Middleware API
Saga Helpers
Effect creators
take(pattern)
take.maybe(pattern)
take(channel)
take.maybe(channel)
put(action)
put.resolve(action)
put(channel, action)
call(fn, ...args)
call([context, fn], ...args)
call([context, fnName], ...args)
apply(context, fn, args)
cps(fn, ...args)
cps([context, fn], ...args)
fork(fn, ...args)
fork([context, fn], ...args)
spawn(fn, ...args)
spawn([context, fn], ...args)
join(task)
join(...tasks)
cancel(task)
cancel(...tasks)
cancel()
select(selector, ...args)
actionChannel(pattern, [buffer])
flush(channel)
cancelled()
setContext(props)
getContext(prop)
Effect combinators
Interfaces
External API
Utils
Creates a Redux middleware and connects the Sagas to the Redux Store
-
options: Object
- A list of options to pass to the middleware. Currently supported options are:sagaMonitor
: SagaMonitor - If a Saga Monitor is provided, the middleware will deliver monitoring events to the monitor.
-
emitter
: Used to feed actions from redux to redux-saga (through redux middleware). Emitter is a higher order function, which takes a builtin emitter and returns another emitter.Example
In the following example we create an emitter which "unpacks" array of actions and emits individual actions extracted from the array.
createSagaMiddleware({ emitter: emit => action => { if (Array.isArray(action)) { action.forEach(emit); return } emit(action); } });
-
logger
: Function - defines a custom logger for the middleware. By default, the middleware logs all errors and warnings to the console. This option tells the middleware to send errors/warnings to the provided logger instead. The logger is called with the params(level, ...args)
. The 1st indicates the level of the log ('info', 'warning' or 'error'). The rest corresponds to the following arguments (You can useargs.join(' ')
to concatenate all args into a single String). -
onError
: Function - if provided, the middleware will call it with uncaught errors from Sagas. useful for sending uncaught exceptions to error tracking services.
Below we will create a function configureStore
which will enhance the Store with a new method runSaga
. Then in our main module, we will use the method to start the root Saga of the application.
configureStore.js
import createSagaMiddleware from 'redux-saga'
import reducer from './path/to/reducer'
export default function configureStore(initialState) {
// Note: passing middleware as the last argument to createStore requires redux@>=3.1.0
const sagaMiddleware = createSagaMiddleware()
return {
...createStore(reducer, initialState, applyMiddleware(/* other middleware, */sagaMiddleware)),
runSaga: sagaMiddleware.run
}
}
main.js
import configureStore from './configureStore'
import rootSaga from './sagas'
// ... other imports
const store = configureStore()
store.runSaga(rootSaga)
See below for more information on the sagaMiddleware.run
method.
Dynamically run saga
. Can be used to run Sagas only after the applyMiddleware
phase.
saga: Function
: a Generator functionargs: Array<any>
: arguments to be provided tosaga
The method returns a Task descriptor.
saga
must be a function which returns a Generator Object. The middleware will then iterate over the Generator and execute all yielded Effects.
saga
may also start other sagas using the various Effects provided by the library. The iteration process described below is also applied to all child sagas.
In the first iteration, the middleware invokes the next()
method to retrieve the next Effect. The middleware then executes the yielded Effect as specified by the Effects API below. Meanwhile, the Generator will be suspended until the effect execution terminates. Upon receiving the result of the execution, the middleware calls next(result)
on the Generator passing it the retrieved result as an argument. This process is repeated until the Generator terminates normally or by throwing some error.
If the execution results in an error (as specified by each Effect creator) then the throw(error)
method of the Generator is called instead. If the Generator function defines a try/catch
surrounding the current yield instruction, then the catch
block will be invoked by the underlying Generator runtime. The runtime will also invoke any corresponding finally block.
In the case a Saga is cancelled (either manually or using the provided Effects), the middleware will invoke return()
method of the Generator. This will cause the Generator to skip directly to the finally block.
Note: the following functions are helper functions built on top of the Effect creators below.
Spawns a saga
on each action dispatched to the Store that matches pattern
.
-
pattern: String | Array | Function
- for more information see docs fortake(pattern)
-
saga: Function
- a Generator function -
args: Array<any>
- arguments to be passed to the started task.takeEvery
will add the incoming action to the argument list (i.e. the action will be the last argument provided tosaga
)
In the following example, we create a basic task fetchUser
. We use takeEvery
to start a new fetchUser
task on each dispatched USER_REQUESTED
action:
import { takeEvery } from `redux-saga/effects`
function* fetchUser(action) {
...
