Optimization of Connect4 Game using Mini-Max Algorithm and Alpha-Beta Pruning Algorithm. This project evaluated the performance of the algorithm on 3 different metrics likely, Compilation Time Comparison, Space Allocation Comparison, and Accuracy Comparison. In conclusion, this project demonstrates that the alpha-beta pruning algorithm is a better implementation than the mini-max algorithm according to the time complexity scenario.
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Optimization of Connect4 Game using Mini-Max Algorithm and Alpha-Beta Pruning Algorithm.
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