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.import | ||
logs/ |
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extends RigidBody2D | ||
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signal collided | ||
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func _integrate_forces(state): | ||
for i in state.get_contact_count(): | ||
var collider = state.get_contact_collider_object(i) | ||
var cpos = state.get_contact_collider_position(i) | ||
var n = state.get_contact_local_normal(i) | ||
emit_signal('collided', collider, cpos, n) |
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[gd_scene load_steps=4 format=2] | ||
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[ext_resource path="res://Ball.gd" type="Script" id=1] | ||
[ext_resource path="res://icon.png" type="Texture" id=2] | ||
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[sub_resource type="CircleShape2D" id=1] | ||
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custom_solver_bias = 0.0 | ||
radius = 32.1762 | ||
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[node name="Ball" type="RigidBody2D"] | ||
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input_pickable = false | ||
collision_layer = 1 | ||
collision_mask = 1 | ||
mode = 0 | ||
mass = 1.0 | ||
friction = 1.0 | ||
bounce = 1.0 | ||
gravity_scale = 5.0 | ||
custom_integrator = false | ||
continuous_cd = 0 | ||
contacts_reported = 1 | ||
contact_monitor = true | ||
sleeping = false | ||
can_sleep = true | ||
linear_velocity = Vector2( -200, 0 ) | ||
linear_damp = 0.0 | ||
angular_velocity = 0.0 | ||
angular_damp = 0.0 | ||
script = ExtResource( 1 ) | ||
_sections_unfolded = [ "Angular", "Linear" ] | ||
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[node name="Sprite" type="Sprite" parent="." index="0"] | ||
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modulate = Color( 1, 0, 0, 1 ) | ||
texture = ExtResource( 2 ) | ||
_sections_unfolded = [ "Visibility" ] | ||
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." index="1"] | ||
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shape = SubResource( 1 ) | ||
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# Simple K2D character for testing/demos | ||
extends KinematicBody2D | ||
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signal collided | ||
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export var gravity = 2500 | ||
export var speed = 400 | ||
export var jump = -900 | ||
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var jumping = false | ||
var velocity = Vector2() | ||
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func get_input(): | ||
velocity.x = 0 | ||
jumping = false | ||
if Input.is_action_pressed('ui_right'): | ||
velocity.x += 1 | ||
if Input.is_action_pressed('ui_left'): | ||
velocity.x -= 1 | ||
velocity.x *= speed | ||
if Input.is_action_just_pressed('ui_select'): | ||
jumping = true | ||
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func _physics_process(delta): | ||
velocity.y += gravity * delta | ||
get_input() | ||
velocity = move_and_slide(velocity, Vector2(0, -1)) | ||
for i in get_slide_count(): | ||
var collision = get_slide_collision(i) | ||
if collision: | ||
emit_signal('collided', collision) | ||
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if is_on_floor() and jumping: | ||
velocity.y = jump |
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[gd_scene load_steps=4 format=2] | ||
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[ext_resource path="res://Character/Character.gd" type="Script" id=1] | ||
[ext_resource path="res://icon.png" type="Texture" id=2] | ||
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[sub_resource type="RectangleShape2D" id=1] | ||
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custom_solver_bias = 0.0 | ||
extents = Vector2( 24.8646, 32.2074 ) | ||
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[node name="Character" type="KinematicBody2D"] | ||
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input_pickable = false | ||
collision_layer = 1 | ||
collision_mask = 1 | ||
collision/safe_margin = 0.08 | ||
script = ExtResource( 1 ) | ||
gravity = 2500 | ||
speed = 400 | ||
jump = -900 | ||
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[node name="Sprite" type="Sprite" parent="." index="0"] | ||
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texture = ExtResource( 2 ) | ||
region_rect = Rect2( 242, 150, 39, 48 ) | ||
_sections_unfolded = [ "Region" ] | ||
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." index="1"] | ||
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shape = SubResource( 1 ) | ||
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[node name="Camera2D" type="Camera2D" parent="." index="2"] | ||
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anchor_mode = 1 | ||
rotating = false | ||
current = true | ||
zoom = Vector2( 1, 1 ) | ||
limit_left = -10000000 | ||
limit_top = -10000000 | ||
limit_right = 10000000 | ||
limit_bottom = 10000000 | ||
