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CyclicBarrier.java
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CyclicBarrier.java
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/*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
/*
* This file is available under and governed by the GNU General Public
* License version 2 only, as published by the Free Software Foundation.
* However, the following notice accompanied the original version of this
* file:
*
* Written by Doug Lea with assistance from members of JCP JSR-166
* Expert Group and released to the public domain, as explained at
* http://creativecommons.org/publicdomain/zero/1.0/
*/
package java.util.concurrent;
import java.util.concurrent.locks.Condition;
import java.util.concurrent.locks.ReentrantLock;
/**
* A synchronization aid that allows a set of threads to all wait for
* each other to reach a common barrier point. CyclicBarriers are
* useful in programs involving a fixed sized party of threads that
* must occasionally wait for each other. The barrier is called
* <em>cyclic</em> because it can be re-used after the waiting threads
* are released.
*
* <p>A {@code CyclicBarrier} supports an optional {@link Runnable} command
* that is run once per barrier point, after the last thread in the party
* arrives, but before any threads are released.
* This <em>barrier action</em> is useful
* for updating shared-state before any of the parties continue.
*
* <p><b>Sample usage:</b> Here is an example of using a barrier in a
* parallel decomposition design:
*
* <pre> {@code
* class Solver {
* final int N;
* final float[][] data;
* final CyclicBarrier barrier;
*
* class Worker implements Runnable {
* int myRow;
* Worker(int row) { myRow = row; }
* public void run() {
* while (!done()) {
* processRow(myRow);
*
* try {
* barrier.await();
* } catch (InterruptedException ex) {
* return;
* } catch (BrokenBarrierException ex) {
* return;
* }
* }
* }
* }
*
* public Solver(float[][] matrix) {
* data = matrix;
* N = matrix.length;
* Runnable barrierAction = () -> mergeRows(...);
* barrier = new CyclicBarrier(N, barrierAction);
*
* List<Thread> threads = new ArrayList<>(N);
* for (int i = 0; i < N; i++) {
* Thread thread = new Thread(new Worker(i));
* threads.add(thread);
* thread.start();
* }
*
* // wait until done
* for (Thread thread : threads)
* thread.join();
* }
* }}</pre>
*
* Here, each worker thread processes a row of the matrix then waits at the
* barrier until all rows have been processed. When all rows are processed
* the supplied {@link Runnable} barrier action is executed and merges the
* rows. If the merger
* determines that a solution has been found then {@code done()} will return
* {@code true} and each worker will terminate.
*
* <p>If the barrier action does not rely on the parties being suspended when
* it is executed, then any of the threads in the party could execute that
* action when it is released. To facilitate this, each invocation of
* {@link #await} returns the arrival index of that thread at the barrier.
* You can then choose which thread should execute the barrier action, for
* example:
* <pre> {@code
* if (barrier.await() == 0) {
* // log the completion of this iteration
* }}</pre>
*
* <p>The {@code CyclicBarrier} uses an all-or-none breakage model
* for failed synchronization attempts: If a thread leaves a barrier
* point prematurely because of interruption, failure, or timeout, all
* other threads waiting at that barrier point will also leave
* abnormally via {@link BrokenBarrierException} (or
* {@link InterruptedException} if they too were interrupted at about
* the same time).
*
* <p>Memory consistency effects: Actions in a thread prior to calling
* {@code await()}
* <a href="package-summary.html#MemoryVisibility"><i>happen-before</i></a>
* actions that are part of the barrier action, which in turn
* <i>happen-before</i> actions following a successful return from the
* corresponding {@code await()} in other threads.
