Modification for Battlefield 3 (using the Venice Unleashed framework) allowing singleplayer and co-op maps to be played in multiplayer with a universal solution, with the same solution is now possible to add any gamemode to any map, this is the purpose of this mod. This mod is ready to be played so unless you find any bugs it should be good to go.
This is a fork from the original mod vu-spterrains from SassythSasqutch:
Level | New Gamemodes (as in MapList) |
---|---|
Teheran Highway // MP_003 |
GunMaster0 Domination0 CaptureTheFlag0 |
Seine Crossing // MP_011 |
GunMaster0 Domination0 CaptureTheFlag0 |
Kharg Island // MP_018 |
GunMaster0 Domination0 CaptureTheFlag0 |
Operation Firestorm // MP_012 |
GunMaster0 Domination0 CaptureTheFlag0 |
Damavand Peak // MP_013 |
GunMaster0 Domination0 CaptureTheFlag0 |
Noshahr Canals // MP_017 |
GunMaster0 Domination0 CaptureTheFlag0 |
Operation Metro // MP_Subway |
GunMaster0 Domination0 CaptureTheFlag0 |
Grand Bazaar // MP_001 |
GunMaster0 Domination0 CaptureTheFlag0 |
Caspian Border // MP_007 |
GunMaster0 Domination0 CaptureTheFlag0 |
Strike at Karkand // XP1_001 |
GunMaster0 Domination0 CaptureTheFlag0 |
Gulf of Oman // XP1_002 |
GunMaster0 Domination0 CaptureTheFlag0 |
Sharqi Peninsula // XP1_003 |
GunMaster0 Domination0 CaptureTheFlag0 |
Wake Island // XP1_004 |
GunMaster0 Domination0 CaptureTheFlag0 |
Ziba Tower // XP2_Skybar |
AirSuperiority0 CaptureTheFlag0 SquadRush0 |
Donya Fortress // XP2_Palace |
CaptureTheFlag0 SquadRush0 |
Operation 925 // XP2_Office |
CaptureTheFlag0 SquadRush0 |
Scrapmetal // XP2_Factory |
CaptureTheFlag0 SquadRush0 |
Alborz Mountains // XP3_Alborz |
GunMaster0 Domination0 CaptureTheFlag0 |
Armored Shield // XP3_Shield |
GunMaster0 Domination0 CaptureTheFlag0 |
Bandar Desert // XP3_Desert |
GunMaster0 Domination0 CaptureTheFlag0 |
Death Valley // XP3_Valley |
GunMaster0 Domination0 CaptureTheFlag0 |
Azadi Palace // XP4_Parl |
Domination0 CaptureTheFlag0 |
Epicenter // XP4_Quake |
Domination0 CaptureTheFlag0 |
Markaz Monolith // XP4_FD |
Domination0 CaptureTheFlag0 |
Talah Market // XP4_Rubble |
Domination0 CaptureTheFlag0 |
Operation Riverside // XP5_001 |
GunMaster0 Domination0 |
Nebandan Flats // XP5_002 |
GunMaster0 Domination0 |
Kiasar Railroad // XP5_003 |
GunMaster0 Domination0 |
Sabalan Pipeline // XP5_004 |
GunMaster0 Domination0 |
Kaffarov // sp_villa |
Domination0 GunMaster0 SquadDeathMatch0 TeamDeathMatchC0 SquadRush0 RushLarge0 |
Valley // sp_valley |
ConquestLarge0 RushLarge0 SquadDeathMatch0 SquadRush0 TeamDeathMatch0 TeamDeathMatchC0 |
Carrier // sp_jet |
SquadDeathMatch0 SquadRush0 TeamDeathMatch0 TeamDeathMatchC0 GunMaster0 Domination0 |
Aygan Village // coop_006 |
ConquestSmall0 SquadRush0 TeamDeathMatch0 TeamDeathMatchC0 RushLarge0 TankSuperiority0 SquadDeathMatch0 GunMaster0 |
Hit and Run // coop_002 |
SquadRush0 TeamDeathMatchC0 SquadDeathMatch0 GunMaster0 Domination0 CaptureTheFlag0 |
The Eleventh Hour // coop_010 |
SquadRush0 |
This mod is still WIP, I'll update the mod with more gamemodes when I have time.
It's mandatory to download my CustomLevelLoader, gamemodes have been ported based on the layout of such custom maps.
MAKE SURE YOU SET '-highResTerrain' AS A LAUNCH COMMAND FOR YOUR SERVER (you should do this anyway). Without this, the terrain collision gets trippy.
I recommend you to use my Vu-Loading-extended mod (initially made by KVN). SP and Coop maps have no loading screens so using this mod you at least would provide a visual feedback of the level while it's loading.
Due the lack of Rime (at the moment of writing these lines) it is not possible to replace textures, thats why there aren't those "orange lines" that shows the player where the actual OOB of the map is.
SassythSasqutch, for making the base of this amazing mod.
Bree_Arnold, Janssent, Breaknix, KVN, IllustrisJack, Lesley and everyone for their help with VEXT;
If you have any further questions, or have found something I might want to fix/add, chat to me on Discord as @keku645#2610. Thanks.