}
function* watchFetchUser() {
yield takeEvery('USER_REQUESTED', fetchUser)
}
takeEvery
is a high-level API built using take
and fork
. Here is how the helper could be implemented using the low-level Effects
const takeEvery = (patternOrChannel, saga, ...args) => fork(function*() {
while (true) {
const action = yield take(patternOrChannel)
yield fork(saga, ...args.concat(action))
}
})
takeEvery
allows concurrent actions to be handled. In the example above, when a USER_REQUESTED
action is dispatched, a new fetchUser
task is started even if a previous fetchUser
is still pending
(for example, the user clicks on a Load User
button 2 consecutive times at a rapid rate, the 2nd
click will dispatch a USER_REQUESTED
action while the fetchUser
fired on the first one hasn't yet terminated)
takeEvery
doesn't handle out of order responses from tasks. There is no guarantee that the tasks will
terminate in the same order they were started. To handle out of order responses, you may consider takeLatest
below.
You can also pass in a channel as argument and the behaviour is the same as takeEvery(pattern, saga, ...args).
Spawns a saga
on each action dispatched to the Store that matches pattern
. And automatically cancels
any previous saga
task started previous if it's still running.
Each time an action is dispatched to the store. And if this action matches pattern
, takeLatest
starts a new saga
task in the background. If a saga
task was started previously (on the last action dispatched
before the actual action), and if this task is still running, the task will be cancelled.
-
pattern: String | Array | Function
- for more information see docs fortake(pattern)
-
saga: Function
- a Generator function -
args: Array<any>
- arguments to be passed to the started task.takeLatest
will add the incoming action to the argument list (i.e. the action will be the last argument provided tosaga
)
In the following example, we create a basic task fetchUser
. We use takeLatest
to
start a new fetchUser
task on each dispatched USER_REQUESTED
action. Since takeLatest
cancels any pending task started previously, we ensure that if a user triggers multiple consecutive
USER_REQUESTED
actions rapidly, we'll only conclude with the latest action
import { takeLatest } from `redux-saga/effects`
function* fetchUser(action) {
...
}
function* watchLastFetchUser() {
yield takeLatest('USER_REQUESTED', fetchUser)
}
takeLatest
is a high-level API built using take
and fork
. Here is how the helper could be implemented using the low-level Effects
const takeLatest = (patternOrChannel, saga, ...args) => fork(function*() {
let lastTask
while (true) {
const action = yield take(patternOrChannel)
if (lastTask) {
yield cancel(lastTask) // cancel is no-op if the task has already terminated
}
lastTask = yield fork(saga, ...args.concat(action))
}
})
You can also pass in a channel as argument and the behaviour is the same as takeLatest(pattern, saga, ...args).
Spawns a saga
on each action dispatched to the Store that matches pattern
.
After spawning a task once, it blocks until spawned saga completes and then starts to listen for a pattern
again.
In short, takeLeading
is listening for the actions when it doesn't run a saga.
-
pattern: String | Array | Function
- for more information see docs fortake(pattern)
-
saga: Function
- a Generator function -
args: Array<any>
- arguments to be passed to the started task.takeLeading
will add the incoming action to the argument list (i.e. the action will be the last argument provided tosaga
)
In the following example, we create a basic task fetchUser
. We use takeLeading
to
start a new fetchUser
task on each dispatched USER_REQUESTED
action. Since takeLeading
ignores any new coming task after it's started, we ensure that if a user triggers multiple consecutive
USER_REQUESTED
actions rapidly, we'll only keep on running with the leading action
import { takeLeading } from `redux-saga/effects`
function* fetchUser(action) {
...
}
function* watchLastFetchUser() {
yield takeLeading('USER_REQUESTED', fetchUser)
}
takeLeading
is a high-level API built using take
and call
. Here is how the helper could be implemented using the low-level Effects
const takeLeading = (patternOrChannel, saga, ...args) => fork(function*() {
while (true) {
const action = yield take(patternOrChannel);
yield call(saga, ...args.concat(action));
}
})
You can also pass in a channel as argument and the behaviour is the same as takeLeading(pattern, saga, ...args).
Spawns a saga
on an action dispatched to the Store that matches pattern
. After spawning a task it's still accepting incoming actions into the underlaying buffer
, keeping at most 1 (the most recent one), but in the same time holding up with spawning new task for ms
milliseconds (hence its name - throttle
). Purpose of this is to ignore incoming actions for a given period of time while processing a task.
