1)
- er = arguments[1];
- if (er instanceof Error) {
- throw er; // Unhandled 'error' event
- } else {
- // At least give some kind of context to the user
- var err = new Error('Unhandled "error" event. (' + er + ')');
- err.context = er;
- throw err;
- }
- return false;
- }
+Object.defineProperty(exports, "__esModule", {
+ value: true
+});
+exports.vec4 = exports.vec3 = exports.vec2 = exports.quat2 = exports.quat = exports.mat4 = exports.mat3 = exports.mat2d = exports.mat2 = exports.glMatrix = void 0;
- handler = events[type];
+var glMatrix = _interopRequireWildcard(require("./common.js"));
- if (!handler)
- return false;
+exports.glMatrix = glMatrix;
- var isFn = typeof handler === 'function';
- len = arguments.length;
- switch (len) {
- // fast cases
- case 1:
- emitNone(handler, isFn, this);
- break;
- case 2:
- emitOne(handler, isFn, this, arguments[1]);
- break;
- case 3:
- emitTwo(handler, isFn, this, arguments[1], arguments[2]);
- break;
- case 4:
- emitThree(handler, isFn, this, arguments[1], arguments[2], arguments[3]);
- break;
- // slower
- default:
- args = new Array(len - 1);
- for (i = 1; i < len; i++)
- args[i - 1] = arguments[i];
- emitMany(handler, isFn, this, args);
- }
+var mat2 = _interopRequireWildcard(require("./mat2.js"));
- return true;
-};
+exports.mat2 = mat2;
-function _addListener(target, type, listener, prepend) {
- var m;
- var events;
- var existing;
+var mat2d = _interopRequireWildcard(require("./mat2d.js"));
- if (typeof listener !== 'function')
- throw new TypeError('"listener" argument must be a function');
+exports.mat2d = mat2d;
- events = target._events;
- if (!events) {
- events = target._events = objectCreate(null);
- target._eventsCount = 0;
- } else {
- // To avoid recursion in the case that type === "newListener"! Before
- // adding it to the listeners, first emit "newListener".
- if (events.newListener) {
- target.emit('newListener', type,
- listener.listener ? listener.listener : listener);
+var mat3 = _interopRequireWildcard(require("./mat3.js"));
- // Re-assign `events` because a newListener handler could have caused the
- // this._events to be assigned to a new object
- events = target._events;
- }
- existing = events[type];
- }
+exports.mat3 = mat3;
- if (!existing) {
- // Optimize the case of one listener. Don't need the extra array object.
- existing = events[type] = listener;
- ++target._eventsCount;
- } else {
- if (typeof existing === 'function') {
- // Adding the second element, need to change to array.
- existing = events[type] =
- prepend ? [listener, existing] : [existing, listener];
- } else {
- // If we've already got an array, just append.
- if (prepend) {
- existing.unshift(listener);
- } else {
- existing.push(listener);
- }
- }
+var mat4 = _interopRequireWildcard(require("./mat4.js"));
- // Check for listener leak
- if (!existing.warned) {
- m = $getMaxListeners(target);
- if (m && m > 0 && existing.length > m) {
- existing.warned = true;
- var w = new Error('Possible EventEmitter memory leak detected. ' +
- existing.length + ' "' + String(type) + '" listeners ' +
- 'added. Use emitter.setMaxListeners() to ' +
- 'increase limit.');
- w.name = 'MaxListenersExceededWarning';
- w.emitter = target;
- w.type = type;
- w.count = existing.length;
- if (typeof console === 'object' && console.warn) {
- console.warn('%s: %s', w.name, w.message);
- }
- }
- }
- }
+exports.mat4 = mat4;
- return target;
-}
+var quat = _interopRequireWildcard(require("./quat.js"));
-EventEmitter.prototype.addListener = function addListener(type, listener) {
- return _addListener(this, type, listener, false);
-};
+exports.quat = quat;
-EventEmitter.prototype.on = EventEmitter.prototype.addListener;
+var quat2 = _interopRequireWildcard(require("./quat2.js"));
-EventEmitter.prototype.prependListener =
- function prependListener(type, listener) {
- return _addListener(this, type, listener, true);
- };
+exports.quat2 = quat2;
-function onceWrapper() {
- if (!this.fired) {
- this.target.removeListener(this.type, this.wrapFn);
- this.fired = true;
- switch (arguments.length) {
- case 0:
- return this.listener.call(this.target);
- case 1:
- return this.listener.call(this.target, arguments[0]);
- case 2:
- return this.listener.call(this.target, arguments[0], arguments[1]);
- case 3:
- return this.listener.call(this.target, arguments[0], arguments[1],
- arguments[2]);
- default:
- var args = new Array(arguments.length);
- for (var i = 0; i < args.length; ++i)
- args[i] = arguments[i];
- this.listener.apply(this.target, args);
- }
- }
-}
+var vec2 = _interopRequireWildcard(require("./vec2.js"));
-function _onceWrap(target, type, listener) {
- var state = { fired: false, wrapFn: undefined, target: target, type: type, listener: listener };
- var wrapped = bind.call(onceWrapper, state);
- wrapped.listener = listener;
- state.wrapFn = wrapped;
- return wrapped;
-}
+exports.vec2 = vec2;
-EventEmitter.prototype.once = function once(type, listener) {
- if (typeof listener !== 'function')
- throw new TypeError('"listener" argument must be a function');
- this.on(type, _onceWrap(this, type, listener));
- return this;
-};
+var vec3 = _interopRequireWildcard(require("./vec3.js"));
-EventEmitter.prototype.prependOnceListener =
- function prependOnceListener(type, listener) {
- if (typeof listener !== 'function')
- throw new TypeError('"listener" argument must be a function');
- this.prependListener(type, _onceWrap(this, type, listener));
- return this;
- };
+exports.vec3 = vec3;
-// Emits a 'removeListener' event if and only if the listener was removed.
-EventEmitter.prototype.removeListener =
- function removeListener(type, listener) {
- var list, events, position, i, originalListener;
+var vec4 = _interopRequireWildcard(require("./vec4.js"));
- if (typeof listener !== 'function')
- throw new TypeError('"listener" argument must be a function');
+exports.vec4 = vec4;
- events = this._events;
- if (!events)
- return this;
+function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return null; var cache = new WeakMap(); _getRequireWildcardCache = function _getRequireWildcardCache() { return cache; }; return cache; }
- list = events[type];
- if (!list)
- return this;
+function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { "default": obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj["default"] = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
+},{"./common.js":20,"./mat2.js":22,"./mat2d.js":23,"./mat3.js":24,"./mat4.js":25,"./quat.js":26,"./quat2.js":27,"./vec2.js":28,"./vec3.js":29,"./vec4.js":30}],22:[function(require,module,exports){
+"use strict";
- if (list === listener || list.listener === listener) {
- if (--this._eventsCount === 0)
- this._events = objectCreate(null);
- else {
- delete events[type];
- if (events.removeListener)
- this.emit('removeListener', type, list.listener || listener);
- }
- } else if (typeof list !== 'function') {
- position = -1;
-
- for (i = list.length - 1; i >= 0; i--) {
- if (list[i] === listener || list[i].listener === listener) {
- originalListener = list[i].listener;
- position = i;
- break;
- }
- }
-
- if (position < 0)
- return this;
-
- if (position === 0)
- list.shift();
- else
- spliceOne(list, position);
-
- if (list.length === 1)
- events[type] = list[0];
-
- if (events.removeListener)
- this.emit('removeListener', type, originalListener || listener);
- }
-
- return this;
- };
-
-EventEmitter.prototype.removeAllListeners =
- function removeAllListeners(type) {
- var listeners, events, i;
-
- events = this._events;
- if (!events)
- return this;
-
- // not listening for removeListener, no need to emit
- if (!events.removeListener) {
- if (arguments.length === 0) {
- this._events = objectCreate(null);
- this._eventsCount = 0;
- } else if (events[type]) {
- if (--this._eventsCount === 0)
- this._events = objectCreate(null);
- else
- delete events[type];
- }
- return this;
- }
-
- // emit removeListener for all listeners on all events
- if (arguments.length === 0) {
- var keys = objectKeys(events);
- var key;
- for (i = 0; i < keys.length; ++i) {
- key = keys[i];
- if (key === 'removeListener') continue;
- this.removeAllListeners(key);
- }
- this.removeAllListeners('removeListener');
- this._events = objectCreate(null);
- this._eventsCount = 0;
- return this;
- }
-
- listeners = events[type];
-
- if (typeof listeners === 'function') {
- this.removeListener(type, listeners);
- } else if (listeners) {
- // LIFO order
- for (i = listeners.length - 1; i >= 0; i--) {
- this.removeListener(type, listeners[i]);
- }
- }
-
- return this;
- };
-
-function _listeners(target, type, unwrap) {
- var events = target._events;
-
- if (!events)
- return [];
-
- var evlistener = events[type];
- if (!evlistener)
- return [];
-
- if (typeof evlistener === 'function')
- return unwrap ? [evlistener.listener || evlistener] : [evlistener];
-
- return unwrap ? unwrapListeners(evlistener) : arrayClone(evlistener, evlistener.length);
-}
-
-EventEmitter.prototype.listeners = function listeners(type) {
- return _listeners(this, type, true);
-};
-
-EventEmitter.prototype.rawListeners = function rawListeners(type) {
- return _listeners(this, type, false);
-};
-
-EventEmitter.listenerCount = function(emitter, type) {
- if (typeof emitter.listenerCount === 'function') {
- return emitter.listenerCount(type);
- } else {
- return listenerCount.call(emitter, type);
- }
-};
-
-EventEmitter.prototype.listenerCount = listenerCount;
-function listenerCount(type) {
- var events = this._events;
-
- if (events) {
- var evlistener = events[type];
-
- if (typeof evlistener === 'function') {
- return 1;
- } else if (evlistener) {
- return evlistener.length;
- }
- }
-
- return 0;
-}
-
-EventEmitter.prototype.eventNames = function eventNames() {
- return this._eventsCount > 0 ? Reflect.ownKeys(this._events) : [];
-};
-
-// About 1.5x faster than the two-arg version of Array#splice().
-function spliceOne(list, index) {
- for (var i = index, k = i + 1, n = list.length; k < n; i += 1, k += 1)
- list[i] = list[k];
- list.pop();
-}
-
-function arrayClone(arr, n) {
- var copy = new Array(n);
- for (var i = 0; i < n; ++i)
- copy[i] = arr[i];
- return copy;
-}
-
-function unwrapListeners(arr) {
- var ret = new Array(arr.length);
- for (var i = 0; i < ret.length; ++i) {
- ret[i] = arr[i].listener || arr[i];
- }
- return ret;
-}
-
-function objectCreatePolyfill(proto) {
- var F = function() {};
- F.prototype = proto;
- return new F;
-}
-function objectKeysPolyfill(obj) {
- var keys = [];
- for (var k in obj) if (Object.prototype.hasOwnProperty.call(obj, k)) {
- keys.push(k);
- }
- return k;
-}
-function functionBindPolyfill(context) {
- var fn = this;
- return function () {
- return fn.apply(context, arguments);
- };
-}
-
-},{}],21:[function(require,module,exports){
-"use strict";
-
-Object.defineProperty(exports, "__esModule", {
- value: true
-});
-exports.setMatrixArrayType = setMatrixArrayType;
-exports.toRadian = toRadian;
-exports.equals = equals;
-exports.RANDOM = exports.ARRAY_TYPE = exports.EPSILON = void 0;
-
-/**
- * Common utilities
- * @module glMatrix
- */
-// Configuration Constants
-var EPSILON = 0.000001;
-exports.EPSILON = EPSILON;
-var ARRAY_TYPE = typeof Float32Array !== 'undefined' ? Float32Array : Array;
-exports.ARRAY_TYPE = ARRAY_TYPE;
-var RANDOM = Math.random;
-/**
- * Sets the type of array used when creating new vectors and matrices
- *
- * @param {Float32ArrayConstructor | ArrayConstructor} type Array type, such as Float32Array or Array
- */
-
-exports.RANDOM = RANDOM;
-
-function setMatrixArrayType(type) {
- exports.ARRAY_TYPE = ARRAY_TYPE = type;
-}
-
-var degree = Math.PI / 180;
-/**
- * Convert Degree To Radian
- *
- * @param {Number} a Angle in Degrees
- */
-
-function toRadian(a) {
- return a * degree;
-}
-/**
- * Tests whether or not the arguments have approximately the same value, within an absolute
- * or relative tolerance of glMatrix.EPSILON (an absolute tolerance is used for values less
- * than or equal to 1.0, and a relative tolerance is used for larger values)
- *
- * @param {Number} a The first number to test.
- * @param {Number} b The second number to test.
- * @returns {Boolean} True if the numbers are approximately equal, false otherwise.
- */
-
-
-function equals(a, b) {
- return Math.abs(a - b) <= EPSILON * Math.max(1.0, Math.abs(a), Math.abs(b));
-}
-
-if (!Math.hypot) Math.hypot = function () {
- var y = 0,
- i = arguments.length;
-
- while (i--) {
- y += arguments[i] * arguments[i];
- }
-
- return Math.sqrt(y);
-};
-},{}],22:[function(require,module,exports){
-"use strict";
-
-function _typeof(obj) { "@babel/helpers - typeof"; if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); }
-
-Object.defineProperty(exports, "__esModule", {
- value: true
-});
-exports.vec4 = exports.vec3 = exports.vec2 = exports.quat2 = exports.quat = exports.mat4 = exports.mat3 = exports.mat2d = exports.mat2 = exports.glMatrix = void 0;
-
-var glMatrix = _interopRequireWildcard(require("./common.js"));
-
-exports.glMatrix = glMatrix;
-
-var mat2 = _interopRequireWildcard(require("./mat2.js"));
-
-exports.mat2 = mat2;
-
-var mat2d = _interopRequireWildcard(require("./mat2d.js"));
-
-exports.mat2d = mat2d;
-
-var mat3 = _interopRequireWildcard(require("./mat3.js"));
-
-exports.mat3 = mat3;
-
-var mat4 = _interopRequireWildcard(require("./mat4.js"));
-
-exports.mat4 = mat4;
-
-var quat = _interopRequireWildcard(require("./quat.js"));
-
-exports.quat = quat;
-
-var quat2 = _interopRequireWildcard(require("./quat2.js"));
-
-exports.quat2 = quat2;
-
-var vec2 = _interopRequireWildcard(require("./vec2.js"));
-
-exports.vec2 = vec2;
-
-var vec3 = _interopRequireWildcard(require("./vec3.js"));
-
-exports.vec3 = vec3;
-
-var vec4 = _interopRequireWildcard(require("./vec4.js"));
-
-exports.vec4 = vec4;
-
-function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return null; var cache = new WeakMap(); _getRequireWildcardCache = function _getRequireWildcardCache() { return cache; }; return cache; }
-
-function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { "default": obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj["default"] = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
-},{"./common.js":21,"./mat2.js":23,"./mat2d.js":24,"./mat3.js":25,"./mat4.js":26,"./quat.js":27,"./quat2.js":28,"./vec2.js":29,"./vec3.js":30,"./vec4.js":31}],23:[function(require,module,exports){
-"use strict";
-
-function _typeof(obj) { "@babel/helpers - typeof"; if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); }
+function _typeof(obj) { "@babel/helpers - typeof"; if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); }
Object.defineProperty(exports, "__esModule", {
value: true
@@ -3795,15 +3270,15 @@ function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { "default": obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj["default"] = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
-/**
- * 2x2 Matrix
- * @module mat2
+/**
+ * 2x2 Matrix
+ * @module mat2
*/
-/**
- * Creates a new identity mat2
- *
- * @returns {mat2} a new 2x2 matrix
+/**
+ * Creates a new identity mat2
+ *
+ * @returns {mat2} a new 2x2 matrix
*/
function create() {
var out = new glMatrix.ARRAY_TYPE(4);
@@ -3817,11 +3292,11 @@ function create() {
out[3] = 1;
return out;
}
-/**
- * Creates a new mat2 initialized with values from an existing matrix
- *
- * @param {ReadonlyMat2} a matrix to clone
- * @returns {mat2} a new 2x2 matrix
+/**
+ * Creates a new mat2 initialized with values from an existing matrix
+ *
+ * @param {ReadonlyMat2} a matrix to clone
+ * @returns {mat2} a new 2x2 matrix
*/
@@ -3833,12 +3308,12 @@ function clone(a) {
out[3] = a[3];
return out;
}
-/**
- * Copy the values from one mat2 to another
- *
- * @param {mat2} out the receiving matrix
- * @param {ReadonlyMat2} a the source matrix
- * @returns {mat2} out
+/**
+ * Copy the values from one mat2 to another
+ *
+ * @param {mat2} out the receiving matrix
+ * @param {ReadonlyMat2} a the source matrix
+ * @returns {mat2} out
*/
@@ -3849,11 +3324,11 @@ function copy(out, a) {
out[3] = a[3];
return out;
}
-/**
- * Set a mat2 to the identity matrix
- *
- * @param {mat2} out the receiving matrix
- * @returns {mat2} out
+/**
+ * Set a mat2 to the identity matrix
+ *
+ * @param {mat2} out the receiving matrix
+ * @returns {mat2} out
*/
@@ -3864,14 +3339,14 @@ function identity(out) {
out[3] = 1;
return out;
}
-/**
- * Create a new mat2 with the given values
- *
- * @param {Number} m00 Component in column 0, row 0 position (index 0)
- * @param {Number} m01 Component in column 0, row 1 position (index 1)
- * @param {Number} m10 Component in column 1, row 0 position (index 2)
- * @param {Number} m11 Component in column 1, row 1 position (index 3)
- * @returns {mat2} out A new 2x2 matrix
+/**
+ * Create a new mat2 with the given values
+ *
+ * @param {Number} m00 Component in column 0, row 0 position (index 0)
+ * @param {Number} m01 Component in column 0, row 1 position (index 1)
+ * @param {Number} m10 Component in column 1, row 0 position (index 2)
+ * @param {Number} m11 Component in column 1, row 1 position (index 3)
+ * @returns {mat2} out A new 2x2 matrix
*/
@@ -3883,16 +3358,16 @@ function fromValues(m00, m01, m10, m11) {
out[3] = m11;
return out;
}
-/**
- * Set the components of a mat2 to the given values
- *
- * @param {mat2} out the receiving matrix
- * @param {Number} m00 Component in column 0, row 0 position (index 0)
- * @param {Number} m01 Component in column 0, row 1 position (index 1)
- * @param {Number} m10 Component in column 1, row 0 position (index 2)
- * @param {Number} m11 Component in column 1, row 1 position (index 3)
- * @returns {mat2} out
- */
+/**
+ * Set the components of a mat2 to the given values
+ *
+ * @param {mat2} out the receiving matrix
+ * @param {Number} m00 Component in column 0, row 0 position (index 0)
+ * @param {Number} m01 Component in column 0, row 1 position (index 1)
+ * @param {Number} m10 Component in column 1, row 0 position (index 2)
+ * @param {Number} m11 Component in column 1, row 1 position (index 3)
+ * @returns {mat2} out
+ */
function set(out, m00, m01, m10, m11) {
@@ -3902,12 +3377,12 @@ function set(out, m00, m01, m10, m11) {
out[3] = m11;
return out;
}
-/**
- * Transpose the values of a mat2
- *
- * @param {mat2} out the receiving matrix
- * @param {ReadonlyMat2} a the source matrix
- * @returns {mat2} out
+/**
+ * Transpose the values of a mat2
+ *
+ * @param {mat2} out the receiving matrix
+ * @param {ReadonlyMat2} a the source matrix
+ * @returns {mat2} out
*/
@@ -3927,12 +3402,12 @@ function transpose(out, a) {
return out;
}
-/**
- * Inverts a mat2
- *
- * @param {mat2} out the receiving matrix
- * @param {ReadonlyMat2} a the source matrix
- * @returns {mat2} out
+/**
+ * Inverts a mat2
+ *
+ * @param {mat2} out the receiving matrix
+ * @param {ReadonlyMat2} a the source matrix
+ * @returns {mat2} out
*/
@@ -3955,12 +3430,12 @@ function invert(out, a) {
out[3] = a0 * det;
return out;
}
-/**
- * Calculates the adjugate of a mat2
- *
- * @param {mat2} out the receiving matrix
- * @param {ReadonlyMat2} a the source matrix
- * @returns {mat2} out
+/**
+ * Calculates the adjugate of a mat2
+ *
+ * @param {mat2} out the receiving matrix
+ * @param {ReadonlyMat2} a the source matrix
+ * @returns {mat2} out
*/
@@ -3973,24 +3448,24 @@ function adjoint(out, a) {
out[3] = a0;
return out;
}
-/**
- * Calculates the determinant of a mat2
- *
- * @param {ReadonlyMat2} a the source matrix
- * @returns {Number} determinant of a
+/**
+ * Calculates the determinant of a mat2
+ *
+ * @param {ReadonlyMat2} a the source matrix
+ * @returns {Number} determinant of a
*/
function determinant(a) {
return a[0] * a[3] - a[2] * a[1];
}
-/**
- * Multiplies two mat2's
- *
- * @param {mat2} out the receiving matrix
- * @param {ReadonlyMat2} a the first operand
- * @param {ReadonlyMat2} b the second operand
- * @returns {mat2} out
+/**
+ * Multiplies two mat2's
+ *
+ * @param {mat2} out the receiving matrix
+ * @param {ReadonlyMat2} a the first operand
+ * @param {ReadonlyMat2} b the second operand
+ * @returns {mat2} out
*/
@@ -4009,13 +3484,13 @@ function multiply(out, a, b) {
out[3] = a1 * b2 + a3 * b3;
return out;
}
-/**
- * Rotates a mat2 by the given angle
- *
- * @param {mat2} out the receiving matrix
- * @param {ReadonlyMat2} a the matrix to rotate
- * @param {Number} rad the angle to rotate the matrix by
- * @returns {mat2} out
+/**
+ * Rotates a mat2 by the given angle
+ *
+ * @param {mat2} out the receiving matrix
+ * @param {ReadonlyMat2} a the matrix to rotate
+ * @param {Number} rad the angle to rotate the matrix by
+ * @returns {mat2} out
*/
@@ -4032,13 +3507,13 @@ function rotate(out, a, rad) {
out[3] = a1 * -s + a3 * c;
return out;
}
-/**
- * Scales the mat2 by the dimensions in the given vec2
- *
- * @param {mat2} out the receiving matrix
- * @param {ReadonlyMat2} a the matrix to rotate
- * @param {ReadonlyVec2} v the vec2 to scale the matrix by
- * @returns {mat2} out
+/**
+ * Scales the mat2 by the dimensions in the given vec2
+ *
+ * @param {mat2} out the receiving matrix
+ * @param {ReadonlyMat2} a the matrix to rotate
+ * @param {ReadonlyVec2} v the vec2 to scale the matrix by
+ * @returns {mat2} out
**/
@@ -4055,16 +3530,16 @@ function scale(out, a, v) {
out[3] = a3 * v1;
return out;
}
-/**
- * Creates a matrix from a given angle
- * This is equivalent to (but much faster than):
- *
- * mat2.identity(dest);
- * mat2.rotate(dest, dest, rad);
- *
- * @param {mat2} out mat2 receiving operation result
- * @param {Number} rad the angle to rotate the matrix by
- * @returns {mat2} out
+/**
+ * Creates a matrix from a given angle
+ * This is equivalent to (but much faster than):
+ *
+ * mat2.identity(dest);
+ * mat2.rotate(dest, dest, rad);
+ *
+ * @param {mat2} out mat2 receiving operation result
+ * @param {Number} rad the angle to rotate the matrix by
+ * @returns {mat2} out
*/
@@ -4077,16 +3552,16 @@ function fromRotation(out, rad) {
out[3] = c;
return out;
}
-/**
- * Creates a matrix from a vector scaling
- * This is equivalent to (but much faster than):
- *
- * mat2.identity(dest);
- * mat2.scale(dest, dest, vec);
- *
- * @param {mat2} out mat2 receiving operation result
- * @param {ReadonlyVec2} v Scaling vector
- * @returns {mat2} out
+/**
+ * Creates a matrix from a vector scaling
+ * This is equivalent to (but much faster than):
+ *
+ * mat2.identity(dest);
+ * mat2.scale(dest, dest, vec);
+ *
+ * @param {mat2} out mat2 receiving operation result
+ * @param {ReadonlyVec2} v Scaling vector
+ * @returns {mat2} out
*/
@@ -4097,34 +3572,34 @@ function fromScaling(out, v) {
out[3] = v[1];
return out;
}
-/**
- * Returns a string representation of a mat2
- *
- * @param {ReadonlyMat2} a matrix to represent as a string
- * @returns {String} string representation of the matrix
+/**
+ * Returns a string representation of a mat2
+ *
+ * @param {ReadonlyMat2} a matrix to represent as a string
+ * @returns {String} string representation of the matrix
*/
function str(a) {
return "mat2(" + a[0] + ", " + a[1] + ", " + a[2] + ", " + a[3] + ")";
}
-/**
- * Returns Frobenius norm of a mat2
- *
- * @param {ReadonlyMat2} a the matrix to calculate Frobenius norm of
- * @returns {Number} Frobenius norm
+/**
+ * Returns Frobenius norm of a mat2
+ *
+ * @param {ReadonlyMat2} a the matrix to calculate Frobenius norm of
+ * @returns {Number} Frobenius norm
*/
function frob(a) {
return Math.hypot(a[0], a[1], a[2], a[3]);
}
-/**
- * Returns L, D and U matrices (Lower triangular, Diagonal and Upper triangular) by factorizing the input matrix
- * @param {ReadonlyMat2} L the lower triangular matrix
- * @param {ReadonlyMat2} D the diagonal matrix
- * @param {ReadonlyMat2} U the upper triangular matrix
- * @param {ReadonlyMat2} a the input matrix to factorize
+/**
+ * Returns L, D and U matrices (Lower triangular, Diagonal and Upper triangular) by factorizing the input matrix
+ * @param {ReadonlyMat2} L the lower triangular matrix
+ * @param {ReadonlyMat2} D the diagonal matrix
+ * @param {ReadonlyMat2} U the upper triangular matrix
+ * @param {ReadonlyMat2} a the input matrix to factorize
*/
@@ -4135,13 +3610,13 @@ function LDU(L, D, U, a) {
U[3] = a[3] - L[2] * U[1];
return [L, D, U];
}
-/**
- * Adds two mat2's
- *
- * @param {mat2} out the receiving matrix
- * @param {ReadonlyMat2} a the first operand
- * @param {ReadonlyMat2} b the second operand
- * @returns {mat2} out
+/**
+ * Adds two mat2's
+ *
+ * @param {mat2} out the receiving matrix
+ * @param {ReadonlyMat2} a the first operand
+ * @param {ReadonlyMat2} b the second operand
+ * @returns {mat2} out
*/
@@ -4152,13 +3627,13 @@ function add(out, a, b) {
out[3] = a[3] + b[3];
return out;
}
-/**
- * Subtracts matrix b from matrix a
- *
- * @param {mat2} out the receiving matrix
- * @param {ReadonlyMat2} a the first operand
- * @param {ReadonlyMat2} b the second operand
- * @returns {mat2} out
+/**
+ * Subtracts matrix b from matrix a
+ *
+ * @param {mat2} out the receiving matrix
+ * @param {ReadonlyMat2} a the first operand
+ * @param {ReadonlyMat2} b the second operand
+ * @returns {mat2} out
*/
@@ -4169,24 +3644,24 @@ function subtract(out, a, b) {
out[3] = a[3] - b[3];
return out;
}
-/**
- * Returns whether or not the matrices have exactly the same elements in the same position (when compared with ===)
- *
- * @param {ReadonlyMat2} a The first matrix.
