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vu-all-gamemodes-in-all-maps

Modification for Battlefield 3 (using the Venice Unleashed framework) allowing singleplayer and co-op maps to be played in multiplayer with a universal solution, with the same solution is now possible to add any gamemode to any map, this is the purpose of this mod. This mod is ready to be played so unless you find any bugs it should be good to go.

This is a fork from the original mod vu-spterrains from SassythSasqutch:

Maps & Gamemodes

Level New Gamemodes (as in MapList)
Teheran Highway // MP_003 GunMaster0 Domination0 CaptureTheFlag0
Seine Crossing // MP_011 GunMaster0 Domination0 CaptureTheFlag0
Kharg Island // MP_018 GunMaster0 Domination0 CaptureTheFlag0
Operation Firestorm // MP_012 GunMaster0 Domination0 CaptureTheFlag0
Damavand Peak // MP_013 GunMaster0 Domination0 CaptureTheFlag0
Noshahr Canals // MP_017 GunMaster0 Domination0 CaptureTheFlag0
Operation Metro // MP_Subway GunMaster0 Domination0 CaptureTheFlag0
Grand Bazaar // MP_001 GunMaster0 Domination0 CaptureTheFlag0
Caspian Border // MP_007 GunMaster0 Domination0 CaptureTheFlag0
Strike at Karkand // XP1_001 GunMaster0 Domination0 CaptureTheFlag0
Gulf of Oman // XP1_002 GunMaster0 Domination0 CaptureTheFlag0
Sharqi Peninsula // XP1_003 GunMaster0 Domination0 CaptureTheFlag0
Wake Island // XP1_004 GunMaster0 Domination0 CaptureTheFlag0
Ziba Tower // XP2_Skybar AirSuperiority0 CaptureTheFlag0 SquadRush0
Donya Fortress // XP2_Palace CaptureTheFlag0 SquadRush0
Operation 925 // XP2_Office CaptureTheFlag0 SquadRush0
Scrapmetal // XP2_Factory CaptureTheFlag0 SquadRush0
Alborz Mountains // XP3_Alborz GunMaster0 Domination0 CaptureTheFlag0
Armored Shield // XP3_Shield GunMaster0 Domination0 CaptureTheFlag0
Bandar Desert // XP3_Desert GunMaster0 Domination0 CaptureTheFlag0
Death Valley // XP3_Valley GunMaster0 Domination0 CaptureTheFlag0
Azadi Palace // XP4_Parl Domination0 CaptureTheFlag0
Epicenter // XP4_Quake Domination0 CaptureTheFlag0
Markaz Monolith // XP4_FD Domination0 CaptureTheFlag0
Talah Market // XP4_Rubble Domination0 CaptureTheFlag0
Operation Riverside // XP5_001 GunMaster0 Domination0
Nebandan Flats // XP5_002 GunMaster0 Domination0
Kiasar Railroad // XP5_003 GunMaster0 Domination0
Sabalan Pipeline // XP5_004 GunMaster0 Domination0
Kaffarov // sp_villa Domination0 GunMaster0 SquadDeathMatch0 TeamDeathMatchC0 SquadRush0 RushLarge0
Valley // sp_valley ConquestLarge0 RushLarge0 SquadDeathMatch0 SquadRush0 TeamDeathMatch0 TeamDeathMatchC0
Carrier // sp_jet SquadDeathMatch0 SquadRush0 TeamDeathMatch0 TeamDeathMatchC0 GunMaster0 Domination0
Aygan Village // coop_006 ConquestSmall0 SquadRush0 TeamDeathMatch0 TeamDeathMatchC0 RushLarge0 TankSuperiority0 SquadDeathMatch0 GunMaster0
Hit and Run // coop_002 SquadRush0 TeamDeathMatchC0 SquadDeathMatch0 GunMaster0 Domination0 CaptureTheFlag0
The Eleventh Hour // coop_010 SquadRush0

This mod is still WIP, I'll update the mod with more gamemodes when I have time.

Important

It's mandatory to download my CustomLevelLoader, gamemodes have been ported based on the layout of such custom maps.

MAKE SURE YOU SET '-highResTerrain' AS A LAUNCH COMMAND FOR YOUR SERVER (you should do this anyway). Without this, the terrain collision gets trippy.

I recommend you to use my Vu-Loading-extended mod (initially made by KVN). SP and Coop maps have no loading screens so using this mod you at least would provide a visual feedback of the level while it's loading.

Known issues

Due the lack of Rime (at the moment of writing these lines) it is not possible to replace textures, thats why there aren't those "orange lines" that shows the player where the actual OOB of the map is.

Thanks

SassythSasqutch, for making the base of this amazing mod.

Bree_Arnold, Janssent, Breaknix, KVN, IllustrisJack, Lesley and everyone for their help with VEXT;

If you have any further questions, or have found something I might want to fix/add, chat to me on Discord as @keku645#2610. Thanks.