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changelog.txt
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v2.2.2:
-------
- More settings in the Launcher finally working!
- Council fixes
- Pole collision improvements
v2.2.1:
-------
- Thumb animation
- Code for settings that can be opened when in game launcher
v2.2.0:
-------
- Cleaned Repository
- More unified Menu for both Galaxy and Vorticon games
- Faster Builds
- Many bug fixes
- Player selection in Keen 4 Plus. Play as Lindsey, Council or Kyle
- Different character in Multiplayer mode
- Added support for Mod, Midi and FLAC
- Improved virtual gamepad for mobile version yet to come
v2.1.2:
-------
- Load Bitmap fixes
- Sprite selection screen when Single player mode (Galaxy)
v2.1.1:
-------
- Sprite Refinements (Galaxy)
v2.1.0:
-------
- lots of tidy ups in the menu code. Now a very unified menu is used
for both vorticon and galaxy keen. This reduced the code by many previously copied
files.
- More python support. First mod using no Exe file uses python scripts
for the engine, MoMGalaxy. Now it has some more features more to the original
Keen and less glitches.
v2.0.8:
-------
- More cleanups, improved audio volume management.
v2.0.7:
-------
- More Audio fixes, cleaned up code, less crashes
v2.0.6:
-------
- Full integration of SDL_mixer, IMF fixes. Now it sounds a bit better.
- Audio Code cleanups
- Improve CMake scripts
- Fixed some crashes
v2.0.5:
-------
- SDL_mixer added which fixes many problems
v2.0.2:
-------
- Bug fixes basically
- Bug that same music was loaded in all the levels fixed
v2.0.1:
-------
- Path fixes under windows
- Updated GsKit
v2.0.0:
-------
- Many AI fixes in keen 4, 5 and 6
- Platform sprite corrections in Keen 5
- New Application logo
- Many collision fixes
- Smoother scrolling with vsync
- GUI improvements
- Multiplayer improvements
- Sprite class now uses GsSurface in order to increase performance
and reduce crashes
v1.9.9.9:
---------
- More errors messages, better checking of resources files (Special thanks to Mewingtree)
- Keen 10 Mod: Mirror Menace starting to finally work!
- Berkaloid AI fixes
- Bipship AI fixes
- Simplification of options
- Added option for turning off frame skipping
v1.9.9.8:
---------
- Keen 6 Demo working now (Special thanks to Mewingtree)
- Graphical artifacts fixed in SDL 1.2
- HUD in Vorticon Keen with SDL 1.2 displayed correctly again
v1.9.9.7:
---------
- Improved Progress bar when downloading games, fancier animation, better feedback
- More warnings and error handling
- Improved Keen dreams performance a bit when lower resolutions are used
- better handling with Mods and defective offsets.
v1.9.9.6:
---------
- Better feedback for the user, more error messages and warnings,
especially for misconfigured CG and first time user
v1.9.9.5:
---------
- Code cleanups (SaveController)
- Mouse scrolling improved. It seems to work again in most of the mice.
Also horizontal scrolling is implemented now.
v1.9.9.4:
---------
- Fixes for better mod support
- Standard Resolution is now at 800x600
- Added instructions for building under Fedora
v1.9.9.3:
---------
- Improved log responsiveness
- More error messages are now logged in minizip code
- Tidied up code in general
- More C++ use
v1.9.9.2:
---------
- Menu UI Fixes.
- Removed Dosbox Fusion code
- Bug fixes
v1.9.9.1:
---------
- More improvements on the story and finales texts of the galaxy games.
v1.9.9.0:
---------
- Mod and engine fixes
v1.9.8.8:
---------
- New Horizontal borders
- Screen now occupy colors
- Bug fixes
v1.9.8.7:
---------
- Modern style option finally does something (translucent Keen in hidden areas)
- A lot of more and improved error catching
- Lots of bug fixes
- Improved mods compatibility
v1.9.8.3:
---------
- Hackable Lindsey Messages through python3
- Problems with doors and ship levels fixed
v1.9.8.2:
----------
- More python support. Oracle Member Texts are fully hackable
- More Computer Wrist and Page stuff to read within the game
v1.9.7:
----------
- More python support
- Bug Fixes
v1.9.6:
----------
- Keen learns to run in the galaxy engine
- Bug fixes in Dreams and much better timer
- Basic Python3 support
- Patcher fixes for better mod compatibility
v1.9.5 Beta:
------------
- Game Center added
- Sandwich Menu that a lot of android users will make happy
- Now there is a cheat menu made mobile devices that can not use keyboard shortcuts
- Updated Readme
v1.9.2 Beta:
------------
- Graphical bug fixes
- Improved physics, especially collision detection
- More and improved sounds effects, especial when keen on the map is
using the swim suit
v1.9 Beta:
----------
- Integrated RefKeen to CG so Keen Dreams runs as the last planned game. It's fully playable now
- Minor fixes
v1.8.2.1 Release:
-----------------
- Message Box is shown in Keen 5 when fuses are broken
- Soft collision detection, so Sprites can go through narrow sections in the games (Keen 5 for example has some levels with that issue)
- Save name issues solved
v1.8.2 Release:
---------------
- Lots of bug fixes
- Vgamepad improved
- Improved SDL 2 support with proper combination of OpenGL
v1.8.0 Release:
---------------
- Dosbox fusion
- A lot of dosbox fixes
- Better mouse controls
v1.7.3 Release:
---------------
- New submenu for mods
- More fixes and AI improvements
v1.7.2 Release:
---------------
- A lot of fixes
v1.7.2 Beta:
------------
- More native resolutions if higher modes are used, especially in the launcher
- Some improved physics
- general bugs fixes as usual
- Shorter game names
v1.7.1 Alpha:
-------------
- Last window size is now saved automatically.
- Heavy engine independent code cleanups which will make CG more flexible for new game engines besides Commander Keen
- New GsLib will take more work at low level functions and will as wrapper for SDL and GUI elements
- Multiple selection problem should be fixed now.
- Even more smooth effects readded
- More bug fixes
- New pump event concept will solve a lot of deadlocks we previously had on the android versions.
v1.6.5.5 Release:
-----------------
- Added Scrollbar for a bigger list of games
- Wormmoutch bites again!
v1.6.5.3 Beta:
--------------
- More effects readded
- Many bug fixes especially Keen 1,2 and 4
v1.6.5 Beta:
------------
- Internal Keen game resolution now selectable to 320x240 and 640x480
- Gems and keycards are now reput in the level when one of multiplayer keen dies, making levels finishable in such cases
- Full SDL 2.0 support
- Intro Screen added
- New Overlay theme for android
- Terror in Space mod supported
- And a big bunch of bugs were resolve on the run
v1.6.1 Release:
---------------
- A lot of bug fixes the last had
- Keen can now stand on another keen in multiplayer mode
v1.6 Release:
-------------
- XML based Savegame states in both galaxy and vorticon engine which in future
will make those savegames more robust, when coming from older or newer versions.
This means hopefully, no more crashes in savegames.
- Up to four Players in Galaxy, with everyone having it's HUD
- The HUD are now a bit translucent by default
- Three new difficulty levels, making it six now...
- Some enemies have new colours depending on how you play Keen
v1.4.4 Release:
---------------
- More general bug fixes
- Some neat menu and dialog effects
- Now rending engine which drawing the game scene faster
v1.4.3 Release:
---------------
- Teleportation Fixes in Keen 8. No effect in Keen 6 but the mod was unplayable (thanks to arjwz)
- Carmack Unpack Fixes
v1.4.2 Release:
---------------
- More bug fixes (thanks to arjwz)
v1.4.1 Release:
---------------
- Graphical glitch fixes, which were seen in Vorticons Keen without HQP
v1.4 Release:
-------------
- Keen 6 improvements
- Rendering time improvements
v1.4 Beta:
----------
- SDL_Image now used for HQP
- Sound improvements and music fixes (Thanks to NY00123)
- XCode Updates (Thanks to Pizza2004)
- Full Keen 6 Support
- Full Keen 8 Support (Mod by Ceilick)
- AI Fixes for Keen 5 Enemies
v1.2 Beta:
----------
- More game state fixes
- Keen 5 support is fully implemented
- Partial Keen 6 support. Only one AI works so far.
- HQP Support for new music tunes. The next HQP will feature new Keen 4 tunes with better quality, which can be played with that version
v1.0 Release:
-------------
- Everything but with more bug fixes
v1.0 RC:
--------
- HUD Effects implemented. might become optional if demanded
- The try-again message is back and much better to the original
- As usual a lot of bug fixes.
- Routine for better speed and AI
- Now menu is opened when any button in the title screen is pressed.
v1.0 Beta6:
-----------
- Some AIs are better
- More Mods are now compatible
- Better Player AI and Controls
- Smoother animations
v1.0 Beta5:
-----------
- Some AIs are better
- keen 7 more compatible
- Better Player AI and Controls
- Framerate should be a bit too
v1.0 Beta4:
-----------
- Change in version numbering. For the reason of that see the PCKF Forum
- More Keen 5 support. Elevators (on map) and some Platforms are now working. Exit Door also trigger the exit level event now. Support got much better.
- About 20 collision bug have been fixed providing a better experience
- New transition effects
- Better Timer, faster code.
- New Scalers (Thanks to NY00123 for deep research)
- Aspect Correction (Also thanks to NY00123)
- Vertical Blockers now also work in any map.
- The Readme has been updated and explains better the mission of CG. You can also read that on Github for those who are interested and might want to discuss it on IRC or whereever you find me.
- Flying Foot is in!
- Inchworms are in!
- Keen 7 mod Support. I think fully, as far I can see (Great Mod Ceilick)
- New Item effects
- Better playability in the underwater Level.
- More general effects
- Better Enemy AIs although some still need more work.
- Secret level fully working
- GameState loading and saving improved a lot
- Mimrocks improved
v0.4.0 Beta3:
-------------
- Menus con now be controlled by the mouse and behave like Window Frames
- Galaxy engine has also much better menus
- Engine got some changes which make it more stable
- Galaxy got save and load game feature
- New Launcher Menu
- New video rendering engine
- Improved handheld support
- Improved AIs in Galaxy engine
- Improved Multiplayer Experience. Now there is a special cambutton, so players can cooperate
- More Input devices are now supported.
- New Galaxy AIs
- fixed about 30 bugs
v0.3.8 Alpha:
-------------
- Resizable Windows and playable at any resolution
- More Enemies in Galaxy Support
- Lots of speed ups
- Better Galaxy Support
- Better Sound Support
v0.3.5:
-------
- Fixes in the finale of Ep1
- Now Rising points dissappear fading
- Better Audio read out for Galaxy
- Stereo Sound fixes
- CalcVisibility is now also used in Galaxy, what make the engine much faster when having many objects
v0.3.4:
-------
- Slugs are smarter and can kill now
- Keen can get and use the diving suit
- Miragia now behaves correctly on map
- Keen now dies correctly and a selection dialog is shown
v0.3.3.4:
---------
- New automation theorie based actions for AI in the Keen Player galaxy structure, for better and faster gameplay
- Fixed small issues
v0.3.3.3:
---------
- Now Council Members trigger and make the level exit. Neat!
- New Collision Model for Galaxy. Hopefully better especially on sloped tiles. Also that part of the code got smaller
- Vertical and Drop Platforms work which will make more levels finishable
- Keen now can jump through some tiles and also leave platforms
- Now the platforms also move Keen
- The Platform AIs have a special directory in the source code
- Cheat codes in Galaxy are implemented: God-mode, Jump-cheat, No clipping and get all items!
- Songlist of some mods can alternatively be used
v0.3.3.2:
---------
- Thanks to Malvineous IMF Player got a bit faster. He found an interesting slow down in our code
- Now switches for platforms and bridges work
- Big IMF Bug I discovered has been fixed which produced crashes on some systems
- Better Platform code
- Some PC-Speaker sound improvements
- New CG Core which has a bit less code, is easier to understand,
uses more smartpointers and also seems to be a bit faster.
- Less graphic glitches in OpenGL Mode
v0.3.3.1:
---------
- Tied up some code!
- New Audio System!
- New Graphics System!
- Fixes in the IMF Player
- Audio changes now Keen Galaxy has sounds (also thanks to FCTW for his help!)
- Keen 5 Support initial support. (Thanks to furan for his help and cleaning up some code is it!)
- Council members, slugs and platforms are in. They don't work properly yet (Also many thanks to FCTW!)