-
ms: Number
- length of a time window in milliseconds during which actions will be ignored after the action starts processing -
pattern: String | Array | Function
- for more information see docs fortake(pattern)
-
saga: Function
- a Generator function -
args: Array<any>
- arguments to be passed to the started task.throttle
will add the incoming action to the argument list (i.e. the action will be the last argument provided tosaga
)
In the following example, we create a basic task fetchAutocomplete
. We use throttle
to
start a new fetchAutocomplete
task on dispatched FETCH_AUTOCOMPLETE
action. However since throttle
ignores consecutive FETCH_AUTOCOMPLETE
for some time, we ensure that user won't flood our server with requests.
import { call, put, throttle } from `redux-saga/effects`
function* fetchAutocomplete(action) {
const autocompleteProposals = yield call(Api.fetchAutocomplete, action.text)
yield put({type: 'FETCHED_AUTOCOMPLETE_PROPOSALS', proposals: autocompleteProposals})
}
function* throttleAutocomplete() {
yield throttle(1000, 'FETCH_AUTOCOMPLETE', fetchAutocomplete)
}
throttle
is a high-level API built using take
, fork
and actionChannel
. Here is how the helper could be implemented using the low-level Effects
const throttle = (ms, pattern, task, ...args) => fork(function*() {
const throttleChannel = yield actionChannel(pattern, buffers.sliding(1))
while (true) {
const action = yield take(throttleChannel)
yield fork(task, ...args, action)
yield delay(ms)
}
})
Notes:
- Each function below returns a plain JavaScript object and does not perform any execution.
- The execution is performed by the middleware during the Iteration process described above.
- The middleware examines each Effect description and performs the appropriate action.
Creates an Effect description that instructs the middleware to wait for a specified action on the Store.
The Generator is suspended until an action that matches pattern
is dispatched.
pattern
is interpreted using the following rules:
-
If
take
is called with no arguments or'*'
all dispatched actions are matched (e.g.take()
will match all actions) -
If it is a function, the action is matched if
pattern(action)
is true (e.g.take(action => action.entities)
will match all actions having a (truthy)entities
field.)
Note: if the pattern function has
toString
defined on it,action.type
will be tested againstpattern.toString()
instead. This is useful if you're using an action creator library like redux-act or redux-actions.
-
If it is a String, the action is matched if
action.type === pattern
(e.g.take(INCREMENT_ASYNC)
-
If it is an array, each item in the array is matched with beforementioned rules, so the mixed array of strings and function predicates is supported. The most common use case is an array of strings though, so that
action.type
is matched against all items in the array (e.g.take([INCREMENT, DECREMENT])
and that would match either actions of typeINCREMENT
orDECREMENT
).
The middleware provides a special action END
. If you dispatch the END action, then all Sagas blocked on a take Effect will be terminated regardless of the specified pattern. If the terminated Saga has still some forked tasks which are still running, it will wait for all the child tasks to terminate before terminating the Task.
Same as take(pattern)
but does not automatically terminate the Saga on an END
action. Instead all Sagas blocked on a take Effect will get the END
object.
take.maybe
got it name from the FP analogy - it's like instead of having a return type of ACTION
(with automatic handling) we can have a type of Maybe(ACTION)
so we can handle both cases:
- case when there is a
Just(ACTION)
(we have an action) - the case of
NOTHING
(channel was closed*). i.e. we need some way to map overEND
- internally all
dispatch
ed actions are going through thestdChannel
which is geting closed whendispatch(END)
happens
Creates an Effect description that instructs the middleware to wait for a specified message from the provided Channel. If the channel is already closed, then the Generator will immediately terminate following the same process described above for take(pattern)
.
Same as take(channel)
but does not automatically terminate the Saga on an END
action. Instead all Sagas blocked on a take Effect will get the END
object. See more here
Creates an Effect description that instructs the middleware to dispatch an action to the Store. This effect is non-blocking and any errors that are thrown downstream (e.g. in a reducer) will not bubble back into the saga.
action: Object
- see Reduxdispatch
documentation for complete info
Just like put
but the effect is blocking (if promise is returned from dispatch
it will wait for its resolution) and will bubble up errors from downstream.
action: Object
- see Reduxdispatch
documentation for complete info
Creates an Effect description that instructs the middleware to put an action into the provided channel.
channel: Channel
- aChannel
Object.action: Object
- see Reduxdispatch
documentation for complete info
This effect is blocking if the put is not buffered but immediately consumed by takers. If an error is thrown in any of these takers it will bubble back into the saga.
Creates an Effect description that instructs the middleware to call the function fn
with args
as arguments.
fn: Function
- A Generator function, or normal function which either returns a Promise as result, or any other value.args: Array<any>
- An array of values to be passed as arguments tofn
fn
can be either a normal or a Generator function.
