Releases: jwvanderbeck/RealScience
0.2.2.0
RealScience Alpha
This is a development version of RealScience and should only be used by those helping to test the mod, and never in a save game you care about
Change Log
- NEW: Evaluate now accepts the current state of the experiment
- FIX: If experiment is not in the RESEARCHING state, Resource condition will not remove resources, but instead just verify they are available
- NEW: Crew condition checks for a minimum and maximum crew on the vessel
Documentation on new Crew Condition:
https://github.com/jwvanderbeck/RealScience/wiki/Condition:-Crew
0.2.1.1
RealScience Alpha
This is a development version of RealScience and should only be used by those helping to test the mod, and never in a save game you care about
Change Log
- New: Compiled for KSP v1.0
0.2.1.0
RealScience Alpha
This is a development version of RealScience and should only be used by those helping to test the mod, and never in a save game you care about
Change Log
- FIX: Use proper name property for Body condition
- New: Add basic tooltips to indicate status of conditions to the player
0.2.0.0
RealScience Alpha
This is a development version of RealScience and should only be used by those helping to test the mod, and never in a save game you care about
Change Log
- New: Added ability to recover experiments
- New: Added open ended experiments that have no set required amount of data, but instead can continue to run up to a given data cap, but can also be ended early.
- New Property: Added
transmitValue
to Experiment. A Value between 0 and 1 indicates the percentage of the overall science value that can be transmitted. If less than 1, the remaining science must be recovered. - New Property: Added
maximumData
to Experiment for use in 'open ended' experiments that don't have a defined amount of data needed for completion. - New Property: Added
scienceValuePerData
to Experiment for use in 'open ended' experiments - New Property: Added
canFailAtAnyTime
to Experiment. When true a fail condition can cause an experiment to fail even after all data has been collected or analyazed. At any time. - New Property: Added
maximumDataModifier
to Conditions to allow a condition to movidy the maximum data cap with a multiplier - New Property: Added
maximumDataBonus
to Conditions to allow a condition to add a fixed bonus to the maximum data setting. - New Property: Added
mainBody
property to Orbit condition - FIX: Error in loading conditions in groups
- FIX: Fixes for transmission routine
- GUI: Added column to show transmission status
- GUI: Show
maximumData
instead ofrequiredData
as the upper bound in the GUI for open ended experiments
0.1.3.0
RealScience Alpha
This is a development version of RealScience and should only be used by those helping to test the mod, and never in a save game you care about
Change Log
- Fix: Fixed a rather nasty bug that could cause the experiment state to get out of sync in some case when experiment conditions were unmet.
0.1.2.0
RealScience Alpha
This is a development version of RealScience and should only be used by those helping to test the mod, and never in a save game you care about
Change Log
- New Condition: SurfaceSpeed
- New Property: Added
velocityMin
andvelocityMax
for orbital velocity checks to the Orbit condition
0.1.1.0
RealScience Alpha
This is a development version of RealScience and should only be used by those helping to test the mod, and never in a save game you care about
Change Log
- New Condition: Resource
- New Condition: Part
- New Condition: GeeForce
- FIX: ElectricCharge is now consumed on transmission of data
0.1.0.0 RealScience Alpha
RealScience Alpha
This is a development version of RealScience and should only be used by those helping to test the mod, and never in a save game you care about