Reinforcement learning project for COMP2050 - Artificial Intelligence course @ VinUniversity.
In this project, we implemented 2 main agents:
- Value Iteration Agent for solving MDP in a fully observable stochasic environment of GridWorld game
- Q-Learning Agent for solving GridWorld, Crawler, and Pacman game.
The project use the supporting material from the UC Berkeley's CS188 course
- Pham Quoc Trung - https://github.com/thesunsavior
- Solution for Q1,Q2,Q6,Q7
- Implementation for ordinary value iteration and Q-learning for the crawler bot
- documentation
- Nguyen Dai Nghia - https://github.com/nghia-nd
- Solutions for Q8 to Q10.
- Implementation for Approximate Q-Learning Agents.
- Solution testing (Q1-Q10), documentation, and code refinement.
- Nguyen Tiet Nguyen Khoi - https://github.com/khointn
- Solutions for Q3 to Q5.
- Implementation for Asynchronous Value Iteration Agent and Prioritized Sweeping Value Iteration Agent.
- Solution testing for Crawler bot.
All the implementation and analysis is contained within 3 main files: valueIterationAgents.py
, qLearningAgents.py
, and analysis.py
Specifications: Project 3: Question 1
- File:
ValueIterationAgent.py
. Class:ValueIterationAgent
- Implemented:
runValueIteration()
,computeQValueFromValues()
,computeActionFromValues()
.
Autograder:
python autograder.py -q q1
To run the game in manual mode (default behavior is that the agent moves in chosen direction 80% of the time)
python gridworld.py -m
To run the game using with policy computed after 100 iterations
python gridworld.py -a value -i 100
Specifications: Project 3: Question 2
Autograder:
python autograder.py -q q2
To run BridgeGrid
with discount = 0.2
and noise = 0.2
(% that agent will not move in chosen direction)
python gridworld.py -a value -i 100 -g BridgeGrid --discount 0.9 --noise 0.2
Answer: Setting noise=0
will make the agent cross the bridge since there is no uncertainty of falling into the edges.
Specifications: Project 3: Question 3
Autograder:
python autograder.py -q q3
To run DiscountGrid
with discount = 0.2
, noise = 0.0
, and living reward = -1
python gridworld.py -a value -i 100 -g DiscountGrid --discount 0.2 --noise 0 --livingReward -1
Answer:
- a) Prefer the close exit (+1), risking the cliff (-10)
# Strategy: low discount, no noise, survival penalty
# => the further the reward, the less attractive
# => no randomness, no chance falling into the cliff
# => being alive for long (avoiding the cliff) is not advantageous
answerDiscount = 0.2
answerNoise = 0.0
answerLivingReward = -1
- b) Prefer the close exit (+1), but avoiding the cliff (-10)
# Strategy: low discount, some noise, small survival reward
# => the further the reward, the less attractive
# => some randomness, chance falling into the cliff, hence avoid
# => being alive is advantageous, but not too much
answerDiscount = 0.2
answerNoise = 0.2
answerLivingReward = 0.5
- c) Prefer the distant exit (+10), risking the cliff (-10)
# Strategy: high discount, no noise, survival penalty
# => further reward are still attractive
# => no randomness, no chance falling into the cliff
# => being alive for long (avoiding the cliff) is not advantageous
answerDiscount = 0.9
answerNoise = 0.0
answerLivingReward = -1
- d) Prefer the distant exit (+10), avoiding the cliff (-10)
# Strategy: high discount, noise, survival reward
# => further reward are still attractive
# => randomness, chance falling into the cliff, hence avoid
# => being alive for long is advantageous
answerDiscount = 0.8
answerNoise = 0.4
answerLivingReward = 1
- e) Avoid both exits and the cliff (so an episode should never terminate)
# Strategy: no discount, noise, survival reward
# => reward are not attractive
# => full randomness
# => being alive for long is advantageous
answerDiscount = 0
answerNoise = 1
answerLivingReward = 1
Specifications: Project 3: Question 4
- File:
ValueIterationAgent.py
. Class:AsynchronousValueIterationAgent
- Implemented:
runValueIteration()
Autograder:
python autograder.py -q q4
To run the AsynchronousValueIterationAgent
with 1000 iterations
python gridworld.py -a asynchvalue -i 1000
Specifications: Project 3: Question 5
- File:
ValueIterationAgent.py
. Class:PrioritizedSweepingValueIterationAgent
- Implemented:
runValueIteration()
Autograder:
python autograder.py -q q5
To run the PrioritizedSweepingValueIterationAgent
with 1000 iterations
python gridworld.py -a priosweepvalue -i 1000
Specifications: Project 3: Question 6
- File:
qLearningAgents.py
. Class:QLearningAgent
- Implemented:
getQValue()
,computeValueFromQValues()
,computeActionFromQValues()
,update()
Autograder:
python autograder.py -q q6
To observe Q-Learning under manual control using keyboard
python gridworld.py -a q -k 5 -m
Specifications: Project 3: Question 7
- File:
qLearningAgents.py
. Class:QLearningAgent
- Implemented:
getAction()
Autograder:
python autograder.py -q q7
To observe Q-Learning with epsilon = 0.3
python gridworld.py -a q -k 100 --noise 0.0 -e 0.3
Crawler: to run the Crawler bot using Q-Learning agent. The parameter can be customized in the GUI
python crawler.py
Specifications: Project 3: Question 8
Autograder:
python autograder.py -q q8
To run BridgeGrid
for 50 episodes and observe whether the agent find optimal policy
python gridworld.py -a q -k 50 -n 0 -g BridgeGrid -e 1
Answer: Despite parameter tuning, it is impossible to learn the optimal policy given a limited learning episodes. This is a caveat of Q-Learning since it requires lots of learning to achieve desirable performance.
Specifications: Project 3: Question 9
Autograder:
python autograder.py -q q9
To run Pacman with 2000 episodes of traning on SmallGrid
python pacman.py -p PacmanQAgent -x 2000 -n 2010 -l smallGrid
However, this configuration of Pacman does not work well on MediumGrid
since it lacks the capability to generalize the state similarity.
Specifications: Project 3: Question 10
- File:
qLearningAgents.py
. Class:ApproximateQAgent
- Implemented:
getQValue()
andupdate()
Autograder:
python autograder.py -q q10
To run Pacman with 50 episodes of traning on mediumGrid
python pacman.py -p ApproximateQAgent -a extractor=SimpleExtractor -x 50 -n 60 -l mediumGrid
The performance is quite remarkable on mediumGrid
and mediumClassic
with only 50 episodes to achieve high rate of winning.
However, ApproximateQAgent
have minor troubles on the smallGrid
due to the dead-end setup for 50 episodes of training.
[1] “Project 3: Reinforcement Learning,” CS 188: Introduction to Artificial Intelligence, Fall 2018, 2018. https://inst.eecs.berkeley.edu/~cs188/fa18/project3.html