The middleware invokes the function and examines its result.
If the result is an Iterator object, the middleware will run that Generator function, just like it did with the startup Generators (passed to the middleware on startup). The parent Generator will be suspended until the child Generator terminates normally, in which case the parent Generator is resumed with the value returned by the child Generator. Or until the child aborts with some error, in which case an error will be thrown inside the parent Generator.
If the result is a Promise, the middleware will suspend the Generator until the Promise is resolved, in which case the Generator is resumed with the resolved value. or until the Promise is rejected, in which case an error is thrown inside the Generator.
If the result is not an Iterator object nor a Promise, the middleware will immediately return that value back to the saga, so that it can resume its execution synchronously.
When an error is thrown inside the Generator. If it has a try/catch
block surrounding the
current yield
instruction, the control will be passed to the catch
block. Otherwise,
the Generator aborts with the raised error, and if this Generator was called by another
Generator, the error will propagate to the calling Generator.
Same as call(fn, ...args)
but supports passing a this
context to fn
. This is useful to
invoke object methods.
Same as call([context, fn], ...args)
but supports passing a fn
as string. Useful for invoking object's methods, i.e. yield call([localStorage, 'getItem'], 'redux-saga')
Alias for call([context, fn], ...args)
.
Creates an Effect description that instructs the middleware to invoke fn
as a Node style function.
-
fn: Function
- a Node style function. i.e. a function which accepts in addition to its arguments, an additional callback to be invoked byfn
when it terminates. The callback accepts two parameters, where the first parameter is used to report errors while the second is used to report successful results -
args: Array<any>
- an array to be passed as arguments forfn
The middleware will perform a call fn(...arg, cb)
. The cb
is a callback passed by the middleware to
fn
. If fn
terminates normally, it must call cb(null, result)
to notify the middleware
of a successful result. If fn
encounters some error, then it must call cb(error)
in order to
notify the middleware that an error has occurred.
The middleware remains suspended until fn
terminates.
Supports passing a this
context to fn
(object method invocation)
Creates an Effect description that instructs the middleware to perform a non-blocking call on fn
fn: Function
- A Generator function, or normal function which returns a Promise as resultargs: Array<any>
- An array of values to be passed as arguments tofn
returns a Task object.
fork
, like call
, can be used to invoke both normal and Generator functions. But, the calls are
non-blocking, the middleware doesn't suspend the Generator while waiting for the result of fn
.
Instead as soon as fn
is invoked, the Generator resumes immediately.
fork
, alongside race
, is a central Effect for managing concurrency between Sagas.
The result of yield fork(fn ...args)
is a Task object. An object with some useful
methods and properties.
All forked tasks are attached to their parents. When the parent terminates the execution of its own body of instructions, it will wait for all forked tasks to terminate before returning.
Errors from child tasks automatically bubble up to their parents. If any forked task raises an uncaught error, then the parent task will abort with the child Error, and the whole Parent's execution tree (i.e. forked tasks + the main task represented by the parent's body if it's still running) will be cancelled.
Cancellation of a forked Task will automatically cancel all forked tasks that are still executing. It'll also cancel the current Effect where the cancelled task was blocked (if any).
If a forked task fails synchronously (ie: fails immediately after its execution before performing any async operation), then no Task is returned, instead the parent will be aborted as soon as possible (since both parent and child executes in parallel, the parent will abort as soon as it takes notice of the child failure).
To create detached forks, use spawn
instead.
Supports invoking forked functions with a this
context
Same as fork(fn, ...args)
but creates a detached task. A detached task remains independent from its parent and acts like
a top-level task. The parent will not wait for detached tasks to terminate before returning and all events which may affect the
parent or the detached task are completely independents (error, cancellation).
Supports spawning functions with a this
context
Creates an Effect description that instructs the middleware to wait for the result of a previously forked task.
task: Task
- A Task object returned by a previousfork
join
will resolve to the same outcome of the joined task (success or error). If the joined
task is cancelled, the cancellation will also propagate to the Saga executing the join
effect. Similarly, any potential callers of those joiners will be cancelled as well.
Creates an Effect description that instructs the middleware to wait for the results of previously forked tasks.
tasks: Array<Task>
- A Task is the object returned by a previousfork
It wraps the array of tasks in join effects, roughly becoming the equivalent of
yield tasks.map(t => join(t))
.
Creates an Effect description that instructs the middleware to cancel a previously forked task.
task: Task
- A Task object returned by a previousfork
To cancel a running task, the middleware will invoke return
on the underlying Generator
object. This will cancel the current Effect in the task and jump to the finally block (if defined).
