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Tile Based Rasterizing in Python

The basic rasterizing in python uses pygame and tile based maps. There are many clipping errors with this but it works well with turning a text file tile based map into a 3D environment. The game runs relatively fast and bullets are physical objects that have a velocity in the direction of when the player shot it.

Controls

  • Up, Down Arrows = Movement
  • Left, Right Arrows = Rotation
  • Space = Shoot