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Support For LWRP? #11

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ditpowuh opened this issue Apr 11, 2020 · 18 comments
Open

Support For LWRP? #11

ditpowuh opened this issue Apr 11, 2020 · 18 comments
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@ditpowuh
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I have tried to use KinoGlitch with a 2D project of mine that uses LWRP.
It doesn't seem to work. Is it possible to make KinoGlitch work with LWRP?
Thank you in advance.

@keijiro keijiro self-assigned this Apr 11, 2020
@keijiro
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keijiro commented Apr 11, 2020

I'm thinking of porting Kino to URP from HDRP. I'll reconsider the possibility when the custom post processing effect support is added to URP.

@ditpowuh
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Ah, I see. Thank you for your response.

@demonixis
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Custom post-processing is possible using Render features.

@Hellstellar
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I would just like to know the progress for porting on urp as it isn't working as of now.

@keijiro
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keijiro commented Jun 29, 2020

@Hellstellar I've done nothing.

@Hellstellar
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Lol! well then will you do anything in the future? Or are you done with this. :).

@keijiro
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keijiro commented Jun 30, 2020

@Hellstellar I'm still waiting for post-processing support with URP. Even though it can be implemented using render features (as demonixis said), I think it's not an ideal solution.

@demonixis
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demonixis commented Jul 6, 2020

According to Unity render features are the way to create post process with URP. They indicated it's not supported because there is no official docs.
I've a port of your analog glitch in URP using render feature, it works but I loose some other effects like the Bloom.

@Hellstellar
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@demonixis Is that port on your github? Can you share a link for the same.

@demonixis
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Not yet but I can add it in the coming days

@Yihsien124
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Excuse me, is it possible to make KinoGlitch work with URP now?

@shadiabolhasani
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According to Unity render features are the way to create post process with URP. They indicated it's not supported because there is no official docs. I've a port of your analog glitch in URP using render feature, it works but I loose some other effects like the Bloom.

how? plz tell me.

@3Samourai
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UP

@Hellstellar
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Hellstellar commented Aug 22, 2023 via email

@drewvancamp
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@Hellstellar I'm still waiting for post-processing support with URP. Even though it can be implemented using render features (as demonixis said), I think it's not an ideal solution.

Hello! Has anything changed that would lead to a URP port of the glitch effect / Kino? Would love this.

@ditpowuh
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Hey all, someone else made an unofficial port of KinoGlitch over at this repository. It seems to be working (using version 2022.3.15f1 of Unity).

@3Samourai
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Hey all, someone else made an unofficial port of KinoGlitch over at this repository. It seems to be working (using version 2022.3.15f1 of Unity).

Not working in Unity 6 : error CS0619: 'RenderTargetHandle' is obsolete: 'Deprecated in favor of RTHandle'

@ditpowuh
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ditpowuh commented Aug 9, 2024

Hey all, someone else made an unofficial port of KinoGlitch over at this repository. It seems to be working (using version 2022.3.15f1 of Unity).

Not working in Unity 6 : error CS0619: 'RenderTargetHandle' is obsolete: 'Deprecated in favor of RTHandle'

I have made a fork of the repository over here, where the deprecation errors should be fixed.

However, this is a temporary fix as I have not updated the code to use the newer Render Graph API, and currently relies on compatibility mode where the Render Graph API is disabled. Meaning in a future Unity update, it may no longer work.

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