Inside the finally block, you can execute any cleanup logic or dispatch some action to keep the
store in a consistent state (e.g. reset the state of a spinner to false when an ajax request
is cancelled). You can check inside the finally block if a Saga was cancelled by issuing
a yield cancelled()
.
Cancellation propagates downward to child sagas. When cancelling a task, the middleware will also
cancel the current Effect (where the task is currently blocked). If the current Effect
is a call to another Saga, it will be also cancelled. When cancelling a Saga, all attached
forks (sagas forked using yield fork()
) will be cancelled. This means that cancellation
effectively affects the whole execution tree that belongs to the cancelled task.
cancel
is a non-blocking Effect. i.e. the Saga executing it will resume immediately after
performing the cancellation.
For functions which return Promise results, you can plug your own cancellation logic
by attaching a [CANCEL]
to the promise.
The following example shows how to attach cancellation logic to a Promise result:
import { CANCEL } from 'redux-saga'
import { fork, cancel } from 'redux-saga/effects'
function myApi() {
const promise = myXhr(...)
promise[CANCEL] = () => myXhr.abort()
return promise
}
function* mySaga() {
const task = yield fork(myApi)
// ... later
// will call promise[CANCEL] on the result of myApi
yield cancel(task)
}
redux-saga will automatically cancel jqXHR objects using their abort
method.
Creates an Effect description that instructs the middleware to cancel previously forked tasks.
tasks: Array<Task>
- A Task is the object returned by a previousfork
It wraps the array of tasks in cancel effects, roughly becoming the equivalent of
yield tasks.map(t => cancel(t))
.
Creates an Effect description that instructs the middleware to cancel a task in which it has been yielded (self cancellation).
It allows to reuse destructor-like logic inside a finally
blocks for both outer (cancel(task)
) and self (cancel()
) cancellations.
function* deleteRecord({ payload }) {
try {
const { confirm, deny } = yield call(prompt);
if (confirm) {
yield put(actions.deleteRecord.confirmed())
}
if (deny) {
yield cancel()
}
} catch(e) {
// handle failure
} finally {
if (yield cancelled()) {
// shared cancellation logic
yield put(actions.deleteRecord.cancel(payload))
}
}
}
Creates an effect that instructs the middleware to invoke the provided selector on the
current Store's state (i.e. returns the result of selector(getState(), ...args)
).
-
selector: Function
- a function(state, ...args) => args
. It takes the current state and optionally some arguments and returns a slice of the current Store's state -
args: Array<any>
- optional arguments to be passed to the selector in addition ofgetState
.
If select
is called without argument (i.e. yield select()
) then the effect is resolved
with the entire state (the same result of a getState()
call).
It's important to note that when an action is dispatched to the store, the middleware first forwards the action to the reducers and then notifies the Sagas. This means that when you query the Store's State, you get the State after the action has been applied. However, this behavior is only guaranteed if all subsequent middlewares call
next(action)
synchronously. If any subsequent middleware callsnext(action)
asynchronously (which is unusual but possible), then the sagas will get the state from before the action is applied. Therefore it is recommended to review the source of each subsequent middleware to ensure it callsnext(action)
synchronously, or else ensure that redux-saga is the last middleware in the call chain.
Preferably, a Saga should be autonomous and should not depend on the Store's state. This makes it easy to modify the state implementation without affecting the Saga code. A saga should preferably depend only on its own internal control state when possible. But sometimes, one could find it more convenient for a Saga to query the state instead of maintaining the needed data by itself (for example, when a Saga duplicates the logic of invoking some reducer to compute a state that was already computed by the Store).
For example, suppose we have this state shape in our application:
state = {
cart: {...}
}
We can create a selector, i.e. a function which knows how to extract the cart
data from the State:
./selectors
export const getCart = state => state.cart
Then we can use that selector from inside a Saga using the select
Effect:
./sagas.js
import { take, fork, select } from 'redux-saga/effects'
import { getCart } from './selectors'
function* checkout() {
// query the state using the exported selector
const cart = yield select(getCart)
// ... call some API endpoint then dispatch a success/error action
}
export default function* rootSaga() {
while (true) {
yield take('CHECKOUT_REQUEST')
yield fork(checkout)
}
}
checkout
can get the needed information directly by using select(getCart)
. The Saga is coupled only with the getCart
selector. If we have many Sagas (or React Components) that needs to access the cart
slice, they will all be coupled to the same function getCart
. And if we now change the state shape, we need only to update getCart
.