- * @param {ReadonlyMat2} b The second matrix.
- * @returns {Boolean} True if the matrices are equal, false otherwise.
+/**
+ * Returns whether or not the matrices have exactly the same elements in the same position (when compared with ===)
+ *
+ * @param {ReadonlyMat2} a The first matrix.
+ * @param {ReadonlyMat2} b The second matrix.
+ * @returns {Boolean} True if the matrices are equal, false otherwise.
*/
function exactEquals(a, b) {
return a[0] === b[0] && a[1] === b[1] && a[2] === b[2] && a[3] === b[3];
}
-/**
- * Returns whether or not the matrices have approximately the same elements in the same position.
- *
- * @param {ReadonlyMat2} a The first matrix.
- * @param {ReadonlyMat2} b The second matrix.
- * @returns {Boolean} True if the matrices are equal, false otherwise.
+/**
+ * Returns whether or not the matrices have approximately the same elements in the same position.
+ *
+ * @param {ReadonlyMat2} a The first matrix.
+ * @param {ReadonlyMat2} b The second matrix.
+ * @returns {Boolean} True if the matrices are equal, false otherwise.
*/
@@ -4201,13 +3676,13 @@ function equals(a, b) {
b3 = b[3];
return Math.abs(a0 - b0) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a0), Math.abs(b0)) && Math.abs(a1 - b1) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a1), Math.abs(b1)) && Math.abs(a2 - b2) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a2), Math.abs(b2)) && Math.abs(a3 - b3) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a3), Math.abs(b3));
}
-/**
- * Multiply each element of the matrix by a scalar.
- *
- * @param {mat2} out the receiving matrix
- * @param {ReadonlyMat2} a the matrix to scale
- * @param {Number} b amount to scale the matrix's elements by
- * @returns {mat2} out
+/**
+ * Multiply each element of the matrix by a scalar.
+ *
+ * @param {mat2} out the receiving matrix
+ * @param {ReadonlyMat2} a the matrix to scale
+ * @param {Number} b amount to scale the matrix's elements by
+ * @returns {mat2} out
*/
@@ -4218,14 +3693,14 @@ function multiplyScalar(out, a, b) {
out[3] = a[3] * b;
return out;
}
-/**
- * Adds two mat2's after multiplying each element of the second operand by a scalar value.
- *
- * @param {mat2} out the receiving vector
- * @param {ReadonlyMat2} a the first operand
- * @param {ReadonlyMat2} b the second operand
- * @param {Number} scale the amount to scale b's elements by before adding
- * @returns {mat2} out
+/**
+ * Adds two mat2's after multiplying each element of the second operand by a scalar value.
+ *
+ * @param {mat2} out the receiving vector
+ * @param {ReadonlyMat2} a the first operand
+ * @param {ReadonlyMat2} b the second operand
+ * @param {Number} scale the amount to scale b's elements by before adding
+ * @returns {mat2} out
*/
@@ -4236,22 +3711,22 @@ function multiplyScalarAndAdd(out, a, b, scale) {
out[3] = a[3] + b[3] * scale;
return out;
}
-/**
- * Alias for {@link mat2.multiply}
- * @function
+/**
+ * Alias for {@link mat2.multiply}
+ * @function
*/
var mul = multiply;
-/**
- * Alias for {@link mat2.subtract}
- * @function
+/**
+ * Alias for {@link mat2.subtract}
+ * @function
*/
exports.mul = mul;
var sub = subtract;
exports.sub = sub;
-},{"./common.js":21}],24:[function(require,module,exports){
+},{"./common.js":20}],23:[function(require,module,exports){
"use strict";
function _typeof(obj) { "@babel/helpers - typeof"; if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); }
@@ -4290,29 +3765,29 @@ function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { "default": obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj["default"] = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
-/**
- * 2x3 Matrix
- * @module mat2d
- * @description
- * A mat2d contains six elements defined as:
- *
- * [a, b,
- * c, d,
- * tx, ty]
- *
- * This is a short form for the 3x3 matrix:
- *
- * [a, b, 0,
- * c, d, 0,
- * tx, ty, 1]
- *
- * The last column is ignored so the array is shorter and operations are faster.
- */
-
-/**
- * Creates a new identity mat2d
- *
- * @returns {mat2d} a new 2x3 matrix
+/**
+ * 2x3 Matrix
+ * @module mat2d
+ * @description
+ * A mat2d contains six elements defined as:
+ *
+ * [a, b,
+ * c, d,
+ * tx, ty]
+ *
+ * This is a short form for the 3x3 matrix:
+ *
+ * [a, b, 0,
+ * c, d, 0,
+ * tx, ty, 1]
+ *
+ * The last column is ignored so the array is shorter and operations are faster.
+ */
+
+/**
+ * Creates a new identity mat2d
+ *
+ * @returns {mat2d} a new 2x3 matrix
*/
function create() {
var out = new glMatrix.ARRAY_TYPE(6);
@@ -4328,11 +3803,11 @@ function create() {
out[3] = 1;
return out;
}
-/**
- * Creates a new mat2d initialized with values from an existing matrix
- *
- * @param {ReadonlyMat2d} a matrix to clone
- * @returns {mat2d} a new 2x3 matrix
+/**
+ * Creates a new mat2d initialized with values from an existing matrix
+ *
+ * @param {ReadonlyMat2d} a matrix to clone
+ * @returns {mat2d} a new 2x3 matrix
*/
@@ -4346,12 +3821,12 @@ function clone(a) {
out[5] = a[5];
return out;
}
-/**
- * Copy the values from one mat2d to another
- *
- * @param {mat2d} out the receiving matrix
- * @param {ReadonlyMat2d} a the source matrix
- * @returns {mat2d} out
+/**
+ * Copy the values from one mat2d to another
+ *
+ * @param {mat2d} out the receiving matrix
+ * @param {ReadonlyMat2d} a the source matrix
+ * @returns {mat2d} out
*/
@@ -4364,11 +3839,11 @@ function copy(out, a) {
out[5] = a[5];
return out;
}
-/**
- * Set a mat2d to the identity matrix
- *
- * @param {mat2d} out the receiving matrix
- * @returns {mat2d} out
+/**
+ * Set a mat2d to the identity matrix
+ *
+ * @param {mat2d} out the receiving matrix
+ * @returns {mat2d} out
*/
@@ -4381,16 +3856,16 @@ function identity(out) {
out[5] = 0;
return out;
}
-/**
- * Create a new mat2d with the given values
- *
- * @param {Number} a Component A (index 0)
- * @param {Number} b Component B (index 1)
- * @param {Number} c Component C (index 2)
- * @param {Number} d Component D (index 3)
- * @param {Number} tx Component TX (index 4)
- * @param {Number} ty Component TY (index 5)
- * @returns {mat2d} A new mat2d
+/**
+ * Create a new mat2d with the given values
+ *
+ * @param {Number} a Component A (index 0)
+ * @param {Number} b Component B (index 1)
+ * @param {Number} c Component C (index 2)
+ * @param {Number} d Component D (index 3)
+ * @param {Number} tx Component TX (index 4)
+ * @param {Number} ty Component TY (index 5)
+ * @returns {mat2d} A new mat2d
*/
@@ -4404,17 +3879,17 @@ function fromValues(a, b, c, d, tx, ty) {
out[5] = ty;
return out;
}
-/**
- * Set the components of a mat2d to the given values
- *
- * @param {mat2d} out the receiving matrix
- * @param {Number} a Component A (index 0)
- * @param {Number} b Component B (index 1)
- * @param {Number} c Component C (index 2)
- * @param {Number} d Component D (index 3)
- * @param {Number} tx Component TX (index 4)
- * @param {Number} ty Component TY (index 5)
- * @returns {mat2d} out
+/**
+ * Set the components of a mat2d to the given values
+ *
+ * @param {mat2d} out the receiving matrix
+ * @param {Number} a Component A (index 0)
+ * @param {Number} b Component B (index 1)
+ * @param {Number} c Component C (index 2)
+ * @param {Number} d Component D (index 3)
+ * @param {Number} tx Component TX (index 4)
+ * @param {Number} ty Component TY (index 5)
+ * @returns {mat2d} out
*/
@@ -4427,12 +3902,12 @@ function set(out, a, b, c, d, tx, ty) {
out[5] = ty;
return out;
}
-/**
- * Inverts a mat2d
- *
- * @param {mat2d} out the receiving matrix
- * @param {ReadonlyMat2d} a the source matrix
- * @returns {mat2d} out
+/**
+ * Inverts a mat2d
+ *
+ * @param {mat2d} out the receiving matrix
+ * @param {ReadonlyMat2d} a the source matrix
+ * @returns {mat2d} out
*/
@@ -4458,24 +3933,24 @@ function invert(out, a) {
out[5] = (ab * atx - aa * aty) * det;
return out;
}
-/**
- * Calculates the determinant of a mat2d
- *
- * @param {ReadonlyMat2d} a the source matrix
- * @returns {Number} determinant of a
+/**
+ * Calculates the determinant of a mat2d
+ *
+ * @param {ReadonlyMat2d} a the source matrix
+ * @returns {Number} determinant of a
*/
function determinant(a) {
return a[0] * a[3] - a[1] * a[2];
}
-/**
- * Multiplies two mat2d's
- *
- * @param {mat2d} out the receiving matrix
- * @param {ReadonlyMat2d} a the first operand
- * @param {ReadonlyMat2d} b the second operand
- * @returns {mat2d} out
+/**
+ * Multiplies two mat2d's
+ *
+ * @param {mat2d} out the receiving matrix
+ * @param {ReadonlyMat2d} a the first operand
+ * @param {ReadonlyMat2d} b the second operand
+ * @returns {mat2d} out
*/
@@ -4500,13 +3975,13 @@ function multiply(out, a, b) {
out[5] = a1 * b4 + a3 * b5 + a5;
return out;
}
-/**
- * Rotates a mat2d by the given angle
- *
- * @param {mat2d} out the receiving matrix
- * @param {ReadonlyMat2d} a the matrix to rotate
- * @param {Number} rad the angle to rotate the matrix by
- * @returns {mat2d} out
+/**
+ * Rotates a mat2d by the given angle
+ *
+ * @param {mat2d} out the receiving matrix
+ * @param {ReadonlyMat2d} a the matrix to rotate
+ * @param {Number} rad the angle to rotate the matrix by
+ * @returns {mat2d} out
*/
@@ -4527,13 +4002,13 @@ function rotate(out, a, rad) {
out[5] = a5;
return out;
}
-/**
- * Scales the mat2d by the dimensions in the given vec2
- *
- * @param {mat2d} out the receiving matrix
- * @param {ReadonlyMat2d} a the matrix to translate
- * @param {ReadonlyVec2} v the vec2 to scale the matrix by
- * @returns {mat2d} out
+/**
+ * Scales the mat2d by the dimensions in the given vec2
+ *
+ * @param {mat2d} out the receiving matrix
+ * @param {ReadonlyMat2d} a the matrix to translate
+ * @param {ReadonlyVec2} v the vec2 to scale the matrix by
+ * @returns {mat2d} out
**/
@@ -4554,13 +4029,13 @@ function scale(out, a, v) {
out[5] = a5;
return out;
}
-/**
- * Translates the mat2d by the dimensions in the given vec2
- *
- * @param {mat2d} out the receiving matrix
- * @param {ReadonlyMat2d} a the matrix to translate
- * @param {ReadonlyVec2} v the vec2 to translate the matrix by
- * @returns {mat2d} out
+/**
+ * Translates the mat2d by the dimensions in the given vec2
+ *
+ * @param {mat2d} out the receiving matrix
+ * @param {ReadonlyMat2d} a the matrix to translate
+ * @param {ReadonlyVec2} v the vec2 to translate the matrix by
+ * @returns {mat2d} out
**/
@@ -4581,16 +4056,16 @@ function translate(out, a, v) {
out[5] = a1 * v0 + a3 * v1 + a5;
return out;
}
-/**
- * Creates a matrix from a given angle
- * This is equivalent to (but much faster than):
- *
- * mat2d.identity(dest);
- * mat2d.rotate(dest, dest, rad);
- *
- * @param {mat2d} out mat2d receiving operation result
- * @param {Number} rad the angle to rotate the matrix by
- * @returns {mat2d} out
+/**
+ * Creates a matrix from a given angle
+ * This is equivalent to (but much faster than):
+ *
+ * mat2d.identity(dest);
+ * mat2d.rotate(dest, dest, rad);
+ *
+ * @param {mat2d} out mat2d receiving operation result
+ * @param {Number} rad the angle to rotate the matrix by
+ * @returns {mat2d} out
*/
@@ -4605,16 +4080,16 @@ function fromRotation(out, rad) {
out[5] = 0;
return out;
}
-/**
- * Creates a matrix from a vector scaling
- * This is equivalent to (but much faster than):
- *
- * mat2d.identity(dest);
- * mat2d.scale(dest, dest, vec);
- *
- * @param {mat2d} out mat2d receiving operation result
- * @param {ReadonlyVec2} v Scaling vector
- * @returns {mat2d} out
+/**
+ * Creates a matrix from a vector scaling
+ * This is equivalent to (but much faster than):
+ *
+ * mat2d.identity(dest);
+ * mat2d.scale(dest, dest, vec);
+ *
+ * @param {mat2d} out mat2d receiving operation result
+ * @param {ReadonlyVec2} v Scaling vector
+ * @returns {mat2d} out
*/
@@ -4627,16 +4102,16 @@ function fromScaling(out, v) {
out[5] = 0;
return out;
}
-/**
- * Creates a matrix from a vector translation
- * This is equivalent to (but much faster than):
- *
- * mat2d.identity(dest);
- * mat2d.translate(dest, dest, vec);
- *
- * @param {mat2d} out mat2d receiving operation result
- * @param {ReadonlyVec2} v Translation vector
- * @returns {mat2d} out
+/**
+ * Creates a matrix from a vector translation
+ * This is equivalent to (but much faster than):
+ *
+ * mat2d.identity(dest);
+ * mat2d.translate(dest, dest, vec);
+ *
+ * @param {mat2d} out mat2d receiving operation result
+ * @param {ReadonlyVec2} v Translation vector
+ * @returns {mat2d} out
*/
@@ -4649,35 +4124,35 @@ function fromTranslation(out, v) {
out[5] = v[1];
return out;
}
-/**
- * Returns a string representation of a mat2d
- *
- * @param {ReadonlyMat2d} a matrix to represent as a string
- * @returns {String} string representation of the matrix
+/**
+ * Returns a string representation of a mat2d
+ *
+ * @param {ReadonlyMat2d} a matrix to represent as a string
+ * @returns {String} string representation of the matrix
*/
function str(a) {
return "mat2d(" + a[0] + ", " + a[1] + ", " + a[2] + ", " + a[3] + ", " + a[4] + ", " + a[5] + ")";
}
-/**
- * Returns Frobenius norm of a mat2d
- *
- * @param {ReadonlyMat2d} a the matrix to calculate Frobenius norm of
- * @returns {Number} Frobenius norm
+/**
+ * Returns Frobenius norm of a mat2d
+ *
+ * @param {ReadonlyMat2d} a the matrix to calculate Frobenius norm of
+ * @returns {Number} Frobenius norm
*/
function frob(a) {
return Math.hypot(a[0], a[1], a[2], a[3], a[4], a[5], 1);
}
-/**
- * Adds two mat2d's
- *
- * @param {mat2d} out the receiving matrix
- * @param {ReadonlyMat2d} a the first operand
- * @param {ReadonlyMat2d} b the second operand
- * @returns {mat2d} out
+/**
+ * Adds two mat2d's
+ *
+ * @param {mat2d} out the receiving matrix
+ * @param {ReadonlyMat2d} a the first operand
+ * @param {ReadonlyMat2d} b the second operand
+ * @returns {mat2d} out
*/
@@ -4690,13 +4165,13 @@ function add(out, a, b) {
out[5] = a[5] + b[5];
return out;
}
-/**
- * Subtracts matrix b from matrix a
- *
- * @param {mat2d} out the receiving matrix
- * @param {ReadonlyMat2d} a the first operand
- * @param {ReadonlyMat2d} b the second operand
- * @returns {mat2d} out
+/**
+ * Subtracts matrix b from matrix a
+ *
+ * @param {mat2d} out the receiving matrix
+ * @param {ReadonlyMat2d} a the first operand
+ * @param {ReadonlyMat2d} b the second operand
+ * @returns {mat2d} out
*/
@@ -4709,13 +4184,13 @@ function subtract(out, a, b) {
out[5] = a[5] - b[5];
return out;
}
-/**
- * Multiply each element of the matrix by a scalar.
- *
- * @param {mat2d} out the receiving matrix
- * @param {ReadonlyMat2d} a the matrix to scale
- * @param {Number} b amount to scale the matrix's elements by
- * @returns {mat2d} out
+/**
+ * Multiply each element of the matrix by a scalar.
+ *
+ * @param {mat2d} out the receiving matrix
+ * @param {ReadonlyMat2d} a the matrix to scale
+ * @param {Number} b amount to scale the matrix's elements by
+ * @returns {mat2d} out
*/
@@ -4728,14 +4203,14 @@ function multiplyScalar(out, a, b) {
out[5] = a[5] * b;
return out;
}
-/**
- * Adds two mat2d's after multiplying each element of the second operand by a scalar value.
- *
- * @param {mat2d} out the receiving vector
- * @param {ReadonlyMat2d} a the first operand
- * @param {ReadonlyMat2d} b the second operand
- * @param {Number} scale the amount to scale b's elements by before adding
- * @returns {mat2d} out
+/**
+ * Adds two mat2d's after multiplying each element of the second operand by a scalar value.
+ *
+ * @param {mat2d} out the receiving vector
+ * @param {ReadonlyMat2d} a the first operand
+ * @param {ReadonlyMat2d} b the second operand
+ * @param {Number} scale the amount to scale b's elements by before adding
+ * @returns {mat2d} out
*/
@@ -4748,24 +4223,24 @@ function multiplyScalarAndAdd(out, a, b, scale) {
out[5] = a[5] + b[5] * scale;
return out;
}
-/**
- * Returns whether or not the matrices have exactly the same elements in the same position (when compared with ===)
- *
- * @param {ReadonlyMat2d} a The first matrix.
- * @param {ReadonlyMat2d} b The second matrix.
- * @returns {Boolean} True if the matrices are equal, false otherwise.
+/**
+ * Returns whether or not the matrices have exactly the same elements in the same position (when compared with ===)
+ *
+ * @param {ReadonlyMat2d} a The first matrix.
+ * @param {ReadonlyMat2d} b The second matrix.
+ * @returns {Boolean} True if the matrices are equal, false otherwise.
*/
function exactEquals(a, b) {
return a[0] === b[0] && a[1] === b[1] && a[2] === b[2] && a[3] === b[3] && a[4] === b[4] && a[5] === b[5];
}
-/**
- * Returns whether or not the matrices have approximately the same elements in the same position.
- *
- * @param {ReadonlyMat2d} a The first matrix.
- * @param {ReadonlyMat2d} b The second matrix.
- * @returns {Boolean} True if the matrices are equal, false otherwise.
+/**
+ * Returns whether or not the matrices have approximately the same elements in the same position.
+ *
+ * @param {ReadonlyMat2d} a The first matrix.
+ * @param {ReadonlyMat2d} b The second matrix.
+ * @returns {Boolean} True if the matrices are equal, false otherwise.
*/
@@ -4784,22 +4259,22 @@ function equals(a, b) {
b5 = b[5];
return Math.abs(a0 - b0) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a0), Math.abs(b0)) && Math.abs(a1 - b1) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a1), Math.abs(b1)) && Math.abs(a2 - b2) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a2), Math.abs(b2)) && Math.abs(a3 - b3) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a3), Math.abs(b3)) && Math.abs(a4 - b4) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a4), Math.abs(b4)) && Math.abs(a5 - b5) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a5), Math.abs(b5));
}
-/**
- * Alias for {@link mat2d.multiply}
- * @function
+/**
+ * Alias for {@link mat2d.multiply}
+ * @function
*/
var mul = multiply;
-/**
- * Alias for {@link mat2d.subtract}
- * @function
+/**
+ * Alias for {@link mat2d.subtract}
+ * @function
*/
exports.mul = mul;
var sub = subtract;
exports.sub = sub;
-},{"./common.js":21}],25:[function(require,module,exports){
+},{"./common.js":20}],24:[function(require,module,exports){
"use strict";
function _typeof(obj) { "@babel/helpers - typeof"; if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); }
@@ -4845,15 +4320,15 @@ function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { "default": obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj["default"] = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
-/**
- * 3x3 Matrix
- * @module mat3
+/**
+ * 3x3 Matrix
+ * @module mat3
*/
-/**
- * Creates a new identity mat3
- *
- * @returns {mat3} a new 3x3 matrix
+/**
+ * Creates a new identity mat3
+ *
+ * @returns {mat3} a new 3x3 matrix
*/
function create() {
var out = new glMatrix.ARRAY_TYPE(9);
@@ -4872,12 +4347,12 @@ function create() {
out[8] = 1;
return out;
}
-/**
- * Copies the upper-left 3x3 values into the given mat3.
- *
- * @param {mat3} out the receiving 3x3 matrix
- * @param {ReadonlyMat4} a the source 4x4 matrix
- * @returns {mat3} out
+/**
+ * Copies the upper-left 3x3 values into the given mat3.
