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COMP4411 Spring 2022 - Final Score: 28.5 / 30 (third highest in the class)

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COMP4411 - Modeler

Basic Requirements

  • We hooked the Rotate slider to the ears of the cat

Bonus (Bells and Whistles)

  • W dramatic light: yes
    • You can set a new light position and increase the intensity.
  • W adjustable LoD: yes
    • You can change the detailness of the tails by changing the "Number of tail components"
    • Or "Number of Triangle in ear"
    • Or even changes the detailness of the torus by changing the model quality
  • W your idea: yes
    • You can change the dimension of the model
    • So basically it is an extension of adjustable LoD
  • B texture map: yes
    • Only implemented for the cat body, but it is good enough
  • B polygonal faces (triangles): yes
    • Please refer to the ear at the creature (cat) head
    • Again, you can control the number of triangles by dragging "Number of Triangle in ear"
  • B animation: yes
    • A swinging tail, it's cute, isn't it?
    • Btw make sure set "Shows Inverse Kinematics Tail" to 0 to see our cute cute swinging tail
  • B individual looking (not just red/green): yes
    • You can drag "Individual Instances" to see more
  • B frame all: yes
    • You will have to uncheck the Frame All function if you would like to use zoom
  • BW up vector: yes
    • Hold the ALT key and use the right mouse to twist the camera
  • 2B new primitives for each: yes
    • We did torus, which is opengl red book implementation
  • 2B L-system: yes
    • A L System tree is attached as the second tail of the cat
    • You can use "L System Depth" to control the tree size
  • 2B mood cycling: yes
    • "Mood Cycling" allows you to change the face of the cat
    • Also, the tail swinging speed varies according to the mood of the cat
    • The light colour varies according to mood too
  • 4B metaballs: yes
    • Set "Enable Organic Model" to 1 for enabling this feature
    • It will alter the cat's head
  • 8B goal-oriented motion: yes
    • Set "Shows Inverse Kinematics Tail" to 1 for enabling this feature
    • You can use Target X / Y / Z to control the position of the inverse kinematics tail
    • We choose to create another tail instead of reusing the same tail cuz we are lazy
  • 4B joint contraints: yes
    • You can use "Angle Constraint for Inverse Kinematics" to control the angle contraints

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COMP4411 Spring 2022 - Final Score: 28.5 / 30 (third highest in the class)

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