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An application of Dijkstra's algorithm to find the least convenient nodes of a directed graph (w/ PyGame)

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Inconvenient-Nodes

An application of Dijkstra's algorithm to find the least convenient nodes of a directed graph (w/ PyGame)

The idea behind this method is to optimize procedurally-generated game design by placing rewards in the areas of the map that are furthest from the least-cost paths through the level. Game designers routinely do this manually, but this method allows it to be done automatically.

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An application of Dijkstra's algorithm to find the least convenient nodes of a directed graph (w/ PyGame)

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