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Copy pathOpenVDBVisualizeNode.h
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OpenVDBVisualizeNode.h
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///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2012-2015 DreamWorks Animation LLC
//
// All rights reserved. This software is distributed under the
// Mozilla Public License 2.0 ( http://www.mozilla.org/MPL/2.0/ )
//
// Redistributions of source code must retain the above copyright
// and license notice and the following restrictions and disclaimer.
//
// * Neither the name of DreamWorks Animation nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// IN NO EVENT SHALL THE COPYRIGHT HOLDERS' AND CONTRIBUTORS' AGGREGATE
// LIABILITY FOR ALL CLAIMS REGARDLESS OF THEIR BASIS EXCEED US$250.00.
//
///////////////////////////////////////////////////////////////////////////
/// @author FX R&D OpenVDB team
#include "OpenVDBData.h"
#include "OpenVDBUtil.h"
#include <openvdb/io/Stream.h>
#include <maya/MPxLocatorNode.h>
#include <maya/M3dView.h>
////////////////////////////////////////
namespace mvdb = openvdb_maya;
struct OpenVDBVisualizeNode : public MPxLocatorNode
{
OpenVDBVisualizeNode();
virtual ~OpenVDBVisualizeNode();
virtual MStatus compute(const MPlug& plug, MDataBlock& data);
virtual void draw(M3dView & view, const MDagPath & path,
M3dView::DisplayStyle style, M3dView::DisplayStatus status);
virtual bool isBounded() const;
virtual MBoundingBox boundingBox() const;
static void * creator();
static MStatus initialize();
static MObject aVdbInput;
static MObject aVdbAllGridNames;
static MObject aVdbSelectedGridNames;
static MObject aVisualizeBBox;
static MObject aVisualizeInternalNodes;
static MObject aVisualizeLeafNodes;
static MObject aVisualizeActiveTiles;
static MObject aVisualizeActiveVoxels;
static MObject aVisualizeSurface;
static MObject aIsovalue;
static MObject aCachedBBox;
static MObject aCachedInternalNodes;
static MObject aCachedLeafNodes;
static MObject aCachedActiveTiles;
static MObject aCachedActiveVoxels;
static MObject aCachedSurface;
static MTypeId id;
private:
std::vector<mvdb::BufferObject> mBBoxBuffers;
std::vector<mvdb::BufferObject> mNodeBuffers;
std::vector<mvdb::BufferObject> mLeafBuffers;
std::vector<mvdb::BufferObject> mTileBuffers;
std::vector<mvdb::BufferObject> mSurfaceBuffers;
std::vector<mvdb::BufferObject> mPointBuffers;
mvdb::ShaderProgram mSurfaceShader, mPointShader;
MBoundingBox mBBox;
};
// Copyright (c) 2012-2015 DreamWorks Animation LLC
// All rights reserved. This software is distributed under the
// Mozilla Public License 2.0 ( http://www.mozilla.org/MPL/2.0/ )