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flappy_bird.pde
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flappy_bird.pde
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import ddf.minim.*;
// general
int where; // 0 = start, 1 = play, 2 = info
PImage[] numbers = new PImage[10];
PImage[] numbers_s = new PImage[10];
// info
PFont flappyFont;
PImage infoImage, ok, next, previous;
// backgrounds
PImage sky, land1, land2;
float xLand1, xLand2;
// score
int score, level, bestScore;
// gameOver
PImage gameOver, scoreBoard, restart, exit, New, silver_medal, gold_medal, platinum_medal, deadBird;
// pipes
PImage pipe, pipe_inverse;
int speed, speed2, counter, frameCountAtLastObject, interval;
int[] pipeX = { 100 + 500, 500 + 100, 500 + 300, 500 + 300, 500 + 500, 500 + 500, 500 + 700, 500 + 700 };
int[] pipeS = { 1, 0, 1, 0, 1, 0 , 1, 0};
int[] is_counted = {0,0,0,0,0,0,0,0};
float[] pipeScaleY = { 1,1 , 0.5, 1.5, 0.3, 1.7, .4, 1.6 }; // 4.4 => empty [1, 2.4]
// bird
PImage[] birdFrame = new PImage[3];
PImage pause, continue_playing;
float birdX, birdY, speedY, gravity, speedY2;
int currentFrame, rotationAngle = 0, reminder = 0;
boolean dead, paused, hit;
// start
PImage flappyBirdFont, play;
float cnt, f;
// get started
PImage getReady, taptap;
boolean started;
// sound
boolean deadWithMusic = false;
Minim minim;
AudioPlayer [] sound = new AudioPlayer[5]; // 0 = die, 1 = hit, 2 = point, 3 = swooshing, 4 = wing
void setup() {
size(694, 700);
noStroke();
// music
minim = new Minim(this);
sound[0] = minim.loadFile("audio/die.wav");
sound[1] = minim.loadFile("audio/hit.wav");
sound[2] = minim.loadFile("audio/point.wav");
sound[3] = minim.loadFile("audio/swooshing.wav");
sound[4] = minim.loadFile("audio/wing.wav");
// general
where = 0;
for(int i = 0; i < 10; i++) {
numbers[i]=loadImage("images/" + i + ".png");
}
for(int i = 0; i < 10; i++) {
numbers_s[i]=loadImage("images/" + i + "s.png");
}
// info
flappyFont = createFont("fonts/light_pixel-7.ttf", 20);
textFont(flappyFont);
infoImage = loadImage("images/info.png");
ok = loadImage("images/ok.png");
next = loadImage("images/next.png");
previous = loadImage("images/previous.png");
// backgrounds
sky = loadImage("images/sky.png");
land1 = loadImage("images/land.png");
land2 = loadImage("images/land.png");
xLand1 = 0;
xLand2 = width;
// score
score = 0;
level = 0;
bestScore = 0;
// start
flappyBirdFont = loadImage("images/flappy.png");
play = loadImage("images/start.png");
cnt = 0;
f = 0;
// get started
getReady = loadImage("images/getready.png");
taptap = loadImage("images/taptap.png");
started = false;
// pipes
pipe = loadImage("images/pipe.png");
pipe_inverse = loadImage("images/pipe-inverse.png");
speed = 2;
speed2 = speed;
counter = 0;
frameCountAtLastObject = 0;
interval = 50;
// bird movement
for(int i = 0; i < birdFrame.length; ++i) {
birdFrame[i] = loadImage("images/bird_frame_" + i + ".png");
}
pause = loadImage("images/pause.png");
continue_playing = loadImage("images/continue.png");
currentFrame = 0;
birdX = width / 8;
birdY = height / 2 - 25;
speedY = 0;
gravity = 0.5;
dead = false;
paused = false;
hit = false;
deadWithMusic = false;
rotationAngle = 0;
reminder = 0;
// gameOver
gameOver = loadImage("images/gameover.png");
scoreBoard = loadImage("images/scoreboard.png");
restart = loadImage("images/restart.png");
exit = loadImage("images/exit.png");
New = loadImage("images/new.png");
platinum_medal = loadImage("images/platinum_medal.png");
silver_medal = loadImage("images/silver_medal.png");
gold_medal = loadImage("images/gold_medal.png");
}
void draw() {
drawBackground();
if (where == 0) {
startGame();
}
else if (where == 1) {
if (started == false) {
getStarted();
}
else {
pipes();
}
if(dead == false) {
if (paused == false) {
image(pause, 20, 20);
}
else {
image(continue_playing, 20, 20);
}
draw_score(width / 2, 80, score, true);
}
moveBird();
if (dead == false && paused == false) {
