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I believe this is caused by a desync between the React's asynchronous state management and the synchronous game logic. I'm unsure if there's a good way to handle this without a massive refactor (replacing React entirely with some other data-synchronous framework)
The text was updated successfully, but these errors were encountered:
- This issue adds a falling animation to board blocks that float above
the ground, and to the player block when it the 'instant drop` action is
performed.
Note: Although slight non-deterministic behavior existed before this PR,
it is more apparent now during the fall animations. This should be
addressed in #51
bytewife
changed the title
Change <GameLoop/>'s useStates to useReducer
Remove non-determinism
Oct 11, 2022
I believe this is caused by a desync between the React's asynchronous state management and the synchronous game logic. I'm unsure if there's a good way to handle this without a massive refactor (replacing React entirely with some other data-synchronous framework)
The text was updated successfully, but these errors were encountered: