Converting mesh data to voxel data and rendering global illumination using cone tracing in OpenGL GLSL. Based on the paper "Interactive Indirect Illumination Using Voxel Cone Tracing" by Cyril Crassin.
-
Notifications
You must be signed in to change notification settings - Fork 8
Converting vertex meshes to voxel data and visualizing using VCT
License
kbladin/Voxel_Cone_Tracing
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
About
Converting vertex meshes to voxel data and visualizing using VCT
Topics
Resources
License
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published