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build.ninja
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# CMAKE generated file: DO NOT EDIT!
# Generated by "Ninja" Generator, CMake Version 3.28
# This file contains all the build statements describing the
# compilation DAG.
# =============================================================================
# Write statements declared in CMakeLists.txt:
#
# Which is the root file.
# =============================================================================
# =============================================================================
# Project: KrisRaycaster
# Configurations:
# =============================================================================
#############################################
# Minimal version of Ninja required by this file
ninja_required_version = 1.5
# =============================================================================
# Include auxiliary files.
#############################################
# Include rules file.
include CMakeFiles/rules.ninja
# =============================================================================
#############################################
# Logical path to working directory; prefix for absolute paths.
cmake_ninja_workdir = D$:/Programming/KrisRaycaster/
# =============================================================================
# Object build statements for EXECUTABLE target KrisRaycaster
#############################################
# Order-only phony target for KrisRaycaster
build cmake_object_order_depends_target_KrisRaycaster: phony || CMakeFiles/KrisRaycaster.dir
build CMakeFiles/KrisRaycaster.dir/src/Game.cpp.obj: CXX_COMPILER__KrisRaycaster_unscanned_ D$:/Programming/KrisRaycaster/src/Game.cpp || cmake_object_order_depends_target_KrisRaycaster
DEFINES = -DPLATFORM_DESKTOP -DUSE_SDL -D_USE_MATH_DEFINES
DEP_FILE = CMakeFiles\KrisRaycaster.dir\src\Game.cpp.obj.d
FLAGS = -Wall -Wextra -pedantic -std=c++17 -O3 -std=gnu++17 -fdiagnostics-color=always
INCLUDES = -isystem D:/Programming/KrisRaycaster/vcpkg_installed/x64-windows/include -isystem D:/Programming/KrisRaycaster/vcpkg_installed/x64-windows/include/SDL2
OBJECT_DIR = CMakeFiles\KrisRaycaster.dir
OBJECT_FILE_DIR = CMakeFiles\KrisRaycaster.dir\src
build CMakeFiles/KrisRaycaster.dir/src/Map.cpp.obj: CXX_COMPILER__KrisRaycaster_unscanned_ D$:/Programming/KrisRaycaster/src/Map.cpp || cmake_object_order_depends_target_KrisRaycaster
DEFINES = -DPLATFORM_DESKTOP -DUSE_SDL -D_USE_MATH_DEFINES
DEP_FILE = CMakeFiles\KrisRaycaster.dir\src\Map.cpp.obj.d
FLAGS = -Wall -Wextra -pedantic -std=c++17 -O3 -std=gnu++17 -fdiagnostics-color=always
INCLUDES = -isystem D:/Programming/KrisRaycaster/vcpkg_installed/x64-windows/include -isystem D:/Programming/KrisRaycaster/vcpkg_installed/x64-windows/include/SDL2
OBJECT_DIR = CMakeFiles\KrisRaycaster.dir
OBJECT_FILE_DIR = CMakeFiles\KrisRaycaster.dir\src
build CMakeFiles/KrisRaycaster.dir/src/Renderer.cpp.obj: CXX_COMPILER__KrisRaycaster_unscanned_ D$:/Programming/KrisRaycaster/src/Renderer.cpp || cmake_object_order_depends_target_KrisRaycaster
DEFINES = -DPLATFORM_DESKTOP -DUSE_SDL -D_USE_MATH_DEFINES
DEP_FILE = CMakeFiles\KrisRaycaster.dir\src\Renderer.cpp.obj.d
