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Cleanup shaders/material defs #5

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kwando opened this issue Nov 11, 2012 · 1 comment
Open

Cleanup shaders/material defs #5

kwando opened this issue Nov 11, 2012 · 1 comment

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@kwando
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kwando commented Nov 11, 2012

The current versions of the shaders have survived to long.
There is duplications, unused variables and code. There is probably a discrepancy between shaders, material defs and the glsllib.

@Setekh
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Setekh commented Nov 11, 2012

Was thinking to add all light types in a material and to make a lighting glsllib which will have abstract structures for the lighting types...

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