score_effect(score);
}
}
else {
info();
}
}
void init() {
int[] pipeX_init = { 100 + 500, 500 + 100, 500 + 300, 500 + 300, 500 + 500, 500 + 500, 500 + 700, 500 + 700 };
int[] pipeS_init = { 1, 0, 1, 0, 1, 0 , 1, 0};
int[] is_counted_init = {0,0,0,0,0,0,0,0};
float[] pipeScaleY_init = { 1,1 , 0.5, 1.5, 0.3, 1.7, .4, 1.6 }; // 4.4 => empty [1, 2.4]
pipeX = pipeX_init;
pipeS = pipeS_init;
is_counted = is_counted_init;
pipeScaleY = pipeScaleY_init;
xLand1 = 0;
xLand2 = width;
started = false;
speed = 2;
speed2 = speed;
counter = 0;
frameCountAtLastObject = 0;
interval = 50;
currentFrame = 0;
birdX = width / 8;
birdY = height / 2 - 25;
speedY = 0;
gravity = 0.5;
dead = false;
paused = false;
int f = 100;
for (int i = 0; i < 6; i += 2, f += 200) {
pipeX[i] = pipeX[i + 1] = f + 500;
}
cnt = 0;
f = 0;
bestScore = max(bestScore, score);
level = 0;
score = 0;
deadWithMusic = false;
rotationAngle = 0;
reminder = 0;
hit = false;
}
void draw_score(int posx, int posy, int number, boolean sOb){
int num2 = number, num3 = 0;
int sz = 0, sz2 = 0;
while(num2 > 0) {
num3 *= 10;
num3 += num2 % 10;
num2 /= 10;
sz++;
}
sz = max(sz, 1);
sz2 = sz;
int sposx = posx;
if(sz % 2 == 1) sposx -= 13;
sz /= 2;
while(sz > 0) {
sposx -= 25;
sz--;
}
while(sz2 > 0) {
if (sOb == true) image(numbers[num3 % 10], sposx, posy - 18);
else image(numbers_s[num3 % 10], sposx, posy - 18);
sposx += 25;
sz2--;
num3 /= 10;
}
}
void getStarted() {
image(getReady, width / 2 - 100, height / 2 - 120);
image(taptap, width / 2 - 65, height / 2 - 35);
gravity = 0.4;
speedY = 0;
}
void moveBird() {
if(frameCount % 4 == 0 && paused == false && dead == false) {
currentFrame = (currentFrame + 1) % birdFrame.length;
}
draw_bird();
if (reminder > 0) {
rotationAngle = max(-60, rotationAngle - 15);
reminder--;
}
else if (started) {
rotationAngle = min(rotationAngle + 4, 90);
}
birdY += speedY;
speedY += gravity;
if(birdY < 0) {
birdY = 5;
speedY = 0;
}
collision(3);
}
void draw_bird() {
pushMatrix();
translate(birdX, min(birdY, height - 75 - 17));
rotate(radians(rotationAngle));
image(birdFrame[currentFrame], -17, -12);
popMatrix();
}
void drawBackground() {
image(sky, 0, 0);
image(land1, xLand1, height - 75);
image(land2, xLand2, height - 75);
xLand1 -= speed;
xLand2 -= speed;
if (xLand1 <= -width)xLand1 = width;
if (xLand2 <= -width)xLand2 = width;
}
void pipes() {
for(int i = 0; i < pipeX.length; i++){
if(pipeS[i] == 0)
draw_pipe(pipe_inverse, pipeX[i], 0, 3, pipeScaleY[i], false);
else {
draw_pipe(pipe, pipeX[i], height - pipe.height * pipeScaleY[i] - 75, 3, pipeScaleY[i],false);
}
pipeX[i] -= speed;
if(i%2 == 0 && pipeX[i] <= 5 && is_counted[i] == 0){
score++;
play_sound(2);
is_counted[i] = 1;
}
if(pipeX[i] < -75) {
pipeX[i] = width + 75;
if(i % 2 == 0) {
float empty_space = max(2.4 - 0.48 * level, 2.4 - 0.48 * 3);
float max_height = 4.4 - empty_space;
float up_pipe = random(0.5, max_height - 0.5);
float dowm_pipe = 4.4 - up_pipe - empty_space;
pipeScaleY[i] = up_pipe;
pipeScaleY[i + 1] = dowm_pipe;
is_counted[i] = 0;
}
}
}
}
void draw_pipe(PImage pipe, int x, float y, float scaleX, float scaleY, boolean uOd){
pushMatrix();
if (uOd == false)translate(x, y);
else translate(x, y - 75);
scale(scaleX, scaleY);
rectMode(CORNER);
image(pipe, 0, 0);
popMatrix();
}
void collision(int scaleX) {
int pipeW = pipe.width * scaleX;
if(birdY >= height - 75) {
dead = true;
hit = false;
}
for(int i = 0; i < 8; ++i) {
if(birdX + 25 >= pipeX[i] &&
birdX <= pipeX[i] + pipeW &&
((birdY <= pipe.height * pipeScaleY[i] && pipeS[i] == 0) || (birdY >= height - pipe.height * pipeScaleY[i] - 75 * (i%2 == 0?1:0) && pipeS[i] == 1))) {
dead = true;
hit = true;
break;
}
}
if(dead) {
if (deadWithMusic == false){
play_sound(1);
if(hit) play_sound(0);
else play_sound(3);
}
deadWithMusic = true;
gameOver();
}
}
void mousePressed() {
if (dead == true) {
// restart
