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init3D.c
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/*
This file is part of the Mandelbox program developed for the course
CS/SE Distributed Computer Systems taught by N. Nedialkov in the
Winter of 2015 at McMaster University.
Copyright (C) 2015 T. Gwosdz and N. Nedialkov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "camera.h"
#include "renderer.h"
#include "3d.h"
void init3D(CameraParams *camP, const RenderParams *renP)
{
//set up the viewport for the image
camP->viewport[0] = 0;
camP->viewport[1] = 0;
camP->viewport[2] = renP->width;
camP->viewport[3] = renP->height;
//init the matricies
LoadIdentity(camP->matModelView);
LoadIdentity(camP->matProjection);
//setting up camera lense
Perspective((65*camP->fov), ((double)renP->width)/((double)renP->height), NEAR, FAR, camP->matProjection);
//setting up model view matrix
LookAt(camP->camPos, camP->camTarget, camP->camUp, camP->matModelView);
//setting up the inverse(projection x model) matrix
double temp[16];
MultiplyMatrices(temp, camP->matProjection, camP->matModelView);
//Now compute the inverse of matrix A
InvertMatrix(temp, camP->matInvProjModel);
}