- New Packages are available. Now Windows Installer is shipped and the Deb Packages are updated!
v0.3.3:
-------
- New audio system/manager
- Vorticon can also open and play IMF Files for music
- Fixes of a whole bunch of bugs
- Savegame system should work better
- On embedded systems the save state is written automatically putting date and level number
- more space for name in the save/load game section
- Small performance improvements, especially when loading Vorticon Keen games
- Better stereo Sound!
- Physics improvements
- Galaxy Keen now plays ingame music, finally!!!
v0.3.2.5:
---------
- Keen now can climb poles (Galaxy)
- Keen now can hang on cliff and climb then up (Galaxy)
- Some bug fixes.
- Many new features in Galaxy. Keen can do a lot of things now...
- improved some galaxy physics
v0.3.2.4:
---------
- Less load time
- Added nice Loading Screen
- Diagonal Keys are now supported
- Improved the hq sound quality
- minor bug fixes
- New threadpool which is used by the Loading Screen
v0.3.2.3:
---------
- Now Game shouldn't crash when playing music
- improved Vorticon physics
v0.3.2.2:
---------
- Music is now streamed
- Added tremor support
- Even better Sound support
- Several physic changes
- Keen now can walk in levels in Galaxy
- More mods are supported
v0.3.2.1:
---------
- more AI fixes
- Added support for mods which use the palette patch code
- 48 Khz is back again, after many months, but this time working correctly!
- better push and bump physics
- more of the Galaxy Engine. Keen now can walk on map.
- Added Cannon fire sound
- Added HUD Display, the one Chad had suggested
- Small memory issues fixed
- Improved memory management for foes.
- Keen 4 now works and can be played on map
- even faster and more Badass!
v0.3.2:
---------
- OpenGL improvements especially for iPhone!!
- Faster Game loads!
- Other segfault fixes!!
- Improved Mod support (Especially for Keen X and Yorphius II)
- Now HQ Sprites are supported!
- faster loading maps algorithm and less memory used
- more Galaxy Code!
- Code cleanups!
- Improved Patch-Code
- Improved Garg AI
- Improved Scrub AI
- Teleporter fixes
- Now enemies blink, when they get a hit
- Small improvement of the player physics
- New configuration file parser which makes loading and saving even faster!
v0.3.1.3:
---------
- Savegames are now separated per game
- bit more galaxy code
- fixed filename search problems
- even faster and more colourful menu
v0.3.1.2:
---------
- a bit faster and more colourful menu
v0.3.1.1:
---------
- Volume sliders
- Camera bounds config
- Older savegame compatibility... (to version 0.3.0.4)
v0.3.1.0:
---------
01-03-2010
- Most of the bugs reported on Trac have been fixed.
- We have finally another release!
31-01-2010
- Improved Bump function, which makes Keen push, when touched by a yorp a similar foe
- Imrpoved the yorp behaviour, when Keen touches him. It should be like in the original also.
- Scrubs got stuck when walking over just one tile. fixed...
- Changes in the Voritcon Elite. It should be like in the original now. Please verify!
- Changes in the Tank Robot AI Ep 1
19-01-2010
- Changes in the Vortininja Ep3
- Changes in the Tank Robot AI Ep 1
17-01-2010
- Improved AI of Tank Robots, Elite, Ninjas, Gargs, Foob, Vortikids. The still need to be checked against doskeen
- Improved the player-physics a bit
- Fixed many other crashes
07-01-2010
- Improved Multiplayer experience a bit (Still WIP)
06-01-2010
- New collision system which now is shared with all foes and the player
- improved some AI (Tulip). Some are still missing
- fixed memory leaks
- fixed other issues and crashes
- Small speed up!
30-12-2009
- Added more Keen4 code and fixed errors with the huffman decompression
- Fixed AI Bugs of baby-vorticon
- Fixed AI Bugs of meep
- Fixed minor problems we had with AI
- Fixed an animation errors with priority tiles
29-12-2009
- Fixed some enemy issues
- Integrated some Keen 4 Code, which still is under construction
- Integrated a better unlzexe algorithm.
- Nessie now should work correctly!
- Changed Tile animation speed
18-12-2009
- Added enemies of Ep 2 back. All are avialable now, but still buggy.
- fixed minor collision problems
- fixed other minor issues and segfaults
16-12-2009
- Slippery ice tiles are working again as before! Keen can semi/slide on them
15-12-2009
- Minor fixes
- New effects class. Vibration and Vorticon shot scene in EP1 are working again.
