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Update Translations
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joyrider3774 committed Apr 2, 2022
1 parent 0c74cf3 commit 45a46c1
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1 change: 1 addition & 0 deletions Localization/af_ZA.xaml
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<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusic">One music for all games and platforms</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusicPlatform">One music per platform</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusicPlatformGame">One music per platform and game</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ChkSkipFirstSelectSound">Skip first 'select sound' after playnite startup</sys:String>

<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbItemNever">Never</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbItemDesktop">Desktop</sys:String>
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75 changes: 38 additions & 37 deletions Localization/ar_SA.xaml
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<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:sys="clr-namespace:System;assembly=mscorlib">


<sys:String x:Key="LOC_PLAYNITESOUNDS_SoundWhere">Play Sound where:</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_MusicWhere">Play Music where:</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_MusicType">Music Type:</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_SoundWhere">تشغيل الصوت حيث:</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_MusicWhere">تشغيل الصوت حيث:</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_MusicType">نوع الموسيقى:</sys:String>

<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusic">One music for all games and platforms</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusicPlatform">One music per platform</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusicPlatformGame">One music per platform and game</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusic">موسيقى واحدة لجميع الألعاب والمنصات</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusicPlatform">موسيقى واحدة لكل منصة</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusicPlatformGame">موسيقى واحدة لكل منصة ولعبة</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ChkSkipFirstSelectSound">Skip first 'select sound' after playnite startup</sys:String>

<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbItemNever">Never</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbItemNever">ابدأ</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbItemDesktop">Desktop</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbItemFullscreen">Fullscreen</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbItemDesktopFullscreen">Desktop + Fullscreen</sys:String>

<sys:String x:Key="LOC_PLAYNITESOUNDS_Settings">Settings</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_Actions">Actions</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ActionsReloadAudioFiles">Reload Audio Files</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ActionsOpenSoundsFolder">Open Sounds Folder</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ActionsOpenMusicFolder">Open Music Folder</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ActionsHelp">Help</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ActionsShowMusicFilename">Show Music Filename</sys:String>

<sys:String x:Key="LOC_PLAYNITESOUNDS_MsgAudioFilesReloaded">Audio files reloaded!</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_MsgSelectSingleGame">Please select a single game!</sys:String>

<sys:String x:Key="LOC_PLAYNITESOUNDS_MsgHelp1">Playnite Sounds is an extension to play audio files during Playnite events.</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_MsgHelp2">It can only play WAV audio files, mp3 files for music and nothing else.</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_MsgHelp3">There are 2 seperate set of sound files. Audio Files starting with 'D_' and files starting with 'F_'.</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_MsgHelp4">The 'D_' files are the audio files for desktop mode, the 'F_' files for fullscreen mode.</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_MsgHelp5">If you don't want to hear a certain file you can just delete the wav file of the event you don't want to hear. You can change the files with your own files. Be sure to use the 'Open Audio Files Folder' menu for doing so. It will make sure loaded audio files get closed so you can overwrite them. Make sure playnite does not play any audio anymore after opening the folder or it's possible you can't overwrite that specific file. With my testings it did seem you could still first erase the files. After changing the audio files use the 'Reload Audio Files' menu to clear any loaded files and use your new files, or just restart Playnite. Do NOT use a long audio file for ApplicationStopped as Playnite will not quit until that audio file has finished playing. The same applies for switching between desktop and fullscreen mode.</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_MsgHelp6">These are the audio files that can be used</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_MsgHelp7">Music files need to be mp3 files, depending on the settings be named &quot;_music_.mp3&quot; or have the name of the game with invalid characters removed and be placed in a folder per platform. If you are not exactly sure of the filename and location you can right click on a game and choose the &quot;Show music filename&quot; option. Be Aware, filenames and locations of music files change depending on the settings chosen!</sys:String>

<sys:String x:Key="LOC_PLAYNITESOUNDS_MusicVolume">Music Volume:</sys:String>

<sys:String x:Key="LOC_PLAYNITESOUNDS_Manager">Sound Manager</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ManagerLoad">Load</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ManagerSave">Save</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ManagerSaveConfirm">Successfully Saved Sound Pack:</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ManagerLoadConfirm">Successfully Loaded Sound Pack:</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ManagerDeleteConfirm">Successfully Deleted Sound Pack:</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ManagerRemove">Remove</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ManagerImport">Import</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ManagerOpenManagerFolder">Open Sound Manager Folder</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_Settings">إعدادات</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_Actions">اجراءات</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ActionsReloadAudioFiles">إعادة تحميل ملفات الصوت</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ActionsOpenSoundsFolder">فتح مجلد الأصوات</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ActionsOpenMusicFolder">فتح مجلد الموسيقى</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ActionsHelp">مساعدة</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ActionsShowMusicFilename">إظهار اسم ملف الموسيقى</sys:String>