*
* @author Doug Lea
* @see CountDownLatch
* @since 1.5
*/
// 循环栅栏,凑够一组线程后批量唤醒,下一组线程达到时可以重用此工具
public class CyclicBarrier {
/** The lock for guarding barrier entry */
// 线程争用的独占锁,只有上一个线程陷入阻塞,下一个线程才能争锁
private final ReentrantLock lock = new ReentrantLock();
/** Condition to wait on until tripped */
// 使线程陷入阻塞或唤醒线程
private final Condition trip = lock.newCondition();
/** The command to run when tripped */
/*
* 栅栏附带的动作,与线程自身的Runnable不同
* barrierCommand在栅栏开启的那一刻执行
* 换句话说,等所有线程都就位后,才执行barrierCommand
* barrierCommand可用于在所有线程启动前,或所有线程执行完毕后,
* 进行一些统一处理
*/
private final Runnable barrierCommand;
/** The current generation */
// 栅栏,同一组的线程依赖同一个栅栏,不同组的线程使用不同的栅栏
private Generation generation = new Generation();
/** The number of parties */
// 表示该栅栏内可以容纳的最大线程数量
private final int parties;
/**
* Number of parties still waiting. Counts down from parties to 0
* on each generation. It is reset to parties on each new
* generation or when broken.
*/
// 倒数计数,初始值等于parties,直到减为0时,表示可以唤醒全部线程了
private int count;
/**
* Creates a new {@code CyclicBarrier} that will trip when the
* given number of parties (threads) are waiting upon it, and which
* will execute the given barrier action when the barrier is tripped,
* performed by the last thread entering the barrier.
*
* @param parties the number of threads that must invoke {@link #await}
* before the barrier is tripped
* @param barrierAction the command to execute when the barrier is
* tripped, or {@code null} if there is no action
*
* @throws IllegalArgumentException if {@code parties} is less than 1
*/
// 初始化一个栅栏,parties表示可以容纳的最大线程数量,barrierAction是栅栏附带的动作
public CyclicBarrier(int parties, Runnable barrierAction) {
if(parties<=0) {
throw new IllegalArgumentException();
}
this.parties = parties;
this.count = parties;
this.barrierCommand = barrierAction;
}
/**
* Creates a new {@code CyclicBarrier} that will trip when the
* given number of parties (threads) are waiting upon it, and
* does not perform a predefined action when the barrier is tripped.
*
* @param parties the number of threads that must invoke {@link #await}
* before the barrier is tripped
*
* @throws IllegalArgumentException if {@code parties} is less than 1
*/
// 初始化一个栅栏,parties表示可以容纳的最大线程数量,栅栏自身无附带的动作
public CyclicBarrier(int parties) {
this(parties, null);
}
/**
* Waits until all {@linkplain #getParties parties} have invoked
* {@code await} on this barrier.
*
* <p>If the current thread is not the last to arrive then it is
* disabled for thread scheduling purposes and lies dormant until
* one of the following things happens:
* <ul>
* <li>The last thread arrives; or
* <li>Some other thread {@linkplain Thread#interrupt interrupts}
* the current thread; or
* <li>Some other thread {@linkplain Thread#interrupt interrupts}
* one of the other waiting threads; or
* <li>Some other thread times out while waiting for barrier; or
* <li>Some other thread invokes {@link #reset} on this barrier.
* </ul>
*
* <p>If the current thread:
* <ul>
* <li>has its interrupted status set on entry to this method; or
* <li>is {@linkplain Thread#interrupt interrupted} while waiting
* </ul>
* then {@link InterruptedException} is thrown and the current thread's
* interrupted status is cleared.
*
* <p>If the barrier is {@link #reset} while any thread is waiting,
* or if the barrier {@linkplain #isBroken is broken} when
* {@code await} is invoked, or while any thread is waiting, then
* {@link BrokenBarrierException} is thrown.
*
* <p>If any thread is {@linkplain Thread#interrupt interrupted} while waiting,
* then all other waiting threads will throw
* {@link BrokenBarrierException} and the barrier is placed in the broken
* state.
*
* <p>If the current thread is the last thread to arrive, and a
* non-null barrier action was supplied in the constructor, then the
* current thread runs the action before allowing the other threads to
* continue.
* If an exception occurs during the barrier action then that exception
* will be propagated in the current thread and the barrier is placed in
* the broken state.
*
* @return the arrival index of the current thread, where index
* {@code getParties() - 1} indicates the first
* to arrive and zero indicates the last to arrive
*
* @throws InterruptedException if the current thread was interrupted
* while waiting
* @throws BrokenBarrierException if <em>another</em> thread was
* interrupted or timed out while the current thread was
* waiting, or the barrier was reset, or the barrier was
* broken when {@code await} was called, or the barrier
* action (if present) failed due to an exception
*/
// 使线程陷入阻塞,直到凑够parties个线程后再被唤醒
public int await() throws InterruptedException, BrokenBarrierException {
try {
return dowait(false, 0L);
} catch(TimeoutException toe) {
throw new Error(toe); // cannot happen
}
}
/**
* Waits until all {@linkplain #getParties parties} have invoked
* {@code await} on this barrier, or the specified waiting time elapses.