- New Merge Colour effect, which can be seen, when player enters a level
13-12-2009
- Added Vorticon Elite back to CG
12-12-2009
- Added Tank-Robot of Episode 2 back
- Physics improvements
- Teleporter in Episode 3 don't need the exe file. But it's calculated now...
- Teleporter are now read from the Exe-file in Episode 1
- Improved AI (Yorp)
- Removed some ugly tiles on the title screen
10-12-2009
- Fixed some hidden segfaults and wrong inits, which provoked the yorps getting unstunnable
- Now using the fonts.bmp file, we can use other font graphics (with hi-colour support!)
09-12-2009
- Fixed ice cannons to the engine. Now they are working again
08-12-2009
- Corrected start inventory for all Episodes
- The Stone with Rope in Episode 1 Level 16 is working again!
- The Tank Robot of Episode 1 is working again!rtin
07-12-2009
- Added Easy mode. It's still has no function
- Menus have been stripped down a bit (Pizza2004)
06-12-2009
- Now the YourPartsAreMissing has the original icons
- The pogo is frozen. I did that for testing
- Player doesn't fall anymore when level starts
- Autoraygun option is working correctly again!
- Godmode on map is working correctly again
- The option level-replayability is working once again!
- Yorps are screaming correctly again, when they are shot
05-12-2009
- New Playgame Engine System
- The entire Code has been rewritten in order to support more games (Galaxy for example)
- Much more solid engine
- New and innovative Savegame System (Pizza2004)
- New Physics [WIP] (Tulip)
- Better timer that makes the game much faster (Pickle)
v0.3.0.4:
---------
24-09-2009
- New Map System. Now maps of any size can be used for CG
11-09-2009
- many bugs fixes (Many thanks to James K. Beard)
- Graphical improvements and performance (Pickle)
06-09-2009
- The new Graphics Engine is fully implemented and can
handle and speedup all the graphics (tiles, sprites, bitmaps, etc)
- Improved Sound-System. Now 16 Bit is supported! (Many thanks to Pickle for his work!)
- Improved 2-player camera and minor issues! (Many thanks to Pizza2004!)
31-08-2009
- graphics system nearly fully implemented
- load menu cancel fixed
- deleted savegames that came with
- changed the way the camera works while in 2 player mode
26-08-2009
- better twirl on menus
- fixed some bugs that basically froze gameplay
- fixed and improved the aspect ratio feature
- beginnings of new graphics system implemented
25-08-2009
- New Palette system (Thanks to Caitlin Shaw)
- Physics improvement (Thanks to guys of the PCKF Forum)
- Added TGA Graphics
- fixed some bugs that were in the new Timer
- Added new item rising effect (Caitlin Shaw)
23-08-2009
- Improved the timer much more. (Many thanks to Pickle!!!)
- Solved message box bugs in Ep2.
21-08-2009
- New Menu System, compatible as ingame menu. (Still not implemented)
- Modified lightly the pogo physics
- removed some memory leaks
- reduced the source code at some parts
- fixed errors with mods
19-08-2009
- Added F1-Help Screen
- Improved Gargs AI
- Improved platform extender/retractor (bridges in Ep2)
16-08-2009
- Godmode now also makes keen fly with pogo
- Pogo jump are more sensitive to the button press-time.
- Improved High-Score System
15-08-2009
- New TextViewer for the Story Text and in future for others.
14-08-2009
- The Savegame system has been improved a lot!
12-08-2009
- New Timer System! At last!
- Minor issues have been fixed
09-08-2009
- Added Window lights in the ending scene
- Improved key-stacking logic
08-08-2009
- Better source-code. At least a little bit :-)
- Special key items can only be taken once. Even replaying the levels
- Now levels can be exited without doing something before through the exit door. Be careful ;-)
- Vorticon Commander in Ep1 now dies with 105 shots.
- Improved consistency of the program
- Improved memory management when decompressing graphics
- Improved Enemys AI
05-08-2009
- fixed crash when game in EP1 or 2 was ending
- fixed fonts problems in story section.
04-08-2009
- Fixed some minor issues with mods [Sprite Replacement] (Tulip)
- Added Ordering Info to Episode 1. Only works there!
