="Otronif Gloves",ring1="Beeline Ring",ring2="Epona's Ring",
back="Ik Cape",waist="Patentia Sash",legs="Hachiya Hakama",feet="Otronif Boots +1"}
sets.engaged.Acc.Evasion.HighHaste = {ammo="Qirmiz Tathlum",
head="Whirlpool Mask",neck="Torero Torque",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Otronif Harness",hands="Otronif Gloves",ring1="Beeline Ring",ring2="Epona's Ring",
back="Letalis Mantle",waist="Hurch'lan Sash",legs="Hachiya Hakama",feet="Otronif Boots +1"}
sets.engaged.PDT.HighHaste = {ammo="Qirmiz Tathlum",
head="Whirlpool Mask",neck="Twilight Torque",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Otronif Harness",hands="Otronif Gloves",ring1="Dark Ring",ring2="Epona's Ring",
back="Iximulew Cape",waist="Patentia Sash",legs="Hachiya Hakama",feet="Otronif Boots +1"}
sets.engaged.Acc.PDT.HighHaste = {ammo="Qirmiz Tathlum",
head="Whirlpool Mask",neck="Twilight Torque",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Otronif Harness",hands="Otronif Gloves",ring1="Dark Ring",ring2="Epona's Ring",
back="Letalis Mantle",waist="Hurch'lan Sash",legs="Hachiya Hakama",feet="Otronif Boots +1"}
-- Custom melee group: Embrava Haste (7% DW)
sets.engaged.EmbravaHaste = {ammo="Qirmiz Tathlum",
head="Whirlpool Mask",neck="Asperity Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Thaumas Coat",hands="Otronif Gloves",ring1="Rajas Ring",ring2="Epona's Ring",
back="Atheling Mantle",waist="Windbuffet Belt",legs="Manibozho Brais",feet="Manibozho Boots"}
sets.engaged.Acc.EmbravaHaste = {ammo="Qirmiz Tathlum",
head="Whirlpool Mask",neck="Asperity Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Otronif Harness",hands="Otronif Gloves",ring1="Rajas Ring",ring2="Epona's Ring",
back="Letalis Mantle",waist="Hurch'lan Sash",legs="Manibozho Brais",feet="Manibozho Boots"}
sets.engaged.Evasion.EmbravaHaste = {ammo="Qirmiz Tathlum",
head="Whirlpool Mask",neck="Torero Torque",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Otronif Harness",hands="Otronif Gloves",ring1="Beeline Ring",ring2="Epona's Ring",
back="Ik Cape",waist="Windbuffet Belt",legs="Hachiya Hakama",feet="Otronif Boots +1"}
sets.engaged.Acc.Evasion.EmbravaHaste = {ammo="Qirmiz Tathlum",
head="Whirlpool Mask",neck="Torero Torque",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Otronif Harness",hands="Otronif Gloves",ring1="Beeline Ring",ring2="Epona's Ring",
back="Letalis Mantle",waist="Hurch'lan Sash",legs="Hachiya Hakama",feet="Otronif Boots +1"}
sets.engaged.PDT.EmbravaHaste = {ammo="Qirmiz Tathlum",
head="Whirlpool Mask",neck="Twilight Torque",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Otronif Harness",hands="Otronif Gloves",ring1="Dark Ring",ring2="Epona's Ring",
back="Iximulew Cape",waist="Windbuffet Belt",legs="Manibozho Brais",feet="Otronif Boots +1"}
sets.engaged.Acc.PDT.EmbravaHaste = {ammo="Qirmiz Tathlum",
head="Whirlpool Mask",neck="Twilight Torque",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Otronif Harness",hands="Otronif Gloves",ring1="Dark Ring",ring2="Epona's Ring",
back="Letalis Mantle",waist="Hurch'lan Sash",legs="Manibozho Brais",feet="Otronif Boots +1"}
-- Custom melee group: Max Haste (0% DW)
sets.engaged.MaxHaste = {ammo="Qirmiz Tathlum",
head="Whirlpool Mask",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Thaumas Coat",hands="Otronif Gloves",ring1="Rajas Ring",ring2="Epona's Ring",
back="Atheling Mantle",waist="Windbuffet Belt",legs="Manibozho Brais",feet="Manibozho Boots"}
sets.engaged.Acc.MaxHaste = {ammo="Qirmiz Tathlum",
head="Whirlpool Mask",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Otronif Harness",hands="Otronif Gloves",ring1="Rajas Ring",ring2="Epona's Ring",
back="Letalis Mantle",waist="Hurch'lan Sash",legs="Manibozho Brais",feet="Manibozho Boots"}
sets.engaged.Evasion.MaxHaste = {ammo="Qirmiz Tathlum",
head="Whirlpool Mask",neck="Torero Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Otronif Harness",hands="Otronif Gloves",ring1="Beeline Ring",ring2="Epona's Ring",
back="Ik Cape",waist="Windbuffet Belt",legs="Hachiya Hakama",feet="Otronif Boots +1"}
sets.engaged.Acc.Evasion.MaxHaste = {ammo="Qirmiz Tathlum",
head="Whirlpool Mask",neck="Torero Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Otronif Harness",hands="Otronif Gloves",ring1="Beeline Ring",ring2="Epona's Ring",
back="Letalis Mantle",waist="Hurch'lan Sash",legs="Hachiya Hakama",feet="Otronif Boots +1"}
sets.engaged.PDT.MaxHaste = {ammo="Qirmiz Tathlum",
head="Whirlpool Mask",neck="Twilight Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Otronif Harness",hands="Otronif Gloves",ring1="Dark Ring",ring2="Epona's Ring",
back="Iximulew Cape",waist="Windbuffet Belt",legs="Manibozho Brais",feet="Otronif Boots +1"}
sets.engaged.Acc.PDT.MaxHaste = {ammo="Qirmiz Tathlum",
head="Whirlpool Mask",neck="Twilight Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Otronif Harness",hands="Otronif Gloves",ring1="Dark Ring",ring2="Epona's Ring",
back="Letalis Mantle",waist="Hurch'lan Sash",legs="Manibozho Brais",feet="Otronif Boots +1"}
sets.buff.Migawari = {body="Iga Ningi +2"}
sets.buff.Doomed = {ring2="Saida Ring"}
sets.buff.Yonin = {}
sets.buff.Innin = {}
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks that are called to process player actions at specific points in time.
-------------------------------------------------------------------------------------------------------------------
-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
-- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
function job_precast(spell, action, spellMap, eventArgs)
refine_waltz(spell, action, spellMap, eventArgs)
if spell.skill == "Ninjutsu" and spell.target.type:lower() == 'self' and spellMap ~= "Utsusemi" then
classes.CustomClass = "SelfNinjutsu"
end
end
-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
function job_midcast(spell, action, spellMap, eventArgs)
if spell.action_type == 'Magic' then
-- Default base equipment layer of fast recast.
equip(sets.midcast.FastRecast)
end
end
-- Run after the general midcast() is done.
-- eventArgs is the same one used in job_midcast, in case information needs to be persisted.
function job_post_midcast(spell, action, spellMap, eventArgs)
if state.Buff.Doomed then
equip(sets.buff.Doomed)
end
end
-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
function job_aftercast(spell, action, spellMap, eventArgs)
if not spell.interrupted and spell.english == "Migawari: Ichi" then
state.Buff.Migawari = true
end
end
-------------------------------------------------------------------------------------------------------------------
-- Customization hooks for idle and melee sets, after they've been automatically constructed.
-------------------------------------------------------------------------------------------------------------------
-- Called before the Include starts constructing melee/idle/resting sets.
-- Can customize state or custom melee class values at this point.