+ *
+ * @param {mat3} out the receiving 3x3 matrix
+ * @param {ReadonlyMat4} a the source 4x4 matrix
+ * @returns {mat3} out
*/
@@ -4893,11 +4368,11 @@ function fromMat4(out, a) {
out[8] = a[10];
return out;
}
-/**
- * Creates a new mat3 initialized with values from an existing matrix
- *
- * @param {ReadonlyMat3} a matrix to clone
- * @returns {mat3} a new 3x3 matrix
+/**
+ * Creates a new mat3 initialized with values from an existing matrix
+ *
+ * @param {ReadonlyMat3} a matrix to clone
+ * @returns {mat3} a new 3x3 matrix
*/
@@ -4914,12 +4389,12 @@ function clone(a) {
out[8] = a[8];
return out;
}
-/**
- * Copy the values from one mat3 to another
- *
- * @param {mat3} out the receiving matrix
- * @param {ReadonlyMat3} a the source matrix
- * @returns {mat3} out
+/**
+ * Copy the values from one mat3 to another
+ *
+ * @param {mat3} out the receiving matrix
+ * @param {ReadonlyMat3} a the source matrix
+ * @returns {mat3} out
*/
@@ -4935,19 +4410,19 @@ function copy(out, a) {
out[8] = a[8];
return out;
}
-/**
- * Create a new mat3 with the given values
- *
- * @param {Number} m00 Component in column 0, row 0 position (index 0)
- * @param {Number} m01 Component in column 0, row 1 position (index 1)
- * @param {Number} m02 Component in column 0, row 2 position (index 2)
- * @param {Number} m10 Component in column 1, row 0 position (index 3)
- * @param {Number} m11 Component in column 1, row 1 position (index 4)
- * @param {Number} m12 Component in column 1, row 2 position (index 5)
- * @param {Number} m20 Component in column 2, row 0 position (index 6)
- * @param {Number} m21 Component in column 2, row 1 position (index 7)
- * @param {Number} m22 Component in column 2, row 2 position (index 8)
- * @returns {mat3} A new mat3
+/**
+ * Create a new mat3 with the given values
+ *
+ * @param {Number} m00 Component in column 0, row 0 position (index 0)
+ * @param {Number} m01 Component in column 0, row 1 position (index 1)
+ * @param {Number} m02 Component in column 0, row 2 position (index 2)
+ * @param {Number} m10 Component in column 1, row 0 position (index 3)
+ * @param {Number} m11 Component in column 1, row 1 position (index 4)
+ * @param {Number} m12 Component in column 1, row 2 position (index 5)
+ * @param {Number} m20 Component in column 2, row 0 position (index 6)
+ * @param {Number} m21 Component in column 2, row 1 position (index 7)
+ * @param {Number} m22 Component in column 2, row 2 position (index 8)
+ * @returns {mat3} A new mat3
*/
@@ -4964,20 +4439,20 @@ function fromValues(m00, m01, m02, m10, m11, m12, m20, m21, m22) {
out[8] = m22;
return out;
}
-/**
- * Set the components of a mat3 to the given values
- *
- * @param {mat3} out the receiving matrix
- * @param {Number} m00 Component in column 0, row 0 position (index 0)
- * @param {Number} m01 Component in column 0, row 1 position (index 1)
- * @param {Number} m02 Component in column 0, row 2 position (index 2)
- * @param {Number} m10 Component in column 1, row 0 position (index 3)
- * @param {Number} m11 Component in column 1, row 1 position (index 4)
- * @param {Number} m12 Component in column 1, row 2 position (index 5)
- * @param {Number} m20 Component in column 2, row 0 position (index 6)
- * @param {Number} m21 Component in column 2, row 1 position (index 7)
- * @param {Number} m22 Component in column 2, row 2 position (index 8)
- * @returns {mat3} out
+/**
+ * Set the components of a mat3 to the given values
+ *
+ * @param {mat3} out the receiving matrix
+ * @param {Number} m00 Component in column 0, row 0 position (index 0)
+ * @param {Number} m01 Component in column 0, row 1 position (index 1)
+ * @param {Number} m02 Component in column 0, row 2 position (index 2)
+ * @param {Number} m10 Component in column 1, row 0 position (index 3)
+ * @param {Number} m11 Component in column 1, row 1 position (index 4)
+ * @param {Number} m12 Component in column 1, row 2 position (index 5)
+ * @param {Number} m20 Component in column 2, row 0 position (index 6)
+ * @param {Number} m21 Component in column 2, row 1 position (index 7)
+ * @param {Number} m22 Component in column 2, row 2 position (index 8)
+ * @returns {mat3} out
*/
@@ -4993,11 +4468,11 @@ function set(out, m00, m01, m02, m10, m11, m12, m20, m21, m22) {
out[8] = m22;
return out;
}
-/**
- * Set a mat3 to the identity matrix
- *
- * @param {mat3} out the receiving matrix
- * @returns {mat3} out
+/**
+ * Set a mat3 to the identity matrix
+ *
+ * @param {mat3} out the receiving matrix
+ * @returns {mat3} out
*/
@@ -5013,12 +4488,12 @@ function identity(out) {
out[8] = 1;
return out;
}
-/**
- * Transpose the values of a mat3
- *
- * @param {mat3} out the receiving matrix
- * @param {ReadonlyMat3} a the source matrix
- * @returns {mat3} out
+/**
+ * Transpose the values of a mat3
+ *
+ * @param {mat3} out the receiving matrix
+ * @param {ReadonlyMat3} a the source matrix
+ * @returns {mat3} out
*/
@@ -5048,12 +4523,12 @@ function transpose(out, a) {
return out;
}
-/**
- * Inverts a mat3
- *
- * @param {mat3} out the receiving matrix
- * @param {ReadonlyMat3} a the source matrix
- * @returns {mat3} out
+/**
+ * Inverts a mat3
+ *
+ * @param {mat3} out the receiving matrix
+ * @param {ReadonlyMat3} a the source matrix
+ * @returns {mat3} out
*/
@@ -5089,12 +4564,12 @@ function invert(out, a) {
out[8] = (a11 * a00 - a01 * a10) * det;
return out;
}
-/**
- * Calculates the adjugate of a mat3
- *
- * @param {mat3} out the receiving matrix
- * @param {ReadonlyMat3} a the source matrix
- * @returns {mat3} out
+/**
+ * Calculates the adjugate of a mat3
+ *
+ * @param {mat3} out the receiving matrix
+ * @param {ReadonlyMat3} a the source matrix
+ * @returns {mat3} out
*/
@@ -5119,11 +4594,11 @@ function adjoint(out, a) {
out[8] = a00 * a11 - a01 * a10;
return out;
}
-/**
- * Calculates the determinant of a mat3
- *
- * @param {ReadonlyMat3} a the source matrix
- * @returns {Number} determinant of a
+/**
+ * Calculates the determinant of a mat3
+ *
+ * @param {ReadonlyMat3} a the source matrix
+ * @returns {Number} determinant of a
*/
@@ -5139,13 +4614,13 @@ function determinant(a) {
a22 = a[8];
return a00 * (a22 * a11 - a12 * a21) + a01 * (-a22 * a10 + a12 * a20) + a02 * (a21 * a10 - a11 * a20);
}
-/**
- * Multiplies two mat3's
- *
- * @param {mat3} out the receiving matrix
- * @param {ReadonlyMat3} a the first operand
- * @param {ReadonlyMat3} b the second operand
- * @returns {mat3} out
+/**
+ * Multiplies two mat3's
+ *
+ * @param {mat3} out the receiving matrix
+ * @param {ReadonlyMat3} a the first operand
+ * @param {ReadonlyMat3} b the second operand
+ * @returns {mat3} out
*/
@@ -5179,13 +4654,13 @@ function multiply(out, a, b) {
out[8] = b20 * a02 + b21 * a12 + b22 * a22;
return out;
}
-/**
- * Translate a mat3 by the given vector
- *
- * @param {mat3} out the receiving matrix
- * @param {ReadonlyMat3} a the matrix to translate
- * @param {ReadonlyVec2} v vector to translate by
- * @returns {mat3} out
+/**
+ * Translate a mat3 by the given vector
+ *
+ * @param {mat3} out the receiving matrix
+ * @param {ReadonlyMat3} a the matrix to translate
+ * @param {ReadonlyVec2} v vector to translate by
+ * @returns {mat3} out
*/
@@ -5212,13 +4687,13 @@ function translate(out, a, v) {
out[8] = x * a02 + y * a12 + a22;
return out;
}
-/**
- * Rotates a mat3 by the given angle
- *
- * @param {mat3} out the receiving matrix
- * @param {ReadonlyMat3} a the matrix to rotate
- * @param {Number} rad the angle to rotate the matrix by
- * @returns {mat3} out
+/**
+ * Rotates a mat3 by the given angle
+ *
+ * @param {mat3} out the receiving matrix
+ * @param {ReadonlyMat3} a the matrix to rotate
+ * @param {Number} rad the angle to rotate the matrix by
+ * @returns {mat3} out
*/
@@ -5245,13 +4720,13 @@ function rotate(out, a, rad) {
out[8] = a22;
return out;
}
-/**
- * Scales the mat3 by the dimensions in the given vec2
- *
- * @param {mat3} out the receiving matrix
- * @param {ReadonlyMat3} a the matrix to rotate
- * @param {ReadonlyVec2} v the vec2 to scale the matrix by
- * @returns {mat3} out
+/**
+ * Scales the mat3 by the dimensions in the given vec2
+ *
+ * @param {mat3} out the receiving matrix
+ * @param {ReadonlyMat3} a the matrix to rotate
+ * @param {ReadonlyVec2} v the vec2 to scale the matrix by
+ * @returns {mat3} out
**/
@@ -5269,16 +4744,16 @@ function scale(out, a, v) {
out[8] = a[8];
return out;
}
-/**
- * Creates a matrix from a vector translation
- * This is equivalent to (but much faster than):
- *
- * mat3.identity(dest);
- * mat3.translate(dest, dest, vec);
- *
- * @param {mat3} out mat3 receiving operation result
- * @param {ReadonlyVec2} v Translation vector
- * @returns {mat3} out
+/**
+ * Creates a matrix from a vector translation
+ * This is equivalent to (but much faster than):
+ *
+ * mat3.identity(dest);
+ * mat3.translate(dest, dest, vec);
+ *
+ * @param {mat3} out mat3 receiving operation result
+ * @param {ReadonlyVec2} v Translation vector
+ * @returns {mat3} out
*/
@@ -5294,16 +4769,16 @@ function fromTranslation(out, v) {
out[8] = 1;
return out;
}
-/**
- * Creates a matrix from a given angle
- * This is equivalent to (but much faster than):
- *
- * mat3.identity(dest);
- * mat3.rotate(dest, dest, rad);
- *
- * @param {mat3} out mat3 receiving operation result
- * @param {Number} rad the angle to rotate the matrix by
- * @returns {mat3} out
+/**
+ * Creates a matrix from a given angle
+ * This is equivalent to (but much faster than):
+ *
+ * mat3.identity(dest);
+ * mat3.rotate(dest, dest, rad);
+ *
+ * @param {mat3} out mat3 receiving operation result
+ * @param {Number} rad the angle to rotate the matrix by
+ * @returns {mat3} out
*/
@@ -5321,16 +4796,16 @@ function fromRotation(out, rad) {
out[8] = 1;
return out;
}
-/**
- * Creates a matrix from a vector scaling
- * This is equivalent to (but much faster than):
- *
- * mat3.identity(dest);
- * mat3.scale(dest, dest, vec);
- *
- * @param {mat3} out mat3 receiving operation result
- * @param {ReadonlyVec2} v Scaling vector
- * @returns {mat3} out
+/**
+ * Creates a matrix from a vector scaling
+ * This is equivalent to (but much faster than):
+ *
+ * mat3.identity(dest);
+ * mat3.scale(dest, dest, vec);
+ *
+ * @param {mat3} out mat3 receiving operation result
+ * @param {ReadonlyVec2} v Scaling vector
+ * @returns {mat3} out
*/
@@ -5346,12 +4821,12 @@ function fromScaling(out, v) {
out[8] = 1;
return out;
}
-/**
- * Copies the values from a mat2d into a mat3
- *
- * @param {mat3} out the receiving matrix
- * @param {ReadonlyMat2d} a the matrix to copy
- * @returns {mat3} out
+/**
+ * Copies the values from a mat2d into a mat3
+ *
+ * @param {mat3} out the receiving matrix
+ * @param {ReadonlyMat2d} a the matrix to copy
+ * @returns {mat3} out
**/
@@ -5367,13 +4842,13 @@ function fromMat2d(out, a) {
out[8] = 1;
return out;
}
-/**
- * Calculates a 3x3 matrix from the given quaternion
- *
- * @param {mat3} out mat3 receiving operation result
- * @param {ReadonlyQuat} q Quaternion to create matrix from
- *
- * @returns {mat3} out
+/**
+ * Calculates a 3x3 matrix from the given quaternion
+ *
+ * @param {mat3} out mat3 receiving operation result
+ * @param {ReadonlyQuat} q Quaternion to create matrix from
+ *
+ * @returns {mat3} out
*/
@@ -5405,13 +4880,13 @@ function fromQuat(out, q) {
out[8] = 1 - xx - yy;
return out;
}
-/**
- * Calculates a 3x3 normal matrix (transpose inverse) from the 4x4 matrix
- *
- * @param {mat3} out mat3 receiving operation result
- * @param {ReadonlyMat4} a Mat4 to derive the normal matrix from
- *
- * @returns {mat3} out
+/**
+ * Calculates a 3x3 normal matrix (transpose inverse) from the 4x4 matrix
+ *
+ * @param {mat3} out mat3 receiving operation result
+ * @param {ReadonlyMat4} a Mat4 to derive the normal matrix from
+ *
+ * @returns {mat3} out
*/
@@ -5463,13 +4938,13 @@ function normalFromMat4(out, a) {
out[8] = (a30 * b04 - a31 * b02 + a33 * b00) * det;
return out;
}
-/**
- * Generates a 2D projection matrix with the given bounds
- *
- * @param {mat3} out mat3 frustum matrix will be written into
- * @param {number} width Width of your gl context
- * @param {number} height Height of gl context
- * @returns {mat3} out
+/**
+ * Generates a 2D projection matrix with the given bounds
+ *
+ * @param {mat3} out mat3 frustum matrix will be written into
+ * @param {number} width Width of your gl context
+ * @param {number} height Height of gl context
+ * @returns {mat3} out
*/
@@ -5485,35 +4960,35 @@ function projection(out, width, height) {
out[8] = 1;
return out;
}
-/**
- * Returns a string representation of a mat3
- *
- * @param {ReadonlyMat3} a matrix to represent as a string
- * @returns {String} string representation of the matrix
+/**
+ * Returns a string representation of a mat3
+ *
+ * @param {ReadonlyMat3} a matrix to represent as a string
+ * @returns {String} string representation of the matrix
*/
function str(a) {
return "mat3(" + a[0] + ", " + a[1] + ", " + a[2] + ", " + a[3] + ", " + a[4] + ", " + a[5] + ", " + a[6] + ", " + a[7] + ", " + a[8] + ")";
}
-/**
- * Returns Frobenius norm of a mat3
- *
- * @param {ReadonlyMat3} a the matrix to calculate Frobenius norm of
- * @returns {Number} Frobenius norm
+/**
+ * Returns Frobenius norm of a mat3
+ *
+ * @param {ReadonlyMat3} a the matrix to calculate Frobenius norm of
+ * @returns {Number} Frobenius norm
*/
function frob(a) {
return Math.hypot(a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8]);
}
-/**
- * Adds two mat3's
- *
- * @param {mat3} out the receiving matrix
- * @param {ReadonlyMat3} a the first operand
- * @param {ReadonlyMat3} b the second operand
- * @returns {mat3} out
+/**
+ * Adds two mat3's
+ *
+ * @param {mat3} out the receiving matrix
+ * @param {ReadonlyMat3} a the first operand
+ * @param {ReadonlyMat3} b the second operand
+ * @returns {mat3} out
*/
@@ -5529,13 +5004,13 @@ function add(out, a, b) {
out[8] = a[8] + b[8];
return out;
}
-/**
- * Subtracts matrix b from matrix a
- *
- * @param {mat3} out the receiving matrix
- * @param {ReadonlyMat3} a the first operand
- * @param {ReadonlyMat3} b the second operand
- * @returns {mat3} out
+/**
+ * Subtracts matrix b from matrix a
+ *
+ * @param {mat3} out the receiving matrix
+ * @param {ReadonlyMat3} a the first operand
+ * @param {ReadonlyMat3} b the second operand
+ * @returns {mat3} out
*/
@@ -5551,13 +5026,13 @@ function subtract(out, a, b) {
out[8] = a[8] - b[8];
return out;
}
-/**
- * Multiply each element of the matrix by a scalar.
- *
- * @param {mat3} out the receiving matrix
- * @param {ReadonlyMat3} a the matrix to scale
- * @param {Number} b amount to scale the matrix's elements by
- * @returns {mat3} out
+/**
+ * Multiply each element of the matrix by a scalar.
+ *
+ * @param {mat3} out the receiving matrix
+ * @param {ReadonlyMat3} a the matrix to scale
+ * @param {Number} b amount to scale the matrix's elements by
+ * @returns {mat3} out
*/
@@ -5573,14 +5048,14 @@ function multiplyScalar(out, a, b) {
out[8] = a[8] * b;
return out;
}
-/**
- * Adds two mat3's after multiplying each element of the second operand by a scalar value.
- *
- * @param {mat3} out the receiving vector
- * @param {ReadonlyMat3} a the first operand
- * @param {ReadonlyMat3} b the second operand
- * @param {Number} scale the amount to scale b's elements by before adding
- * @returns {mat3} out
+/**
+ * Adds two mat3's after multiplying each element of the second operand by a scalar value.
+ *
+ * @param {mat3} out the receiving vector
+ * @param {ReadonlyMat3} a the first operand
+ * @param {ReadonlyMat3} b the second operand
+ * @param {Number} scale the amount to scale b's elements by before adding
+ * @returns {mat3} out
*/
@@ -5596,24 +5071,24 @@ function multiplyScalarAndAdd(out, a, b, scale) {
out[8] = a[8] + b[8] * scale;
return out;
}
-/**
- * Returns whether or not the matrices have exactly the same elements in the same position (when compared with ===)
- *
- * @param {ReadonlyMat3} a The first matrix.
- * @param {ReadonlyMat3} b The second matrix.
- * @returns {Boolean} True if the matrices are equal, false otherwise.
+/**
+ * Returns whether or not the matrices have exactly the same elements in the same position (when compared with ===)
+ *
+ * @param {ReadonlyMat3} a The first matrix.
+ * @param {ReadonlyMat3} b The second matrix.
+ * @returns {Boolean} True if the matrices are equal, false otherwise.
*/
function exactEquals(a, b) {
return a[0] === b[0] && a[1] === b[1] && a[2] === b[2] && a[3] === b[3] && a[4] === b[4] && a[5] === b[5] && a[6] === b[6] && a[7] === b[7] && a[8] === b[8];
}
-/**
- * Returns whether or not the matrices have approximately the same elements in the same position.
- *
- * @param {ReadonlyMat3} a The first matrix.
- * @param {ReadonlyMat3} b The second matrix.
- * @returns {Boolean} True if the matrices are equal, false otherwise.
+/**
+ * Returns whether or not the matrices have approximately the same elements in the same position.
+ *
+ * @param {ReadonlyMat3} a The first matrix.
+ * @param {ReadonlyMat3} b The second matrix.
+ * @returns {Boolean} True if the matrices are equal, false otherwise.
*/
@@ -5638,22 +5113,22 @@ function equals(a, b) {
b8 = b[8];
return Math.abs(a0 - b0) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a0), Math.abs(b0)) && Math.abs(a1 - b1) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a1), Math.abs(b1)) && Math.abs(a2 - b2) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a2), Math.abs(b2)) && Math.abs(a3 - b3) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a3), Math.abs(b3)) && Math.abs(a4 - b4) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a4), Math.abs(b4)) && Math.abs(a5 - b5) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a5), Math.abs(b5)) && Math.abs(a6 - b6) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a6), Math.abs(b6)) && Math.abs(a7 - b7) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a7), Math.abs(b7)) && Math.abs(a8 - b8) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a8), Math.abs(b8));
}
-/**
- * Alias for {@link mat3.multiply}
- * @function
+/**
+ * Alias for {@link mat3.multiply}
+ * @function
*/
var mul = multiply;
-/**
- * Alias for {@link mat3.subtract}
- * @function
+/**
+ * Alias for {@link mat3.subtract}
+ * @function
*/
exports.mul = mul;
var sub = subtract;
exports.sub = sub;
-},{"./common.js":21}],26:[function(require,module,exports){
+},{"./common.js":20}],25:[function(require,module,exports){
"use strict";
function _typeof(obj) { "@babel/helpers - typeof"; if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); }
@@ -5714,15 +5189,15 @@ function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { "default": obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj["default"] = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
-/**
- * 4x4 Matrix
Format: column-major, when typed out it looks like row-major
The matrices are being post multiplied.
- * @module mat4
+/**
+ * 4x4 Matrix
Format: column-major, when typed out it looks like row-major
The matrices are being post multiplied.
+ * @module mat4
*/
-/**
- * Creates a new identity mat4
- *
- * @returns {mat4} a new 4x4 matrix
+/**
+ * Creates a new identity mat4
+ *
+ * @returns {mat4} a new 4x4 matrix
*/
function create() {
var out = new glMatrix.ARRAY_TYPE(16);
@@ -5748,11 +5223,11 @@ function create() {
out[15] = 1;
return out;
}
-/**
- * Creates a new mat4 initialized with values from an existing matrix
- *
- * @param {ReadonlyMat4} a matrix to clone
- * @returns {mat4} a new 4x4 matrix
+/**
+ * Creates a new mat4 initialized with values from an existing matrix
+ *
+ * @param {ReadonlyMat4} a matrix to clone
+ * @returns {mat4} a new 4x4 matrix
*/
@@ -5776,12 +5251,12 @@ function clone(a) {
out[15] = a[15];
return out;
}
-/**
- * Copy the values from one mat4 to another
- *
- * @param {mat4} out the receiving matrix
- * @param {ReadonlyMat4} a the source matrix
- * @returns {mat4} out
+/**
+ * Copy the values from one mat4 to another
+ *
+ * @param {mat4} out the receiving matrix
+ * @param {ReadonlyMat4} a the source matrix
+ * @returns {mat4} out
*/
@@ -5804,26 +5279,26 @@ function copy(out, a) {
out[15] = a[15];
return out;
}
-/**
- * Create a new mat4 with the given values
- *
- * @param {Number} m00 Component in column 0, row 0 position (index 0)
- * @param {Number} m01 Component in column 0, row 1 position (index 1)
- * @param {Number} m02 Component in column 0, row 2 position (index 2)
- * @param {Number} m03 Component in column 0, row 3 position (index 3)
- * @param {Number} m10 Component in column 1, row 0 position (index 4)
- * @param {Number} m11 Component in column 1, row 1 position (index 5)
- * @param {Number} m12 Component in column 1, row 2 position (index 6)
- * @param {Number} m13 Component in column 1, row 3 position (index 7)
- * @param {Number} m20 Component in column 2, row 0 position (index 8)
- * @param {Number} m21 Component in column 2, row 1 position (index 9)
- * @param {Number} m22 Component in column 2, row 2 position (index 10)
- * @param {Number} m23 Component in column 2, row 3 position (index 11)
- * @param {Number} m30 Component in column 3, row 0 position (index 12)
- * @param {Number} m31 Component in column 3, row 1 position (index 13)
- * @param {Number} m32 Component in column 3, row 2 position (index 14)
- * @param {Number} m33 Component in column 3, row 3 position (index 15)
- * @returns {mat4} A new mat4
+/**
+ * Create a new mat4 with the given values
+ *
+ * @param {Number} m00 Component in column 0, row 0 position (index 0)
+ * @param {Number} m01 Component in column 0, row 1 position (index 1)
+ * @param {Number} m02 Component in column 0, row 2 position (index 2)
+ * @param {Number} m03 Component in column 0, row 3 position (index 3)
+ * @param {Number} m10 Component in column 1, row 0 position (index 4)
+ * @param {Number} m11 Component in column 1, row 1 position (index 5)
+ * @param {Number} m12 Component in column 1, row 2 position (index 6)
+ * @param {Number} m13 Component in column 1, row 3 position (index 7)
+ * @param {Number} m20 Component in column 2, row 0 position (index 8)
+ * @param {Number} m21 Component in column 2, row 1 position (index 9)
+ * @param {Number} m22 Component in column 2, row 2 position (index 10)
+ * @param {Number} m23 Component in column 2, row 3 position (index 11)
+ * @param {Number} m30 Component in column 3, row 0 position (index 12)
+ * @param {Number} m31 Component in column 3, row 1 position (index 13)
+ * @param {Number} m32 Component in column 3, row 2 position (index 14)
+ * @param {Number} m33 Component in column 3, row 3 position (index 15)
+ * @returns {mat4} A new mat4
*/
@@ -5847,27 +5322,27 @@ function fromValues(m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23,
out[15] = m33;
return out;
}
-/**
- * Set the components of a mat4 to the given values
- *
- * @param {mat4} out the receiving matrix
- * @param {Number} m00 Component in column 0, row 0 position (index 0)
- * @param {Number} m01 Component in column 0, row 1 position (index 1)
- * @param {Number} m02 Component in column 0, row 2 position (index 2)
- * @param {Number} m03 Component in column 0, row 3 position (index 3)
- * @param {Number} m10 Component in column 1, row 0 position (index 4)
- * @param {Number} m11 Component in column 1, row 1 position (index 5)
- * @param {Number} m12 Component in column 1, row 2 position (index 6)
- * @param {Number} m13 Component in column 1, row 3 position (index 7)
- * @param {Number} m20 Component in column 2, row 0 position (index 8)
- * @param {Number} m21 Component in column 2, row 1 position (index 9)
- * @param {Number} m22 Component in column 2, row 2 position (index 10)
- * @param {Number} m23 Component in column 2, row 3 position (index 11)
- * @param {Number} m30 Component in column 3, row 0 position (index 12)
- * @param {Number} m31 Component in column 3, row 1 position (index 13)
- * @param {Number} m32 Component in column 3, row 2 position (index 14)
- * @param {Number} m33 Component in column 3, row 3 position (index 15)
- * @returns {mat4} out
+/**
+ * Set the components of a mat4 to the given values
+ *
+ * @param {mat4} out the receiving matrix
+ * @param {Number} m00 Component in column 0, row 0 position (index 0)
+ * @param {Number} m01 Component in column 0, row 1 position (index 1)
+ * @param {Number} m02 Component in column 0, row 2 position (index 2)
+ * @param {Number} m03 Component in column 0, row 3 position (index 3)
+ * @param {Number} m10 Component in column 1, row 0 position (index 4)
+ * @param {Number} m11 Component in column 1, row 1 position (index 5)
+ * @param {Number} m12 Component in column 1, row 2 position (index 6)
+ * @param {Number} m13 Component in column 1, row 3 position (index 7)
+ * @param {Number} m20 Component in column 2, row 0 position (index 8)
+ * @param {Number} m21 Component in column 2, row 1 position (index 9)
+ * @param {Number} m22 Component in column 2, row 2 position (index 10)
+ * @param {Number} m23 Component in column 2, row 3 position (index 11)
+ * @param {Number} m30 Component in column 3, row 0 position (index 12)
+ * @param {Number} m31 Component in column 3, row 1 position (index 13)
+ * @param {Number} m32 Component in column 3, row 2 position (index 14)
+ * @param {Number} m33 Component in column 3, row 3 position (index 15)
+ * @returns {mat4} out
*/
@@ -5890,11 +5365,11 @@ function set(out, m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m3
out[15] = m33;
return out;
}
-/**
- * Set a mat4 to the identity matrix
- *
- * @param {mat4} out the receiving matrix
- * @returns {mat4} out
+/**
+ * Set a mat4 to the identity matrix
+ *
+ * @param {mat4} out the receiving matrix
+ * @returns {mat4} out
*/
@@ -5917,12 +5392,12 @@ function identity(out) {
out[15] = 1;
return out;
}
-/**
- * Transpose the values of a mat4
- *
- * @param {mat4} out the receiving matrix
- * @param {ReadonlyMat4} a the source matrix
- * @returns {mat4} out
+/**
+ * Transpose the values of a mat4
+ *
+ * @param {mat4} out the receiving matrix
+ * @param {ReadonlyMat4} a the source matrix
+ * @returns {mat4} out
*/
@@ -5968,12 +5443,12 @@ function transpose(out, a) {
return out;
}
-/**
- * Inverts a mat4
- *
- * @param {mat4} out the receiving matrix
- * @param {ReadonlyMat4} a the source matrix
- * @returns {mat4} out
+/**
+ * Inverts a mat4
+ *
+ * @param {mat4} out the receiving matrix
+ * @param {ReadonlyMat4} a the source matrix
+ * @returns {mat4} out
*/
@@ -6032,12 +5507,12 @@ function invert(out, a) {
out[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det;
return out;
}
-/**
- * Calculates the adjugate of a mat4
- *
- * @param {mat4} out the receiving matrix
- * @param {ReadonlyMat4} a the source matrix
- * @returns {mat4} out
+/**
+ * Calculates the adjugate of a mat4
+ *
+ * @param {mat4} out the receiving matrix
+ * @param {ReadonlyMat4} a the source matrix
+ * @returns {mat4} out
*/
@@ -6076,11 +5551,11 @@ function adjoint(out, a) {
out[15] = a00 * (a11 * a22 - a12 * a21) - a10 * (a01 * a22 - a02 * a21) + a20 * (a01 * a12 - a02 * a11);
return out;
}
-/**
- * Calculates the determinant of a mat4
- *
