Three years ago, I started creating a setting sourcebook of ~210 pages for d&d 5th edition, set in the Elder Scrolls universe. Over the course of a year, I completed it, released it into the world, and gained some valuable feedback. With the Early Release of Baldur's Gate 3, I've decided to return to this setting, and adapt it for play.
This is an early build, and will no doubt be full of bugs. I'm still learning the capabilities of modding the game pre-mod tools, and I expect that I'll still be finding bugs as the game is updated and eventually released. This module includes the Human Elven races: Cyrodiils (Imperials), Breton, Nord, Redguard, Altmer, Bosmer, Dunmer, and Orsimer, including some subraces. It also contains new Deities, the Mage class and the Nightblade Rogue subclass. The Mage is based on the existing Wizard, this class has access to different spells, and a somewhat different class feat system.
- Racial traits/features can be found under the Races page of the Wiki.
- Birthsign Information can be found under the Birthsign page of the Wiki.
- Spell Information can be found under the Spells page.
- Class Information can be found under the Classes page.
- Nord Battlecry Action doesn't list that it may only be used once per long rest
- Some Progressions have no Progression Description
- Bosmer Natural Shapeshifter claims to last until a long rest, but correctly ends after 5 turns
- Atronach Birthsign does not exist
- Lady's Favor displays calculation on Background selection, is not factored into Class Panel's Max HP
- Warrior, Mage, and Thief Birthsign Backgrounds don't display their Stat bonuses on Left Panel of Character Creator
- Some spells do not yet have icons
- Dying while shapeshifted as a Bosmer may block your ability to perform actions upon resurrection.
This mod works with Candor Mod Manager, Vortex Mod Manager, and Manual Installations. Candor is by far the simplest method, and as such is the recommended one.
- Select Baldur's Gate 3 in Candor Mod Manager
- Select "Add Mods" and choose the .zip file containing this mod
- Check "AdventurersGuide-RacesModule" and hit "Install Selected Mods"
- Place the included .pak file into \Documents\Larian Studios\Baldur's Gate 3\Mods\
- Edit \Documents\Larian Studios\Baldur's Gate 3\PlayerProfiles[Profile Name]\modsettings.lsx:
- Place this under the ModOrder children node: (This step is technically unnecessary)
<node id="Module">
<attribute id="UUID" type="FixedString" value="46c59a34-b3b1-40d0-8424-6f59ded3d575"/>
</node>
- Place this under the Mods Children Node, beneath the Gustav and Merid-Nunda ModuleShortDesc blocks:
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSWString" value="AdventurersGuideToTamriel"/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="Name" type="FixedString" value="AdventurersGuideToTamriel"/>
<attribute id="UUID" type="FixedString" value="46c59a34-b3b1-40d0-8424-6f59ded3d575"/>
<attribute id="Version" type="int32" value="1"/>
</node>
- GMBinder link to Adventurer's Guide to Tamriel
- ImprovedUI makes this mod less of a strain on the Character Creation UI
- Candor Mod Manager eases the process of installing mods
- Larion Software, for working on Baldur's Gate 3 and bringing 5th Edition to PC
- Bethesda Softworks, for creating a Sci-fi/Fantasy universe that has eaten over a decade of my life
- The Baldur's Gate 3 Modding Community
- https://github.com/ShinyHobo for their work easing the process of creating .pak files