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add GetAchievementDistribution endpoint
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32 changes: 32 additions & 0 deletions
32
examples/game/getachievementdistribution/getachievementdistribution.go
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// Package getachievementdistribution provides an example for getting how many players have unlocked how many achievements for a game | ||
package main | ||
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import ( | ||
"fmt" | ||
"os" | ||
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"github.com/joshraphael/go-retroachievements" | ||
"github.com/joshraphael/go-retroachievements/models" | ||
) | ||
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/* | ||
Test script, add RA_API_KEY to your env and use `go run getachievementdistribution.go` | ||
*/ | ||
func main() { | ||
secret := os.Getenv("RA_API_KEY") | ||
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client := retroachievements.NewClient(secret) | ||
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hardcore := true | ||
unofficial := false | ||
resp, err := client.GetAchievementDistribution(models.GetAchievementDistributionParameters{ | ||
GameID: 1, | ||
Hardcore: &hardcore, | ||
Unofficial: &unofficial, | ||
}) | ||
if err != nil { | ||
panic(err) | ||
} | ||
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fmt.Printf("%+v\n", resp) | ||
} |
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