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changelog.txt
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changelog.txt
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Electrifyre
======================
Changelog v1.0.11
======================
v1.0.11
--> S1: fixed bug of fire guardians spawning with 25/30 HP
--> S2: dialogue refinements and typo fixes
v1.0.10
--> S9A: new scenario
--> S9X: new cutscene
v1.0.9
--> S8A: new scenario
v1.0.8
--> S6: new scenario
--> S5X: new cutscene (partially added, branch A fully)
--> S7: new scenario
--> S7X: new cutscene
--> S8: added stub of scenario as checkpoint of saving progress
--> S4: fixed hidden achievement being unobtainable
--> S4: fixed a bug of the stones awakening to non-adept tree units
v1.0.7
--> S5: The Mage and The Sword:
--> Fixed a bug with wrong coordinates
--> Added new secondary keep for player
--> added 4 new locations for gold piles
v1.0.6
--> Added new achievements and sub-achievements
--> Refined existing scenarios
--> S04: hidden achievement title has changed
--> S04: bonus objective is no longer present
--> S05: new side objectives added
v1.0.5
--> Allow player side to recruit all Aragwaith recruits
--> 4 already available at start
--> 1 unlocked in scenario 2
--> the final one unlocked in scenario 3
--> Fixed bug: error wml: [side] not supported
--> Wild Knolls: new scenario
v1.0.3
------------------------------------------------------------------
--> S1: fire guardians get trait resilient instead of trait infused
--> S1: updated hint message on fire guardians
--> S1: typo fixes
--> S1: calibrate AI targeting system
--> S2: tweak vampire AI settings
--> S3: turns set to 15 for all difficulties
--> S3: added 2 more vampire leaders
--> S3: tweak vampire AI settings
--> S4: adjusted turn limits
--> S4: fire guardians get trait resilient instead of trait infused
--> S4: ice ghosts get trait strong instead of trait infused
--> S4: several guardian units no longer have trait fortified
--> Especially Dwarven Guardsman-line units
v1.0.2
--> S3: added more strength to enemies
v1.0.1
--> initial release
--> revised scenarios 1 and 3
v1.0.0
--> Beta release