if (mouseX > width / 2 - 125 && mouseX < width / 2 - 125 + 102 && mouseY > height / 2 + 110 && mouseY < height / 2 + 110 + 39) {
where = 1;
play_sound(3);
init();
}
// exit
else if (mouseX > width / 2 + 17 && mouseX < width / 2 + 10 + 113 && mouseY > height / 2 + 110 && mouseY < height / 2 + 110 + 39) {
where = 0;
play_sound(3);
init();
}
}
else if (where == 0) {
if (mouseX > width / 2 - 60 && mouseX < width / 2 + 50 && mouseY > height / 2 - 31 + 190 && mouseY < height / 2 + 5 + 190) {
where = 1;
play_sound(3);
}
else if(mouseX >= width - 70 && mouseY >= 10 && mouseY <= 70) {
where = 2;
play_sound(3);
}
}
else if (where == 1) {
if(mouseX >= 20 && mouseX <= 60 && mouseY >= 20 && mouseY <= 60) {
paused = !paused;
play_sound(3);
if(paused) {
gravity = 0;
speedY2 = speedY;
speed2 = speed;
speedY = 0;
speed = 0;
}
else {
gravity = 0.4;
speedY = speedY2;
speed = speed2;
}
}
else if(paused == false){
if (started == false) {
started = true;
}
speedY = -7;
play_sound(4);
reminder += 9;
}
}
else if (where < 4) {
if (mouseX >= width - 90 && mouseY >= height - 85 - 80 && mouseY <= height - 85){
where++;
play_sound(3);
}
else if (mouseX >= 10 && mouseX <= 90 && mouseY >= height - 85 - 80 && mouseY <= height - 85){
if(where == 2) where = 0;
else where = 2;
play_sound(3);
}
}
else {
if (mouseX > width / 2 - 52 && mouseX < width / 2 + 52 && mouseY > height / 2 + 190 && mouseY < height / 2 + 36 + 190) {
where = 0;
play_sound(3);
}
}
}
void startGame() {
image(flappyBirdFont, (width / 2 - 90) - 30, (height / 2 - 100 + cnt));
image(birdFrame[currentFrame], (width / 2 + 100) - 10, (height / 2 - 93 + cnt));
if(frameCount % 7 == 0) {
currentFrame = (currentFrame + 1) % birdFrame.length;
}
float playButtonScale = 1, infoButtonScale = 1;
if (mouseX > width / 2 - 60 && mouseX < width / 2 + 50 && mouseY > height / 2 - 31 + 190 && mouseY < height / 2 + 5 + 190){
playButtonScale = 1.05; // Increase the scale when hovering
} else {
playButtonScale = 1.0; // Reset the scale when not hovering
}
image(play, width / 2 - 52, height / 2 - 31 + 190, 104 * playButtonScale, 36 * playButtonScale);
if (mouseX >= width - 70 && mouseY >= 10 && mouseY <= 70){
infoButtonScale = 1.05; // Increase the scale when hovering
} else {
infoButtonScale = 1.0; // Reset the scale when not hovering
}
image(infoImage, width - 70, 10, 60 * infoButtonScale, 60 * infoButtonScale);
if (f == 0)cnt += 0.4;
else cnt -= 0.4;
if (cnt >= 10 || cnt <= -10)f = 1 - f;
}
void gameOver() {
speed = 0;
speedY = 7;
image(gameOver, width / 2 - 110, height / 2 - 200);
image(scoreBoard, width / 2 - 185, height / 2 - 100);
float buttonScaleR = 1;
if (mouseX > width / 2 - 125 && mouseX < width / 2 - 125 + 102 && mouseY > height / 2 + 110 && mouseY < height / 2 + 110 + 39) {
buttonScaleR = 1.05;
}
image(restart, width / 2 - 125, height / 2 + 110, 104 * buttonScaleR, 39 * buttonScaleR);
float buttonScaleE = 1;
if (mouseX > width / 2 + 17 && mouseX < width / 2 + 10 + 113 && mouseY > height / 2 + 110 && mouseY < height / 2 + 110 + 39) {
buttonScaleE = 1.05;
}
image(exit, width / 2 + 10, height / 2 + 110, 121 * buttonScaleE, 39 * buttonScaleE);
if (score > bestScore)image(New, width / 2 + 40, height / 2 - 4);
draw_score(width / 2 + 120, height / 2 - 24, score, false);
draw_score(width / 2 + 120, height / 2 + 44, max(bestScore, score), false);
if (score > 10 && score <= 20) {
image(platinum_medal, width / 2-142, height / 2 - 28);
}
else if (score > 20 && score <= 30) {
image(silver_medal, width / 2-140, height / 2 - 30);
}
else if (score > 30){
image(gold_medal, width / 2-140, height / 2 - 30);
}
}
void score_effect(int score){
if(score >= 100){
speed = 10;
level = 4;
}
else if(score >= 50) {
speed = 8;
level = 3;
}
else if(score >= 30) {
speed = 6;
level = 2;
}
else if(score >= 10){
speed = 4;
level = 1;
}
}
void play_sound(int which) {
sound[which].rewind();
sound[which].play();
}
/*
The objective is to guide the bird through a series of pipes without hitting them.
