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Support For LWRP? #11
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I'm thinking of porting Kino to URP from HDRP. I'll reconsider the possibility when the custom post processing effect support is added to URP. |
Ah, I see. Thank you for your response. |
Custom post-processing is possible using Render features. |
I would just like to know the progress for porting on urp as it isn't working as of now. |
@Hellstellar I've done nothing. |
Lol! well then will you do anything in the future? Or are you done with this. :). |
@Hellstellar I'm still waiting for post-processing support with URP. Even though it can be implemented using render features (as demonixis said), I think it's not an ideal solution. |
According to Unity render features are the way to create post process with URP. They indicated it's not supported because there is no official docs. |
@demonixis Is that port on your github? Can you share a link for the same. |
Not yet but I can add it in the coming days |
Excuse me, is it possible to make KinoGlitch work with URP now? |
how? plz tell me. |
UP |
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Hello! Has anything changed that would lead to a URP port of the glitch effect / Kino? Would love this. |
Hey all, someone else made an unofficial port of KinoGlitch over at this repository. It seems to be working (using version 2022.3.15f1 of Unity). |
Not working in Unity 6 : |
I have made a fork of the repository over here, where the deprecation errors should be fixed. However, this is a temporary fix as I have not updated the code to use the newer Render Graph API, and currently relies on compatibility mode where the Render Graph API is disabled. Meaning in a future Unity update, it may no longer work. |
I have tried to use KinoGlitch with a 2D project of mine that uses LWRP.
It doesn't seem to work. Is it possible to make KinoGlitch work with LWRP?
Thank you in advance.
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