A physically-based path tracing renderer written in Rust. It is similar to PBRT.
- Various material
- Texture
- Distant light, Area light
- Physically-based rendering
- Use k-d tree for intersection acceleration
- Use halton sequence to generate samples
- Use all CPU cores in parallel
git clone https://github.com/laurence6/pt.rs.git
$ cargo build --release --examples
Copyright (C) 2016-2020 Laurence Liu liuxy6@gmail.com
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.