*
* <p>If the current thread is not the last to arrive then it is
* disabled for thread scheduling purposes and lies dormant until
* one of the following things happens:
* <ul>
* <li>The last thread arrives; or
* <li>The specified timeout elapses; or
* <li>Some other thread {@linkplain Thread#interrupt interrupts}
* the current thread; or
* <li>Some other thread {@linkplain Thread#interrupt interrupts}
* one of the other waiting threads; or
* <li>Some other thread times out while waiting for barrier; or
* <li>Some other thread invokes {@link #reset} on this barrier.
* </ul>
*
* <p>If the current thread:
* <ul>
* <li>has its interrupted status set on entry to this method; or
* <li>is {@linkplain Thread#interrupt interrupted} while waiting
* </ul>
* then {@link InterruptedException} is thrown and the current thread's
* interrupted status is cleared.
*
* <p>If the specified waiting time elapses then {@link TimeoutException}
* is thrown. If the time is less than or equal to zero, the
* method will not wait at all.
*
* <p>If the barrier is {@link #reset} while any thread is waiting,
* or if the barrier {@linkplain #isBroken is broken} when
* {@code await} is invoked, or while any thread is waiting, then
* {@link BrokenBarrierException} is thrown.
*
* <p>If any thread is {@linkplain Thread#interrupt interrupted} while
* waiting, then all other waiting threads will throw {@link
* BrokenBarrierException} and the barrier is placed in the broken
* state.
*
* <p>If the current thread is the last thread to arrive, and a
* non-null barrier action was supplied in the constructor, then the
* current thread runs the action before allowing the other threads to
* continue.
* If an exception occurs during the barrier action then that exception
* will be propagated in the current thread and the barrier is placed in
* the broken state.
*
* @param timeout the time to wait for the barrier
* @param unit the time unit of the timeout parameter
*
* @return the arrival index of the current thread, where index
* {@code getParties() - 1} indicates the first
* to arrive and zero indicates the last to arrive
*
* @throws InterruptedException if the current thread was interrupted
* while waiting
* @throws TimeoutException if the specified timeout elapses.
* In this case the barrier will be broken.
* @throws BrokenBarrierException if <em>another</em> thread was
* interrupted or timed out while the current thread was
* waiting, or the barrier was reset, or the barrier was broken
* when {@code await} was called, or the barrier action (if
* present) failed due to an exception
*/
// 使线程陷入阻塞,带有超时设置,如果在阻塞中没被其他线程唤醒,那么就认为该线程失效了,进而放弃整组线程
public int await(long timeout, TimeUnit unit) throws InterruptedException, BrokenBarrierException, TimeoutException {
return dowait(true, unit.toNanos(timeout));
}
/**
* Main barrier code, covering the various policies.
*/
/*
* timed标记是否使用超时设置,nanos是设置的超时时间
* 当timed==fasle,那么陷入阻塞的线程会一直等待被唤醒
* 如果别的线程主动破坏了栅栏,那么整组线程将失效
* 当timed==true,那么线程会阻塞一段时间
* 如果线程在阻塞期间没被唤醒,而是自然醒的,
* 那么就认为该线程超时了,那么整组线程都将失效
*/
private int dowait(boolean timed, long nanos) throws InterruptedException, BrokenBarrierException, TimeoutException {
final ReentrantLock lock = this.lock;
lock.lock();
try {
final Generation g = generation;
if(g.broken) {
throw new BrokenBarrierException();
}
if(Thread.interrupted()) {
breakBarrier();
throw new InterruptedException();
}
int index = --count;
//
if(index == 0) {
boolean ranAction = false;
try {
// 执行栅栏附带的动作
final Runnable command = barrierCommand;
if(command != null) {
command.run();
}
ranAction = true;
// 唤醒其他parties-1个线程,生成新的栅栏,并重置计数器count
nextGeneration();
return 0;
} finally {
// 如果发生异常行为,需要破坏栅栏,放弃对该组线程的处理
if(!ranAction) {
breakBarrier();
}
}
}
// loop until tripped, broken, interrupted, or timed out
for(; ; ) {
try {
if(!timed) {
// 如果没有设置超时标记,则一直阻塞下去,直到被别的线程唤醒
trip.await();
} else {
if(nanos>0L) {
// 如果设置了超时标记,尝试休眠nanos纳秒,返回残留时间(可能是中途被唤醒的)
nanos = trip.awaitNanos(nanos);
}
}
} catch(InterruptedException ie) {
if(g == generation && !g.broken) {
breakBarrier();
throw ie;
} else {
// We're about to finish waiting even if we had not
// been interrupted, so this interrupt is deemed to
// "belong" to subsequent execution.
