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Releases: kot9pa16lvl/HKCelesteDash

v1.2.3

09 Apr 21:21
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Changes

fixed player continue sliding upon diagonal down dash after hitting the ground
dash effect while dashing upwards now has correct offset
Shadowdash effect now has correct angle
Fixed facing wrong direction while dashing
Installation
Unzip and drop to /Hollow Knight/hollow_knight_Data/Managed/Mods/
Make sure that dll file has path Mods/CelesteDash/CelesteDash.dll
Requires HKMirror and Satchel mods to work

SHA256: DB20ED7E7F4538CA7F84FABD1BACE232B8DF5A7CEAE43034ABDB31EB1915259E

v1.2.2

08 Apr 02:26
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Changes

Midair super can be extended and has correct speed now
Installation
Unzip and drop to /Hollow Knight/hollow_knight_Data/Managed/Mods/
Make sure that dll file has path Mods/CelesteDash/CelesteDash.dll
Requires HKMirror and Satchel mods to work

SHA256: F314ECEB78C929DEBE69C4EC9EDCDA28F2C5AB889F1EE6E9FF4CDE1DD72D4494

v1.2.1

08 Apr 00:30
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Changes

Fixed dependences handling
Now version display works as intendent
Installation
Unzip and drop to /Hollow Knight/hollow_knight_Data/Managed/Mods/
Make sure that dll file has path Mods/CelesteDash/CelesteDash.dll
Requires HKMirror and Satchel mods to work

SHA256: 52C834C4F1676646AA3A1E3D56C73B40CF7F892DD083C06F1C83F71A58B3205B

v1.2.0

07 Apr 23:36
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Changes

Fixed dash not refilling in acid and when touching wall after failing extending hyper/super
Added wallbounce
Added midair teches
Installation
Unzip and drop to /Hollow Knight/hollow_knight_Data/Managed/Mods/
Make sure that dll file has path Mods/CelesteDash/CelesteDash.dll
Requires HKMirror and Satchel mods to work

v.1.1.1

07 Apr 02:57
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Changes

Fixed extending dash upon dashing upwards from the ground
Fixed player continuing diagonal down movement when ground touched (so you no longer fall with insane speed if attempting hyper close to edge)
Installation
Unzip and drop to /Hollow Knight/hollow_knight_Data/Managed/Mods/
Make sure that dll file has path Mods/CelesteDash/CelesteDash.dll
Requires HKMirror and Satchel mods to work

v1.1

05 Apr 04:22
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Changes

Fixed acceleration on non-flat ceiling
Speed after regular jump now has intended speed
Accelerating by slashing wall now optional, can be accessed in mod menu
Bunnyhop is optional and off by default
Installation
Unzip and drop to /Hollow Knight/hollow_knight_Data/Managed/Mods/
Make sure that dll file has path Mods/CelesteDash/CelesteDash.dll
Requires HKMirror and Satchel mods to work

v1.0.3

18 Mar 15:25
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Changes

Normal dash animation now has correct angle
Installation
Unzip and drop to /Hollow Knight/hollow_knight_Data/Managed/Mods/
Make sure that dll file has path Mods/CelesteDash/CelesteDash.dll
Requires HKMirror mod to work

v.1.0.2

18 Mar 14:14
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Changes

Added shadow dash support (including sharp shadow + dashmaster combo)
By holding shift you will do regular dash even if you have shadow one.
Installation
Unzip and drop to /Hollow Knight/hollow_knight_Data/Managed/Mods/
Make sure that dll file has path Mods/CelesteDash/CelesteDash.dll
Requires HKMirror mod to work

v.1.0.1

17 Mar 12:47
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Changes

Fixed diagonal down dash always result decreased jump height: now only does that if player has enough speed for an ultra
Installation
Unzip and drop to /Hollow Knight/hollow_knight_Data/Managed/Mods/
Make sure that dll file has path Mods/CelesteDash/CelesteDash.dll
Requires HKMirror mod to work

v1.0.0

17 Mar 11:57
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Changes

Added 8-direction dash
Main movement now preserve momentum
Dash can be canceled with a jump
Added hyper, super, ultras (Celeste speed techniques)

Installation
Unzip and drop to /Hollow Knight/hollow_knight_Data/Managed/Mods/
Make sure that dll file has path Mods/CelesteDash/CelesteDash.dll
Requires HKMirror mod to work