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A Toon Blast DOTS implementation uses Unity ECS with Burst.

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Unity-ToonBlast

A Toon Blast DOTS implementation uses Unity ECS. Project is developed by using unmanaged types which enables Burst and Jobs.

Features

  • Fully burstable.
  • New input system.
  • A basic level editor to create new levels.
  • Stationary blocks are interactable and can be blasted while other blocks are falling.
  • A basic asset pack system(Using ScritableObjects).
  • Deadlock shuffling.

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A Toon Blast DOTS implementation uses Unity ECS with Burst.

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  • C# 56.7%
  • ShaderLab 36.9%
  • HLSL 6.4%