Version 0.6.1 - Gotta Go Fast
A new minor update, which includes a major optimisation resulting in a large speed increase.
Changes:
- Fixed Ctrl-click which broke at some point. Handling of selecting and dragging objects is also much improved.
- When saving, the number of extra lemmings and number of monsters are saved as required by the level format.
- Major optimisation to looking up object properties, resulting in very large speed increases in a number of places.
- If drawing is taking too long, drawing is skipped for a frame to allow the program to catch up and not get swamped in events, resulting in the program becoming unresponsive.
- SDL2 prevents std::cout from working, so now uses SDL_Log to display debug information in the console.