- * @param {ReadonlyMat4} a the source matrix
- * @returns {Number} determinant of a
+/**
+ * Calculates the determinant of a mat4
+ *
+ * @param {ReadonlyMat4} a the source matrix
+ * @returns {Number} determinant of a
*/
@@ -6116,13 +5591,13 @@ function determinant(a) {
return b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
}
-/**
- * Multiplies two mat4s
- *
- * @param {mat4} out the receiving matrix
- * @param {ReadonlyMat4} a the first operand
- * @param {ReadonlyMat4} b the second operand
- * @returns {mat4} out
+/**
+ * Multiplies two mat4s
+ *
+ * @param {mat4} out the receiving matrix
+ * @param {ReadonlyMat4} a the first operand
+ * @param {ReadonlyMat4} b the second operand
+ * @returns {mat4} out
*/
@@ -6178,13 +5653,13 @@ function multiply(out, a, b) {
out[15] = b0 * a03 + b1 * a13 + b2 * a23 + b3 * a33;
return out;
}
-/**
- * Translate a mat4 by the given vector
- *
- * @param {mat4} out the receiving matrix
- * @param {ReadonlyMat4} a the matrix to translate
- * @param {ReadonlyVec3} v vector to translate by
- * @returns {mat4} out
+/**
+ * Translate a mat4 by the given vector
+ *
+ * @param {mat4} out the receiving matrix
+ * @param {ReadonlyMat4} a the matrix to translate
+ * @param {ReadonlyVec3} v vector to translate by
+ * @returns {mat4} out
*/
@@ -6234,13 +5709,13 @@ function translate(out, a, v) {
return out;
}
-/**
- * Scales the mat4 by the dimensions in the given vec3 not using vectorization
- *
- * @param {mat4} out the receiving matrix
- * @param {ReadonlyMat4} a the matrix to scale
- * @param {ReadonlyVec3} v the vec3 to scale the matrix by
- * @returns {mat4} out
+/**
+ * Scales the mat4 by the dimensions in the given vec3 not using vectorization
+ *
+ * @param {mat4} out the receiving matrix
+ * @param {ReadonlyMat4} a the matrix to scale
+ * @param {ReadonlyVec3} v the vec3 to scale the matrix by
+ * @returns {mat4} out
**/
@@ -6266,14 +5741,14 @@ function scale(out, a, v) {
out[15] = a[15];
return out;
}
-/**
- * Rotates a mat4 by the given angle around the given axis
- *
- * @param {mat4} out the receiving matrix
- * @param {ReadonlyMat4} a the matrix to rotate
- * @param {Number} rad the angle to rotate the matrix by
- * @param {ReadonlyVec3} axis the axis to rotate around
- * @returns {mat4} out
+/**
+ * Rotates a mat4 by the given angle around the given axis
+ *
+ * @param {mat4} out the receiving matrix
+ * @param {ReadonlyMat4} a the matrix to rotate
+ * @param {Number} rad the angle to rotate the matrix by
+ * @param {ReadonlyVec3} axis the axis to rotate around
+ * @returns {mat4} out
*/
@@ -6347,13 +5822,13 @@ function rotate(out, a, rad, axis) {
return out;
}
-/**
- * Rotates a matrix by the given angle around the X axis
- *
- * @param {mat4} out the receiving matrix
- * @param {ReadonlyMat4} a the matrix to rotate
- * @param {Number} rad the angle to rotate the matrix by
- * @returns {mat4} out
+/**
+ * Rotates a matrix by the given angle around the X axis
+ *
+ * @param {mat4} out the receiving matrix
+ * @param {ReadonlyMat4} a the matrix to rotate
+ * @param {Number} rad the angle to rotate the matrix by
+ * @returns {mat4} out
*/
@@ -6392,13 +5867,13 @@ function rotateX(out, a, rad) {
out[11] = a23 * c - a13 * s;
return out;
}
-/**
- * Rotates a matrix by the given angle around the Y axis
- *
- * @param {mat4} out the receiving matrix
- * @param {ReadonlyMat4} a the matrix to rotate
- * @param {Number} rad the angle to rotate the matrix by
- * @returns {mat4} out
+/**
+ * Rotates a matrix by the given angle around the Y axis
+ *
+ * @param {mat4} out the receiving matrix
+ * @param {ReadonlyMat4} a the matrix to rotate
+ * @param {Number} rad the angle to rotate the matrix by
+ * @returns {mat4} out
*/
@@ -6437,13 +5912,13 @@ function rotateY(out, a, rad) {
out[11] = a03 * s + a23 * c;
return out;
}
-/**
- * Rotates a matrix by the given angle around the Z axis
- *
- * @param {mat4} out the receiving matrix
- * @param {ReadonlyMat4} a the matrix to rotate
- * @param {Number} rad the angle to rotate the matrix by
- * @returns {mat4} out
+/**
+ * Rotates a matrix by the given angle around the Z axis
+ *
+ * @param {mat4} out the receiving matrix
+ * @param {ReadonlyMat4} a the matrix to rotate
+ * @param {Number} rad the angle to rotate the matrix by
+ * @returns {mat4} out
*/
@@ -6482,16 +5957,16 @@ function rotateZ(out, a, rad) {
out[7] = a13 * c - a03 * s;
return out;
}
-/**
- * Creates a matrix from a vector translation
- * This is equivalent to (but much faster than):
- *
- * mat4.identity(dest);
- * mat4.translate(dest, dest, vec);
- *
- * @param {mat4} out mat4 receiving operation result
- * @param {ReadonlyVec3} v Translation vector
- * @returns {mat4} out
+/**
+ * Creates a matrix from a vector translation
+ * This is equivalent to (but much faster than):
+ *
+ * mat4.identity(dest);
+ * mat4.translate(dest, dest, vec);
+ *
+ * @param {mat4} out mat4 receiving operation result
+ * @param {ReadonlyVec3} v Translation vector
+ * @returns {mat4} out
*/
@@ -6514,16 +5989,16 @@ function fromTranslation(out, v) {
out[15] = 1;
return out;
}
-/**
- * Creates a matrix from a vector scaling
- * This is equivalent to (but much faster than):
- *
- * mat4.identity(dest);
- * mat4.scale(dest, dest, vec);
- *
- * @param {mat4} out mat4 receiving operation result
- * @param {ReadonlyVec3} v Scaling vector
- * @returns {mat4} out
+/**
+ * Creates a matrix from a vector scaling
+ * This is equivalent to (but much faster than):
+ *
+ * mat4.identity(dest);
+ * mat4.scale(dest, dest, vec);
+ *
+ * @param {mat4} out mat4 receiving operation result
+ * @param {ReadonlyVec3} v Scaling vector
+ * @returns {mat4} out
*/
@@ -6546,17 +6021,17 @@ function fromScaling(out, v) {
out[15] = 1;
return out;
}
-/**
- * Creates a matrix from a given angle around a given axis
- * This is equivalent to (but much faster than):
- *
- * mat4.identity(dest);
- * mat4.rotate(dest, dest, rad, axis);
- *
- * @param {mat4} out mat4 receiving operation result
- * @param {Number} rad the angle to rotate the matrix by
- * @param {ReadonlyVec3} axis the axis to rotate around
- * @returns {mat4} out
+/**
+ * Creates a matrix from a given angle around a given axis
+ * This is equivalent to (but much faster than):
+ *
+ * mat4.identity(dest);
+ * mat4.rotate(dest, dest, rad, axis);
+ *
+ * @param {mat4} out mat4 receiving operation result
+ * @param {Number} rad the angle to rotate the matrix by
+ * @param {ReadonlyVec3} axis the axis to rotate around
+ * @returns {mat4} out
*/
@@ -6597,16 +6072,16 @@ function fromRotation(out, rad, axis) {
out[15] = 1;
return out;
}
-/**
- * Creates a matrix from the given angle around the X axis
- * This is equivalent to (but much faster than):
- *
- * mat4.identity(dest);
- * mat4.rotateX(dest, dest, rad);
- *
- * @param {mat4} out mat4 receiving operation result
- * @param {Number} rad the angle to rotate the matrix by
- * @returns {mat4} out
+/**
+ * Creates a matrix from the given angle around the X axis
+ * This is equivalent to (but much faster than):
+ *
+ * mat4.identity(dest);
+ * mat4.rotateX(dest, dest, rad);
+ *
+ * @param {mat4} out mat4 receiving operation result
+ * @param {Number} rad the angle to rotate the matrix by
+ * @returns {mat4} out
*/
@@ -6632,16 +6107,16 @@ function fromXRotation(out, rad) {
out[15] = 1;
return out;
}
-/**
- * Creates a matrix from the given angle around the Y axis
- * This is equivalent to (but much faster than):
- *
- * mat4.identity(dest);
- * mat4.rotateY(dest, dest, rad);
- *
- * @param {mat4} out mat4 receiving operation result
- * @param {Number} rad the angle to rotate the matrix by
- * @returns {mat4} out
+/**
+ * Creates a matrix from the given angle around the Y axis
+ * This is equivalent to (but much faster than):
+ *
+ * mat4.identity(dest);
+ * mat4.rotateY(dest, dest, rad);
+ *
+ * @param {mat4} out mat4 receiving operation result
+ * @param {Number} rad the angle to rotate the matrix by
+ * @returns {mat4} out
*/
@@ -6667,16 +6142,16 @@ function fromYRotation(out, rad) {
out[15] = 1;
return out;
}
-/**
- * Creates a matrix from the given angle around the Z axis
- * This is equivalent to (but much faster than):
- *
- * mat4.identity(dest);
- * mat4.rotateZ(dest, dest, rad);
- *
- * @param {mat4} out mat4 receiving operation result
- * @param {Number} rad the angle to rotate the matrix by
- * @returns {mat4} out
+/**
+ * Creates a matrix from the given angle around the Z axis
+ * This is equivalent to (but much faster than):
+ *
+ * mat4.identity(dest);
+ * mat4.rotateZ(dest, dest, rad);
+ *
+ * @param {mat4} out mat4 receiving operation result
+ * @param {Number} rad the angle to rotate the matrix by
+ * @returns {mat4} out
*/
@@ -6702,20 +6177,20 @@ function fromZRotation(out, rad) {
out[15] = 1;
return out;
}
-/**
- * Creates a matrix from a quaternion rotation and vector translation
- * This is equivalent to (but much faster than):
- *
- * mat4.identity(dest);
- * mat4.translate(dest, vec);
- * let quatMat = mat4.create();
- * quat4.toMat4(quat, quatMat);
- * mat4.multiply(dest, quatMat);
- *
- * @param {mat4} out mat4 receiving operation result
- * @param {quat4} q Rotation quaternion
- * @param {ReadonlyVec3} v Translation vector
- * @returns {mat4} out
+/**
+ * Creates a matrix from a quaternion rotation and vector translation
+ * This is equivalent to (but much faster than):
+ *
+ * mat4.identity(dest);
+ * mat4.translate(dest, vec);
+ * let quatMat = mat4.create();
+ * quat4.toMat4(quat, quatMat);
+ * mat4.multiply(dest, quatMat);
+ *
+ * @param {mat4} out mat4 receiving operation result
+ * @param {quat4} q Rotation quaternion
+ * @param {ReadonlyVec3} v Translation vector
+ * @returns {mat4} out
*/
@@ -6755,12 +6230,12 @@ function fromRotationTranslation(out, q, v) {
out[15] = 1;
return out;
}
-/**
- * Creates a new mat4 from a dual quat.
- *
- * @param {mat4} out Matrix
- * @param {ReadonlyQuat2} a Dual Quaternion
- * @returns {mat4} mat4 receiving operation result
+/**
+ * Creates a new mat4 from a dual quat.
+ *
+ * @param {mat4} out Matrix
+ * @param {ReadonlyQuat2} a Dual Quaternion
+ * @returns {mat4} mat4 receiving operation result
*/
@@ -6789,14 +6264,14 @@ function fromQuat2(out, a) {
fromRotationTranslation(out, a, translation);
return out;
}
-/**
- * Returns the translation vector component of a transformation
- * matrix. If a matrix is built with fromRotationTranslation,
- * the returned vector will be the same as the translation vector
- * originally supplied.
- * @param {vec3} out Vector to receive translation component
- * @param {ReadonlyMat4} mat Matrix to be decomposed (input)
- * @return {vec3} out
+/**
+ * Returns the translation vector component of a transformation
+ * matrix. If a matrix is built with fromRotationTranslation,
+ * the returned vector will be the same as the translation vector
+ * originally supplied.
+ * @param {vec3} out Vector to receive translation component
+ * @param {ReadonlyMat4} mat Matrix to be decomposed (input)
+ * @return {vec3} out
*/
@@ -6806,15 +6281,15 @@ function getTranslation(out, mat) {
out[2] = mat[14];
return out;
}
-/**
- * Returns the scaling factor component of a transformation
- * matrix. If a matrix is built with fromRotationTranslationScale
- * with a normalized Quaternion paramter, the returned vector will be
- * the same as the scaling vector
- * originally supplied.
- * @param {vec3} out Vector to receive scaling factor component
- * @param {ReadonlyMat4} mat Matrix to be decomposed (input)
- * @return {vec3} out
+/**
+ * Returns the scaling factor component of a transformation
+ * matrix. If a matrix is built with fromRotationTranslationScale
+ * with a normalized Quaternion paramter, the returned vector will be
+ * the same as the scaling vector
+ * originally supplied.
+ * @param {vec3} out Vector to receive scaling factor component
+ * @param {ReadonlyMat4} mat Matrix to be decomposed (input)
+ * @return {vec3} out
*/
@@ -6833,14 +6308,14 @@ function getScaling(out, mat) {
out[2] = Math.hypot(m31, m32, m33);
return out;
}
-/**
- * Returns a quaternion representing the rotational component
- * of a transformation matrix. If a matrix is built with
- * fromRotationTranslation, the returned quaternion will be the
- * same as the quaternion originally supplied.
- * @param {quat} out Quaternion to receive the rotation component
- * @param {ReadonlyMat4} mat Matrix to be decomposed (input)
- * @return {quat} out
+/**
+ * Returns a quaternion representing the rotational component
+ * of a transformation matrix. If a matrix is built with
+ * fromRotationTranslation, the returned quaternion will be the
+ * same as the quaternion originally supplied.
+ * @param {quat} out Quaternion to receive the rotation component
+ * @param {ReadonlyMat4} mat Matrix to be decomposed (input)
+ * @return {quat} out
*/
@@ -6890,22 +6365,22 @@ function getRotation(out, mat) {
return out;
}
-/**
- * Creates a matrix from a quaternion rotation, vector translation and vector scale
- * This is equivalent to (but much faster than):
- *
- * mat4.identity(dest);
- * mat4.translate(dest, vec);
- * let quatMat = mat4.create();
- * quat4.toMat4(quat, quatMat);
- * mat4.multiply(dest, quatMat);
- * mat4.scale(dest, scale)
- *
- * @param {mat4} out mat4 receiving operation result
- * @param {quat4} q Rotation quaternion
- * @param {ReadonlyVec3} v Translation vector
- * @param {ReadonlyVec3} s Scaling vector
- * @returns {mat4} out
+/**
+ * Creates a matrix from a quaternion rotation, vector translation and vector scale
+ * This is equivalent to (but much faster than):
+ *
+ * mat4.identity(dest);
+ * mat4.translate(dest, vec);
+ * let quatMat = mat4.create();
+ * quat4.toMat4(quat, quatMat);
+ * mat4.multiply(dest, quatMat);
+ * mat4.scale(dest, scale)
+ *
+ * @param {mat4} out mat4 receiving operation result
+ * @param {quat4} q Rotation quaternion
+ * @param {ReadonlyVec3} v Translation vector
+ * @param {ReadonlyVec3} s Scaling vector
+ * @returns {mat4} out
*/
@@ -6948,25 +6423,25 @@ function fromRotationTranslationScale(out, q, v, s) {
out[15] = 1;
return out;
}
-/**
- * Creates a matrix from a quaternion rotation, vector translation and vector scale, rotating and scaling around the given origin
- * This is equivalent to (but much faster than):
- *
- * mat4.identity(dest);
- * mat4.translate(dest, vec);
- * mat4.translate(dest, origin);
- * let quatMat = mat4.create();
- * quat4.toMat4(quat, quatMat);
- * mat4.multiply(dest, quatMat);
- * mat4.scale(dest, scale)
- * mat4.translate(dest, negativeOrigin);
- *
- * @param {mat4} out mat4 receiving operation result
- * @param {quat4} q Rotation quaternion
- * @param {ReadonlyVec3} v Translation vector
- * @param {ReadonlyVec3} s Scaling vector
- * @param {ReadonlyVec3} o The origin vector around which to scale and rotate
- * @returns {mat4} out
+/**
+ * Creates a matrix from a quaternion rotation, vector translation and vector scale, rotating and scaling around the given origin
+ * This is equivalent to (but much faster than):
+ *
+ * mat4.identity(dest);
+ * mat4.translate(dest, vec);
+ * mat4.translate(dest, origin);
+ * let quatMat = mat4.create();
+ * quat4.toMat4(quat, quatMat);
+ * mat4.multiply(dest, quatMat);
+ * mat4.scale(dest, scale)
+ * mat4.translate(dest, negativeOrigin);
+ *
+ * @param {mat4} out mat4 receiving operation result
+ * @param {quat4} q Rotation quaternion
+ * @param {ReadonlyVec3} v Translation vector
+ * @param {ReadonlyVec3} s Scaling vector
+ * @param {ReadonlyVec3} o The origin vector around which to scale and rotate
+ * @returns {mat4} out
*/
@@ -7021,13 +6496,13 @@ function fromRotationTranslationScaleOrigin(out, q, v, s, o) {
out[15] = 1;
return out;
}
-/**
- * Calculates a 4x4 matrix from the given quaternion
- *
- * @param {mat4} out mat4 receiving operation result
- * @param {ReadonlyQuat} q Quaternion to create matrix from
- *
- * @returns {mat4} out
+/**
+ * Calculates a 4x4 matrix from the given quaternion
+ *
+ * @param {mat4} out mat4 receiving operation result
+ * @param {ReadonlyQuat} q Quaternion to create matrix from
+ *
+ * @returns {mat4} out
*/
@@ -7066,17 +6541,17 @@ function fromQuat(out, q) {
out[15] = 1;
return out;
}
-/**
- * Generates a frustum matrix with the given bounds
- *
- * @param {mat4} out mat4 frustum matrix will be written into
- * @param {Number} left Left bound of the frustum
- * @param {Number} right Right bound of the frustum
- * @param {Number} bottom Bottom bound of the frustum
- * @param {Number} top Top bound of the frustum
- * @param {Number} near Near bound of the frustum
- * @param {Number} far Far bound of the frustum
- * @returns {mat4} out
+/**
+ * Generates a frustum matrix with the given bounds
+ *
+ * @param {mat4} out mat4 frustum matrix will be written into
+ * @param {Number} left Left bound of the frustum
+ * @param {Number} right Right bound of the frustum
+ * @param {Number} bottom Bottom bound of the frustum
+ * @param {Number} top Top bound of the frustum
+ * @param {Number} near Near bound of the frustum
+ * @param {Number} far Far bound of the frustum
+ * @returns {mat4} out
*/
@@ -7102,16 +6577,16 @@ function frustum(out, left, right, bottom, top, near, far) {
out[15] = 0;
return out;
}
-/**
- * Generates a perspective projection matrix with the given bounds.
- * Passing null/undefined/no value for far will generate infinite projection matrix.
- *
- * @param {mat4} out mat4 frustum matrix will be written into
- * @param {number} fovy Vertical field of view in radians
- * @param {number} aspect Aspect ratio. typically viewport width/height
- * @param {number} near Near bound of the frustum
- * @param {number} far Far bound of the frustum, can be null or Infinity
- * @returns {mat4} out
+/**
+ * Generates a perspective projection matrix with the given bounds.
+ * Passing null/undefined/no value for far will generate infinite projection matrix.
+ *
+ * @param {mat4} out mat4 frustum matrix will be written into
+ * @param {number} fovy Vertical field of view in radians
+ * @param {number} aspect Aspect ratio. typically viewport width/height
+ * @param {number} near Near bound of the frustum
+ * @param {number} far Far bound of the frustum, can be null or Infinity
+ * @returns {mat4} out
*/
@@ -7144,16 +6619,16 @@ function perspective(out, fovy, aspect, near, far) {
return out;
}
-/**
- * Generates a perspective projection matrix with the given field of view.
- * This is primarily useful for generating projection matrices to be used
- * with the still experiemental WebVR API.
- *
- * @param {mat4} out mat4 frustum matrix will be written into
- * @param {Object} fov Object containing the following values: upDegrees, downDegrees, leftDegrees, rightDegrees
- * @param {number} near Near bound of the frustum
- * @param {number} far Far bound of the frustum
- * @returns {mat4} out
+/**
+ * Generates a perspective projection matrix with the given field of view.
+ * This is primarily useful for generating projection matrices to be used
+ * with the still experiemental WebVR API.
+ *
+ * @param {mat4} out mat4 frustum matrix will be written into
+ * @param {Object} fov Object containing the following values: upDegrees, downDegrees, leftDegrees, rightDegrees
+ * @param {number} near Near bound of the frustum
+ * @param {number} far Far bound of the frustum
+ * @returns {mat4} out
*/
@@ -7182,17 +6657,17 @@ function perspectiveFromFieldOfView(out, fov, near, far) {
out[15] = 0.0;
return out;
}
-/**
- * Generates a orthogonal projection matrix with the given bounds
- *
- * @param {mat4} out mat4 frustum matrix will be written into
- * @param {number} left Left bound of the frustum
- * @param {number} right Right bound of the frustum
- * @param {number} bottom Bottom bound of the frustum
- * @param {number} top Top bound of the frustum
- * @param {number} near Near bound of the frustum
- * @param {number} far Far bound of the frustum
- * @returns {mat4} out
+/**
+ * Generates a orthogonal projection matrix with the given bounds
+ *
+ * @param {mat4} out mat4 frustum matrix will be written into
+ * @param {number} left Left bound of the frustum
+ * @param {number} right Right bound of the frustum
+ * @param {number} bottom Bottom bound of the frustum
+ * @param {number} top Top bound of the frustum
+ * @param {number} near Near bound of the frustum
+ * @param {number} far Far bound of the frustum
+ * @returns {mat4} out
*/
@@ -7218,15 +6693,15 @@ function ortho(out, left, right, bottom, top, near, far) {
out[15] = 1;
return out;
}
-/**
- * Generates a look-at matrix with the given eye position, focal point, and up axis.
- * If you want a matrix that actually makes an object look at another object, you should use targetTo instead.
- *
- * @param {mat4} out mat4 frustum matrix will be written into
- * @param {ReadonlyVec3} eye Position of the viewer
- * @param {ReadonlyVec3} center Point the viewer is looking at
- * @param {ReadonlyVec3} up vec3 pointing up
- * @returns {mat4} out
+/**
+ * Generates a look-at matrix with the given eye position, focal point, and up axis.
+ * If you want a matrix that actually makes an object look at another object, you should use targetTo instead.
+ *
+ * @param {mat4} out mat4 frustum matrix will be written into
+ * @param {ReadonlyVec3} eye Position of the viewer
+ * @param {ReadonlyVec3} center Point the viewer is looking at
+ * @param {ReadonlyVec3} up vec3 pointing up
+ * @returns {mat4} out
*/
@@ -7303,14 +6778,14 @@ function lookAt(out, eye, center, up) {
out[15] = 1;
return out;
}
-/**
- * Generates a matrix that makes something look at something else.
- *
- * @param {mat4} out mat4 frustum matrix will be written into
- * @param {ReadonlyVec3} eye Position of the viewer
- * @param {ReadonlyVec3} center Point the viewer is looking at
- * @param {ReadonlyVec3} up vec3 pointing up
- * @returns {mat4} out
+/**
+ * Generates a matrix that makes something look at something else.
+ *
+ * @param {mat4} out mat4 frustum matrix will be written into
+ * @param {ReadonlyVec3} eye Position of the viewer
+ * @param {ReadonlyVec3} center Point the viewer is looking at
+ * @param {ReadonlyVec3} up vec3 pointing up
+ * @returns {mat4} out
*/
@@ -7363,35 +6838,35 @@ function targetTo(out, eye, target, up) {
out[15] = 1;
return out;
}
-/**
- * Returns a string representation of a mat4
- *
- * @param {ReadonlyMat4} a matrix to represent as a string
- * @returns {String} string representation of the matrix
+/**
+ * Returns a string representation of a mat4
+ *
+ * @param {ReadonlyMat4} a matrix to represent as a string
+ * @returns {String} string representation of the matrix
*/
function str(a) {
return "mat4(" + a[0] + ", " + a[1] + ", " + a[2] + ", " + a[3] + ", " + a[4] + ", " + a[5] + ", " + a[6] + ", " + a[7] + ", " + a[8] + ", " + a[9] + ", " + a[10] + ", " + a[11] + ", " + a[12] + ", " + a[13] + ", " + a[14] + ", " + a[15] + ")";
}
-/**
- * Returns Frobenius norm of a mat4
- *
- * @param {ReadonlyMat4} a the matrix to calculate Frobenius norm of
- * @returns {Number} Frobenius norm
+/**
+ * Returns Frobenius norm of a mat4
+ *
+ * @param {ReadonlyMat4} a the matrix to calculate Frobenius norm of
+ * @returns {Number} Frobenius norm
*/
function frob(a) {
return Math.hypot(a[0], a[1], a[2], a[3], a[4], a[5], a[6], a[7], a[8], a[9], a[10], a[11], a[12], a[13], a[14], a[15]);
}
-/**
- * Adds two mat4's
- *
- * @param {mat4} out the receiving matrix
- * @param {ReadonlyMat4} a the first operand
- * @param {ReadonlyMat4} b the second operand
- * @returns {mat4} out
+/**
+ * Adds two mat4's
+ *
+ * @param {mat4} out the receiving matrix
+ * @param {ReadonlyMat4} a the first operand
+ * @param {ReadonlyMat4} b the second operand
+ * @returns {mat4} out
*/
@@ -7414,13 +6889,13 @@ function add(out, a, b) {
out[15] = a[15] + b[15];
return out;
}
-/**
- * Subtracts matrix b from matrix a
- *
- * @param {mat4} out the receiving matrix
- * @param {ReadonlyMat4} a the first operand
- * @param {ReadonlyMat4} b the second operand
- * @returns {mat4} out
+/**
+ * Subtracts matrix b from matrix a
+ *
+ * @param {mat4} out the receiving matrix
+ * @param {ReadonlyMat4} a the first operand
+ * @param {ReadonlyMat4} b the second operand
+ * @returns {mat4} out
*/
@@ -7443,13 +6918,13 @@ function subtract(out, a, b) {
out[15] = a[15] - b[15];
return out;
}
-/**
- * Multiply each element of the matrix by a scalar.
- *
- * @param {mat4} out the receiving matrix
- * @param {ReadonlyMat4} a the matrix to scale
- * @param {Number} b amount to scale the matrix's elements by
- * @returns {mat4} out
+/**
+ * Multiply each element of the matrix by a scalar.
+ *
+ * @param {mat4} out the receiving matrix
+ * @param {ReadonlyMat4} a the matrix to scale
+ * @param {Number} b amount to scale the matrix's elements by
+ * @returns {mat4} out
*/
@@ -7472,14 +6947,14 @@ function multiplyScalar(out, a, b) {
out[15] = a[15] * b;
return out;
}
-/**
- * Adds two mat4's after multiplying each element of the second operand by a scalar value.
- *
- * @param {mat4} out the receiving vector
- * @param {ReadonlyMat4} a the first operand
- * @param {ReadonlyMat4} b the second operand
- * @param {Number} scale the amount to scale b's elements by before adding
- * @returns {mat4} out
+/**
+ * Adds two mat4's after multiplying each element of the second operand by a scalar value.
+ *
+ * @param {mat4} out the receiving vector
+ * @param {ReadonlyMat4} a the first operand
+ * @param {ReadonlyMat4} b the second operand
+ * @param {Number} scale the amount to scale b's elements by before adding
+ * @returns {mat4} out
*/
@@ -7502,24 +6977,24 @@ function multiplyScalarAndAdd(out, a, b, scale) {
out[15] = a[15] + b[15] * scale;
return out;
}
-/**
- * Returns whether or not the matrices have exactly the same elements in the same position (when compared with ===)
- *
- * @param {ReadonlyMat4} a The first matrix.
- * @param {ReadonlyMat4} b The second matrix.
- * @returns {Boolean} True if the matrices are equal, false otherwise.
+/**
+ * Returns whether or not the matrices have exactly the same elements in the same position (when compared with ===)
+ *
+ * @param {ReadonlyMat4} a The first matrix.
+ * @param {ReadonlyMat4} b The second matrix.
+ * @returns {Boolean} True if the matrices are equal, false otherwise.
*/
function exactEquals(a, b) {
return a[0] === b[0] && a[1] === b[1] && a[2] === b[2] && a[3] === b[3] && a[4] === b[4] && a[5] === b[5] && a[6] === b[6] && a[7] === b[7] && a[8] === b[8] && a[9] === b[9] && a[10] === b[10] && a[11] === b[11] && a[12] === b[12] && a[13] === b[13] && a[14] === b[14] && a[15] === b[15];
}
-/**
- * Returns whether or not the matrices have approximately the same elements in the same position.
- *
- * @param {ReadonlyMat4} a The first matrix.
- * @param {ReadonlyMat4} b The second matrix.
- * @returns {Boolean} True if the matrices are equal, false otherwise.
+/**
+ * Returns whether or not the matrices have approximately the same elements in the same position.
+ *
+ * @param {ReadonlyMat4} a The first matrix.
+ * @param {ReadonlyMat4} b The second matrix.
+ * @returns {Boolean} True if the matrices are equal, false otherwise.