- Episode 1 is now bundled with the interpreter
02-08-2009
- Updated the PC-Speaker Sound emulation (Thx to Napalm for a great lesson!)
01-08-2009
- Masked tile can now use semi-transparent pixels. Silcar 3 ghosts use that (Tulip)
- Implemented a new dialog system. Base for the future dialogs and menus
- Minor issues
26-07-2009
- fixed some bugs which made the game crash
- removed an old and obsolete class
- The need of ep?attr.dat has been lifted and future versions won't bring that file anymore!
25-07-2009
Changes by Albert:
- Implementation of Searchpath
- Crash fixes
- Improved memory managment of strings. No more chars
- HTML code is printed to the console
Changes by Gerstrong:
- changed pogo physics a bit (Ceilick)
- improved Patch Class for mods
- changed physics of Vorticon Elite. Also has a new filenames (Tulip)
- reduced some flags in some functions which are obsolete
- implemented reset controls (Iv4n)
18-07-2009
- Dynamic loading of the EXE-File and special class for its manipulation.
(including UNLZEXE and version retrieval)
This also improves the memory management in Story and Sounds extraction
- Added basic support of pat-files. Only %patchfile entries are detected for now.
17-07-2009
- Tiles are now loaded once when the game starts, instead in every level
- Implemented a class which is able to read strings out of exe-files
of the game. Sorry, but It still doesn't work and is disabled.
So no effects for now.
- For Windows users: The Package should be much smaller now.
16-07-2009
- Improved Mod Support in reading tiles and bitmaps (Tulip)
- Improved intro screen. More accurate to the original game now.
15-07-2009
- Improved Pogo physics (Ceilick)
- Collision was broken. Fixed (Ceilick)
- wrong version bug fixed (Tulip)
- minor issues
12-07-2009
- Improved latch and spritefile decoder
- Improved physics on ice (thanks to Tulip)
- Removed some bugs with Mortimer McMire (Ep3)
11-07-2009
- Fixed another Oggfile-leak and some crashes
- Fixed the dialog problem when using Ship in Ep3
10-07-2009
- Improved Pogo behaviour and switch toggling (Tulip)
- Level 12 Ep2 at last playable. Tile are correctly changed now
- Animations of static image in Episode 2 works again!
- Score table (Cities saved) was incorrect. Fixed
- Improve performance of graphic elements (Especially HQBitmap)
- Yorp and Garg Statue (Yes, again!)
- Mounting Nessie works again!
- Improved Keystacking feature
09-07-2009
- Added a more intelligent resolution system basing on
resolutions.cfg, so anyone can add exotic resolutions
- No cheating Pogo activation bug resolved
- No more upper-case/lower-case Problems under Linux!
Automatic renaming where needed
08-07-2009
- Added Switch features for episode 1 and 3 (Mods need that) (Tulip)
- Reduced a bit of source code.
- Added 3 new resolution for wide-screeners
- improved the resolution system.
06-07-2009
- Suggestion of the "Done" signs in "Level replayability" accepted (DaVince)
04-07-2009
- fixed some other bugs, especially difficulty bugs
- fixed crash under windows, while choosing a another game (Tulip and others)
- Intro can be skipped with any key again.
- Improved the sound classes a bit (Less code)
- Shooting through thin walls isn't possible anymore
- improved the jump physics a bit
- Enemy AI Improved, vortimom walks now faster (Tulip)
- Replayability has been added!
27-06-2009
- Fixed a big memory leak in HQP Music
- Fixed an item bug in level12 Episode 2. That level seems to be broken
in some versions. It wasn't playable. Now it is...
26-06-2009
- Fixed minor bugs (physics mainly) (Tulip)
24-06-2009
- Fixed story bugs (allocations) (Iv4n)
- Pulsing choose enabled in most of the menus (Iv4n)
21-06-2009
- Crash of scale4x and hi-resolutions has been fixed! (Iv4n)
- Added scale4x in software rendering mode (Iv4n)
- Fixed Crash when loading keen2 or 3 fixed! (Iv4n)
- Cixed some issues (Thanks to Iv4n!)
