Skip to content

A physics based game for the kivy #1 programming contest

Notifications You must be signed in to change notification settings

kobr4/LandingZone

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

19 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

LandingZone is an entry to the Kivy 2012 programming contest
------------------------------------------------------------

- Before starting this contest I didn't know anything about Kivy or Python, so there should be some ugly coding in there ;). That was great fun anyway.

- This is a very experimental game concept : try to land the different shapes on the target area by taping on the different 'engines' (an arrow indicates the direction of the thrust)

- Physics engine is broken, no doubt about that, wasted so much time on it ;(

- Will not play well outside of the 800x600 resolution

- Plays best on multi-touch screen (although it doesn't display correctly on my android tablet).

- Distributed under the term of the BSD licence

About

A physics based game for the kivy #1 programming contest

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published