FLAGS = -Wall -Wextra -pedantic -std=c++17 -O3 -std=gnu++17 -fdiagnostics-color=always
INCLUDES = -isystem D:/Programming/KrisRaycaster/vcpkg_installed/x64-windows/include -isystem D:/Programming/KrisRaycaster/vcpkg_installed/x64-windows/include/SDL2
OBJECT_DIR = CMakeFiles\KrisRaycaster.dir
OBJECT_FILE_DIR = CMakeFiles\KrisRaycaster.dir\src
build CMakeFiles/KrisRaycaster.dir/src/Texture.cpp.obj: CXX_COMPILER__KrisRaycaster_unscanned_ D$:/Programming/KrisRaycaster/src/Texture.cpp || cmake_object_order_depends_target_KrisRaycaster
DEFINES = -DPLATFORM_DESKTOP -DUSE_SDL -D_USE_MATH_DEFINES
DEP_FILE = CMakeFiles\KrisRaycaster.dir\src\Texture.cpp.obj.d
FLAGS = -Wall -Wextra -pedantic -std=c++17 -O3 -std=gnu++17 -fdiagnostics-color=always
INCLUDES = -isystem D:/Programming/KrisRaycaster/vcpkg_installed/x64-windows/include -isystem D:/Programming/KrisRaycaster/vcpkg_installed/x64-windows/include/SDL2
OBJECT_DIR = CMakeFiles\KrisRaycaster.dir
OBJECT_FILE_DIR = CMakeFiles\KrisRaycaster.dir\src
build CMakeFiles/KrisRaycaster.dir/src/main.cpp.obj: CXX_COMPILER__KrisRaycaster_unscanned_ D$:/Programming/KrisRaycaster/src/main.cpp || cmake_object_order_depends_target_KrisRaycaster
DEFINES = -DPLATFORM_DESKTOP -DUSE_SDL -D_USE_MATH_DEFINES
DEP_FILE = CMakeFiles\KrisRaycaster.dir\src\main.cpp.obj.d
FLAGS = -Wall -Wextra -pedantic -std=c++17 -O3 -std=gnu++17 -fdiagnostics-color=always
INCLUDES = -isystem D:/Programming/KrisRaycaster/vcpkg_installed/x64-windows/include -isystem D:/Programming/KrisRaycaster/vcpkg_installed/x64-windows/include/SDL2
OBJECT_DIR = CMakeFiles\KrisRaycaster.dir
OBJECT_FILE_DIR = CMakeFiles\KrisRaycaster.dir\src
# =============================================================================
# Link build statements for EXECUTABLE target KrisRaycaster
#############################################
# Link the executable KrisRaycaster.exe
build KrisRaycaster.exe: CXX_EXECUTABLE_LINKER__KrisRaycaster_ CMakeFiles/KrisRaycaster.dir/src/Game.cpp.obj CMakeFiles/KrisRaycaster.dir/src/Map.cpp.obj CMakeFiles/KrisRaycaster.dir/src/Renderer.cpp.obj CMakeFiles/KrisRaycaster.dir/src/Texture.cpp.obj CMakeFiles/KrisRaycaster.dir/src/main.cpp.obj | vcpkg_installed/x64-windows/debug/lib/manual-link/SDL2maind.lib vcpkg_installed/x64-windows/debug/lib/SDL2_imaged.lib vcpkg_installed/x64-windows/debug/lib/SDL2_ttfd.lib vcpkg_installed/x64-windows/debug/lib/SDL2d.lib
FLAGS = -Wall -Wextra -pedantic -std=c++17 -O3
LINK_LIBRARIES = vcpkg_installed/x64-windows/debug/lib/manual-link/SDL2maind.lib vcpkg_installed/x64-windows/debug/lib/SDL2_imaged.lib vcpkg_installed/x64-windows/debug/lib/SDL2_ttfd.lib -lshell32 vcpkg_installed/x64-windows/debug/lib/SDL2d.lib -lkernel32 -luser32 -lgdi32 -lwinspool -lshell32 -lole32 -loleaut32 -luuid -lcomdlg32 -ladvapi32
OBJECT_DIR = CMakeFiles\KrisRaycaster.dir
POST_BUILD = C:\Windows\system32\cmd.exe /C "cd /D D:\Programming\KrisRaycaster && C:\Windows\System32\WindowsPowerShell\v1.0\powershell.exe -noprofile -executionpolicy Bypass -file C:/vcpkg/scripts/buildsystems/msbuild/applocal.ps1 -targetBinary D:/Programming/KrisRaycaster/KrisRaycaster.exe -installedDir D:/Programming/KrisRaycaster/vcpkg_installed/x64-windows/bin -OutVariable out"
PRE_LINK = cd .