*/
@@ -7558,22 +7033,22 @@ function equals(a, b) {
b15 = b[15];
return Math.abs(a0 - b0) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a0), Math.abs(b0)) && Math.abs(a1 - b1) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a1), Math.abs(b1)) && Math.abs(a2 - b2) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a2), Math.abs(b2)) && Math.abs(a3 - b3) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a3), Math.abs(b3)) && Math.abs(a4 - b4) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a4), Math.abs(b4)) && Math.abs(a5 - b5) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a5), Math.abs(b5)) && Math.abs(a6 - b6) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a6), Math.abs(b6)) && Math.abs(a7 - b7) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a7), Math.abs(b7)) && Math.abs(a8 - b8) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a8), Math.abs(b8)) && Math.abs(a9 - b9) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a9), Math.abs(b9)) && Math.abs(a10 - b10) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a10), Math.abs(b10)) && Math.abs(a11 - b11) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a11), Math.abs(b11)) && Math.abs(a12 - b12) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a12), Math.abs(b12)) && Math.abs(a13 - b13) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a13), Math.abs(b13)) && Math.abs(a14 - b14) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a14), Math.abs(b14)) && Math.abs(a15 - b15) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a15), Math.abs(b15));
}
-/**
- * Alias for {@link mat4.multiply}
- * @function
+/**
+ * Alias for {@link mat4.multiply}
+ * @function
*/
var mul = multiply;
-/**
- * Alias for {@link mat4.subtract}
- * @function
+/**
+ * Alias for {@link mat4.subtract}
+ * @function
*/
exports.mul = mul;
var sub = subtract;
exports.sub = sub;
-},{"./common.js":21}],27:[function(require,module,exports){
+},{"./common.js":20}],26:[function(require,module,exports){
"use strict";
function _typeof(obj) { "@babel/helpers - typeof"; if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); }
@@ -7615,15 +7090,15 @@ function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { "default": obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj["default"] = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
-/**
- * Quaternion
- * @module quat
+/**
+ * Quaternion
+ * @module quat
*/
-/**
- * Creates a new identity quat
- *
- * @returns {quat} a new quaternion
+/**
+ * Creates a new identity quat
+ *
+ * @returns {quat} a new quaternion
*/
function create() {
var out = new glMatrix.ARRAY_TYPE(4);
@@ -7637,11 +7112,11 @@ function create() {
out[3] = 1;
return out;
}
-/**
- * Set a quat to the identity quaternion
- *
- * @param {quat} out the receiving quaternion
- * @returns {quat} out
+/**
+ * Set a quat to the identity quaternion
+ *
+ * @param {quat} out the receiving quaternion
+ * @returns {quat} out
*/
@@ -7652,14 +7127,14 @@ function identity(out) {
out[3] = 1;
return out;
}
-/**
- * Sets a quat from the given angle and rotation axis,
- * then returns it.
- *
- * @param {quat} out the receiving quaternion
- * @param {ReadonlyVec3} axis the axis around which to rotate
- * @param {Number} rad the angle in radians
- * @returns {quat} out
+/**
+ * Sets a quat from the given angle and rotation axis,
+ * then returns it.
+ *
+ * @param {quat} out the receiving quaternion
+ * @param {ReadonlyVec3} axis the axis around which to rotate
+ * @param {Number} rad the angle in radians
+ * @returns {quat} out
**/
@@ -7672,18 +7147,18 @@ function setAxisAngle(out, axis, rad) {
out[3] = Math.cos(rad);
return out;
}
-/**
- * Gets the rotation axis and angle for a given
- * quaternion. If a quaternion is created with
- * setAxisAngle, this method will return the same
- * values as providied in the original parameter list
- * OR functionally equivalent values.
- * Example: The quaternion formed by axis [0, 0, 1] and
- * angle -90 is the same as the quaternion formed by
- * [0, 0, 1] and 270. This method favors the latter.
- * @param {vec3} out_axis Vector receiving the axis of rotation
- * @param {ReadonlyQuat} q Quaternion to be decomposed
- * @return {Number} Angle, in radians, of the rotation
+/**
+ * Gets the rotation axis and angle for a given
+ * quaternion. If a quaternion is created with
+ * setAxisAngle, this method will return the same
+ * values as providied in the original parameter list
+ * OR functionally equivalent values.
+ * Example: The quaternion formed by axis [0, 0, 1] and
+ * angle -90 is the same as the quaternion formed by
+ * [0, 0, 1] and 270. This method favors the latter.
+ * @param {vec3} out_axis Vector receiving the axis of rotation
+ * @param {ReadonlyQuat} q Quaternion to be decomposed
+ * @return {Number} Angle, in radians, of the rotation
*/
@@ -7704,12 +7179,12 @@ function getAxisAngle(out_axis, q) {
return rad;
}
-/**
- * Gets the angular distance between two unit quaternions
- *
- * @param {ReadonlyQuat} a Origin unit quaternion
- * @param {ReadonlyQuat} b Destination unit quaternion
- * @return {Number} Angle, in radians, between the two quaternions
+/**
+ * Gets the angular distance between two unit quaternions
+ *
+ * @param {ReadonlyQuat} a Origin unit quaternion
+ * @param {ReadonlyQuat} b Destination unit quaternion
+ * @return {Number} Angle, in radians, between the two quaternions
*/
@@ -7717,13 +7192,13 @@ function getAngle(a, b) {
var dotproduct = dot(a, b);
return Math.acos(2 * dotproduct * dotproduct - 1);
}
-/**
- * Multiplies two quat's
- *
- * @param {quat} out the receiving quaternion
- * @param {ReadonlyQuat} a the first operand
- * @param {ReadonlyQuat} b the second operand
- * @returns {quat} out
+/**
+ * Multiplies two quat's
+ *
+ * @param {quat} out the receiving quaternion
+ * @param {ReadonlyQuat} a the first operand
+ * @param {ReadonlyQuat} b the second operand
+ * @returns {quat} out
*/
@@ -7742,13 +7217,13 @@ function multiply(out, a, b) {
out[3] = aw * bw - ax * bx - ay * by - az * bz;
return out;
}
-/**
- * Rotates a quaternion by the given angle about the X axis
- *
- * @param {quat} out quat receiving operation result
- * @param {ReadonlyQuat} a quat to rotate
- * @param {number} rad angle (in radians) to rotate
- * @returns {quat} out
+/**
+ * Rotates a quaternion by the given angle about the X axis
+ *
+ * @param {quat} out quat receiving operation result
+ * @param {ReadonlyQuat} a quat to rotate
+ * @param {number} rad angle (in radians) to rotate
+ * @returns {quat} out
*/
@@ -7766,13 +7241,13 @@ function rotateX(out, a, rad) {
out[3] = aw * bw - ax * bx;
return out;
}
-/**
- * Rotates a quaternion by the given angle about the Y axis
- *
- * @param {quat} out quat receiving operation result
- * @param {ReadonlyQuat} a quat to rotate
- * @param {number} rad angle (in radians) to rotate
- * @returns {quat} out
+/**
+ * Rotates a quaternion by the given angle about the Y axis
+ *
+ * @param {quat} out quat receiving operation result
+ * @param {ReadonlyQuat} a quat to rotate
+ * @param {number} rad angle (in radians) to rotate
+ * @returns {quat} out
*/
@@ -7790,13 +7265,13 @@ function rotateY(out, a, rad) {
out[3] = aw * bw - ay * by;
return out;
}
-/**
- * Rotates a quaternion by the given angle about the Z axis
- *
- * @param {quat} out quat receiving operation result
- * @param {ReadonlyQuat} a quat to rotate
- * @param {number} rad angle (in radians) to rotate
- * @returns {quat} out
+/**
+ * Rotates a quaternion by the given angle about the Z axis
+ *
+ * @param {quat} out quat receiving operation result
+ * @param {ReadonlyQuat} a quat to rotate
+ * @param {number} rad angle (in radians) to rotate
+ * @returns {quat} out
*/
@@ -7814,14 +7289,14 @@ function rotateZ(out, a, rad) {
out[3] = aw * bw - az * bz;
return out;
}
-/**
- * Calculates the W component of a quat from the X, Y, and Z components.
- * Assumes that quaternion is 1 unit in length.
- * Any existing W component will be ignored.
- *
- * @param {quat} out the receiving quaternion
- * @param {ReadonlyQuat} a quat to calculate W component of
- * @returns {quat} out
+/**
+ * Calculates the W component of a quat from the X, Y, and Z components.
+ * Assumes that quaternion is 1 unit in length.
+ * Any existing W component will be ignored.
+ *
+ * @param {quat} out the receiving quaternion
+ * @param {ReadonlyQuat} a quat to calculate W component of
+ * @returns {quat} out
*/
@@ -7835,12 +7310,12 @@ function calculateW(out, a) {
out[3] = Math.sqrt(Math.abs(1.0 - x * x - y * y - z * z));
return out;
}
-/**
- * Calculate the exponential of a unit quaternion.
- *
- * @param {quat} out the receiving quaternion
- * @param {ReadonlyQuat} a quat to calculate the exponential of
- * @returns {quat} out
+/**
+ * Calculate the exponential of a unit quaternion.
+ *
+ * @param {quat} out the receiving quaternion
+ * @param {ReadonlyQuat} a quat to calculate the exponential of
+ * @returns {quat} out
*/
@@ -7858,12 +7333,12 @@ function exp(out, a) {
out[3] = et * Math.cos(r);
return out;
}
-/**
- * Calculate the natural logarithm of a unit quaternion.
- *
- * @param {quat} out the receiving quaternion
- * @param {ReadonlyQuat} a quat to calculate the exponential of
- * @returns {quat} out
+/**
+ * Calculate the natural logarithm of a unit quaternion.
+ *
+ * @param {quat} out the receiving quaternion
+ * @param {ReadonlyQuat} a quat to calculate the exponential of
+ * @returns {quat} out
*/
@@ -7880,13 +7355,13 @@ function ln(out, a) {
out[3] = 0.5 * Math.log(x * x + y * y + z * z + w * w);
return out;
}
-/**
- * Calculate the scalar power of a unit quaternion.
- *
- * @param {quat} out the receiving quaternion
- * @param {ReadonlyQuat} a quat to calculate the exponential of
- * @param {Number} b amount to scale the quaternion by
- * @returns {quat} out
+/**
+ * Calculate the scalar power of a unit quaternion.
+ *
+ * @param {quat} out the receiving quaternion
+ * @param {ReadonlyQuat} a quat to calculate the exponential of
+ * @param {Number} b amount to scale the quaternion by
+ * @returns {quat} out
*/
@@ -7896,14 +7371,14 @@ function pow(out, a, b) {
exp(out, out);
return out;
}
-/**
- * Performs a spherical linear interpolation between two quat
- *
- * @param {quat} out the receiving quaternion
- * @param {ReadonlyQuat} a the first operand
- * @param {ReadonlyQuat} b the second operand
- * @param {Number} t interpolation amount, in the range [0-1], between the two inputs
- * @returns {quat} out
+/**
+ * Performs a spherical linear interpolation between two quat
+ *
+ * @param {quat} out the receiving quaternion
+ * @param {ReadonlyQuat} a the first operand
+ * @param {ReadonlyQuat} b the second operand
+ * @param {Number} t interpolation amount, in the range [0-1], between the two inputs
+ * @returns {quat} out
*/
@@ -7951,11 +7426,11 @@ function slerp(out, a, b, t) {
out[3] = scale0 * aw + scale1 * bw;
return out;
}
-/**
- * Generates a random unit quaternion
- *
- * @param {quat} out the receiving quaternion
- * @returns {quat} out
+/**
+ * Generates a random unit quaternion
+ *
+ * @param {quat} out the receiving quaternion
+ * @returns {quat} out
*/
@@ -7973,12 +7448,12 @@ function random(out) {
out[3] = sqrtU1 * Math.cos(2.0 * Math.PI * u3);
return out;
}
-/**
- * Calculates the inverse of a quat
- *
- * @param {quat} out the receiving quaternion
- * @param {ReadonlyQuat} a quat to calculate inverse of
- * @returns {quat} out
+/**
+ * Calculates the inverse of a quat
+ *
+ * @param {quat} out the receiving quaternion
+ * @param {ReadonlyQuat} a quat to calculate inverse of
+ * @returns {quat} out
*/
@@ -7996,13 +7471,13 @@ function invert(out, a) {
out[3] = a3 * invDot;
return out;
}
-/**
- * Calculates the conjugate of a quat
- * If the quaternion is normalized, this function is faster than quat.inverse and produces the same result.
- *
- * @param {quat} out the receiving quaternion
- * @param {ReadonlyQuat} a quat to calculate conjugate of
- * @returns {quat} out
+/**
+ * Calculates the conjugate of a quat
+ * If the quaternion is normalized, this function is faster than quat.inverse and produces the same result.
+ *
+ * @param {quat} out the receiving quaternion
+ * @param {ReadonlyQuat} a quat to calculate conjugate of
+ * @returns {quat} out
*/
@@ -8013,16 +7488,16 @@ function conjugate(out, a) {
out[3] = a[3];
return out;
}
-/**
- * Creates a quaternion from the given 3x3 rotation matrix.
- *
- * NOTE: The resultant quaternion is not normalized, so you should be sure
- * to renormalize the quaternion yourself where necessary.
- *
- * @param {quat} out the receiving quaternion
- * @param {ReadonlyMat3} m rotation matrix
- * @returns {quat} out
- * @function
+/**
+ * Creates a quaternion from the given 3x3 rotation matrix.
+ *
+ * NOTE: The resultant quaternion is not normalized, so you should be sure
+ * to renormalize the quaternion yourself where necessary.
+ *
+ * @param {quat} out the receiving quaternion
+ * @param {ReadonlyMat3} m rotation matrix
+ * @returns {quat} out
+ * @function
*/
@@ -8059,15 +7534,15 @@ function fromMat3(out, m) {
return out;
}
-/**
- * Creates a quaternion from the given euler angle x, y, z.
- *
- * @param {quat} out the receiving quaternion
- * @param {x} Angle to rotate around X axis in degrees.
- * @param {y} Angle to rotate around Y axis in degrees.
- * @param {z} Angle to rotate around Z axis in degrees.
- * @returns {quat} out
- * @function
+/**
+ * Creates a quaternion from the given euler angle x, y, z.
+ *
+ * @param {quat} out the receiving quaternion
+ * @param {x} Angle to rotate around X axis in degrees.
+ * @param {y} Angle to rotate around Y axis in degrees.
+ * @param {z} Angle to rotate around Z axis in degrees.
+ * @returns {quat} out
+ * @function
*/
@@ -8088,194 +7563,194 @@ function fromEuler(out, x, y, z) {
out[3] = cx * cy * cz + sx * sy * sz;
return out;
}
-/**
- * Returns a string representation of a quatenion
- *
- * @param {ReadonlyQuat} a vector to represent as a string
- * @returns {String} string representation of the vector
+/**
+ * Returns a string representation of a quatenion
+ *
+ * @param {ReadonlyQuat} a vector to represent as a string
+ * @returns {String} string representation of the vector
*/
function str(a) {
return "quat(" + a[0] + ", " + a[1] + ", " + a[2] + ", " + a[3] + ")";
}
-/**
- * Creates a new quat initialized with values from an existing quaternion
- *
- * @param {ReadonlyQuat} a quaternion to clone
- * @returns {quat} a new quaternion
- * @function
+/**
+ * Creates a new quat initialized with values from an existing quaternion
+ *
+ * @param {ReadonlyQuat} a quaternion to clone
+ * @returns {quat} a new quaternion
+ * @function
*/
var clone = vec4.clone;
-/**
- * Creates a new quat initialized with the given values
- *
- * @param {Number} x X component
- * @param {Number} y Y component
- * @param {Number} z Z component
- * @param {Number} w W component
- * @returns {quat} a new quaternion
- * @function
+/**
+ * Creates a new quat initialized with the given values
+ *
+ * @param {Number} x X component
+ * @param {Number} y Y component
+ * @param {Number} z Z component
+ * @param {Number} w W component
+ * @returns {quat} a new quaternion
+ * @function
*/
exports.clone = clone;
var fromValues = vec4.fromValues;
-/**
- * Copy the values from one quat to another
- *
- * @param {quat} out the receiving quaternion
- * @param {ReadonlyQuat} a the source quaternion
- * @returns {quat} out
- * @function
+/**
+ * Copy the values from one quat to another
+ *
+ * @param {quat} out the receiving quaternion
+ * @param {ReadonlyQuat} a the source quaternion
+ * @returns {quat} out
+ * @function
*/
exports.fromValues = fromValues;
var copy = vec4.copy;
-/**
- * Set the components of a quat to the given values
- *
- * @param {quat} out the receiving quaternion
- * @param {Number} x X component
- * @param {Number} y Y component
- * @param {Number} z Z component
- * @param {Number} w W component
- * @returns {quat} out
- * @function
+/**
+ * Set the components of a quat to the given values
+ *
+ * @param {quat} out the receiving quaternion
+ * @param {Number} x X component
+ * @param {Number} y Y component
+ * @param {Number} z Z component
+ * @param {Number} w W component
+ * @returns {quat} out
+ * @function
*/
exports.copy = copy;
var set = vec4.set;
-/**
- * Adds two quat's
- *
- * @param {quat} out the receiving quaternion
- * @param {ReadonlyQuat} a the first operand
- * @param {ReadonlyQuat} b the second operand
- * @returns {quat} out
- * @function
+/**
+ * Adds two quat's
+ *
+ * @param {quat} out the receiving quaternion
+ * @param {ReadonlyQuat} a the first operand
+ * @param {ReadonlyQuat} b the second operand
+ * @returns {quat} out
+ * @function
*/
exports.set = set;
var add = vec4.add;
-/**
- * Alias for {@link quat.multiply}
- * @function
+/**
+ * Alias for {@link quat.multiply}
+ * @function
*/
exports.add = add;
var mul = multiply;
-/**
- * Scales a quat by a scalar number
- *
- * @param {quat} out the receiving vector
- * @param {ReadonlyQuat} a the vector to scale
- * @param {Number} b amount to scale the vector by
- * @returns {quat} out
- * @function
+/**
+ * Scales a quat by a scalar number
+ *
+ * @param {quat} out the receiving vector
+ * @param {ReadonlyQuat} a the vector to scale
+ * @param {Number} b amount to scale the vector by
+ * @returns {quat} out
+ * @function
*/
exports.mul = mul;
var scale = vec4.scale;
-/**
- * Calculates the dot product of two quat's
- *
- * @param {ReadonlyQuat} a the first operand
- * @param {ReadonlyQuat} b the second operand
- * @returns {Number} dot product of a and b
- * @function
+/**
+ * Calculates the dot product of two quat's
+ *
+ * @param {ReadonlyQuat} a the first operand
+ * @param {ReadonlyQuat} b the second operand
+ * @returns {Number} dot product of a and b
+ * @function
*/
exports.scale = scale;
var dot = vec4.dot;
-/**
- * Performs a linear interpolation between two quat's
- *
- * @param {quat} out the receiving quaternion
- * @param {ReadonlyQuat} a the first operand
- * @param {ReadonlyQuat} b the second operand
- * @param {Number} t interpolation amount, in the range [0-1], between the two inputs
- * @returns {quat} out
- * @function
+/**
+ * Performs a linear interpolation between two quat's
+ *
+ * @param {quat} out the receiving quaternion
+ * @param {ReadonlyQuat} a the first operand
+ * @param {ReadonlyQuat} b the second operand
+ * @param {Number} t interpolation amount, in the range [0-1], between the two inputs
+ * @returns {quat} out
+ * @function
*/
exports.dot = dot;
var lerp = vec4.lerp;
-/**
- * Calculates the length of a quat
- *
- * @param {ReadonlyQuat} a vector to calculate length of
- * @returns {Number} length of a
+/**
+ * Calculates the length of a quat
+ *
+ * @param {ReadonlyQuat} a vector to calculate length of
+ * @returns {Number} length of a
*/
exports.lerp = lerp;
var length = vec4.length;
-/**
- * Alias for {@link quat.length}
- * @function
+/**
+ * Alias for {@link quat.length}
+ * @function
*/
exports.length = length;
var len = length;
-/**
- * Calculates the squared length of a quat
- *
- * @param {ReadonlyQuat} a vector to calculate squared length of
- * @returns {Number} squared length of a
- * @function
+/**
+ * Calculates the squared length of a quat
+ *
+ * @param {ReadonlyQuat} a vector to calculate squared length of
+ * @returns {Number} squared length of a
+ * @function
*/
exports.len = len;
var squaredLength = vec4.squaredLength;
-/**
- * Alias for {@link quat.squaredLength}
- * @function
+/**
+ * Alias for {@link quat.squaredLength}
+ * @function
*/
exports.squaredLength = squaredLength;
var sqrLen = squaredLength;
-/**
- * Normalize a quat
- *
- * @param {quat} out the receiving quaternion
- * @param {ReadonlyQuat} a quaternion to normalize
- * @returns {quat} out
- * @function
+/**
+ * Normalize a quat
+ *
+ * @param {quat} out the receiving quaternion
+ * @param {ReadonlyQuat} a quaternion to normalize
+ * @returns {quat} out
+ * @function
*/
exports.sqrLen = sqrLen;
var normalize = vec4.normalize;
-/**
- * Returns whether or not the quaternions have exactly the same elements in the same position (when compared with ===)
- *
- * @param {ReadonlyQuat} a The first quaternion.
- * @param {ReadonlyQuat} b The second quaternion.
- * @returns {Boolean} True if the vectors are equal, false otherwise.
+/**
+ * Returns whether or not the quaternions have exactly the same elements in the same position (when compared with ===)
+ *
+ * @param {ReadonlyQuat} a The first quaternion.
+ * @param {ReadonlyQuat} b The second quaternion.
+ * @returns {Boolean} True if the vectors are equal, false otherwise.
*/
exports.normalize = normalize;
var exactEquals = vec4.exactEquals;
-/**
- * Returns whether or not the quaternions have approximately the same elements in the same position.
- *
- * @param {ReadonlyQuat} a The first vector.
- * @param {ReadonlyQuat} b The second vector.
- * @returns {Boolean} True if the vectors are equal, false otherwise.
+/**
+ * Returns whether or not the quaternions have approximately the same elements in the same position.
+ *
+ * @param {ReadonlyQuat} a The first vector.
+ * @param {ReadonlyQuat} b The second vector.
+ * @returns {Boolean} True if the vectors are equal, false otherwise.
*/
exports.exactEquals = exactEquals;
var equals = vec4.equals;
-/**
- * Sets a quaternion to represent the shortest rotation from one
- * vector to another.
- *
- * Both vectors are assumed to be unit length.
- *
- * @param {quat} out the receiving quaternion.
- * @param {ReadonlyVec3} a the initial vector
- * @param {ReadonlyVec3} b the destination vector
- * @returns {quat} out
+/**
+ * Sets a quaternion to represent the shortest rotation from one
+ * vector to another.
+ *
+ * Both vectors are assumed to be unit length.
+ *
+ * @param {quat} out the receiving quaternion.
+ * @param {ReadonlyVec3} a the initial vector
+ * @param {ReadonlyVec3} b the destination vector
+ * @returns {quat} out
*/
exports.equals = equals;
@@ -8309,16 +7784,16 @@ var rotationTo = function () {
}
};
}();
-/**
- * Performs a spherical linear interpolation with two control points
- *
- * @param {quat} out the receiving quaternion
- * @param {ReadonlyQuat} a the first operand
- * @param {ReadonlyQuat} b the second operand
- * @param {ReadonlyQuat} c the third operand
- * @param {ReadonlyQuat} d the fourth operand
- * @param {Number} t interpolation amount, in the range [0-1], between the two inputs
- * @returns {quat} out
+/**
+ * Performs a spherical linear interpolation with two control points
+ *
+ * @param {quat} out the receiving quaternion
+ * @param {ReadonlyQuat} a the first operand
+ * @param {ReadonlyQuat} b the second operand
+ * @param {ReadonlyQuat} c the third operand
+ * @param {ReadonlyQuat} d the fourth operand
+ * @param {Number} t interpolation amount, in the range [0-1], between the two inputs
+ * @returns {quat} out
*/
@@ -8334,15 +7809,15 @@ var sqlerp = function () {
return out;
};
}();
-/**
- * Sets the specified quaternion with values corresponding to the given
- * axes. Each axis is a vec3 and is expected to be unit length and
- * perpendicular to all other specified axes.
- *
- * @param {ReadonlyVec3} view the vector representing the viewing direction
- * @param {ReadonlyVec3} right the vector representing the local "right" direction
- * @param {ReadonlyVec3} up the vector representing the local "up" direction
- * @returns {quat} out
+/**
+ * Sets the specified quaternion with values corresponding to the given
+ * axes. Each axis is a vec3 and is expected to be unit length and
+ * perpendicular to all other specified axes.
+ *
+ * @param {ReadonlyVec3} view the vector representing the viewing direction
+ * @param {ReadonlyVec3} right the vector representing the local "right" direction
+ * @param {ReadonlyVec3} up the vector representing the local "up" direction
+ * @returns {quat} out
*/
@@ -8365,7 +7840,7 @@ var setAxes = function () {
}();
exports.setAxes = setAxes;
-},{"./common.js":21,"./mat3.js":25,"./vec3.js":30,"./vec4.js":31}],28:[function(require,module,exports){
+},{"./common.js":20,"./mat3.js":24,"./vec3.js":29,"./vec4.js":30}],27:[function(require,module,exports){
"use strict";
function _typeof(obj) { "@babel/helpers - typeof"; if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); }
@@ -8416,18 +7891,18 @@ function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { "default": obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj["default"] = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
-/**
- * Dual Quaternion
- * Format: [real, dual]
- * Quaternion format: XYZW
- * Make sure to have normalized dual quaternions, otherwise the functions may not work as intended.
- * @module quat2
+/**
+ * Dual Quaternion
+ * Format: [real, dual]
+ * Quaternion format: XYZW
+ * Make sure to have normalized dual quaternions, otherwise the functions may not work as intended.