-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
function job_handle_equipping_gear(status, eventArgs)
sets.Kiting = select_movement()
end
-- Modify the default idle set after it was constructed.
function customize_idle_set(idleSet)
idleSet = set_combine(idleSet, select_movement())
if state.Buff.Migawari then
idleSet = set_combine(idleSet, sets.buff.Migawari)
end
if state.Buff.Doomed then
idleSet = set_combine(idleSet, sets.buff.Doomed)
end
return idleSet
end
-- Modify the default melee set after it was constructed.
function customize_melee_set(meleeSet)
if state.Buff.Migawari then
meleeSet = set_combine(meleeSet, sets.buff.Migawari)
end
if state.Buff.Doomed then
meleeSet = set_combine(meleeSet, sets.buff.Doomed)
end
return meleeSet
end
-------------------------------------------------------------------------------------------------------------------
-- General hooks for other events.
-------------------------------------------------------------------------------------------------------------------
-- Called when a player gains or loses a buff.
-- buff == buff gained or lost
-- gain == true if the buff was gained, false if it was lost.
function job_buff_change(buff, gain)
-- If we gain or lose any haste buffs, adjust which gear set we target.
if S{'haste','march','embrava','haste samba'}:contains(buff:lower()) then
determine_haste_group()
handle_equipping_gear(player.status)
elseif state.Buff[buff] ~= nil then
state.Buff[buff] = gain
handle_equipping_gear(player.status)
end
end
-- Called when the player's subjob changes.
function sub_job_change(newSubjob, oldSubjob)
select_default_macro_book()
end
-------------------------------------------------------------------------------------------------------------------
-- User code that supplements self-commands.
-------------------------------------------------------------------------------------------------------------------
-- Called by the default 'update' self-command.
function job_update(cmdParams, eventArgs)
determine_haste_group()
end
-------------------------------------------------------------------------------------------------------------------
-- Utility functions specific to this job.
-------------------------------------------------------------------------------------------------------------------
function select_movement()
-- world.time is given in minutes into each day
-- 7:00 AM would be 420 minutes
-- 17:00 PM would be 1020 minutes
if world.time >= (17*60) or world.time <= (7*60) then
return sets.NightMovement
else
return sets.DayMovement
end
end
function determine_haste_group()
-- We have three groups of DW in gear: Hachiya body/legs, Iga head + Patentia Sash, and DW earrings
-- Standard gear set reaches near capped delay with just Haste (77%-78%, depending on HQs)
-- For high haste, we want to be able to drop one of the 10% groups.
-- Basic gear hits capped delay (roughly) with:
-- 1 March + Haste
-- 2 March
-- Haste + Haste Samba
-- 1 March + Haste Samba
-- Embrava
-- High haste buffs:
-- 2x Marches + Haste Samba == 19% DW in gear
-- 1x March + Haste + Haste Samba == 22% DW in gear
-- Embrava + Haste or 1x March == 7% DW in gear
-- For max haste (capped magic haste + 25% gear haste), we can drop all DW gear.
-- Max haste buffs:
-- Embrava + Haste+March or 2x March
-- 2x Marches + Haste
-- So we want four tiers:
-- Normal DW
-- 20% DW -- High Haste
-- 7% DW (earrings) - Embrava Haste (specialized situation with embrava and haste, but no marches)
-- 0 DW - Max Haste
classes.CustomMeleeGroups:clear()
if buffactive.embrava and (buffactive.march == 2 or (buffactive.march and buffactive.haste)) then
classes.CustomMeleeGroups:append('MaxHaste')
elseif buffactive.march == 2 and buffactive.haste then
classes.CustomMeleeGroups:append('MaxHaste')
elseif buffactive.embrava and (buffactive.haste or buffactive.march) then
classes.CustomMeleeGroups:append('EmbravaHaste')
elseif buffactive.march == 1 and buffactive.haste and buffactive['haste samba'] then
classes.CustomMeleeGroups:append('HighHaste')
elseif buffactive.march == 2 then
classes.CustomMeleeGroups:append('HighHaste')
end
end
-- Select default macro book on initial load or subjob change.
function select_default_macro_book()
-- Default macro set/book
if player.sub_job == 'DNC' then
set_macro_page(4, 3)
elseif player.sub_job == 'THF' then
set_macro_page(5, 3)
else
set_macro_page(1, 3)
end
end