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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="sand-spoon"
run/main_scene="res://main/main.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
run/max_fps=60
boot_splash/bg_color=Color(0.121569, 0.129412, 0.160784, 1)
boot_splash/show_image=false
config/icon="res://main/icons/app_icon.png"
[debug]
gdscript/warnings/static_called_on_instance=0
gdscript/warnings/integer_division=0
[display]
window/size/viewport_width=516
window/size/viewport_height=342
window/stretch/mode="canvas_items"
window/stretch/aspect="keep_height"
window/vsync/vsync_mode=0
[file_customization]
folder_colors={
"res://main/simulation/element/": "gray",
"res://main/simulation/element/explosion/": "orange",
"res://main/simulation/element/fluid/": "blue",
"res://main/simulation/element/laser/": "purple",
"res://main/simulation/element/lightning/": "red",
"res://main/simulation/element/solid/": "yellow",
"res://main/simulation/element/solid/bacteria/": "green",
"res://main/simulation/element/solid/ball/": "orange",
"res://main/simulation/element/solid/fractal/": "green",
"res://main/simulation/element/solid/powder/critter/": "green",
"res://main/simulation/element/solid/spark/": "orange"
}
[input]
tap={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true
environment/glow/upscale_mode=0
limits/global_shader_variables/buffer_size=4096
environment/defaults/default_clear_color=Color(0, 0, 0, 1)
viewport/hdr_2d=true