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Adobe Launch and Adobe Experience Platform SDKs are coming together to help you take advantage of Adobe's Experience Cloud in your mobile app.
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Extension | Cocopods | Maven | Github |
---|---|---|---|
Mobile Core | Android | iOS | ||
Adobe Analytics | Android | iOS | ||
Adobe Analytics - Mobile Services | Android | iOS | ||
Adobe Media Analytics for Audio & Video | Android | iOS | ||
Adobe Audience Manager | Android | iOS | ||
Adobe Campaign Classic | Android | iOS | ||
Adobe Campaign Standard | Android | iOS | ||
Adobe Target | Android | iOS | ||
Places (Beta) | Android | iOS | ||
Places Monitor | Android | iOS | ||
Project Griffon (Beta) | Android | iOS | ||
Profile | Android | iOS |
The AEP SDK supports Android API 14 (Ice Cream Sandwich) and newer.
Installation via Maven & Gradle is the easiest and recommended way to get the AEP SDK into your Android app. In your build.gradle
file, include the following dependencies:
implementation 'com.adobe.marketing.mobile:sdk-core:1.+'
implementation 'com.adobe.marketing.mobile:analytics:1.+'
implementation 'com.adobe.marketing.mobile:audience:1.+'
implementation 'com.adobe.marketing.mobile:campaign:1.+'
implementation 'com.adobe.marketing.mobile:campaignclassic:1.+'
implementation 'com.adobe.marketing.mobile:target:1.+'
implementation 'com.adobe.marketing.mobile:griffon:1.+'
implementation 'com.adobe.marketing.mobile:griffonbridge:1.+'
implementation 'com.adobe.marketing.mobile:userprofile:1.+'
In order to do a manual installation of the AEP SDK .aar
binaries, please complete the following steps for each .aar
you need:
- Download the
.aar
file from theAndroid/
directory on themaster
branch. - Go to "File > New > New Module" in the menu.
- Select the "Import .JAR/.AAR Package" from the New Module window.
- In the "Import Module from Library" dialog, enter the path to the
.aar
you are installing.- Enter a Subproject Name of your choice.
- Click "Finish".
- Once Gradle sync is complete and you see the library as a module in the Android project view, add the new library module as a dependency to your app.
- Right-click on your app module, and select "Open Module Settings".
- In the next dialog, select your app and click on the "Dependencies" tab.
- Click on the "+" button on the bottom, and select module dependency.
- In the next dialog, select the library module as your dependency.
Important - note that all AEP SDK Android binaries depend on core-1.x.x.aar
.
The AEP SDK supports iOS 10 and newer.
Installation via Cocoapods is the easiest and recommended way to get the AEP SDK into your iOS app. In your Podfile
, simply add the following changes as needed:
# minimum supported version of iOS is 10.0
platform :ios, '10.0'
# Uncomment the next line if you're using Swift or would like to use dynamic frameworks
# use_frameworks!
# Adobe ACP Pods
pod 'ACPCore', '~> 2.0'
pod 'ACPAnalytics', '~> 2.0'
pod 'ACPAudience', '~> 2.0'
pod 'ACPCampaign', '~> 1.0'
pod 'ACPCampaignClassic', '~> 2.0'
pod 'ACPTarget', '~> 2.0'
pod 'ACPGriffonBeta', '~> 0.0'
pod 'ACPUserProfile', '~> 2.0'
In order to do a manual installation of the AEP SDK libraries, please complete the following steps:
- Download the extensions needed by your app from the
iOS/
directory. - In the Xcode project create a new Group, and then drag all the folders you just download and drop them under the group. And verify the following:
The Copy Items if needed checkbox
is selected.Create groups
is selected.- In the
Add to targets
section select all the targets that need AEP SDKs.
- Select your project from the
Project Navigator
, select your App from theTARGETS
frame, then select theGeneral
tab at the top of the window. - In the
Link Binary With Libraries
section, click the+
link and add the following frameworks and libraries:UIKit
,SystemConfiguration
,WebKit
,UserNotifications
,libsqlite3.0
,libc++
,libz
.
Important - note that all AEP SDK iOS libraries depend on libACPCore.a
.