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Releases: jwvanderbeck/RealScience

0.2.2.0

04 May 23:51
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RealScience Alpha

This is a development version of RealScience and should only be used by those helping to test the mod, and never in a save game you care about

Change Log

  • NEW: Evaluate now accepts the current state of the experiment
  • FIX: If experiment is not in the RESEARCHING state, Resource condition will not remove resources, but instead just verify they are available
  • NEW: Crew condition checks for a minimum and maximum crew on the vessel

Documentation on new Crew Condition:
https://github.com/jwvanderbeck/RealScience/wiki/Condition:-Crew

0.2.1.1

28 Apr 00:57
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0.2.1.1 Pre-release
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RealScience Alpha

This is a development version of RealScience and should only be used by those helping to test the mod, and never in a save game you care about

Change Log

  • New: Compiled for KSP v1.0

0.2.1.0

02 Apr 03:58
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0.2.1.0 Pre-release
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RealScience Alpha

This is a development version of RealScience and should only be used by those helping to test the mod, and never in a save game you care about

Change Log

  • FIX: Use proper name property for Body condition
  • New: Add basic tooltips to indicate status of conditions to the player

0.2.0.0

31 Mar 03:12
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0.2.0.0 Pre-release
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RealScience Alpha

This is a development version of RealScience and should only be used by those helping to test the mod, and never in a save game you care about

Change Log

  • New: Added ability to recover experiments
  • New: Added open ended experiments that have no set required amount of data, but instead can continue to run up to a given data cap, but can also be ended early.
  • New Property: Added transmitValue to Experiment. A Value between 0 and 1 indicates the percentage of the overall science value that can be transmitted. If less than 1, the remaining science must be recovered.
  • New Property: Added maximumData to Experiment for use in 'open ended' experiments that don't have a defined amount of data needed for completion.
  • New Property: Added scienceValuePerData to Experiment for use in 'open ended' experiments
  • New Property: Added canFailAtAnyTime to Experiment. When true a fail condition can cause an experiment to fail even after all data has been collected or analyazed. At any time.
  • New Property: Added maximumDataModifier to Conditions to allow a condition to movidy the maximum data cap with a multiplier
  • New Property: Added maximumDataBonus to Conditions to allow a condition to add a fixed bonus to the maximum data setting.
  • New Property: Added mainBody property to Orbit condition
  • FIX: Error in loading conditions in groups
  • FIX: Fixes for transmission routine
  • GUI: Added column to show transmission status
  • GUI: Show maximumData instead of requiredData as the upper bound in the GUI for open ended experiments

0.1.3.0

28 Mar 21:24
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0.1.3.0 Pre-release
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RealScience Alpha

This is a development version of RealScience and should only be used by those helping to test the mod, and never in a save game you care about

Change Log

  • Fix: Fixed a rather nasty bug that could cause the experiment state to get out of sync in some case when experiment conditions were unmet.

0.1.2.0

28 Mar 18:47
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0.1.2.0 Pre-release
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RealScience Alpha

This is a development version of RealScience and should only be used by those helping to test the mod, and never in a save game you care about

Change Log

  • New Condition: SurfaceSpeed
  • New Property: Added velocityMin and velocityMax for orbital velocity checks to the Orbit condition

0.1.1.0

28 Mar 16:46
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0.1.1.0 Pre-release
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RealScience Alpha

This is a development version of RealScience and should only be used by those helping to test the mod, and never in a save game you care about

Change Log

  • New Condition: Resource
  • New Condition: Part
  • New Condition: GeeForce
  • FIX: ElectricCharge is now consumed on transmission of data

0.1.0.0 RealScience Alpha

28 Mar 02:41
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RealScience Alpha

This is a development version of RealScience and should only be used by those helping to test the mod, and never in a save game you care about