<sys:String x:Key="LOC_PLAYNITESOUNDS_MsgAudioFilesReloaded">تم إعادة تحميل الملفات الصوتية!</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_MsgSelectSingleGame">الرجاء تحديد لعبة واحدة!</sys:String>

<sys:String x:Key="LOC_PLAYNITESOUNDS_MsgHelp1">أصوات Playnite هي إضافة لتشغيل الملفات الصوتية أثناء أحداث Playnite.</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_MsgHelp2">يمكنها فقط تشغيل ملفات صوت WAV وملفات mp3 للموسيقى.</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_MsgHelp3">هناك مجموعتان منفصلتان من ملفات الصوت. ملفات الصوت التي تبدأ بـ &quot;D_&quot; وملفات تبدأ بـ &quot;F_&quot;.</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_MsgHelp4">ملفات 'D_' هي ملفات صوتية لوضع Desktop، ملفات 'F_' لوضع Fullscreen.</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_MsgHelp5">إذا كنت لا ترغب في سماع ملف معين يمكنك فقط حذف ملف الموجة للحدث الذي لا تريد سماعه. يمكنك تغيير الملفات مع الملفات الخاصة بك. تأكد من استخدام قائمة &quot;فتح مجلد الملفات الصوتية&quot; للقيام بذلك. سوف يجعل الملفات الصوتية المحملة مغلقة حتى تتمكن من الكتابة فوقها. تأكد من أن المشغل لا يقوم بتشغيل أي صوت بعد فتح المجلد أو أنه من الممكن أن لا يمكنك الكتابة فوق ذلك الملف المحدد. مع الاختبارات التي أجريها، يبدو أنك لا تزال تستطيع مسح الملفات أولاً. بعد تغيير الملفات الصوتية استخدم قائمة &quot;إعادة تحميل ملفات الصوت&quot; لمسح أي ملفات تم تحميلها واستخدام ملفاتك الجديدة، أو فقط إعادة تشغيل Playnite. لا تستخدم ملف صوتي طويل للتطبيق توقفت لأن Playnite لن يترك العمل حتى ينتهي تشغيل الملف الصوتي. وينطبق نفس الشيء على التبديل بين سطح المكتب ووضع ملء الشاشة.</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_MsgHelp6">هذه هي الملفات الصوتية التي يمكن استخدامها</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_MsgHelp7">ملفات الموسيقى يجب أن تكون ملفات mp3، اعتماداً على الإعدادات يجب أن تسمى &quot;music_.mp3_&quot; أو لديك اسم اللعبة مع حذف أحرف غير صالحة ووضعها في مجلد لكل منصة. إذا كنت غير متأكد تماما من اسم الملف والموقع يمكنك النقر بزر الماوس الأيمن على اللعبة واختيار خيار &quot;إظهار اسم ملف الموسيقى&quot;. كن على علم ، يتم تغيير أسماء الملفات ومواقع ملفات الموسيقى اعتماداً على الإعدادات المختارة!</sys:String>

<sys:String x:Key="LOC_PLAYNITESOUNDS_MusicVolume">مستوى الصوت:</sys:String>

<sys:String x:Key="LOC_PLAYNITESOUNDS_Manager">إدارة الصوت</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ManagerLoad">تحميل</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ManagerSave">حفظ</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ManagerSaveConfirm">تم حفظ حزمة الصوت بنجاح:</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ManagerLoadConfirm">تم تحميل حزمة الصوت بنجاح:</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ManagerDeleteConfirm">تم حذف حزمة الصوت بنجاح:</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ManagerRemove">إزالة</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ManagerImport">استيراد</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ManagerOpenManagerFolder">فتح مجلد إدارة الصوت</sys:String>

</ResourceDictionary>
1 change: 1 addition & 0 deletions Localization/ca_ES.xaml
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<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusic">One music for all games and platforms</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusicPlatform">One music per platform</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusicPlatformGame">One music per platform and game</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ChkSkipFirstSelectSound">Skip first 'select sound' after playnite startup</sys:String>

<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbItemNever">Never</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbItemDesktop">Desktop</sys:String>
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1 change: 1 addition & 0 deletions Localization/cs_CZ.xaml
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<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusic">Jedna hudba pro všechny hry a platformy</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusicPlatform">Jedna hudba pro každou platformu</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusicPlatformGame">Jedna hudba pro každou platformu a hru</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ChkSkipFirstSelectSound">Skip first 'select sound' after playnite startup</sys:String>

