PLAY AT: Darklings GameJolt
Darklings is a free-to-play 2D fighting game with the intention of being an accessible fighter, that will keep getting updated periodically.
Check the production branch for stable releases.
Check the development or the latest numbered version branch for the latest releases.
These features do not include everything in the game but rather more mechanically interesting things to point out from a developer's perspective.
Technical Features | Game Features | Controller Features |
---|---|---|
Deterministic Physics | Local Multiplayer | Controllers Support |
Deterministic Animations | Pixel Skin Change | Dynamic Prompts |
State Machine | Hitstop System | Rebinding |
Streaming Videos | Dialogue System | |
Pixel Perfect Camera | Replay System | |
60FPS Logic Tick | AI Opponent | |
Rollback Implementation | Lobby System |
- Open two instances of Unity using ParrelSync (https://github.com/VeriorPies/ParrelSync).
- Load the 'GameScene' for both instances and start the game.
- In one of the two instances press the '2' key to change the player index to 1.
- In both instances press the '5' key to start the GGPO connection and you're good to go.
Optional: use Clumsy (https://github.com/jagt/clumsy) to simulate lag.
These are the sub-repositories that help make Darklings in one way or another.
- Website repository
- Launcher repository
- Command videos for WebGL repository
- Demonics library repository
This repo is open for educational purposes, as I know how difficult making a fighting game and implementing rollback in Unity can be. Please do not use it for commercial purposes without permission.