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Copy pathMasomodeDLC.csproj
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MasomodeDLC.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\..\references\tModLoader.targets" />
<PropertyGroup>
<AssemblyName>MasomodeDLC</AssemblyName>
<TargetFramework>net452</TargetFramework>
<PlatformTarget>x86</PlatformTarget>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<Target Name="BuildMod" AfterTargets="Build">
<Exec Command=""$(tMLBuildServerPath)" -build $(ProjectDir) -eac $(TargetPath) -define $(DefineConstants) -unsafe $(AllowUnsafeBlocks)" />
</Target>
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="2.9.8">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<Reference Include="CalamityMod">
<HintPath>..\..\references\mods\CalamityMod.dll</HintPath>
</Reference>
<Reference Include="FargowiltasSouls">
<HintPath>..\..\references\mods\Fargowiltas.dll</HintPath>
</Reference>
<Reference Include="FargowiltasSouls">
<HintPath>..\..\references\mods\FargowiltasSouls.dll</HintPath>
</Reference>
<Reference Include="ThoriumMod">
<HintPath>..\..\references\mods\ThoriumMod.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="PreBuild" BeforeTargets="PreBuildEvent">
<Exec Command=""C:\Program Files (x86)\Steam\steamapps\common\Terraria\tModLoaderServer.exe" -build "$(ProjectDir)"" />
</Target>
</Project>