Thread.currentThread().interrupt();
}
}
if(g.broken) {
throw new BrokenBarrierException();
}
// 当线程被唤醒后,这个栅栏已经被更新过了,所以此处表达式为true
if(g != generation) {
// 返回当前线程序号,表示该线程是第parties-index个被阻塞的
return index;
}
// 如果在被唤醒前就自己醒了,说明这组任务失效了
if(timed && nanos<=0L) {
// 破坏栅栏
breakBarrier();
throw new TimeoutException();
}
}
} finally {
// 释放锁(不受上面retrn的影响)
lock.unlock();
}
}
/**
* Resets the barrier to its initial state. If any parties are
* currently waiting at the barrier, they will return with a
* {@link BrokenBarrierException}. Note that resets <em>after</em>
* a breakage has occurred for other reasons can be complicated to
* carry out; threads need to re-synchronize in some other way,
* and choose one to perform the reset. It may be preferable to
* instead create a new barrier for subsequent use.
*/
// 重置栅栏
public void reset() {
final ReentrantLock lock = this.lock;
lock.lock();
try {
// 破坏栅栏
breakBarrier(); // break the current generation
nextGeneration(); // start a new generation
} finally {
lock.unlock();
}
}
/**
* Updates state on barrier trip and wakes up everyone.
* Called only while holding lock.
*/
// 唤醒其他parties-1个线程,生成新的栅栏,并重置计数器count
private void nextGeneration() {
// signal completion of last generation
trip.signalAll();
// set up next generation
count = parties;
generation = new Generation();
}
/**
* Returns the number of parties required to trip this barrier.
*
* @return the number of parties required to trip this barrier
*/
// 返回当前可以容纳的最大线程数量
public int getParties() {
return parties;
}
/**
* Returns the number of parties currently waiting at the barrier.
* This method is primarily useful for debugging and assertions.
*
* @return the number of parties currently blocked in {@link #await}
*/
// 获取当前正在阻塞的线程数量
public int getNumberWaiting() {
final ReentrantLock lock = this.lock;
lock.lock();
try {
return parties - count;
} finally {
lock.unlock();
}
}
/**
* Sets current barrier generation as broken and wakes up everyone.
* Called only while holding lock.
*/
// 破坏栅栏
private void breakBarrier() {
generation.broken = true;
count = parties;
trip.signalAll();
}
/**
* Queries if this barrier is in a broken state.
*
* @return {@code true} if one or more parties broke out of this
* barrier due to interruption or timeout since
* construction or the last reset, or a barrier action
* failed due to an exception; {@code false} otherwise.
*/
// 判断当前栅栏是否已损坏
public boolean isBroken() {
final ReentrantLock lock = this.lock;
lock.lock();
try {
return generation.broken;
} finally {
lock.unlock();
}
}
/**
* Each use of the barrier is represented as a generation instance.
* The generation changes whenever the barrier is tripped, or
* is reset. There can be many generations associated with threads
* using the barrier - due to the non-deterministic way the lock
* may be allocated to waiting threads - but only one of these
* can be active at a time (the one to which {@code count} applies)
* and all the rest are either broken or tripped.
* There need not be an active generation if there has been a break
* but no subsequent reset.
*/
// 栅栏,用于标记该组线程是否有效
private static class Generation {
boolean broken; // 初始值为fasle,表示栅栏有效
// prevent access constructor creation
Generation() {
}
}
}