TARGET_FILE = KrisRaycaster.exe
TARGET_IMPLIB = libKrisRaycaster.dll.a
TARGET_PDB = KrisRaycaster.exe.dbg
# =============================================================================
# Object build statements for EXECUTABLE target test_raycast
#############################################
# Order-only phony target for test_raycast
build cmake_object_order_depends_target_test_raycast: phony || CMakeFiles/test_raycast.dir
build CMakeFiles/test_raycast.dir/src/debug/test_raycast/test_raycast.cpp.obj: CXX_COMPILER__test_raycast_unscanned_ D$:/Programming/KrisRaycaster/src/debug/test_raycast/test_raycast.cpp || cmake_object_order_depends_target_test_raycast
DEFINES = -D_USE_MATH_DEFINES
DEP_FILE = CMakeFiles\test_raycast.dir\src\debug\test_raycast\test_raycast.cpp.obj.d
FLAGS = -Wall -Wextra -pedantic -std=c++17 -O3 -fdiagnostics-color=always
OBJECT_DIR = CMakeFiles\test_raycast.dir
OBJECT_FILE_DIR = CMakeFiles\test_raycast.dir\src\debug\test_raycast
# =============================================================================
# Link build statements for EXECUTABLE target test_raycast
#############################################
# Link the executable test_raycast.exe
build test_raycast.exe: CXX_EXECUTABLE_LINKER__test_raycast_ CMakeFiles/test_raycast.dir/src/debug/test_raycast/test_raycast.cpp.obj
FLAGS = -Wall -Wextra -pedantic -std=c++17 -O3
LINK_LIBRARIES = -lkernel32 -luser32 -lgdi32 -lwinspool -lshell32 -lole32 -loleaut32 -luuid -lcomdlg32 -ladvapi32
OBJECT_DIR = CMakeFiles\test_raycast.dir
POST_BUILD = C:\Windows\system32\cmd.exe /C "cd /D D:\Programming\KrisRaycaster && C:\Windows\System32\WindowsPowerShell\v1.0\powershell.exe -noprofile -executionpolicy Bypass -file C:/vcpkg/scripts/buildsystems/msbuild/applocal.ps1 -targetBinary D:/Programming/KrisRaycaster/test_raycast.exe -installedDir D:/Programming/KrisRaycaster/vcpkg_installed/x64-windows/bin -OutVariable out"
PRE_LINK = cd .
TARGET_FILE = test_raycast.exe
TARGET_IMPLIB = libtest_raycast.dll.a
TARGET_PDB = test_raycast.exe.dbg
#############################################
# Utility command for edit_cache
build CMakeFiles/edit_cache.util: CUSTOM_COMMAND
COMMAND = C:\Windows\system32\cmd.exe /C "cd /D D:\Programming\KrisRaycaster && "C:\Program Files\CMake\bin\cmake-gui.exe" -SD:\Programming\KrisRaycaster -BD:\Programming\KrisRaycaster"
DESC = Running CMake cache editor...
pool = console
restat = 1
build edit_cache: phony CMakeFiles/edit_cache.util
#############################################
# Utility command for rebuild_cache
build CMakeFiles/rebuild_cache.util: CUSTOM_COMMAND
COMMAND = C:\Windows\system32\cmd.exe /C "cd /D D:\Programming\KrisRaycaster && "C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe" --regenerate-during-build -SD:\Programming\KrisRaycaster -BD:\Programming\KrisRaycaster"
DESC = Running CMake to regenerate build system...