+ * @module quat2
*/
-/**
- * Creates a new identity dual quat
- *
- * @returns {quat2} a new dual quaternion [real -> rotation, dual -> translation]
+/**
+ * Creates a new identity dual quat
+ *
+ * @returns {quat2} a new dual quaternion [real -> rotation, dual -> translation]
*/
function create() {
var dq = new glMatrix.ARRAY_TYPE(8);
@@ -8445,12 +7920,12 @@ function create() {
dq[3] = 1;
return dq;
}
-/**
- * Creates a new quat initialized with values from an existing quaternion
- *
- * @param {ReadonlyQuat2} a dual quaternion to clone
- * @returns {quat2} new dual quaternion
- * @function
+/**
+ * Creates a new quat initialized with values from an existing quaternion
+ *
+ * @param {ReadonlyQuat2} a dual quaternion to clone
+ * @returns {quat2} new dual quaternion
+ * @function
*/
@@ -8466,19 +7941,19 @@ function clone(a) {
dq[7] = a[7];
return dq;
}
-/**
- * Creates a new dual quat initialized with the given values
- *
- * @param {Number} x1 X component
- * @param {Number} y1 Y component
- * @param {Number} z1 Z component
- * @param {Number} w1 W component
- * @param {Number} x2 X component
- * @param {Number} y2 Y component
- * @param {Number} z2 Z component
- * @param {Number} w2 W component
- * @returns {quat2} new dual quaternion
- * @function
+/**
+ * Creates a new dual quat initialized with the given values
+ *
+ * @param {Number} x1 X component
+ * @param {Number} y1 Y component
+ * @param {Number} z1 Z component
+ * @param {Number} w1 W component
+ * @param {Number} x2 X component
+ * @param {Number} y2 Y component
+ * @param {Number} z2 Z component
+ * @param {Number} w2 W component
+ * @returns {quat2} new dual quaternion
+ * @function
*/
@@ -8494,18 +7969,18 @@ function fromValues(x1, y1, z1, w1, x2, y2, z2, w2) {
dq[7] = w2;
return dq;
}
-/**
- * Creates a new dual quat from the given values (quat and translation)
- *
- * @param {Number} x1 X component
- * @param {Number} y1 Y component
- * @param {Number} z1 Z component
- * @param {Number} w1 W component
- * @param {Number} x2 X component (translation)
- * @param {Number} y2 Y component (translation)
- * @param {Number} z2 Z component (translation)
- * @returns {quat2} new dual quaternion
- * @function
+/**
+ * Creates a new dual quat from the given values (quat and translation)
+ *
+ * @param {Number} x1 X component
+ * @param {Number} y1 Y component
+ * @param {Number} z1 Z component
+ * @param {Number} w1 W component
+ * @param {Number} x2 X component (translation)
+ * @param {Number} y2 Y component (translation)
+ * @param {Number} z2 Z component (translation)
+ * @returns {quat2} new dual quaternion
+ * @function
*/
@@ -8524,14 +7999,14 @@ function fromRotationTranslationValues(x1, y1, z1, w1, x2, y2, z2) {
dq[7] = -ax * x1 - ay * y1 - az * z1;
return dq;
}
-/**
- * Creates a dual quat from a quaternion and a translation
- *
- * @param {ReadonlyQuat2} dual quaternion receiving operation result
- * @param {ReadonlyQuat} q a normalized quaternion
- * @param {ReadonlyVec3} t tranlation vector
- * @returns {quat2} dual quaternion receiving operation result
- * @function
+/**
+ * Creates a dual quat from a quaternion and a translation
+ *
+ * @param {ReadonlyQuat2} dual quaternion receiving operation result
+ * @param {ReadonlyQuat} q a normalized quaternion
+ * @param {ReadonlyVec3} t tranlation vector
+ * @returns {quat2} dual quaternion receiving operation result
+ * @function
*/
@@ -8553,13 +8028,13 @@ function fromRotationTranslation(out, q, t) {
out[7] = -ax * bx - ay * by - az * bz;
return out;
}
-/**
- * Creates a dual quat from a translation
- *
- * @param {ReadonlyQuat2} dual quaternion receiving operation result
- * @param {ReadonlyVec3} t translation vector
- * @returns {quat2} dual quaternion receiving operation result
- * @function
+/**
+ * Creates a dual quat from a translation
+ *
+ * @param {ReadonlyQuat2} dual quaternion receiving operation result
+ * @param {ReadonlyVec3} t translation vector
+ * @returns {quat2} dual quaternion receiving operation result
+ * @function
*/
@@ -8574,13 +8049,13 @@ function fromTranslation(out, t) {
out[7] = 0;
return out;
}
-/**
- * Creates a dual quat from a quaternion
- *
- * @param {ReadonlyQuat2} dual quaternion receiving operation result
- * @param {ReadonlyQuat} q the quaternion
- * @returns {quat2} dual quaternion receiving operation result
- * @function
+/**
+ * Creates a dual quat from a quaternion
+ *
+ * @param {ReadonlyQuat2} dual quaternion receiving operation result
+ * @param {ReadonlyQuat} q the quaternion
+ * @returns {quat2} dual quaternion receiving operation result
+ * @function
*/
@@ -8595,13 +8070,13 @@ function fromRotation(out, q) {
out[7] = 0;
return out;
}
-/**
- * Creates a new dual quat from a matrix (4x4)
- *
- * @param {quat2} out the dual quaternion
- * @param {ReadonlyMat4} a the matrix
- * @returns {quat2} dual quat receiving operation result
- * @function
+/**
+ * Creates a new dual quat from a matrix (4x4)
+ *
+ * @param {quat2} out the dual quaternion
+ * @param {ReadonlyMat4} a the matrix
+ * @returns {quat2} dual quat receiving operation result
+ * @function
*/
@@ -8614,13 +8089,13 @@ function fromMat4(out, a) {
fromRotationTranslation(out, outer, t);
return out;
}
-/**
- * Copy the values from one dual quat to another
- *
- * @param {quat2} out the receiving dual quaternion
- * @param {ReadonlyQuat2} a the source dual quaternion
- * @returns {quat2} out
- * @function
+/**
+ * Copy the values from one dual quat to another
+ *
+ * @param {quat2} out the receiving dual quaternion
+ * @param {ReadonlyQuat2} a the source dual quaternion
+ * @returns {quat2} out
+ * @function
*/
@@ -8635,11 +8110,11 @@ function copy(out, a) {
out[7] = a[7];
return out;
}
-/**
- * Set a dual quat to the identity dual quaternion
- *
- * @param {quat2} out the receiving quaternion
- * @returns {quat2} out
+/**
+ * Set a dual quat to the identity dual quaternion
+ *
+ * @param {quat2} out the receiving quaternion
+ * @returns {quat2} out
*/
@@ -8654,20 +8129,20 @@ function identity(out) {
out[7] = 0;
return out;
}
-/**
- * Set the components of a dual quat to the given values
- *
- * @param {quat2} out the receiving quaternion
- * @param {Number} x1 X component
- * @param {Number} y1 Y component
- * @param {Number} z1 Z component
- * @param {Number} w1 W component
- * @param {Number} x2 X component
- * @param {Number} y2 Y component
- * @param {Number} z2 Z component
- * @param {Number} w2 W component
- * @returns {quat2} out
- * @function
+/**
+ * Set the components of a dual quat to the given values
+ *
+ * @param {quat2} out the receiving quaternion
+ * @param {Number} x1 X component
+ * @param {Number} y1 Y component
+ * @param {Number} z1 Z component
+ * @param {Number} w1 W component
+ * @param {Number} x2 X component
+ * @param {Number} y2 Y component
+ * @param {Number} z2 Z component
+ * @param {Number} w2 W component
+ * @returns {quat2} out
+ * @function
*/
@@ -8682,20 +8157,20 @@ function set(out, x1, y1, z1, w1, x2, y2, z2, w2) {
out[7] = w2;
return out;
}
-/**
- * Gets the real part of a dual quat
- * @param {quat} out real part
- * @param {ReadonlyQuat2} a Dual Quaternion
- * @return {quat} real part
+/**
+ * Gets the real part of a dual quat
+ * @param {quat} out real part
+ * @param {ReadonlyQuat2} a Dual Quaternion
+ * @return {quat} real part
*/
var getReal = quat.copy;
-/**
- * Gets the dual part of a dual quat
- * @param {quat} out dual part
- * @param {ReadonlyQuat2} a Dual Quaternion
- * @return {quat} dual part
+/**
+ * Gets the dual part of a dual quat
+ * @param {quat} out dual part
+ * @param {ReadonlyQuat2} a Dual Quaternion
+ * @return {quat} dual part
*/
exports.getReal = getReal;
@@ -8707,24 +8182,24 @@ function getDual(out, a) {
out[3] = a[7];
return out;
}
-/**
- * Set the real component of a dual quat to the given quaternion
- *
- * @param {quat2} out the receiving quaternion
- * @param {ReadonlyQuat} q a quaternion representing the real part
- * @returns {quat2} out
- * @function
+/**
+ * Set the real component of a dual quat to the given quaternion
+ *
+ * @param {quat2} out the receiving quaternion
+ * @param {ReadonlyQuat} q a quaternion representing the real part
+ * @returns {quat2} out
+ * @function
*/
var setReal = quat.copy;
-/**
- * Set the dual component of a dual quat to the given quaternion
- *
- * @param {quat2} out the receiving quaternion
- * @param {ReadonlyQuat} q a quaternion representing the dual part
- * @returns {quat2} out
- * @function
+/**
+ * Set the dual component of a dual quat to the given quaternion
+ *
+ * @param {quat2} out the receiving quaternion
+ * @param {ReadonlyQuat} q a quaternion representing the dual part
+ * @returns {quat2} out
+ * @function
*/
exports.setReal = setReal;
@@ -8736,11 +8211,11 @@ function setDual(out, q) {
out[7] = q[3];
return out;
}
-/**
- * Gets the translation of a normalized dual quat
- * @param {vec3} out translation
- * @param {ReadonlyQuat2} a Dual Quaternion to be decomposed
- * @return {vec3} translation
+/**
+ * Gets the translation of a normalized dual quat
+ * @param {vec3} out translation
+ * @param {ReadonlyQuat2} a Dual Quaternion to be decomposed
+ * @return {vec3} translation
*/
@@ -8758,13 +8233,13 @@ function getTranslation(out, a) {
out[2] = (az * bw + aw * bz + ax * by - ay * bx) * 2;
return out;
}
-/**
- * Translates a dual quat by the given vector
- *
- * @param {quat2} out the receiving dual quaternion
- * @param {ReadonlyQuat2} a the dual quaternion to translate
- * @param {ReadonlyVec3} v vector to translate by
- * @returns {quat2} out
+/**
+ * Translates a dual quat by the given vector
+ *
+ * @param {quat2} out the receiving dual quaternion
+ * @param {ReadonlyQuat2} a the dual quaternion to translate
+ * @param {ReadonlyVec3} v vector to translate by
+ * @returns {quat2} out
*/
@@ -8790,13 +8265,13 @@ function translate(out, a, v) {
out[7] = -ax1 * bx1 - ay1 * by1 - az1 * bz1 + aw2;
return out;
}
-/**
- * Rotates a dual quat around the X axis
- *
- * @param {quat2} out the receiving dual quaternion
- * @param {ReadonlyQuat2} a the dual quaternion to rotate
- * @param {number} rad how far should the rotation be
- * @returns {quat2} out
+/**
+ * Rotates a dual quat around the X axis
+ *
+ * @param {quat2} out the receiving dual quaternion
+ * @param {ReadonlyQuat2} a the dual quaternion to rotate
+ * @param {number} rad how far should the rotation be
+ * @returns {quat2} out
*/
@@ -8824,13 +8299,13 @@ function rotateX(out, a, rad) {
out[7] = aw1 * bw - ax1 * bx - ay1 * by - az1 * bz;
return out;
}
-/**
- * Rotates a dual quat around the Y axis
- *
- * @param {quat2} out the receiving dual quaternion
- * @param {ReadonlyQuat2} a the dual quaternion to rotate
- * @param {number} rad how far should the rotation be
- * @returns {quat2} out
+/**
+ * Rotates a dual quat around the Y axis
+ *
+ * @param {quat2} out the receiving dual quaternion
+ * @param {ReadonlyQuat2} a the dual quaternion to rotate
+ * @param {number} rad how far should the rotation be
+ * @returns {quat2} out
*/
@@ -8858,13 +8333,13 @@ function rotateY(out, a, rad) {
out[7] = aw1 * bw - ax1 * bx - ay1 * by - az1 * bz;
return out;
}
-/**
- * Rotates a dual quat around the Z axis
- *
- * @param {quat2} out the receiving dual quaternion
- * @param {ReadonlyQuat2} a the dual quaternion to rotate
- * @param {number} rad how far should the rotation be
- * @returns {quat2} out
+/**
+ * Rotates a dual quat around the Z axis
+ *
+ * @param {quat2} out the receiving dual quaternion
+ * @param {ReadonlyQuat2} a the dual quaternion to rotate
+ * @param {number} rad how far should the rotation be
+ * @returns {quat2} out
*/
@@ -8892,13 +8367,13 @@ function rotateZ(out, a, rad) {
out[7] = aw1 * bw - ax1 * bx - ay1 * by - az1 * bz;
return out;
}
-/**
- * Rotates a dual quat by a given quaternion (a * q)
- *
- * @param {quat2} out the receiving dual quaternion
- * @param {ReadonlyQuat2} a the dual quaternion to rotate
- * @param {ReadonlyQuat} q quaternion to rotate by
- * @returns {quat2} out
+/**
+ * Rotates a dual quat by a given quaternion (a * q)
+ *
+ * @param {quat2} out the receiving dual quaternion
+ * @param {ReadonlyQuat2} a the dual quaternion to rotate
+ * @param {ReadonlyQuat} q quaternion to rotate by
+ * @returns {quat2} out
*/
@@ -8925,13 +8400,13 @@ function rotateByQuatAppend(out, a, q) {
out[7] = aw * qw - ax * qx - ay * qy - az * qz;
return out;
}
-/**
- * Rotates a dual quat by a given quaternion (q * a)
- *
- * @param {quat2} out the receiving dual quaternion
- * @param {ReadonlyQuat} q quaternion to rotate by
- * @param {ReadonlyQuat2} a the dual quaternion to rotate
- * @returns {quat2} out
+/**
+ * Rotates a dual quat by a given quaternion (q * a)
+ *
+ * @param {quat2} out the receiving dual quaternion
+ * @param {ReadonlyQuat} q quaternion to rotate by
+ * @param {ReadonlyQuat2} a the dual quaternion to rotate
+ * @returns {quat2} out
*/
@@ -8958,14 +8433,14 @@ function rotateByQuatPrepend(out, q, a) {
out[7] = qw * bw - qx * bx - qy * by - qz * bz;
return out;
}
-/**
- * Rotates a dual quat around a given axis. Does the normalisation automatically
- *
- * @param {quat2} out the receiving dual quaternion
- * @param {ReadonlyQuat2} a the dual quaternion to rotate
- * @param {ReadonlyVec3} axis the axis to rotate around
- * @param {Number} rad how far the rotation should be
- * @returns {quat2} out
+/**
+ * Rotates a dual quat around a given axis. Does the normalisation automatically
+ *
+ * @param {quat2} out the receiving dual quaternion
+ * @param {ReadonlyQuat2} a the dual quaternion to rotate
+ * @param {ReadonlyVec3} axis the axis to rotate around
+ * @param {Number} rad how far the rotation should be
+ * @returns {quat2} out
*/
@@ -9000,14 +8475,14 @@ function rotateAroundAxis(out, a, axis, rad) {
out[7] = aw * bw - ax * bx - ay * by - az * bz;
return out;
}
-/**
- * Adds two dual quat's
- *
- * @param {quat2} out the receiving dual quaternion
- * @param {ReadonlyQuat2} a the first operand
- * @param {ReadonlyQuat2} b the second operand
- * @returns {quat2} out
- * @function
+/**
+ * Adds two dual quat's
+ *
+ * @param {quat2} out the receiving dual quaternion
+ * @param {ReadonlyQuat2} a the first operand
+ * @param {ReadonlyQuat2} b the second operand
+ * @returns {quat2} out
+ * @function
*/
@@ -9022,13 +8497,13 @@ function add(out, a, b) {
out[7] = a[7] + b[7];
return out;
}
-/**
- * Multiplies two dual quat's
- *
- * @param {quat2} out the receiving dual quaternion
- * @param {ReadonlyQuat2} a the first operand
- * @param {ReadonlyQuat2} b the second operand
- * @returns {quat2} out
+/**
+ * Multiplies two dual quat's
+ *
+ * @param {quat2} out the receiving dual quaternion
+ * @param {ReadonlyQuat2} a the first operand
+ * @param {ReadonlyQuat2} b the second operand
+ * @returns {quat2} out
*/
@@ -9059,21 +8534,21 @@ function multiply(out, a, b) {
out[7] = aw0 * bw1 - ax0 * bx1 - ay0 * by1 - az0 * bz1 + aw1 * bw0 - ax1 * bx0 - ay1 * by0 - az1 * bz0;
return out;
}
-/**
- * Alias for {@link quat2.multiply}
- * @function
+/**
+ * Alias for {@link quat2.multiply}
+ * @function
*/
var mul = multiply;
-/**
- * Scales a dual quat by a scalar number
- *
- * @param {quat2} out the receiving dual quat
- * @param {ReadonlyQuat2} a the dual quat to scale
- * @param {Number} b amount to scale the dual quat by
- * @returns {quat2} out
- * @function
+/**
+ * Scales a dual quat by a scalar number
+ *
+ * @param {quat2} out the receiving dual quat
+ * @param {ReadonlyQuat2} a the dual quat to scale
+ * @param {Number} b amount to scale the dual quat by
+ * @returns {quat2} out
+ * @function
*/
exports.mul = mul;
@@ -9089,26 +8564,26 @@ function scale(out, a, b) {
out[7] = a[7] * b;
return out;
}
-/**
- * Calculates the dot product of two dual quat's (The dot product of the real parts)
- *
- * @param {ReadonlyQuat2} a the first operand
- * @param {ReadonlyQuat2} b the second operand
- * @returns {Number} dot product of a and b
- * @function
+/**
+ * Calculates the dot product of two dual quat's (The dot product of the real parts)
+ *
+ * @param {ReadonlyQuat2} a the first operand
+ * @param {ReadonlyQuat2} b the second operand
+ * @returns {Number} dot product of a and b
+ * @function
*/
var dot = quat.dot;
-/**
- * Performs a linear interpolation between two dual quats's
- * NOTE: The resulting dual quaternions won't always be normalized (The error is most noticeable when t = 0.5)
- *
- * @param {quat2} out the receiving dual quat
- * @param {ReadonlyQuat2} a the first operand
- * @param {ReadonlyQuat2} b the second operand
- * @param {Number} t interpolation amount, in the range [0-1], between the two inputs
- * @returns {quat2} out
+/**
+ * Performs a linear interpolation between two dual quats's
+ * NOTE: The resulting dual quaternions won't always be normalized (The error is most noticeable when t = 0.5)
+ *
+ * @param {quat2} out the receiving dual quat
+ * @param {ReadonlyQuat2} a the first operand
+ * @param {ReadonlyQuat2} b the second operand
+ * @param {Number} t interpolation amount, in the range [0-1], between the two inputs
+ * @returns {quat2} out
*/
exports.dot = dot;
@@ -9126,12 +8601,12 @@ function lerp(out, a, b, t) {
out[7] = a[7] * mt + b[7] * t;
return out;
}
-/**
- * Calculates the inverse of a dual quat. If they are normalized, conjugate is cheaper
- *
- * @param {quat2} out the receiving dual quaternion
- * @param {ReadonlyQuat2} a dual quat to calculate inverse of
- * @returns {quat2} out
+/**
+ * Calculates the inverse of a dual quat. If they are normalized, conjugate is cheaper
+ *
+ * @param {quat2} out the receiving dual quaternion
+ * @param {ReadonlyQuat2} a dual quat to calculate inverse of
+ * @returns {quat2} out
*/
@@ -9147,13 +8622,13 @@ function invert(out, a) {
out[7] = a[7] / sqlen;
return out;
}
-/**
- * Calculates the conjugate of a dual quat
- * If the dual quaternion is normalized, this function is faster than quat2.inverse and produces the same result.
- *
- * @param {quat2} out the receiving quaternion
- * @param {ReadonlyQuat2} a quat to calculate conjugate of
- * @returns {quat2} out
+/**
+ * Calculates the conjugate of a dual quat
+ * If the dual quaternion is normalized, this function is faster than quat2.inverse and produces the same result.
+ *
+ * @param {quat2} out the receiving quaternion
+ * @param {ReadonlyQuat2} a quat to calculate conjugate of
+ * @returns {quat2} out
*/
@@ -9168,47 +8643,47 @@ function conjugate(out, a) {
out[7] = a[7];
return out;
}
-/**
- * Calculates the length of a dual quat
- *
- * @param {ReadonlyQuat2} a dual quat to calculate length of
- * @returns {Number} length of a
- * @function
+/**
+ * Calculates the length of a dual quat
+ *
+ * @param {ReadonlyQuat2} a dual quat to calculate length of
+ * @returns {Number} length of a
+ * @function
*/
var length = quat.length;
-/**
- * Alias for {@link quat2.length}
- * @function
+/**
+ * Alias for {@link quat2.length}
+ * @function
*/
exports.length = length;
var len = length;
-/**
- * Calculates the squared length of a dual quat
- *
- * @param {ReadonlyQuat2} a dual quat to calculate squared length of
- * @returns {Number} squared length of a
- * @function
+/**
+ * Calculates the squared length of a dual quat
+ *
+ * @param {ReadonlyQuat2} a dual quat to calculate squared length of
+ * @returns {Number} squared length of a
+ * @function
*/
exports.len = len;
var squaredLength = quat.squaredLength;
-/**
- * Alias for {@link quat2.squaredLength}
- * @function
+/**
+ * Alias for {@link quat2.squaredLength}
+ * @function
*/
exports.squaredLength = squaredLength;
var sqrLen = squaredLength;
-/**
- * Normalize a dual quat
- *
- * @param {quat2} out the receiving dual quaternion
- * @param {ReadonlyQuat2} a dual quaternion to normalize
- * @returns {quat2} out
- * @function
+/**
+ * Normalize a dual quat
+ *
+ * @param {quat2} out the receiving dual quaternion
+ * @param {ReadonlyQuat2} a dual quaternion to normalize
+ * @returns {quat2} out
+ * @function
*/
exports.sqrLen = sqrLen;
@@ -9239,35 +8714,35 @@ function normalize(out, a) {
return out;
}
-/**
- * Returns a string representation of a dual quatenion
- *
- * @param {ReadonlyQuat2} a dual quaternion to represent as a string
- * @returns {String} string representation of the dual quat
+/**
+ * Returns a string representation of a dual quatenion
+ *
+ * @param {ReadonlyQuat2} a dual quaternion to represent as a string
+ * @returns {String} string representation of the dual quat
*/
function str(a) {
return "quat2(" + a[0] + ", " + a[1] + ", " + a[2] + ", " + a[3] + ", " + a[4] + ", " + a[5] + ", " + a[6] + ", " + a[7] + ")";
}
-/**
- * Returns whether or not the dual quaternions have exactly the same elements in the same position (when compared with ===)
- *
- * @param {ReadonlyQuat2} a the first dual quaternion.
- * @param {ReadonlyQuat2} b the second dual quaternion.
- * @returns {Boolean} true if the dual quaternions are equal, false otherwise.
+/**
+ * Returns whether or not the dual quaternions have exactly the same elements in the same position (when compared with ===)
+ *
+ * @param {ReadonlyQuat2} a the first dual quaternion.
+ * @param {ReadonlyQuat2} b the second dual quaternion.
+ * @returns {Boolean} true if the dual quaternions are equal, false otherwise.
*/
function exactEquals(a, b) {
return a[0] === b[0] && a[1] === b[1] && a[2] === b[2] && a[3] === b[3] && a[4] === b[4] && a[5] === b[5] && a[6] === b[6] && a[7] === b[7];
}
-/**
- * Returns whether or not the dual quaternions have approximately the same elements in the same position.
- *
- * @param {ReadonlyQuat2} a the first dual quat.
- * @param {ReadonlyQuat2} b the second dual quat.
- * @returns {Boolean} true if the dual quats are equal, false otherwise.
+/**
+ * Returns whether or not the dual quaternions have approximately the same elements in the same position.
+ *
+ * @param {ReadonlyQuat2} a the first dual quat.
+ * @param {ReadonlyQuat2} b the second dual quat.
+ * @returns {Boolean} true if the dual quats are equal, false otherwise.
