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Creating a Quarter
The most intuitive way to create a quarter is to use the wand item, this is by default flint. You should be able to receive a free wand with the command /q wand
.
If you can not get a wand, you can use /q pos one
and /q pos two
. These commands take in optional arguments of x, y and z that are relative to your position, for example /q pos one 0 5 0
will set your first selection 5 blocks above your feet.
Click on the two opposing corners of where you want to create a new quarter with you wand, left for corner one, right for corner two. Ensure the positions you select form an area that is entirely within a singular town with no wilderness inside it's bounds. On a server with a default Quarters config your selection should be highlighted with a series of particles, adjust your selection if it is not correct. The final area that the quarter will affect includes the particles themselves.
Once you have the area you want to turn into a quarter selected, type /q selection add
, this will add that cuboid to your currently selected cuboids and the particle outline will change to reflect this. Alternatively, if you want to make a quarter with only one cuboid you can just write /q create
to skip the adding. Keep in mind that cuboids within your selection are not allowed to overlap, but they are allowed to be disconnected from each other.
If you have made a mistake with your selection, you can stand within a cuboid you have added already and type /q selection remove
to remove it from your selection. Additionally, you can send /q selection clear
to completely remove all cuboids you have currently selected.
Writing /q selection copy
will copy your currently added cuboids and you can paste them relative to you with /q selection paste
Keep in mind that while creating a quarter some servers may impose certain restrictions such as a maximum number of cuboids per quarter, max number of quarters per town, or max block volume per cuboid, the plugin will let you know of any issues.
With your selection made, write /q create
to finalise the creation.