pool = console
restat = 1
build rebuild_cache: phony CMakeFiles/rebuild_cache.util
# =============================================================================
# Target aliases.
build KrisRaycaster: phony KrisRaycaster.exe
build test_raycast: phony test_raycast.exe
# =============================================================================
# Folder targets.
# =============================================================================
#############################################
# Folder: D:/Programming/KrisRaycaster
build all: phony KrisRaycaster.exe test_raycast.exe
# =============================================================================
# Built-in targets
#############################################
# Re-run CMake if any of its inputs changed.
build build.ninja: RERUN_CMAKE | C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/CMakeCInformation.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/CMakeCXXInformation.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/CMakeCheckCompilerFlagCommonPatterns.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/CMakeCommonLanguageInclude.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/CMakeDependentOption.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/CMakeFindDependencyMacro.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/CMakeGenericSystem.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/CMakeInitializeConfigs.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/CMakeLanguageInformation.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/CMakeRCInformation.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/CMakeSystemSpecificInformation.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/CMakeSystemSpecificInitialize.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/CheckCXXCompilerFlag.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/CheckCXXSourceCompiles.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/CMakeCommonCompilerMacros.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/GNU-C.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/GNU-CXX.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Compiler/GNU.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/FeatureSummary.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/FindPNG.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/FindPackageHandleStandardArgs.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/FindPackageMessage.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/FindZLIB.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Internal/CheckCompilerFlag.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Internal/CheckFlagCommonConfig.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Internal/CheckSourceCompiles.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Platform/Windows-GNU-C-ABI.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Platform/Windows-GNU-C.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Platform/Windows-GNU-CXX-ABI.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Platform/Windows-GNU-CXX.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Platform/Windows-GNU.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Platform/Windows-Initialize.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Platform/Windows-windres.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Platform/Windows.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/Platform/WindowsPaths.cmake C$:/Program$ 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vcpkg_installed/x64-windows/share/SDL2_ttf/SDL2_ttf-shared-targets.cmake vcpkg_installed/x64-windows/share/SDL2_ttf/SDL2_ttfConfig.cmake vcpkg_installed/x64-windows/share/SDL2_ttf/SDL2_ttfConfigVersion.cmake vcpkg_installed/x64-windows/share/png/vcpkg-cmake-wrapper.cmake vcpkg_installed/x64-windows/share/sdl2/SDL2Config.cmake vcpkg_installed/x64-windows/share/sdl2/SDL2ConfigVersion.cmake vcpkg_installed/x64-windows/share/sdl2/SDL2Targets-debug.cmake vcpkg_installed/x64-windows/share/sdl2/SDL2Targets-release.cmake vcpkg_installed/x64-windows/share/sdl2/SDL2Targets.cmake vcpkg_installed/x64-windows/share/sdl2/SDL2mainTargets-debug.cmake vcpkg_installed/x64-windows/share/sdl2/SDL2mainTargets-release.cmake vcpkg_installed/x64-windows/share/sdl2/SDL2mainTargets.cmake vcpkg_installed/x64-windows/share/sdl2/sdlfind.cmake vcpkg_installed/x64-windows/share/zlib/vcpkg-cmake-wrapper.cmake
pool = console
#############################################
# A missing CMake input file is not an error.
build C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/CMakeCInformation.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/CMakeCXXInformation.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/CMakeCheckCompilerFlagCommonPatterns.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/CMakeCommonLanguageInclude.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/CMakeDependentOption.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/CMakeFindDependencyMacro.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/CMakeGenericSystem.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/CMakeInitializeConfigs.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/CMakeLanguageInformation.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/CMakeRCInformation.cmake C$:/Program$ Files/Microsoft$ Visual$ Studio/2022/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.28/Modules/CMakeSystemSpecificInformation.cmake C$:/Program$ Files/Microsoft$ Visual$ 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build clean: CLEAN
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