limit_smoothed = false | ||
drag_margin_h_enabled = true | ||
drag_margin_v_enabled = true | ||
smoothing_enabled = false | ||
smoothing_speed = 5.0 | ||
offset_v = 0.0 | ||
offset_h = 0.0 | ||
drag_margin_left = 0.2 | ||
drag_margin_top = 0.2 | ||
drag_margin_right = 0.2 | ||
drag_margin_bottom = 0.2 | ||
editor_draw_screen = true | ||
editor_draw_limits = false | ||
editor_draw_drag_margin = false | ||
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extends Node2D | ||
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var collision_pos = [] | ||
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func _process(delta): | ||
var cpos = $TileMap.world_to_map($Character.position) | ||
$CanvasLayer/GridContainer/TilePos.text = str(cpos) | ||
var mpos = $TileMap.world_to_map(get_global_mouse_position()) | ||
$CanvasLayer/GridContainer/MousePos.text = str(mpos) | ||
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func _on_Character_collided(collision): | ||
# KinematicCollision2D object emitted by character | ||
if collision.collider is TileMap: | ||
var tile_pos = collision.collider.world_to_map($Character.position) | ||
tile_pos -= collision.normal # Colliding tile | ||
var tile = collision.collider.get_cellv(tile_pos) | ||
if tile > 0: | ||
$TileMap.set_cellv(tile_pos, tile-1) | ||
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func _on_Ball_collided(collider, pos, normal): | ||
if collider is TileMap: | ||
var tile_pos = collider.world_to_map(pos - normal) | ||
var tile = collider.get_cellv(tile_pos) | ||
if tile > 0: | ||
collider.set_cellv(tile_pos, tile-1) | ||
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[gd_scene load_steps=6 format=2] | ||
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[ext_resource path="res://Main.gd" type="Script" id=1] | ||
[ext_resource path="res://fonts/RobotoBold24.tres" type="DynamicFont" id=2] | ||
[ext_resource path="res://color_tiles_red.tres" type="TileSet" id=3] | ||
[ext_resource path="res://Character/Character.tscn" type="PackedScene" id=4] | ||
[ext_resource path="res://Ball.tscn" type="PackedScene" id=5] | ||
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[node name="Main" type="Node2D" index="0"] | ||
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script = ExtResource( 1 ) | ||
_sections_unfolded = [ "Z Index" ] | ||
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[node name="CanvasLayer" type="CanvasLayer" parent="." index="0"] | ||
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editor/display_folded = true | ||
layer = 1 | ||
offset = Vector2( 0, 0 ) | ||
rotation = 0.0 | ||
scale = Vector2( 1, 1 ) | ||
transform = Transform2D( 1, 0, 0, 1, 0, 0 ) | ||
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[node name="GridContainer" type="GridContainer" parent="CanvasLayer" index="0"] | ||
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anchor_left = 0.0 | ||
anchor_top = 0.0 | ||
anchor_right = 0.0 | ||
anchor_bottom = 0.0 | ||
margin_left = 18.0 | ||
margin_top = 17.0 | ||
margin_right = 1024.0 | ||
margin_bottom = 105.0 | ||
rect_pivot_offset = Vector2( 0, 0 ) | ||
rect_clip_content = false | ||
mouse_filter = 1 | ||
mouse_default_cursor_shape = 0 | ||
size_flags_horizontal = 1 | ||
size_flags_vertical = 1 | ||
columns = 2 | ||
_sections_unfolded = [ "custom_constants" ] | ||
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[node name="Label2" type="Label" parent="CanvasLayer/GridContainer" index="0"] | ||
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anchor_left = 0.0 | ||
anchor_top = 0.0 | ||
anchor_right = 0.0 | ||
anchor_bottom = 0.0 | ||
margin_right = 79.0 | ||
margin_bottom = 29.0 | ||
rect_pivot_offset = Vector2( 0, 0 ) | ||
rect_clip_content = false | ||
mouse_filter = 2 | ||
mouse_default_cursor_shape = 0 | ||
size_flags_horizontal = 1 | ||
size_flags_vertical = 4 | ||
custom_fonts/font = ExtResource( 2 ) | ||
text = "Player:" | ||
percent_visible = 1.0 | ||
lines_skipped = 0 | ||
max_lines_visible = -1 | ||
_sections_unfolded = [ "custom_fonts" ] | ||
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[node name="TilePos" type="Label" parent="CanvasLayer/GridContainer" index="1"] | ||
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anchor_left = 0.0 | ||
anchor_top = 0.0 | ||
anchor_right = 0.0 | ||
anchor_bottom = 0.0 | ||
margin_left = 83.0 | ||
margin_right = 122.0 | ||
margin_bottom = 29.0 | ||
rect_pivot_offset = Vector2( 0, 0 ) | ||
rect_clip_content = false | ||
mouse_filter = 2 | ||
mouse_default_cursor_shape = 0 | ||
size_flags_horizontal = 1 | ||
size_flags_vertical = 4 | ||
custom_fonts/font = ExtResource( 2 ) | ||
text = "0, 1" | ||
percent_visible = 1.0 | ||
lines_skipped = 0 | ||
max_lines_visible = -1 | ||
_sections_unfolded = [ "custom_fonts" ] | ||
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[node name="Label3" type="Label" parent="CanvasLayer/GridContainer" index="2"] | ||
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anchor_left = 0.0 | ||
anchor_top = 0.0 | ||
anchor_right = 0.0 | ||
anchor_bottom = 0.0 | ||
margin_top = 33.0 | ||
margin_right = 79.0 | ||
margin_bottom = 62.0 | ||
rect_pivot_offset = Vector2( 0, 0 ) | ||
rect_clip_content = false | ||
mouse_filter = 2 | ||
mouse_default_cursor_shape = 0 | ||
size_flags_horizontal = 1 | ||
size_flags_vertical = 4 | ||
custom_fonts/font = ExtResource( 2 ) | ||
text = "Mouse:" | ||
percent_visible = 1.0 | ||
lines_skipped = 0 | ||
max_lines_visible = -1 | ||
_sections_unfolded = [ "custom_fonts" ] | ||
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[node name="MousePos" type="Label" parent="CanvasLayer/GridContainer" index="3"] | ||
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anchor_left = 0.0 | ||
anchor_top = 0.0 | ||
anchor_right = 0.0 | ||
anchor_bottom = 0.0 | ||
margin_left = 83.0 | ||
margin_top = 33.0 | ||
margin_right = 122.0 | ||
margin_bottom = 62.0 | ||
rect_pivot_offset = Vector2( 0, 0 ) | ||
rect_clip_content = false | ||
mouse_filter = 2 | ||
mouse_default_cursor_shape = 0 | ||
size_flags_horizontal = 1 | ||
size_flags_vertical = 4 | ||
custom_fonts/font = ExtResource( 2 ) | ||
text = "0, 1" | ||
percent_visible = 1.0 | ||
lines_skipped = 0 | ||
max_lines_visible = -1 | ||
_sections_unfolded = [ "custom_fonts" ] | ||
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[node name="TileMap" type="TileMap" parent="." index="1"] | ||
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mode = 0 | ||
tile_set = ExtResource( 3 ) | ||
cell_size = Vector2( 64, 64 ) | ||
cell_quadrant_size = 16 | ||
cell_custom_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) | ||
cell_half_offset = 2 | ||
cell_tile_origin = 0 | ||
cell_y_sort = false | ||
cell_clip_uv = false | ||
collision_use_kinematic = false | ||
collision_friction = 1.0 | ||
collision_bounce = 0.0 | ||
collision_layer = 1 | ||
collision_mask = 1 | ||
occluder_light_mask = 1 | ||
format = 1 | ||
tile_data = PoolIntArray( -65518, 15, 0, 18, 15, 0, 65538, 15, 0, 65554, 15, 0, 131074, 15, 0, 131090, 15, 0, 196610, 15, 0, 196619, 15, 0, 196626, 15, 0, 262146, 15, 0, 262155, 15, 0, 262162, 15, 0, 327682, 15, 0, 327689, 15, 0, 327690, 15, 0, 327691, 15, 0, 327692, 15, 0, 327693, 15, 0, 327694, 15, 0, 327695, 15, 0, 327696, 15, 0, 327697, 15, 0, 327698, 15, 0, 393218, 15, 0, 393219, 15, 0, 393220, 15, 0, 393221, 15, 0, 393222, 15, 0, 393223, 15, 0, 393224, 15, 0, 393225, 15, 0 ) | ||
_sections_unfolded = [ "Material", "Visibility" ] | ||
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[node name="Character" parent="." index="2" instance=ExtResource( 4 )] | ||
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show_behind_parent = true | ||
position = Vector2( 618.057, 269.024 ) | ||
_sections_unfolded = [ "Visibility" ] | ||
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[node name="Ball" parent="." index="3" instance=ExtResource( 5 )] | ||
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position = Vector2( 336.138, 73.674 ) | ||
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[connection signal="collided" from="Character" to="." method="_on_Character_collided"] | ||
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[connection signal="collided" from="Ball" to="." method="_on_Ball_collided"] | ||
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extends Node2D | ||
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var tilesize = Vector2(64, 64) | ||
var w = 4 | ||
var h = 4 | ||
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onready var texture = $Sprite.texture | ||
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func _ready(): | ||
var tex_width = texture.get_width() / tilesize.x | ||
var tex_height = texture.get_width() / tilesize.y | ||
var ts = TileSet.new() | ||
for x in range(tex_width): | ||
for y in range(tex_height): | ||
var region = Rect2(x*tilesize.x, y*tilesize.y, tilesize.x, tilesize.y) | ||
var id = x + y * h | ||
ts.create_tile(id) | ||
ts.tile_set_texture(id, texture) | ||
ts.tile_set_region(id, region) | ||
var s = RectangleShape2D.new() | ||
s.extents = tilesize/2 | ||
ts.tile_set_shape(id, 0, s) | ||
var xform = ts.tile_get_shape_transform(id, 0) | ||
xform.origin += tilesize/2 | ||
ts.tile_set_shape_transform(id, 0, xform) | ||
ResourceSaver.save("res://color_tiles_red.tres", ts) |
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[gd_scene load_steps=3 format=2] | ||
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[ext_resource path="res://assets/TileSetMaker.gd" type="Script" id=1] | ||
[ext_resource path="res://assets/number_tiles_red.png" type="Texture" id=2] | ||
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[node name="TileSetMaker" type="Node2D"] | ||
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script = ExtResource( 1 ) | ||
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[node name="Sprite" type="Sprite" parent="." index="0"] | ||
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texture = ExtResource( 2 ) | ||
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