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.gitignore
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.gitignore
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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
/.idea/
Assets/FR2_Cache.asset
Assets/FR2_Cache.asset.meta
Assets/AssetStoreTools*
*.app
AssetBundles/
Assets/StreamingAssets/AssetBundles*
Assets/StreamingAssets/Audio*
Assets/StreamingAssets/Android*
Assets/StreamingAssets/iOS*
Assets/StreamingAssets/StandaloneOSX*
Assets/StreamingAssets/local-bundle*
Assets/Data/Metagame/Items/Editor/*.csv
Assets/Data/Metagame/Items/Editor/*.csv.meta
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Idea cache directory
.idea/
# Visual Studio cache directory
.vs/
.history
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
# Builds
*.apk
*.unitypackage
androidDependencies.log
androidDependencies_raw.log
Assets/StreamingAssets/crashlytics-build.properties*
Assets/Resources/BuildInfo.bytes*
Build*.symbols.zip
Assets/StreamingAssets*
Assets/AmplifyShaderEditor
Assets/AmplifyShaderEditor.meta
Assets/_TerrainAutoUpgrade
Assets/_TerrainAutoUpgrade.meta
Assets/FR2_Cache.asset