Your goal is to score as many points as possible by successfully passing through the gaps between the pipes.
For each pipe you successfully pass through without colliding, you earn one point.
The score is usually displayed on the screen, indicating the number of pipes you've passed.
When the score increases, pipes speed increases:
<= 10 no
<= 20 plat medal
<= 30 silver medal
> 30 gold medal
*/
void info() {
image(flappyBirdFont, (width - (178 + 34)) / 2, 22, 178, 40);
image(birdFrame[currentFrame], width / 2 + 89, 32, 34, 20);
if(frameCount % 10 == 0) {
currentFrame = (currentFrame + 1) % birdFrame.length;
}
if(where == 2) info_1();
else if(where == 3) info_2();
else info_3();
}
void info_1() {
text("The objective is to guide", 170, 150);
text("the bird through a series", 170, 190);
text("of pipes without hitting them.", 170, 230);
text("Your goal is to score as", 170, 300);
text("many points as possible by", 170, 340);
text("successfully passing through", 170, 380);
text("the gaps between the pipes.", 170, 420);
float nextButtonScale = 1, prevButtonScale = 1;
if (mouseX >= width - 90 && mouseY >= height - 85 - 80 && mouseY <= height - 85){
nextButtonScale = 1.05;
}
if (mouseX >= 10 && mouseX <= 90 && mouseY >= height - 85 - 80 && mouseY <= height - 85){
prevButtonScale = 1.05;
}
image(next, width - 90, height - 85 - 80, 80 * nextButtonScale, 80 * nextButtonScale);
image(previous, 10, height - 85 - 80, 80 * prevButtonScale, 80 * prevButtonScale);
}
void info_2() {
text("For each pipe you", 170, 150);
text("successfully pass through", 170, 190);
text("without colliding, you earn ", 170, 230);
text("one point.", 170, 270);
text("The score is usually", 170, 340);
text("displayed on the screen,", 170, 380);
text("indicating the number of", 170, 420);
text("pipes you've passed.", 170, 460);
float nextButtonScale = 1, prevButtonScale = 1;
if (mouseX >= width - 90 && mouseY >= height - 85 - 80 && mouseY <= height - 85){
nextButtonScale = 1.05;
}
if (mouseX >= 10 && mouseX <= 90 && mouseY >= height - 85 - 80 && mouseY <= height - 85){
prevButtonScale = 1.05;
}
image(next, width - 90, height - 85 - 80, 80 * nextButtonScale, 80 * nextButtonScale);
image(previous, 10, height - 85 - 80, 80 * prevButtonScale, 80 * prevButtonScale);
}
void info_3() {
text("When the score increases,", 170, 150);
text("pipes speed increases:", 170, 190);
text("If you earned > 10 points,", 170, 230);
text("you get a platinum medal.", 170, 270);
text("If you earned > 20 points,", 170, 310);
text("you get a silver medal.", 170, 350);
text("If you earned > 30 points,", 170, 390);
text("you get a gold medal.", 170, 430);
float buttonScale = 1;
if (mouseX > width / 2 - 52 && mouseX < width / 2 + 52 && mouseY > height / 2 - 31 + 220 && mouseY < height / 2 + 5 + 220) {
buttonScale = 1.05;
} else {
buttonScale = 1.0;
}
image(ok, width / 2 - 52, height / 2 - 30 + 220, 104 * buttonScale, 36 * buttonScale);
}