Creates an effect that instructs the middleware to queue the actions matching pattern
using an event channel. Optionally, you can provide a buffer to control buffering of the queued actions.
pattern:
- see API fortake(pattern)
buffer: Buffer
- a Buffer object
The following code creates channel to buffer all USER_REQUEST
actions. Note that even the Saga maybe blocked
on the call
effect. All actions that come while it's blocked are automatically buffered. This causes the Saga
to execute the API calls one at a time
import { actionChannel, call } from 'redux-saga/effects'
import api from '...'
function* takeOneAtMost() {
const chan = yield actionChannel('USER_REQUEST')
while (true) {
const {payload} = yield take(chan)
yield call(api.getUser, payload)
}
}
Creates an effect that instructs the middleware to flush all buffered items from the channel. Flushed items are returned back to the saga, so they can be utilized if needed.
channel: Channel
- aChannel
Object.
function* saga() {
const chan = yield actionChannel('ACTION')
try {
while (true) {
const action = yield take(chan)
// ...
}
} finally {
const actions = yield flush(chan)
// ...
}
}
Creates an effect that instructs the middleware to return whether this generator has been cancelled. Typically you use this Effect in a finally block to run Cancellation specific code
function* saga() {
try {
// ...
} finally {
if (yield cancelled()) {
// logic that should execute only on Cancellation
}
// logic that should execute in all situations (e.g. closing a channel)
}
}
Creates an effect that instructs the middleware to update it's own context. This effect extends saga's context instead of replacing it.
Creates an effect that instructs the middleware to return a specific property of saga's context.
Creates an Effect description that instructs the middleware to run a Race between
multiple Effects (this is similar to how Promise.race([...])
behaves).
effects: Object
- a dictionary Object of the form {label: effect, ...}
The following example runs a race between two effects:
- A call to a function
fetchUsers
which returns a Promise - A
CANCEL_FETCH
action which may be eventually dispatched on the Store
import { take, call, race } from `redux-saga/effects`
import fetchUsers from './path/to/fetchUsers'
function* fetchUsersSaga {
const { response, cancel } = yield race({
response: call(fetchUsers),
cancel: take(CANCEL_FETCH)
})
}
If call(fetchUsers)
resolves (or rejects) first, the result of race
will be an object
with a single keyed object {response: result}
where result
is the resolved result of fetchUsers
.
If an action of type CANCEL_FETCH
is dispatched on the Store before fetchUsers
completes, the result
will be a single keyed object {cancel: action}
, where action is the dispatched action.
When resolving a race
, the middleware automatically cancels all the losing Effects.
The same as race(effects)
but let you to pass in an array of effects.
The following example runs a race between two effects:
- A call to a function
fetchUsers
which returns a Promise - A
CANCEL_FETCH
action which may be eventually dispatched on the Store
import { take, call, race } from `redux-saga/effects`
import fetchUsers from './path/to/fetchUsers'
function* fetchUsersSaga {
const [response, cancel] = yield race([
call(fetchUsers),
take(CANCEL_FETCH)
])
}
If call(fetchUsers)
resolves (or rejects) first, response
will be an result of fetchUsers
and cancel
will be undefined
.
If an action of type CANCEL_FETCH
is dispatched on the Store before fetchUsers
completes, response
will be
undefined
and cancel
will be the dispatched action.
Creates an Effect description that instructs the middleware to run multiple Effects
in parallel and wait for all of them to complete. It's quite the corresponding API to standard Promise#all
.
The following example runs two blocking calls in parallel:
import { fetchCustomers, fetchProducts } from './path/to/api'
import { all, call } from `redux-saga/effects`
function* mySaga() {
const [customers, products] = yield all([
call(fetchCustomers),
call(fetchProducts)
])
}
The same as all([...effects])
but let's you to pass in a dictionary object of effects with labels, just like race(effects)
effects: Object
- a dictionary Object of the form {label: effect, ...}
The following example runs two blocking calls in parallel:
import { fetchCustomers, fetchProducts } from './path/to/api'
import { all, call } from `redux-saga/effects`
function* mySaga() {
const { customers, products } = yield all({
customers: call(fetchCustomers),
products: call(fetchProducts)
})
}
When running Effects in parallel, the middleware suspends the Generator until one of the following occurs:
-
All the Effects completed with success: resumes the Generator with an array containing the results of all Effects.
-
One of the Effects was rejected before all the effects complete: throws the rejection error inside the Generator.