<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbItemNever">Nikdy</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbItemDesktop">Plocha</sys:String>
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1 change: 1 addition & 0 deletions Localization/da_DK.xaml
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<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusic">One music for all games and platforms</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusicPlatform">One music per platform</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusicPlatformGame">One music per platform and game</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ChkSkipFirstSelectSound">Skip first 'select sound' after playnite startup</sys:String>

<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbItemNever">Never</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbItemDesktop">Desktop</sys:String>
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1 change: 1 addition & 0 deletions Localization/de_DE.xaml
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<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusic">Eine Musik für alle Spiele und Plattformen</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusicPlatform">Eine Musik pro Plattform</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusicPlatformGame">Eine Musik pro Plattform und Spiele</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ChkSkipFirstSelectSound">Skip first 'select sound' after playnite startup</sys:String>

<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbItemNever">Nie</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbItemDesktop">Desktop</sys:String>
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1 change: 1 addition & 0 deletions Localization/el_GR.xaml
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<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusic">One music for all games and platforms</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusicPlatform">One music per platform</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusicPlatformGame">One music per platform and game</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ChkSkipFirstSelectSound">Skip first 'select sound' after playnite startup</sys:String>

<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbItemNever">Never</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbItemDesktop">Desktop</sys:String>
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1 change: 1 addition & 0 deletions Localization/en_US.xaml
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<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusic">One music for all games and platforms</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusicPlatform">One music per platform</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusicPlatformGame">One music per platform and game</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ChkSkipFirstSelectSound">Skip first 'select sound' after playnite startup</sys:String>

<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbItemNever">Never</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbItemDesktop">Desktop</sys:String>
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1 change: 1 addition & 0 deletions Localization/eo_UY.xaml
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<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusic">One music for all games and platforms</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusicPlatform">One music per platform</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusicPlatformGame">One music per platform and game</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ChkSkipFirstSelectSound">Skip first 'select sound' after playnite startup</sys:String>

<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbItemNever">Never</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbItemDesktop">Desktop</sys:String>
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1 change: 1 addition & 0 deletions Localization/es_ES.xaml
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<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusic">Una sola música para todos los juegos y plataformas</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusicPlatform">Una música por plataforma</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusicPlatformGame">Una música por plataforma y juego</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ChkSkipFirstSelectSound">Skip first 'select sound' after playnite startup</sys:String>

<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbItemNever">Nunca</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbItemDesktop">Escritorio</sys:String>
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1 change: 1 addition & 0 deletions Localization/et_EE.xaml
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<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusic">One music for all games and platforms</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusicPlatform">One music per platform</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusicPlatformGame">One music per platform and game</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ChkSkipFirstSelectSound">Skip first 'select sound' after playnite startup</sys:String>

<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbItemNever">Never</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbItemDesktop">Desktop</sys:String>
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1 change: 1 addition & 0 deletions Localization/fa_IR.xaml
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<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusic">One music for all games and platforms</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusicPlatform">One music per platform</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusicPlatformGame">One music per platform and game</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ChkSkipFirstSelectSound">Skip first 'select sound' after playnite startup</sys:String>

<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbItemNever">Never</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbItemDesktop">Desktop</sys:String>
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1 change: 1 addition & 0 deletions Localization/fi_FI.xaml
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<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusic">One music for all games and platforms</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusicPlatform">One music per platform</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusicPlatformGame">One music per platform and game</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ChkSkipFirstSelectSound">Skip first 'select sound' after playnite startup</sys:String>

<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbItemNever">Never</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbItemDesktop">Desktop</sys:String>
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1 change: 1 addition & 0 deletions Localization/fr_FR.xaml
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<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusic">Une seule musique pour tous les jeux et toutes les plateformes</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusicPlatform">Une musique par plateforme</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusicPlatformGame">Une musique par plateforme et par jeu</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ChkSkipFirstSelectSound">Ignorer le premier 'son select' après le démarrage de Playnite</sys:String>

<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbItemNever">Jamais</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbItemDesktop">Bureau</sys:String>
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1 change: 1 addition & 0 deletions Localization/he_IL.xaml
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<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusic">One music for all games and platforms</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusicPlatform">One music per platform</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbMusicTypeOneMusicPlatformGame">One music per platform and game</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_ChkSkipFirstSelectSound">Skip first 'select sound' after playnite startup</sys:String>

<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbItemNever">Never</sys:String>
<sys:String x:Key="LOC_PLAYNITESOUNDS_CmbItemDesktop">Desktop</sys:String>
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