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The Savehouse Mod: Houses, Hotels, Custom Savespots [LUA] 0.8.8 BETA

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@kopalov kopalov released this 17 Nov 23:59
· 14 commits to master since this release

Changelog:
--Fixed bug while entering,buying,choosing,renting houses and hotels.
--Four new interiors added (Movie Director's cabinet, High-End and Mid-End Apartments from GTA Online, 1 Custom interior).
--Wardrobes added to all houses and hotel rooms.
--A new hotel added (Yellow Jack Inn).
--Mod can now work without Map Editor. All custom interiors will automatically get replaced with default ones if ME is not installed.
--Mod is now compatible with Single Player Apartment (SPA) mod. If you have SPA installed, SPA will handle spawn on game start.
--Save mechanics reworked for compatibility with SPA mod (now you can decide if you want to set this house as your spawn point or not).
--Map blips for entrance, save spot and wardrobe added to interiors.
--Hotel and rent prices re-evaluated.
--All hotel and house interiors are re-assigned. Now all interiors are used.
--GUI menu now auto-hides when walking away from savehouse front door, wardrobe or bed.
--Health restores when saving game inside house.
--Most interiors can now be used for custom savehouses.

Known issues:
--Game crash on loading a new game. To fix, disable mod before loading and enable afterwards.
--Mission blips disappear. To fix, disable mod blips, then enable after other blips appear.
--Mod is not working properly when replacing character model with NPC model. Currently no fix for this.
--Some objects from houses are missing (for example, Michael's bed). Happens because of MP interiors loading. No fix for this.

Also, due to wardrobes introduction in 0.8.8, new variable "did_frank_move" was added to mod options. Please change "= false" to "= true" if Franklin in your save file has already moved from his aunt's house to Vinewood Hills mansion.

For more informations and links to older versions, visit our GitHub Wiki and Releases pages.