The Task interface specifies the result of running a Saga using fork
, middleware.run
or runSaga
.
method | return value |
---|---|
task.isRunning() | true if the task hasn't yet returned or thrown an error |
task.isCancelled() | true if the task has been cancelled |
task.result() | task return value. `undefined` if task is still running |
task.error() | task thrown error. `undefined` if task is still running |
task.done |
a Promise which is either:
|
task.cancel() | Cancels the task (If it is still running) |
A channel is an object used to send and receive messages between tasks. Messages from senders are queued until an interested receiver request a message, and registered receiver is queued until a message is available.
Every channel has an underlying buffer which defines the buffering strategy (fixed size, dropping, sliding)
The Channel interface defines 3 methods: take
, put
and close
Channel.take(callback):
used to register a taker. The take is resolved using the following rules
- If the channel has buffered messages, then
callback
will be invoked with the next message from the underlying buffer (usingbuffer.take()
) - If the channel is closed and there are no buffered messages, then
callback
is invoked withEND
- Otherwise
callback
will be queued until a message is put into the channel
Channel.put(message):
Used to put message on the buffer. The put will be handled using the following rules
- If the channel is closed, then the put will have no effect.
- If there are pending takers, then invoke the oldest taker with the message.
- Otherwise put the message on the underlying buffer
Channel.flush(callback):
Used to extract all buffered messages from the channel. The flush is resolved using the following rules
- If the channel is closed and there are no buffered messages, then
callback
is invoked withEND
- Otherwise
callback
is invoked with all buffered messages.
Channel.close():
closes the channel which means no more puts will be allowed. All pending takers will be invoked with END
.
Used to implement the buffering strategy for a channel. The Buffer interface defines 3 methods: isEmpty
, put
and take
isEmpty()
: returns true if there are no messages on the buffer. A channel calls this method whenever a new taker is registeredput(message)
: used to put new message in the buffer. Note the Buffer can chose to not store the message (e.g. a dropping buffer can drop any new message exceeding a given limit)take()
used to retrieve any buffered message. Note the behavior of this method has to be consistent withisEmpty
Used by the middleware to dispatch monitoring events. Actually the middleware dispatches 5 events:
-
When an effect is triggered (via
yield someEffect
) the middleware invokessagaMonitor.effectTriggered
-
If the effect is resolved with success the middleware invokes
sagaMonitor.effectResolved
-
If the effect is rejected with an error the middleware invokes
sagaMonitor.effectRejected
-
If the effect is cancelled the middleware invokes
sagaMonitor.effectCancelled
-
Finally, the middleware invokes
sagaMonitor.actionDispatched
when a Redux action is dispatched.
Below the signature for each method
-
effectTriggered(options)
: where options is an object with the following fields-
effectId
: Number - Unique ID assigned to the yielded effect -
parentEffectId
: Number - ID of the parent Effect. In the case of arace
orparallel
effect, all effects yielded inside will have the direct race/parallel effect as a parent. In case of a top-level effect, the parent will be the containing Saga -
label
: String - In case of arace
effect, all child effects will be assigned as label the corresponding keys of the object passed torace
-
effect
: Object - the yielded effect itself
-
-
effectResolved(effectId, result)
-
effectId
: Number - The ID of the yielded effect -
result
: any - The result of the successful resolution of the effect. In case offork
orspawn
effects, the result will be aTask
object.
-
-
effectRejected(effectId, error)
-
effectId
: Number - The ID of the yielded effect -
error
: any - Error raised with the rejection of the effect
-
-
effectCancelled(effectId)
effectId
: Number - The ID of the yielded effect
-
actionDispatched(action)
action
: Object - The dispatched Redux action. If the action was dispatched by a Saga then the action will have a propertySAGA_ACTION
set to true (SAGA_ACTION
can be imported fromredux-saga/utils
).
Allows starting sagas outside the Redux middleware environment. Useful if you want to connect a Saga to external input/output, other than store actions.
runSaga
returns a Task object. Just like the one returned from a fork
effect.
-
options: Object
- currently supported options are:-
subscribe(callback): Function
- A function which accepts a callback and returns anunsubscribe
functioncallback(input): Function
- callback(provided by runSaga) used to subscribe to input events.subscribe
must support registering multiple subscriptions.input: any
- argument passed bysubscribe
tocallback
(see Notes below)
-
dispatch(output): Function
- used to fulfillput
effects.output: any
- argument provided by the Saga to theput
Effect (see Notes below).
-
getState(): Function
- used to fulfillselect
andgetState
effects -
sagaMonitor
: SagaMonitor - see docs forcreateSagaMiddleware(options)
-
logger: Function
- see docs forcreateSagaMiddleware(options)
-
onError: Function
- see docs forcreateSagaMiddleware(options)
-
-
saga: Function
- a Generator function -
args: Array<any>
- arguments to be provided tosaga
The {subscribe, dispatch}
is used to fulfill take
and put
Effects. This defines the Input/Output
interface of the Saga.
subscribe
is used to fulfill take(PATTERN)
effects. It must call callback
every time it
has an input to dispatch (e.g. on every mouse click if the Saga is connected to DOM click events).
