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references.txt
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references.txt
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references :
0) https://www.youtube.com/watch?v=QUfdASs82Lw
0) https://www.youtube.com/watch?v=Z0ZsKGKIgbU
0) https://www.youtube.com/watch?v=kfFewq0yAHE
1) https://www.youtube.com/watch?v=rbaAmnhZAis
2) https://www.youtube.com/watch?v=_2uXqTi42LI
3) https://www.youtube.com/watch?v=6vbI-r5aXJI
4) https://www.youtube.com/watch?v=TfhmOfD-tXA
5) https://www.youtube.com/watch?v=lO_9Zz5jzAA
6) https://www.youtube.com/watch?v=RmHNxG9Xvew
7) https://www.youtube.com/watch?v=wJO-DUDy330
1) https://gigatron.io/
CPU :
1) 8 bit RISC architecture.
2) CPU frequency 6.25 MHz.
3) CPU constructed from 7400 series.
4) 8 instructions code :
0.LD
1.ANDA
2.ORA
3.XORA
4.ADDA
5.SUBA
6.ST
7.J/Bcc
Memory :
1) 32KByte SRAM
2) 64KWord EEPROM (word 16 bits)
Software :
1) Virtual CPU layer.
1) Virtual CPU frequency equivalent to 1 MHz.
2) 34 instruction for Virtual CPU (similar to SWEET16 lagage).
3) GCL (Gigatron Control Langage).
4) User software.
Inputs :
1) Game controlleur.
2) Programmer mode (same port as the game controller).
Outputs :
1) VGA.
2) 4 bits sounds (from the accumulator).
3) 4 bits software channels (from the accumulator).
4) 4 blinking LEDs.
[Fr/En] Analyse du Gigatron TTL Computer, le comprendre et le simuler si possible.