20-06-2009
- Intro has been replaced and now is part of the About CG Option
- The original Intro screen is now included in the interpreter
- Fullscreen bug has been fixed (Thanks to Tulip)
- Patches by Pickle has been added. Performance for the wiz
- Added 1680x1050 as Resolution for HD-Fans ;-)
18-06-2009
- restored 2-Player support and added mapping
- fixed some minor bugs!
17-06-2009
- 1280x1024 Resolution added
- Added LAlt+Enter(Fullscreen), LAlt+Q and LAlt+F4(Quit)
15-06-2009
- reduced the source code
- added some new messages
- added the aspect ratio correction for OpenGL who don't want streched screens.
09-06-2009
- removed "player seen a while in the mainmenu" bug
- also added Auto-Frameskip for 70 FPS. Have fun!
- CSettings class created and taken some functions out of the main file!
08-06-2009
- Added Doublebuffering support
- Detection of Bitmapsize in HQBitmap implemented
- Added Wiz-code and some fixed bugs (Thanks to Pickle)
07-06-2009
- Improved the timer
- Improved blit-speed at resolution of 320x200
- Added automatic-frameskip
05-06-2009
- Fixed some OpenGL slowdowns and bugs
04-06-2009
- Fixed a crash when loading game with Fullscreen settings
- Improved consistency of the Sound Class
03-06-2009
- Improved Scale2x and 3x algorithm
- Added special filter options for OpenGL
- First real implementation of OpenGL
- Improved Scale2x Speed!
- Added Scale4x Support (Only OpenGL)
01-06-2009
- Improved the CSound Class. Now the mixing of HQSounds use less memory, less code, and provides
even better quality. Also less processing. Isn't that neat?
- Cleaned out all the remaining C Warnings
31-09-2009
- Fixes some HQ Sound Leaks
- Corrected some bugs provoked crashes by some windows based systems. (Thanks to Tulip!)
30-09-2009
- New and improved CParser for the config-file. This one isn't buggy anymore!
- improved the stereo. It hears more like stereo and requires less operations.
Multiplications replaced by bit-shift-operators.
- Removed some old and obsolete files of the source code which weren't used anymore!!
29-05-2009
- 100% of the Sound classes finished
- Better memory handling of the sounds
- Sounds should be heard nicer. I hope so. Even the music.
- still testing thoses classes
- correction of minor bugs
28-05-2009
- 95% of the Sound classes finished
- still testing thoses classes
- An unknown bug which made CKP crash was discovered and fixed
27-05-2009
- 80% of the Sound classes finished
24-05-2009
- New Sound Model
23-05-2009
- Reduced the source code, deleting unused files
- Implementation of Sound Class. At last.
Reduced memory usage due stacking method
22-05-2009
- Some functions are classes now
- fixed some memory leaks and bugs
19-05-2009
- Reenabled and enhanced close button.
14-05-2009
- Paused Dialog implemented. Press p to pause the game
- Added cancel button to difficulty mode
13-05-2009
- Boosted up the 2x and 3x scaling without filter
- Fixed some collision issues
12-05-2009
- Fixed several bugs and broken
features since Commander Genius Edition (DaVince)
10-05-2009
- Added HQBitmap support! At last!
08-05-2009
- Removed a big memory leak (18 MB on my system)!
- Added menu opening effect, like the classical
Commander Keen game had.
- Improved performance
- Converted some more functions into classes and objects
03-05-2009
- Implemented some more classes
- Improved the performance a bit
- Playing music requires less resources now
- Fixed garg statue bug (Tulip)
- added opening animation in some menus
27-04-2009
- Log file now saved as html file. This will improve the
readability of the interpreters process
- Improved jump physics (Tulip)
17-04-2009
- Added 32-bit Linux version
10-04-2009
- High Score Table as promised
- improved some jump physics of the player (Tulip)
08-04-2009
- Fixed BSOD Problem, when intro is starting
06-04-2009
- Fixed some jump bugs. (Tulip)
31-03-2009
- Little fix for switches in Ep. 2
29-03-2009: Fixed a blit error which made CKP in Win32 crash!
- This also helped to get the video faster!
28-03-2009: Hope this is better!
- fixed other menu bugs
- fixed some memory leaks!
26-03-2009: Feel the power of C++!
- Reenabled and improved joystick support
- Fix some remaining bugs
- Improved Dialogs, especially the Main and Options menu
21-03-2009: For more Fans