*/
@@ -9290,7 +8765,7 @@ function equals(a, b) {
b7 = b[7];
return Math.abs(a0 - b0) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a0), Math.abs(b0)) && Math.abs(a1 - b1) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a1), Math.abs(b1)) && Math.abs(a2 - b2) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a2), Math.abs(b2)) && Math.abs(a3 - b3) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a3), Math.abs(b3)) && Math.abs(a4 - b4) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a4), Math.abs(b4)) && Math.abs(a5 - b5) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a5), Math.abs(b5)) && Math.abs(a6 - b6) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a6), Math.abs(b6)) && Math.abs(a7 - b7) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a7), Math.abs(b7));
}
-},{"./common.js":21,"./mat4.js":26,"./quat.js":27}],29:[function(require,module,exports){
+},{"./common.js":20,"./mat4.js":25,"./quat.js":26}],28:[function(require,module,exports){
"use strict";
function _typeof(obj) { "@babel/helpers - typeof"; if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); }
@@ -9343,15 +8818,15 @@ function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { "default": obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj["default"] = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
-/**
- * 2 Dimensional Vector
- * @module vec2
+/**
+ * 2 Dimensional Vector
+ * @module vec2
*/
-/**
- * Creates a new, empty vec2
- *
- * @returns {vec2} a new 2D vector
+/**
+ * Creates a new, empty vec2
+ *
+ * @returns {vec2} a new 2D vector
*/
function create() {
var out = new glMatrix.ARRAY_TYPE(2);
@@ -9363,11 +8838,11 @@ function create() {
return out;
}
-/**
- * Creates a new vec2 initialized with values from an existing vector
- *
- * @param {ReadonlyVec2} a vector to clone
- * @returns {vec2} a new 2D vector
+/**
+ * Creates a new vec2 initialized with values from an existing vector
+ *
+ * @param {ReadonlyVec2} a vector to clone
+ * @returns {vec2} a new 2D vector
*/
@@ -9377,12 +8852,12 @@ function clone(a) {
out[1] = a[1];
return out;
}
-/**
- * Creates a new vec2 initialized with the given values
- *
- * @param {Number} x X component
- * @param {Number} y Y component
- * @returns {vec2} a new 2D vector
+/**
+ * Creates a new vec2 initialized with the given values
+ *
+ * @param {Number} x X component
+ * @param {Number} y Y component
+ * @returns {vec2} a new 2D vector
*/
@@ -9392,12 +8867,12 @@ function fromValues(x, y) {
out[1] = y;
return out;
}
-/**
- * Copy the values from one vec2 to another
- *
- * @param {vec2} out the receiving vector
- * @param {ReadonlyVec2} a the source vector
- * @returns {vec2} out
+/**
+ * Copy the values from one vec2 to another
+ *
+ * @param {vec2} out the receiving vector
+ * @param {ReadonlyVec2} a the source vector
+ * @returns {vec2} out
*/
@@ -9406,13 +8881,13 @@ function copy(out, a) {
out[1] = a[1];
return out;
}
-/**
- * Set the components of a vec2 to the given values
- *
- * @param {vec2} out the receiving vector
- * @param {Number} x X component
- * @param {Number} y Y component
- * @returns {vec2} out
+/**
+ * Set the components of a vec2 to the given values
+ *
+ * @param {vec2} out the receiving vector
+ * @param {Number} x X component
+ * @param {Number} y Y component
+ * @returns {vec2} out
*/
@@ -9421,13 +8896,13 @@ function set(out, x, y) {
out[1] = y;
return out;
}
-/**
- * Adds two vec2's
- *
- * @param {vec2} out the receiving vector
- * @param {ReadonlyVec2} a the first operand
- * @param {ReadonlyVec2} b the second operand
- * @returns {vec2} out
+/**
+ * Adds two vec2's
+ *
+ * @param {vec2} out the receiving vector
+ * @param {ReadonlyVec2} a the first operand
+ * @param {ReadonlyVec2} b the second operand
+ * @returns {vec2} out
*/
@@ -9436,13 +8911,13 @@ function add(out, a, b) {
out[1] = a[1] + b[1];
return out;
}
-/**
- * Subtracts vector b from vector a
- *
- * @param {vec2} out the receiving vector
- * @param {ReadonlyVec2} a the first operand
- * @param {ReadonlyVec2} b the second operand
- * @returns {vec2} out
+/**
+ * Subtracts vector b from vector a
+ *
+ * @param {vec2} out the receiving vector
+ * @param {ReadonlyVec2} a the first operand
+ * @param {ReadonlyVec2} b the second operand
+ * @returns {vec2} out
*/
@@ -9451,13 +8926,13 @@ function subtract(out, a, b) {
out[1] = a[1] - b[1];
return out;
}
-/**
- * Multiplies two vec2's
- *
- * @param {vec2} out the receiving vector
- * @param {ReadonlyVec2} a the first operand
- * @param {ReadonlyVec2} b the second operand
- * @returns {vec2} out
+/**
+ * Multiplies two vec2's
+ *
+ * @param {vec2} out the receiving vector
+ * @param {ReadonlyVec2} a the first operand
+ * @param {ReadonlyVec2} b the second operand
+ * @returns {vec2} out
*/
@@ -9466,13 +8941,13 @@ function multiply(out, a, b) {
out[1] = a[1] * b[1];
return out;
}
-/**
- * Divides two vec2's
- *
- * @param {vec2} out the receiving vector
- * @param {ReadonlyVec2} a the first operand
- * @param {ReadonlyVec2} b the second operand
- * @returns {vec2} out
+/**
+ * Divides two vec2's
+ *
+ * @param {vec2} out the receiving vector
+ * @param {ReadonlyVec2} a the first operand
+ * @param {ReadonlyVec2} b the second operand
+ * @returns {vec2} out
*/
@@ -9481,12 +8956,12 @@ function divide(out, a, b) {
out[1] = a[1] / b[1];
return out;
}
-/**
- * Math.ceil the components of a vec2
- *
- * @param {vec2} out the receiving vector
- * @param {ReadonlyVec2} a vector to ceil
- * @returns {vec2} out
+/**
+ * Math.ceil the components of a vec2
+ *
+ * @param {vec2} out the receiving vector
+ * @param {ReadonlyVec2} a vector to ceil
+ * @returns {vec2} out
*/
@@ -9495,12 +8970,12 @@ function ceil(out, a) {
out[1] = Math.ceil(a[1]);
return out;
}
-/**
- * Math.floor the components of a vec2
- *
- * @param {vec2} out the receiving vector
- * @param {ReadonlyVec2} a vector to floor
- * @returns {vec2} out
+/**
+ * Math.floor the components of a vec2
+ *
+ * @param {vec2} out the receiving vector
+ * @param {ReadonlyVec2} a vector to floor
+ * @returns {vec2} out
*/
@@ -9509,13 +8984,13 @@ function floor(out, a) {
out[1] = Math.floor(a[1]);
return out;
}
-/**
- * Returns the minimum of two vec2's
- *
- * @param {vec2} out the receiving vector
- * @param {ReadonlyVec2} a the first operand
- * @param {ReadonlyVec2} b the second operand
- * @returns {vec2} out
+/**
+ * Returns the minimum of two vec2's
+ *
+ * @param {vec2} out the receiving vector
+ * @param {ReadonlyVec2} a the first operand
+ * @param {ReadonlyVec2} b the second operand
+ * @returns {vec2} out
*/
@@ -9524,13 +8999,13 @@ function min(out, a, b) {
out[1] = Math.min(a[1], b[1]);
return out;
}
-/**
- * Returns the maximum of two vec2's
- *
- * @param {vec2} out the receiving vector
- * @param {ReadonlyVec2} a the first operand
- * @param {ReadonlyVec2} b the second operand
- * @returns {vec2} out
+/**
+ * Returns the maximum of two vec2's
+ *
+ * @param {vec2} out the receiving vector
+ * @param {ReadonlyVec2} a the first operand
+ * @param {ReadonlyVec2} b the second operand
+ * @returns {vec2} out
*/
@@ -9539,12 +9014,12 @@ function max(out, a, b) {
out[1] = Math.max(a[1], b[1]);
return out;
}
-/**
- * Math.round the components of a vec2
- *
- * @param {vec2} out the receiving vector
- * @param {ReadonlyVec2} a vector to round
- * @returns {vec2} out
+/**
+ * Math.round the components of a vec2
+ *
+ * @param {vec2} out the receiving vector
+ * @param {ReadonlyVec2} a vector to round
+ * @returns {vec2} out
*/
@@ -9553,13 +9028,13 @@ function round(out, a) {
out[1] = Math.round(a[1]);
return out;
}
-/**
- * Scales a vec2 by a scalar number
- *
- * @param {vec2} out the receiving vector
- * @param {ReadonlyVec2} a the vector to scale
- * @param {Number} b amount to scale the vector by
- * @returns {vec2} out
+/**
+ * Scales a vec2 by a scalar number
+ *
+ * @param {vec2} out the receiving vector
+ * @param {ReadonlyVec2} a the vector to scale
+ * @param {Number} b amount to scale the vector by
+ * @returns {vec2} out
*/
@@ -9568,14 +9043,14 @@ function scale(out, a, b) {
out[1] = a[1] * b;
return out;
}
-/**
- * Adds two vec2's after scaling the second operand by a scalar value
- *
- * @param {vec2} out the receiving vector
- * @param {ReadonlyVec2} a the first operand
- * @param {ReadonlyVec2} b the second operand
- * @param {Number} scale the amount to scale b by before adding
- * @returns {vec2} out
+/**
+ * Adds two vec2's after scaling the second operand by a scalar value
+ *
+ * @param {vec2} out the receiving vector
+ * @param {ReadonlyVec2} a the first operand
+ * @param {ReadonlyVec2} b the second operand
+ * @param {Number} scale the amount to scale b by before adding
+ * @returns {vec2} out
*/
@@ -9584,12 +9059,12 @@ function scaleAndAdd(out, a, b, scale) {
out[1] = a[1] + b[1] * scale;
return out;
}
-/**
- * Calculates the euclidian distance between two vec2's
- *
- * @param {ReadonlyVec2} a the first operand
- * @param {ReadonlyVec2} b the second operand
- * @returns {Number} distance between a and b
+/**
+ * Calculates the euclidian distance between two vec2's
+ *
+ * @param {ReadonlyVec2} a the first operand
+ * @param {ReadonlyVec2} b the second operand
+ * @returns {Number} distance between a and b
*/
@@ -9598,12 +9073,12 @@ function distance(a, b) {
y = b[1] - a[1];
return Math.hypot(x, y);
}
-/**
- * Calculates the squared euclidian distance between two vec2's
- *
- * @param {ReadonlyVec2} a the first operand
- * @param {ReadonlyVec2} b the second operand
- * @returns {Number} squared distance between a and b
+/**
+ * Calculates the squared euclidian distance between two vec2's
+ *
+ * @param {ReadonlyVec2} a the first operand
+ * @param {ReadonlyVec2} b the second operand
+ * @returns {Number} squared distance between a and b
*/
@@ -9612,11 +9087,11 @@ function squaredDistance(a, b) {
y = b[1] - a[1];
return x * x + y * y;
}
-/**
- * Calculates the length of a vec2
- *
- * @param {ReadonlyVec2} a vector to calculate length of
- * @returns {Number} length of a
+/**
+ * Calculates the length of a vec2
+ *
+ * @param {ReadonlyVec2} a vector to calculate length of
+ * @returns {Number} length of a
*/
@@ -9625,11 +9100,11 @@ function length(a) {
y = a[1];
return Math.hypot(x, y);
}
-/**
- * Calculates the squared length of a vec2
- *
- * @param {ReadonlyVec2} a vector to calculate squared length of
- * @returns {Number} squared length of a
+/**
+ * Calculates the squared length of a vec2
+ *
+ * @param {ReadonlyVec2} a vector to calculate squared length of
+ * @returns {Number} squared length of a
*/
@@ -9638,12 +9113,12 @@ function squaredLength(a) {
y = a[1];
return x * x + y * y;
}
-/**
- * Negates the components of a vec2
- *
- * @param {vec2} out the receiving vector
- * @param {ReadonlyVec2} a vector to negate
- * @returns {vec2} out
+/**
+ * Negates the components of a vec2
+ *
+ * @param {vec2} out the receiving vector
+ * @param {ReadonlyVec2} a vector to negate
+ * @returns {vec2} out
*/
@@ -9652,12 +9127,12 @@ function negate(out, a) {
out[1] = -a[1];
return out;
}
-/**
- * Returns the inverse of the components of a vec2
- *
- * @param {vec2} out the receiving vector
- * @param {ReadonlyVec2} a vector to invert
- * @returns {vec2} out
+/**
+ * Returns the inverse of the components of a vec2
+ *
+ * @param {vec2} out the receiving vector
+ * @param {ReadonlyVec2} a vector to invert
+ * @returns {vec2} out
*/
@@ -9666,12 +9141,12 @@ function inverse(out, a) {
out[1] = 1.0 / a[1];
return out;
}
-/**
- * Normalize a vec2
- *
- * @param {vec2} out the receiving vector
- * @param {ReadonlyVec2} a vector to normalize
- * @returns {vec2} out
+/**
+ * Normalize a vec2
+ *
+ * @param {vec2} out the receiving vector
+ * @param {ReadonlyVec2} a vector to normalize
+ * @returns {vec2} out
*/
@@ -9689,26 +9164,26 @@ function normalize(out, a) {
out[1] = a[1] * len;
return out;
}
-/**
- * Calculates the dot product of two vec2's
- *
- * @param {ReadonlyVec2} a the first operand
- * @param {ReadonlyVec2} b the second operand
- * @returns {Number} dot product of a and b
+/**
+ * Calculates the dot product of two vec2's
+ *
+ * @param {ReadonlyVec2} a the first operand
+ * @param {ReadonlyVec2} b the second operand
+ * @returns {Number} dot product of a and b
*/
function dot(a, b) {
return a[0] * b[0] + a[1] * b[1];
}
-/**
- * Computes the cross product of two vec2's
- * Note that the cross product must by definition produce a 3D vector
- *
- * @param {vec3} out the receiving vector
- * @param {ReadonlyVec2} a the first operand
- * @param {ReadonlyVec2} b the second operand
- * @returns {vec3} out
+/**
+ * Computes the cross product of two vec2's
+ * Note that the cross product must by definition produce a 3D vector
+ *
+ * @param {vec3} out the receiving vector
+ * @param {ReadonlyVec2} a the first operand
+ * @param {ReadonlyVec2} b the second operand
+ * @returns {vec3} out
*/
@@ -9718,14 +9193,14 @@ function cross(out, a, b) {
out[2] = z;
return out;
}
-/**
- * Performs a linear interpolation between two vec2's
- *
- * @param {vec2} out the receiving vector
- * @param {ReadonlyVec2} a the first operand
- * @param {ReadonlyVec2} b the second operand
- * @param {Number} t interpolation amount, in the range [0-1], between the two inputs
- * @returns {vec2} out
+/**
+ * Performs a linear interpolation between two vec2's
+ *
+ * @param {vec2} out the receiving vector
+ * @param {ReadonlyVec2} a the first operand
+ * @param {ReadonlyVec2} b the second operand
+ * @param {Number} t interpolation amount, in the range [0-1], between the two inputs
+ * @returns {vec2} out
*/
@@ -9736,12 +9211,12 @@ function lerp(out, a, b, t) {
out[1] = ay + t * (b[1] - ay);
return out;
}
-/**
- * Generates a random vector with the given scale
- *
- * @param {vec2} out the receiving vector
- * @param {Number} [scale] Length of the resulting vector. If ommitted, a unit vector will be returned
- * @returns {vec2} out
+/**
+ * Generates a random vector with the given scale
+ *
+ * @param {vec2} out the receiving vector
+ * @param {Number} [scale] Length of the resulting vector. If ommitted, a unit vector will be returned
+ * @returns {vec2} out
*/
@@ -9752,13 +9227,13 @@ function random(out, scale) {
out[1] = Math.sin(r) * scale;
return out;
}
-/**
- * Transforms the vec2 with a mat2
- *
- * @param {vec2} out the receiving vector
- * @param {ReadonlyVec2} a the vector to transform
- * @param {ReadonlyMat2} m matrix to transform with
- * @returns {vec2} out
+/**
+ * Transforms the vec2 with a mat2
+ *
+ * @param {vec2} out the receiving vector
+ * @param {ReadonlyVec2} a the vector to transform
+ * @param {ReadonlyMat2} m matrix to transform with
+ * @returns {vec2} out
*/
@@ -9769,13 +9244,13 @@ function transformMat2(out, a, m) {
out[1] = m[1] * x + m[3] * y;
return out;
}
-/**
- * Transforms the vec2 with a mat2d
- *
- * @param {vec2} out the receiving vector
- * @param {ReadonlyVec2} a the vector to transform
- * @param {ReadonlyMat2d} m matrix to transform with
- * @returns {vec2} out
+/**
+ * Transforms the vec2 with a mat2d
+ *
+ * @param {vec2} out the receiving vector
+ * @param {ReadonlyVec2} a the vector to transform
+ * @param {ReadonlyMat2d} m matrix to transform with
+ * @returns {vec2} out
*/
@@ -9786,14 +9261,14 @@ function transformMat2d(out, a, m) {
out[1] = m[1] * x + m[3] * y + m[5];
return out;
}
-/**
- * Transforms the vec2 with a mat3
- * 3rd vector component is implicitly '1'
- *
- * @param {vec2} out the receiving vector
- * @param {ReadonlyVec2} a the vector to transform
- * @param {ReadonlyMat3} m matrix to transform with
- * @returns {vec2} out
+/**
+ * Transforms the vec2 with a mat3
+ * 3rd vector component is implicitly '1'
+ *
+ * @param {vec2} out the receiving vector
+ * @param {ReadonlyVec2} a the vector to transform
+ * @param {ReadonlyMat3} m matrix to transform with
+ * @returns {vec2} out
*/
@@ -9804,15 +9279,15 @@ function transformMat3(out, a, m) {
out[1] = m[1] * x + m[4] * y + m[7];
return out;
}
-/**
- * Transforms the vec2 with a mat4
- * 3rd vector component is implicitly '0'
- * 4th vector component is implicitly '1'
- *
- * @param {vec2} out the receiving vector
- * @param {ReadonlyVec2} a the vector to transform
- * @param {ReadonlyMat4} m matrix to transform with
- * @returns {vec2} out
+/**
+ * Transforms the vec2 with a mat4
+ * 3rd vector component is implicitly '0'
+ * 4th vector component is implicitly '1'
+ *
+ * @param {vec2} out the receiving vector
+ * @param {ReadonlyVec2} a the vector to transform
+ * @param {ReadonlyMat4} m matrix to transform with
+ * @returns {vec2} out
*/
@@ -9823,13 +9298,13 @@ function transformMat4(out, a, m) {
out[1] = m[1] * x + m[5] * y + m[13];
return out;
}
-/**
- * Rotate a 2D vector
- * @param {vec2} out The receiving vec2
- * @param {ReadonlyVec2} a The vec2 point to rotate
- * @param {ReadonlyVec2} b The origin of the rotation
- * @param {Number} rad The angle of rotation in radians
- * @returns {vec2} out
+/**
+ * Rotate a 2D vector
+ * @param {vec2} out The receiving vec2
+ * @param {ReadonlyVec2} a The vec2 point to rotate
+ * @param {ReadonlyVec2} b The origin of the rotation
+ * @param {Number} rad The angle of rotation in radians
+ * @returns {vec2} out
*/
@@ -9844,11 +9319,11 @@ function rotate(out, a, b, rad) {
out[1] = p0 * sinC + p1 * cosC + b[1];
return out;
}
-/**
- * Get the angle between two 2D vectors
- * @param {ReadonlyVec2} a The first operand
- * @param {ReadonlyVec2} b The second operand
- * @returns {Number} The angle in radians
+/**
+ * Get the angle between two 2D vectors
+ * @param {ReadonlyVec2} a The first operand
+ * @param {ReadonlyVec2} b The second operand
+ * @returns {Number} The angle in radians
*/
@@ -9864,11 +9339,11 @@ function angle(a, b) {
return Math.acos(Math.min(Math.max(cosine, -1), 1));
}
-/**
- * Set the components of a vec2 to zero
- *
- * @param {vec2} out the receiving vector
- * @returns {vec2} out
+/**
+ * Set the components of a vec2 to zero
+ *
+ * @param {vec2} out the receiving vector
+ * @returns {vec2} out
*/
@@ -9877,35 +9352,35 @@ function zero(out) {
out[1] = 0.0;
return out;
}
-/**
- * Returns a string representation of a vector
- *
- * @param {ReadonlyVec2} a vector to represent as a string
- * @returns {String} string representation of the vector
+/**
+ * Returns a string representation of a vector
+ *
+ * @param {ReadonlyVec2} a vector to represent as a string
+ * @returns {String} string representation of the vector
*/
function str(a) {
return "vec2(" + a[0] + ", " + a[1] + ")";
}
-/**
- * Returns whether or not the vectors exactly have the same elements in the same position (when compared with ===)
- *
- * @param {ReadonlyVec2} a The first vector.
- * @param {ReadonlyVec2} b The second vector.
- * @returns {Boolean} True if the vectors are equal, false otherwise.
+/**
+ * Returns whether or not the vectors exactly have the same elements in the same position (when compared with ===)
+ *
+ * @param {ReadonlyVec2} a The first vector.
+ * @param {ReadonlyVec2} b The second vector.
+ * @returns {Boolean} True if the vectors are equal, false otherwise.
*/
function exactEquals(a, b) {
return a[0] === b[0] && a[1] === b[1];
}
-/**
- * Returns whether or not the vectors have approximately the same elements in the same position.
- *
- * @param {ReadonlyVec2} a The first vector.
- * @param {ReadonlyVec2} b The second vector.
- * @returns {Boolean} True if the vectors are equal, false otherwise.
+/**
+ * Returns whether or not the vectors have approximately the same elements in the same position.
+ *
+ * @param {ReadonlyVec2} a The first vector.
+ * @param {ReadonlyVec2} b The second vector.
+ * @returns {Boolean} True if the vectors are equal, false otherwise.
*/
@@ -9916,66 +9391,66 @@ function equals(a, b) {
b1 = b[1];
return Math.abs(a0 - b0) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a0), Math.abs(b0)) && Math.abs(a1 - b1) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a1), Math.abs(b1));
}
-/**
- * Alias for {@link vec2.length}
- * @function
+/**
+ * Alias for {@link vec2.length}
+ * @function
*/
var len = length;
-/**
- * Alias for {@link vec2.subtract}
- * @function
+/**
+ * Alias for {@link vec2.subtract}
+ * @function
*/
exports.len = len;
var sub = subtract;
-/**
- * Alias for {@link vec2.multiply}
- * @function
+/**
+ * Alias for {@link vec2.multiply}
+ * @function
*/
exports.sub = sub;
var mul = multiply;
-/**
- * Alias for {@link vec2.divide}
- * @function
+/**
+ * Alias for {@link vec2.divide}
+ * @function
*/
exports.mul = mul;
var div = divide;
-/**
- * Alias for {@link vec2.distance}
- * @function
+/**
+ * Alias for {@link vec2.distance}
+ * @function
*/
exports.div = div;
var dist = distance;
-/**
- * Alias for {@link vec2.squaredDistance}
- * @function
+/**
+ * Alias for {@link vec2.squaredDistance}
+ * @function
*/
exports.dist = dist;
var sqrDist = squaredDistance;
-/**
- * Alias for {@link vec2.squaredLength}
- * @function
+/**
+ * Alias for {@link vec2.squaredLength}
+ * @function
*/
exports.sqrDist = sqrDist;
var sqrLen = squaredLength;
-/**
- * Perform some operation over an array of vec2s.
- *
- * @param {Array} a the array of vectors to iterate over
- * @param {Number} stride Number of elements between the start of each vec2. If 0 assumes tightly packed
- * @param {Number} offset Number of elements to skip at the beginning of the array
- * @param {Number} count Number of vec2s to iterate over. If 0 iterates over entire array
- * @param {Function} fn Function to call for each vector in the array
- * @param {Object} [arg] additional argument to pass to fn
- * @returns {Array} a
- * @function
+/**
+ * Perform some operation over an array of vec2s.