Each time subscribe
emits an input to its callbacks, if the Saga is blocked on a take
effect, and
if the take pattern matches the currently incoming input, the Saga is resumed with that input.
dispatch
is used to fulfill put
effects. Each time the Saga emits a yield put(output)
, dispatch
is invoked with output.
A factory method that can be used to create Channels. You can optionally pass it a buffer to control how the channel buffers the messages.
By default, if no buffer is provided, the channel will queue incoming messages up to 10 until interested takers are registered. The default buffering will deliver message using a FIFO strategy: a new taker will be delivered the oldest message in the buffer.
Creates channel that will subscribe to an event source using the subscribe
method. Incoming events from the event source will be queued in the channel until interested takers are registered.
-
subscribe: Function
used to subscribe to the underlying event source. The function must return an unsubscribe function to terminate the subscription. -
buffer: Buffer
optional Buffer object to buffer messages on this channel. If not provided messages will not buffered on this channel. -
matcher: Function
optional predicate function (any => Boolean
) to filter incoming messages. Only messages accepted by the matcher will be put on the channel.
To notify the channel that the event source has terminated, you can notify the provided subscriber with an END
In the following example we create an event channel that will subscribe to a setInterval
const countdown = (secs) => {
return eventChannel(emitter => {
const iv = setInterval(() => {
console.log('countdown', secs)
secs -= 1
if (secs > 0) {
emitter(secs)
} else {
emitter(END)
clearInterval(iv)
console.log('countdown terminated')
}
}, 1000);
return () => {
clearInterval(iv)
console.log('countdown cancelled')
}
}
)
}
Provides some common buffers
-
buffers.none()
: no buffering, new messages will be lost if there are no pending takers -
buffers.fixed(limit)
: new messages will be buffered up tolimit
. Overflow will raises an Error. Omitting alimit
value will result in a limit of 10. -
buffers.expanding(initialSize)
: likefixed
but Overflow will cause the buffer to expand dynamically. -
buffers.dropping(limit)
: same asfixed
but Overflow will silently drop the messages. -
buffers.sliding(limit)
: same asfixed
but Overflow will insert the new message at the end and drop the oldest message in the buffer.
Returns a effect descriptor to block execution for ms
milliseconds and return val
value.
Takes a generator function (function*) and returns a generator function. All generators instanciated from this function will be cloneable. For testing purpose only.
This is useful when you want to test different branch of a saga without having to replay the actions that lead to it.
function* oddOrEven() {
// some stuff are done here
yield 1;
yield 2;
yield 3;
const userInput = yield 'enter a number';
if (userInput % 2 === 0) {
yield 'even';
} else {
yield 'odd'
}
}
test('my oddOrEven saga', assert => {
const data = {};
data.gen = cloneableGenerator(oddOrEven)();
assert.equal(
data.gen.next().value,
1,
'it should yield 1'
);
assert.equal(
data.gen.next().value,
2,
'it should yield 2'
);
assert.equal(
data.gen.next().value,
3,
'it should yield 3'
);
assert.equal(
data.gen.next().value,
'enter a number',
'it should ask for a number'
);
assert.test('even number is given', a => {
// we make a clone of the generator before giving the number;
data.clone = data.gen.clone();
a.equal(
data.gen.next(2).value,
'even',
'it should yield "event"'
);
a.equal(
data.gen.next().done,
true,
'it should be done'
);
a.end();
});
assert.test('odd number is given', a => {
a.equal(
data.clone.next(1).value,
'odd',
'it should yield "odd"'
);
a.equal(
data.clone.next().done,
true,
'it should be done'
);
a.end();
});
assert.end();
});
Returns an object that mocks a task. For testing purposes only. See Task Cancellation docs for more information. )
Name | Blocking |
---|---|
takeEvery | No |
takeLatest | No |
takeLeading | No |
throttle | No |
take | Yes |
take(channel) | Sometimes (see API reference) |
take.maybe | Yes |
put | No |
put.resolve | Yes |
put(channel, action) | No |
call | Yes |
apply | Yes |
cps | Yes |
fork | No |
spawn | No |
join | Yes |
cancel | No |
select | No |
actionChannel | No |
flush | Yes |
cancelled | Yes |
race | Yes |
delay | Yes |
all | Blocks if there is a blocking effect in the array or object |