Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Most shaders cause what is likely a distorted FOV (which is horrifying in VR) #98

Open
EmilyEmbers opened this issue Jun 4, 2021 · 1 comment

Comments

@EmilyEmbers
Copy link

EmilyEmbers commented Jun 4, 2021

When I try to use Chocapic13's V9 shaders (any of them), Oceano 3.0.1, or Nostalgia v3.0, something seems to mess up the FOV of what's being displayed to me. It's hard to confirm for sure that's what's happening, as it only seems to affect the VR side of things (even with Steamvr's desktop view, I can't see any immediate difference). It's unplayable with these shaders on at the moment. For some reason, BSL v8.0.01 works fine.

Here's my setup in the most excruciating detail in case it helps:

Software:

Windows 10 Education Edition
MultiMC + Vivecraft's latest release (at the time of writing, https://github.com/jrbudda/Vivecraft_11 ... g/1.16.5v7)
Forge 36.1.0 (The vivecraft version is forge compatible)
SteamVR's latest update
GPU Driver 466.47
Oculus Software Beta Branch (Though I was on the normal branch before and that didn't change anything either)

I have not adjusted any settings in minecraft beyond turning Fast Math on (though this did not affect the shaders) and setting the render distance to 13. The other settings have been VR scale (set to 1.10) and render distance to 13. No other settings have been changed whatsoever.

Hardware: (just gonna list every tiny detail just in case)

Motherboard: Asus B450-F Gaming
CPU: Ryzen 5 3600 @ 4.375 GHz (SMT and SVM Enabled)
RAM: 2x Corsair Vengeance RGB 3000MHZ with custom timings
GPU: RTX 3070
PSU: Corsair ax1200i

I have a PCIE USB controller for my Rift as I needed more ports. I can't recall its brand.

VR-related:
Oculus Rift CV-1 with 3 sensors, 2x usb3.0, 1x usb2.0
Oculus Touch Controllers (CV1 model)

(Also yes, this is a clone of a thread in the troubleshooting forum. Figured it'd fit in as an issue here, too.)

@EmilyEmbers
Copy link
Author

latest.log

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant