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UnLighted

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More info soon. For now, UnLighted expects:

  • Unity 4.6.1
  • Linear color space
  • Deferred rendering path
  • The ShaderManager component

Features

What's already there:

  • Image effects
    • Extenable base component
    • Per-object motion blur
    • (Hejl) Tonemapping
    • Lens distortion
    • Bloom & Flares
    • LUT based color grading
    • Grain
  • Shading
    • Physically based Über shader (with glass & transulent variant)
    • Box projected cubemaps (with tools to render them)
    • Optimized lighting pass & better soft shadows (at this point, point support only)
  • Other components
    • Rigid player controller (with optional head bob)
    • Separate camera controller (with smooth free look)
    • Awesome trigger system
    • Moving platform component
    • Extenable manager component
    • Hand component
    • Game manager with scriptable states

Demo Time!

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