+ *
+ * @param {Array} a the array of vectors to iterate over
+ * @param {Number} stride Number of elements between the start of each vec2. If 0 assumes tightly packed
+ * @param {Number} offset Number of elements to skip at the beginning of the array
+ * @param {Number} count Number of vec2s to iterate over. If 0 iterates over entire array
+ * @param {Function} fn Function to call for each vector in the array
+ * @param {Object} [arg] additional argument to pass to fn
+ * @returns {Array} a
+ * @function
*/
exports.sqrLen = sqrLen;
@@ -10012,7 +9487,7 @@ var forEach = function () {
}();
exports.forEach = forEach;
-},{"./common.js":21}],30:[function(require,module,exports){
+},{"./common.js":20}],29:[function(require,module,exports){
"use strict";
function _typeof(obj) { "@babel/helpers - typeof"; if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); }
@@ -10068,15 +9543,15 @@ function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { "default": obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj["default"] = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
-/**
- * 3 Dimensional Vector
- * @module vec3
+/**
+ * 3 Dimensional Vector
+ * @module vec3
*/
-/**
- * Creates a new, empty vec3
- *
- * @returns {vec3} a new 3D vector
+/**
+ * Creates a new, empty vec3
+ *
+ * @returns {vec3} a new 3D vector
*/
function create() {
var out = new glMatrix.ARRAY_TYPE(3);
@@ -10089,11 +9564,11 @@ function create() {
return out;
}
-/**
- * Creates a new vec3 initialized with values from an existing vector
- *
- * @param {ReadonlyVec3} a vector to clone
- * @returns {vec3} a new 3D vector
+/**
+ * Creates a new vec3 initialized with values from an existing vector
+ *
+ * @param {ReadonlyVec3} a vector to clone
+ * @returns {vec3} a new 3D vector
*/
@@ -10104,11 +9579,11 @@ function clone(a) {
out[2] = a[2];
return out;
}
-/**
- * Calculates the length of a vec3
- *
- * @param {ReadonlyVec3} a vector to calculate length of
- * @returns {Number} length of a
+/**
+ * Calculates the length of a vec3
+ *
+ * @param {ReadonlyVec3} a vector to calculate length of
+ * @returns {Number} length of a
*/
@@ -10118,13 +9593,13 @@ function length(a) {
var z = a[2];
return Math.hypot(x, y, z);
}
-/**
- * Creates a new vec3 initialized with the given values
- *
- * @param {Number} x X component
- * @param {Number} y Y component
- * @param {Number} z Z component
- * @returns {vec3} a new 3D vector
+/**
+ * Creates a new vec3 initialized with the given values
+ *
+ * @param {Number} x X component
+ * @param {Number} y Y component
+ * @param {Number} z Z component
+ * @returns {vec3} a new 3D vector
*/
@@ -10135,12 +9610,12 @@ function fromValues(x, y, z) {
out[2] = z;
return out;
}
-/**
- * Copy the values from one vec3 to another
- *
- * @param {vec3} out the receiving vector
- * @param {ReadonlyVec3} a the source vector
- * @returns {vec3} out
+/**
+ * Copy the values from one vec3 to another
+ *
+ * @param {vec3} out the receiving vector
+ * @param {ReadonlyVec3} a the source vector
+ * @returns {vec3} out
*/
@@ -10150,14 +9625,14 @@ function copy(out, a) {
out[2] = a[2];
return out;
}
-/**
- * Set the components of a vec3 to the given values
- *
- * @param {vec3} out the receiving vector
- * @param {Number} x X component
- * @param {Number} y Y component
- * @param {Number} z Z component
- * @returns {vec3} out
+/**
+ * Set the components of a vec3 to the given values
+ *
+ * @param {vec3} out the receiving vector
+ * @param {Number} x X component
+ * @param {Number} y Y component
+ * @param {Number} z Z component
+ * @returns {vec3} out
*/
@@ -10167,13 +9642,13 @@ function set(out, x, y, z) {
out[2] = z;
return out;
}
-/**
- * Adds two vec3's
- *
- * @param {vec3} out the receiving vector
- * @param {ReadonlyVec3} a the first operand
- * @param {ReadonlyVec3} b the second operand
- * @returns {vec3} out
+/**
+ * Adds two vec3's
+ *
+ * @param {vec3} out the receiving vector
+ * @param {ReadonlyVec3} a the first operand
+ * @param {ReadonlyVec3} b the second operand
+ * @returns {vec3} out
*/
@@ -10183,14 +9658,14 @@ function add(out, a, b) {
out[2] = a[2] + b[2];
return out;
}
-/**
- * Subtracts vector b from vector a
- *
- * @param {vec3} out the receiving vector
- * @param {ReadonlyVec3} a the first operand
- * @param {ReadonlyVec3} b the second operand
- * @returns {vec3} out
- */
+/**
+ * Subtracts vector b from vector a
+ *
+ * @param {vec3} out the receiving vector
+ * @param {ReadonlyVec3} a the first operand
+ * @param {ReadonlyVec3} b the second operand
+ * @returns {vec3} out
+ */
function subtract(out, a, b) {
@@ -10199,13 +9674,13 @@ function subtract(out, a, b) {
out[2] = a[2] - b[2];
return out;
}
-/**
- * Multiplies two vec3's
- *
- * @param {vec3} out the receiving vector
- * @param {ReadonlyVec3} a the first operand
- * @param {ReadonlyVec3} b the second operand
- * @returns {vec3} out
+/**
+ * Multiplies two vec3's
+ *
+ * @param {vec3} out the receiving vector
+ * @param {ReadonlyVec3} a the first operand
+ * @param {ReadonlyVec3} b the second operand
+ * @returns {vec3} out
*/
@@ -10215,13 +9690,13 @@ function multiply(out, a, b) {
out[2] = a[2] * b[2];
return out;
}
-/**
- * Divides two vec3's
- *
- * @param {vec3} out the receiving vector
- * @param {ReadonlyVec3} a the first operand
- * @param {ReadonlyVec3} b the second operand
- * @returns {vec3} out
+/**
+ * Divides two vec3's
+ *
+ * @param {vec3} out the receiving vector
+ * @param {ReadonlyVec3} a the first operand
+ * @param {ReadonlyVec3} b the second operand
+ * @returns {vec3} out
*/
@@ -10231,12 +9706,12 @@ function divide(out, a, b) {
out[2] = a[2] / b[2];
return out;
}
-/**
- * Math.ceil the components of a vec3
- *
- * @param {vec3} out the receiving vector
- * @param {ReadonlyVec3} a vector to ceil
- * @returns {vec3} out
+/**
+ * Math.ceil the components of a vec3
+ *
+ * @param {vec3} out the receiving vector
+ * @param {ReadonlyVec3} a vector to ceil
+ * @returns {vec3} out
*/
@@ -10246,12 +9721,12 @@ function ceil(out, a) {
out[2] = Math.ceil(a[2]);
return out;
}
-/**
- * Math.floor the components of a vec3
- *
- * @param {vec3} out the receiving vector
- * @param {ReadonlyVec3} a vector to floor
- * @returns {vec3} out
+/**
+ * Math.floor the components of a vec3
+ *
+ * @param {vec3} out the receiving vector
+ * @param {ReadonlyVec3} a vector to floor
+ * @returns {vec3} out
*/
@@ -10261,13 +9736,13 @@ function floor(out, a) {
out[2] = Math.floor(a[2]);
return out;
}
-/**
- * Returns the minimum of two vec3's
- *
- * @param {vec3} out the receiving vector
- * @param {ReadonlyVec3} a the first operand
- * @param {ReadonlyVec3} b the second operand
- * @returns {vec3} out
+/**
+ * Returns the minimum of two vec3's
+ *
+ * @param {vec3} out the receiving vector
+ * @param {ReadonlyVec3} a the first operand
+ * @param {ReadonlyVec3} b the second operand
+ * @returns {vec3} out
*/
@@ -10277,13 +9752,13 @@ function min(out, a, b) {
out[2] = Math.min(a[2], b[2]);
return out;
}
-/**
- * Returns the maximum of two vec3's
- *
- * @param {vec3} out the receiving vector
- * @param {ReadonlyVec3} a the first operand
- * @param {ReadonlyVec3} b the second operand
- * @returns {vec3} out
+/**
+ * Returns the maximum of two vec3's
+ *
+ * @param {vec3} out the receiving vector
+ * @param {ReadonlyVec3} a the first operand
+ * @param {ReadonlyVec3} b the second operand
+ * @returns {vec3} out
*/
@@ -10293,12 +9768,12 @@ function max(out, a, b) {
out[2] = Math.max(a[2], b[2]);
return out;
}
-/**
- * Math.round the components of a vec3
- *
- * @param {vec3} out the receiving vector
- * @param {ReadonlyVec3} a vector to round
- * @returns {vec3} out
+/**
+ * Math.round the components of a vec3
+ *
+ * @param {vec3} out the receiving vector
+ * @param {ReadonlyVec3} a vector to round
+ * @returns {vec3} out
*/
@@ -10308,13 +9783,13 @@ function round(out, a) {
out[2] = Math.round(a[2]);
return out;
}
-/**
- * Scales a vec3 by a scalar number
- *
- * @param {vec3} out the receiving vector
- * @param {ReadonlyVec3} a the vector to scale
- * @param {Number} b amount to scale the vector by
- * @returns {vec3} out
+/**
+ * Scales a vec3 by a scalar number
+ *
+ * @param {vec3} out the receiving vector
+ * @param {ReadonlyVec3} a the vector to scale
+ * @param {Number} b amount to scale the vector by
+ * @returns {vec3} out
*/
@@ -10324,14 +9799,14 @@ function scale(out, a, b) {
out[2] = a[2] * b;
return out;
}
-/**
- * Adds two vec3's after scaling the second operand by a scalar value
- *
- * @param {vec3} out the receiving vector
- * @param {ReadonlyVec3} a the first operand
- * @param {ReadonlyVec3} b the second operand
- * @param {Number} scale the amount to scale b by before adding
- * @returns {vec3} out
+/**
+ * Adds two vec3's after scaling the second operand by a scalar value
+ *
+ * @param {vec3} out the receiving vector
+ * @param {ReadonlyVec3} a the first operand
+ * @param {ReadonlyVec3} b the second operand
+ * @param {Number} scale the amount to scale b by before adding
+ * @returns {vec3} out
*/
@@ -10341,12 +9816,12 @@ function scaleAndAdd(out, a, b, scale) {
out[2] = a[2] + b[2] * scale;
return out;
}
-/**
- * Calculates the euclidian distance between two vec3's
- *
- * @param {ReadonlyVec3} a the first operand
- * @param {ReadonlyVec3} b the second operand
- * @returns {Number} distance between a and b
+/**
+ * Calculates the euclidian distance between two vec3's
+ *
+ * @param {ReadonlyVec3} a the first operand
+ * @param {ReadonlyVec3} b the second operand
+ * @returns {Number} distance between a and b
*/
@@ -10356,12 +9831,12 @@ function distance(a, b) {
var z = b[2] - a[2];
return Math.hypot(x, y, z);
}
-/**
- * Calculates the squared euclidian distance between two vec3's
- *
- * @param {ReadonlyVec3} a the first operand
- * @param {ReadonlyVec3} b the second operand
- * @returns {Number} squared distance between a and b
+/**
+ * Calculates the squared euclidian distance between two vec3's
+ *
+ * @param {ReadonlyVec3} a the first operand
+ * @param {ReadonlyVec3} b the second operand
+ * @returns {Number} squared distance between a and b
*/
@@ -10371,11 +9846,11 @@ function squaredDistance(a, b) {
var z = b[2] - a[2];
return x * x + y * y + z * z;
}
-/**
- * Calculates the squared length of a vec3
- *
- * @param {ReadonlyVec3} a vector to calculate squared length of
- * @returns {Number} squared length of a
+/**
+ * Calculates the squared length of a vec3
+ *
+ * @param {ReadonlyVec3} a vector to calculate squared length of
+ * @returns {Number} squared length of a
*/
@@ -10385,12 +9860,12 @@ function squaredLength(a) {
var z = a[2];
return x * x + y * y + z * z;
}
-/**
- * Negates the components of a vec3
- *
- * @param {vec3} out the receiving vector
- * @param {ReadonlyVec3} a vector to negate
- * @returns {vec3} out
+/**
+ * Negates the components of a vec3
+ *
+ * @param {vec3} out the receiving vector
+ * @param {ReadonlyVec3} a vector to negate
+ * @returns {vec3} out
*/
@@ -10400,12 +9875,12 @@ function negate(out, a) {
out[2] = -a[2];
return out;
}
-/**
- * Returns the inverse of the components of a vec3
- *
- * @param {vec3} out the receiving vector
- * @param {ReadonlyVec3} a vector to invert
- * @returns {vec3} out
+/**
+ * Returns the inverse of the components of a vec3
+ *
+ * @param {vec3} out the receiving vector
+ * @param {ReadonlyVec3} a vector to invert
+ * @returns {vec3} out
*/
@@ -10415,12 +9890,12 @@ function inverse(out, a) {
out[2] = 1.0 / a[2];
return out;
}
-/**
- * Normalize a vec3
- *
- * @param {vec3} out the receiving vector
- * @param {ReadonlyVec3} a vector to normalize
- * @returns {vec3} out
+/**
+ * Normalize a vec3
+ *
+ * @param {vec3} out the receiving vector
+ * @param {ReadonlyVec3} a vector to normalize
+ * @returns {vec3} out
*/
@@ -10440,25 +9915,25 @@ function normalize(out, a) {
out[2] = a[2] * len;
return out;
}
-/**
- * Calculates the dot product of two vec3's
- *
- * @param {ReadonlyVec3} a the first operand
- * @param {ReadonlyVec3} b the second operand
- * @returns {Number} dot product of a and b
+/**
+ * Calculates the dot product of two vec3's
+ *
+ * @param {ReadonlyVec3} a the first operand
+ * @param {ReadonlyVec3} b the second operand
+ * @returns {Number} dot product of a and b
*/
function dot(a, b) {
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
}
-/**
- * Computes the cross product of two vec3's
- *
- * @param {vec3} out the receiving vector
- * @param {ReadonlyVec3} a the first operand
- * @param {ReadonlyVec3} b the second operand
- * @returns {vec3} out
+/**
+ * Computes the cross product of two vec3's
+ *
+ * @param {vec3} out the receiving vector
+ * @param {ReadonlyVec3} a the first operand
+ * @param {ReadonlyVec3} b the second operand
+ * @returns {vec3} out
*/
@@ -10474,14 +9949,14 @@ function cross(out, a, b) {
out[2] = ax * by - ay * bx;
return out;
}
-/**
- * Performs a linear interpolation between two vec3's
- *
- * @param {vec3} out the receiving vector
- * @param {ReadonlyVec3} a the first operand
- * @param {ReadonlyVec3} b the second operand
- * @param {Number} t interpolation amount, in the range [0-1], between the two inputs
- * @returns {vec3} out
+/**
+ * Performs a linear interpolation between two vec3's
+ *
+ * @param {vec3} out the receiving vector
+ * @param {ReadonlyVec3} a the first operand
+ * @param {ReadonlyVec3} b the second operand
+ * @param {Number} t interpolation amount, in the range [0-1], between the two inputs
+ * @returns {vec3} out
*/
@@ -10494,16 +9969,16 @@ function lerp(out, a, b, t) {
out[2] = az + t * (b[2] - az);
return out;
}
-/**
- * Performs a hermite interpolation with two control points
- *
- * @param {vec3} out the receiving vector
- * @param {ReadonlyVec3} a the first operand
- * @param {ReadonlyVec3} b the second operand
- * @param {ReadonlyVec3} c the third operand
- * @param {ReadonlyVec3} d the fourth operand
- * @param {Number} t interpolation amount, in the range [0-1], between the two inputs
- * @returns {vec3} out
+/**
+ * Performs a hermite interpolation with two control points
+ *
+ * @param {vec3} out the receiving vector
+ * @param {ReadonlyVec3} a the first operand
+ * @param {ReadonlyVec3} b the second operand
+ * @param {ReadonlyVec3} c the third operand
+ * @param {ReadonlyVec3} d the fourth operand
+ * @param {Number} t interpolation amount, in the range [0-1], between the two inputs
+ * @returns {vec3} out
*/
@@ -10518,16 +9993,16 @@ function hermite(out, a, b, c, d, t) {
out[2] = a[2] * factor1 + b[2] * factor2 + c[2] * factor3 + d[2] * factor4;
return out;
}
-/**
- * Performs a bezier interpolation with two control points
- *
- * @param {vec3} out the receiving vector
- * @param {ReadonlyVec3} a the first operand
- * @param {ReadonlyVec3} b the second operand
- * @param {ReadonlyVec3} c the third operand
- * @param {ReadonlyVec3} d the fourth operand
- * @param {Number} t interpolation amount, in the range [0-1], between the two inputs
- * @returns {vec3} out
+/**
+ * Performs a bezier interpolation with two control points
+ *
+ * @param {vec3} out the receiving vector
+ * @param {ReadonlyVec3} a the first operand
+ * @param {ReadonlyVec3} b the second operand
+ * @param {ReadonlyVec3} c the third operand
+ * @param {ReadonlyVec3} d the fourth operand
+ * @param {Number} t interpolation amount, in the range [0-1], between the two inputs
+ * @returns {vec3} out
*/
@@ -10544,12 +10019,12 @@ function bezier(out, a, b, c, d, t) {
out[2] = a[2] * factor1 + b[2] * factor2 + c[2] * factor3 + d[2] * factor4;
return out;
}
-/**
- * Generates a random vector with the given scale
- *
- * @param {vec3} out the receiving vector
- * @param {Number} [scale] Length of the resulting vector. If ommitted, a unit vector will be returned
- * @returns {vec3} out
+/**
+ * Generates a random vector with the given scale
+ *
+ * @param {vec3} out the receiving vector
+ * @param {Number} [scale] Length of the resulting vector. If ommitted, a unit vector will be returned
+ * @returns {vec3} out
*/
@@ -10563,14 +10038,14 @@ function random(out, scale) {
out[2] = z * scale;
return out;
}
-/**
- * Transforms the vec3 with a mat4.
- * 4th vector component is implicitly '1'
- *
- * @param {vec3} out the receiving vector
- * @param {ReadonlyVec3} a the vector to transform
- * @param {ReadonlyMat4} m matrix to transform with
- * @returns {vec3} out
+/**
+ * Transforms the vec3 with a mat4.
+ * 4th vector component is implicitly '1'
+ *
+ * @param {vec3} out the receiving vector
+ * @param {ReadonlyVec3} a the vector to transform
+ * @param {ReadonlyMat4} m matrix to transform with
+ * @returns {vec3} out
*/
@@ -10585,13 +10060,13 @@ function transformMat4(out, a, m) {
out[2] = (m[2] * x + m[6] * y + m[10] * z + m[14]) / w;
return out;
}
-/**
- * Transforms the vec3 with a mat3.
- *
- * @param {vec3} out the receiving vector
- * @param {ReadonlyVec3} a the vector to transform
- * @param {ReadonlyMat3} m the 3x3 matrix to transform with
- * @returns {vec3} out
+/**
+ * Transforms the vec3 with a mat3.
+ *
+ * @param {vec3} out the receiving vector
+ * @param {ReadonlyVec3} a the vector to transform
+ * @param {ReadonlyMat3} m the 3x3 matrix to transform with
+ * @returns {vec3} out
*/
@@ -10604,14 +10079,14 @@ function transformMat3(out, a, m) {
out[2] = x * m[2] + y * m[5] + z * m[8];
return out;
}
-/**
- * Transforms the vec3 with a quat
- * Can also be used for dual quaternions. (Multiply it with the real part)
- *
- * @param {vec3} out the receiving vector
- * @param {ReadonlyVec3} a the vector to transform
- * @param {ReadonlyQuat} q quaternion to transform with
- * @returns {vec3} out
+/**
+ * Transforms the vec3 with a quat
+ * Can also be used for dual quaternions. (Multiply it with the real part)
+ *
+ * @param {vec3} out the receiving vector
+ * @param {ReadonlyVec3} a the vector to transform
+ * @param {ReadonlyQuat} q quaternion to transform with
+ * @returns {vec3} out
*/
@@ -10648,13 +10123,13 @@ function transformQuat(out, a, q) {
out[2] = z + uvz + uuvz;
return out;
}
-/**
- * Rotate a 3D vector around the x-axis
- * @param {vec3} out The receiving vec3
- * @param {ReadonlyVec3} a The vec3 point to rotate
- * @param {ReadonlyVec3} b The origin of the rotation
- * @param {Number} rad The angle of rotation in radians
- * @returns {vec3} out
+/**
+ * Rotate a 3D vector around the x-axis
+ * @param {vec3} out The receiving vec3
+ * @param {ReadonlyVec3} a The vec3 point to rotate
+ * @param {ReadonlyVec3} b The origin of the rotation
+ * @param {Number} rad The angle of rotation in radians
+ * @returns {vec3} out
*/
@@ -10675,13 +10150,13 @@ function rotateX(out, a, b, rad) {
out[2] = r[2] + b[2];
return out;
}
-/**
- * Rotate a 3D vector around the y-axis
- * @param {vec3} out The receiving vec3
- * @param {ReadonlyVec3} a The vec3 point to rotate
- * @param {ReadonlyVec3} b The origin of the rotation
- * @param {Number} rad The angle of rotation in radians
- * @returns {vec3} out
+/**
+ * Rotate a 3D vector around the y-axis
+ * @param {vec3} out The receiving vec3
+ * @param {ReadonlyVec3} a The vec3 point to rotate
+ * @param {ReadonlyVec3} b The origin of the rotation
+ * @param {Number} rad The angle of rotation in radians
+ * @returns {vec3} out
*/
@@ -10702,13 +10177,13 @@ function rotateY(out, a, b, rad) {
out[2] = r[2] + b[2];
return out;
}
-/**
- * Rotate a 3D vector around the z-axis
- * @param {vec3} out The receiving vec3
- * @param {ReadonlyVec3} a The vec3 point to rotate
- * @param {ReadonlyVec3} b The origin of the rotation
- * @param {Number} rad The angle of rotation in radians
- * @returns {vec3} out
+/**
+ * Rotate a 3D vector around the z-axis
+ * @param {vec3} out The receiving vec3
+ * @param {ReadonlyVec3} a The vec3 point to rotate
+ * @param {ReadonlyVec3} b The origin of the rotation
+ * @param {Number} rad The angle of rotation in radians
+ * @returns {vec3} out
*/
@@ -10729,11 +10204,11 @@ function rotateZ(out, a, b, rad) {
out[2] = r[2] + b[2];
return out;
}
-/**
- * Get the angle between two 3D vectors
- * @param {ReadonlyVec3} a The first operand
- * @param {ReadonlyVec3} b The second operand
- * @returns {Number} The angle in radians
+/**
+ * Get the angle between two 3D vectors
+ * @param {ReadonlyVec3} a The first operand
+ * @param {ReadonlyVec3} b The second operand
+ * @returns {Number} The angle in radians
*/
@@ -10750,11 +10225,11 @@ function angle(a, b) {
cosine = mag && dot(a, b) / mag;
return Math.acos(Math.min(Math.max(cosine, -1), 1));
}
-/**
- * Set the components of a vec3 to zero
- *
- * @param {vec3} out the receiving vector
- * @returns {vec3} out
+/**
+ * Set the components of a vec3 to zero
+ *
+ * @param {vec3} out the receiving vector
+ * @returns {vec3} out
*/
@@ -10764,35 +10239,35 @@ function zero(out) {
out[2] = 0.0;
return out;
}
-/**
- * Returns a string representation of a vector
- *
- * @param {ReadonlyVec3} a vector to represent as a string
- * @returns {String} string representation of the vector
+/**
+ * Returns a string representation of a vector
+ *
+ * @param {ReadonlyVec3} a vector to represent as a string
+ * @returns {String} string representation of the vector
*/
function str(a) {
return "vec3(" + a[0] + ", " + a[1] + ", " + a[2] + ")";
}
-/**
- * Returns whether or not the vectors have exactly the same elements in the same position (when compared with ===)
- *
- * @param {ReadonlyVec3} a The first vector.
- * @param {ReadonlyVec3} b The second vector.
- * @returns {Boolean} True if the vectors are equal, false otherwise.
+/**
+ * Returns whether or not the vectors have exactly the same elements in the same position (when compared with ===)
+ *
+ * @param {ReadonlyVec3} a The first vector.
+ * @param {ReadonlyVec3} b The second vector.
+ * @returns {Boolean} True if the vectors are equal, false otherwise.
*/
function exactEquals(a, b) {
return a[0] === b[0] && a[1] === b[1] && a[2] === b[2];
}
-/**
- * Returns whether or not the vectors have approximately the same elements in the same position.
- *
- * @param {ReadonlyVec3} a The first vector.
- * @param {ReadonlyVec3} b The second vector.
- * @returns {Boolean} True if the vectors are equal, false otherwise.
+/**
+ * Returns whether or not the vectors have approximately the same elements in the same position.
+ *
+ * @param {ReadonlyVec3} a The first vector.
+ * @param {ReadonlyVec3} b The second vector.
+ * @returns {Boolean} True if the vectors are equal, false otherwise.
*/
@@ -10805,66 +10280,66 @@ function equals(a, b) {
b2 = b[2];
return Math.abs(a0 - b0) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a0), Math.abs(b0)) && Math.abs(a1 - b1) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a1), Math.abs(b1)) && Math.abs(a2 - b2) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a2), Math.abs(b2));
}
-/**
- * Alias for {@link vec3.subtract}
- * @function
+/**
+ * Alias for {@link vec3.subtract}
+ * @function
*/
var sub = subtract;
-/**
- * Alias for {@link vec3.multiply}
- * @function
+/**
+ * Alias for {@link vec3.multiply}
+ * @function
*/
exports.sub = sub;
var mul = multiply;
-/**
- * Alias for {@link vec3.divide}
- * @function
+/**
+ * Alias for {@link vec3.divide}
+ * @function
*/
exports.mul = mul;
var div = divide;
-/**
- * Alias for {@link vec3.distance}
- * @function
+/**
+ * Alias for {@link vec3.distance}
+ * @function
*/
exports.div = div;
var dist = distance;
-/**
- * Alias for {@link vec3.squaredDistance}
- * @function
+/**
+ * Alias for {@link vec3.squaredDistance}
+ * @function
*/
exports.dist = dist;
var sqrDist = squaredDistance;
-/**
- * Alias for {@link vec3.length}
- * @function
+/**
+ * Alias for {@link vec3.length}
+ * @function
*/
exports.sqrDist = sqrDist;
var len = length;
-/**
- * Alias for {@link vec3.squaredLength}
- * @function
+/**
+ * Alias for {@link vec3.squaredLength}
+ * @function
*/
exports.len = len;
var sqrLen = squaredLength;
-/**
- * Perform some operation over an array of vec3s.
- *
- * @param {Array} a the array of vectors to iterate over
- * @param {Number} stride Number of elements between the start of each vec3. If 0 assumes tightly packed
- * @param {Number} offset Number of elements to skip at the beginning of the array
- * @param {Number} count Number of vec3s to iterate over. If 0 iterates over entire array
- * @param {Function} fn Function to call for each vector in the array
- * @param {Object} [arg] additional argument to pass to fn
- * @returns {Array} a
- * @function
+/**
+ * Perform some operation over an array of vec3s.
+ *
+ * @param {Array} a the array of vectors to iterate over
+ * @param {Number} stride Number of elements between the start of each vec3. If 0 assumes tightly packed
+ * @param {Number} offset Number of elements to skip at the beginning of the array
+ * @param {Number} count Number of vec3s to iterate over. If 0 iterates over entire array
+ * @param {Function} fn Function to call for each vector in the array
+ * @param {Object} [arg] additional argument to pass to fn
+ * @returns {Array} a
+ * @function
*/
exports.sqrLen = sqrLen;
@@ -10903,7 +10378,7 @@ var forEach = function () {
}();
exports.forEach = forEach;
-},{"./common.js":21}],31:[function(require,module,exports){
+},{"./common.js":20}],30:[function(require,module,exports){
"use strict";
function _typeof(obj) { "@babel/helpers - typeof"; if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); }
@@ -10952,15 +10427,15 @@ function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { "default": obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj["default"] = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
-/**
- * 4 Dimensional Vector
- * @module vec4
+/**
+ * 4 Dimensional Vector
+ * @module vec4
*/
-/**
- * Creates a new, empty vec4
- *
- * @returns {vec4} a new 4D vector
+/**
+ * Creates a new, empty vec4
+ *
+ * @returns {vec4} a new 4D vector
*/
function create() {
var out = new glMatrix.ARRAY_TYPE(4);
@@ -10974,11 +10449,11 @@ function create() {
return out;
}
-/**
- * Creates a new vec4 initialized with values from an existing vector
- *
- * @param {ReadonlyVec4} a vector to clone
- * @returns {vec4} a new 4D vector
+/**
+ * Creates a new vec4 initialized with values from an existing vector
+ *
+ * @param {ReadonlyVec4} a vector to clone
+ * @returns {vec4} a new 4D vector
*/
@@ -10990,14 +10465,14 @@ function clone(a) {
out[3] = a[3];
return out;
}
-/**
- * Creates a new vec4 initialized with the given values
- *
- * @param {Number} x X component
- * @param {Number} y Y component
- * @param {Number} z Z component
- * @param {Number} w W component
- * @returns {vec4} a new 4D vector
+/**
+ * Creates a new vec4 initialized with the given values
+ *
+ * @param {Number} x X component
+ * @param {Number} y Y component
+ * @param {Number} z Z component
+ * @param {Number} w W component
+ * @returns {vec4} a new 4D vector
*/
@@ -11009,12 +10484,12 @@ function fromValues(x, y, z, w) {
out[3] = w;
return out;
}
-/**
- * Copy the values from one vec4 to another
- *
- * @param {vec4} out the receiving vector
- * @param {ReadonlyVec4} a the source vector
- * @returns {vec4} out
+/**
+ * Copy the values from one vec4 to another
+ *
+ * @param {vec4} out the receiving vector
+ * @param {ReadonlyVec4} a the source vector
+ * @returns {vec4} out
*/
@@ -11025,15 +10500,15 @@ function copy(out, a) {
out[3] = a[3];
return out;
}
-/**
- * Set the components of a vec4 to the given values
- *
- * @param {vec4} out the receiving vector
- * @param {Number} x X component
- * @param {Number} y Y component
- * @param {Number} z Z component
- * @param {Number} w W component
- * @returns {vec4} out
+/**
+ * Set the components of a vec4 to the given values
+ *
+ * @param {vec4} out the receiving vector
+ * @param {Number} x X component
+ * @param {Number} y Y component
+ * @param {Number} z Z component
+ * @param {Number} w W component
+ * @returns {vec4} out
*/
@@ -11044,13 +10519,13 @@ function set(out, x, y, z, w) {
out[3] = w;
return out;
}
-/**
- * Adds two vec4's
- *
- * @param {vec4} out the receiving vector
- * @param {ReadonlyVec4} a the first operand
- * @param {ReadonlyVec4} b the second operand
- * @returns {vec4} out
+/**
+ * Adds two vec4's
+ *
+ * @param {vec4} out the receiving vector
+ * @param {ReadonlyVec4} a the first operand
+ * @param {ReadonlyVec4} b the second operand
+ * @returns {vec4} out
*/
@@ -11061,13 +10536,13 @@ function add(out, a, b) {
out[3] = a[3] + b[3];
return out;
}
-/**
- * Subtracts vector b from vector a
- *
- * @param {vec4} out the receiving vector
- * @param {ReadonlyVec4} a the first operand
- * @param {ReadonlyVec4} b the second operand
- * @returns {vec4} out
+/**
+ * Subtracts vector b from vector a
+ *
+ * @param {vec4} out the receiving vector
+ * @param {ReadonlyVec4} a the first operand
+ * @param {ReadonlyVec4} b the second operand
+ * @returns {vec4} out
*/
@@ -11078,13 +10553,13 @@ function subtract(out, a, b) {
out[3] = a[3] - b[3];
return out;
}
-/**
- * Multiplies two vec4's
- *
- * @param {vec4} out the receiving vector
- * @param {ReadonlyVec4} a the first operand
- * @param {ReadonlyVec4} b the second operand
- * @returns {vec4} out
+/**
+ * Multiplies two vec4's
+ *
+ * @param {vec4} out the receiving vector
+ * @param {ReadonlyVec4} a the first operand
+ * @param {ReadonlyVec4} b the second operand
+ * @returns {vec4} out
*/
@@ -11095,13 +10570,13 @@ function multiply(out, a, b) {
out[3] = a[3] * b[3];
return out;
}
-/**
- * Divides two vec4's
- *
- * @param {vec4} out the receiving vector
- * @param {ReadonlyVec4} a the first operand
- * @param {ReadonlyVec4} b the second operand
- * @returns {vec4} out
+/**
+ * Divides two vec4's
+ *
+ * @param {vec4} out the receiving vector
+ * @param {ReadonlyVec4} a the first operand
+ * @param {ReadonlyVec4} b the second operand
+ * @returns {vec4} out
*/
@@ -11112,12 +10587,12 @@ function divide(out, a, b) {
out[3] = a[3] / b[3];
return out;
}
-/**
- * Math.ceil the components of a vec4
- *
- * @param {vec4} out the receiving vector
- * @param {ReadonlyVec4} a vector to ceil
- * @returns {vec4} out
+/**
+ * Math.ceil the components of a vec4
+ *
+ * @param {vec4} out the receiving vector
+ * @param {ReadonlyVec4} a vector to ceil
+ * @returns {vec4} out
*/
@@ -11128,12 +10603,12 @@ function ceil(out, a) {
out[3] = Math.ceil(a[3]);
return out;
}
-/**
- * Math.floor the components of a vec4
- *
- * @param {vec4} out the receiving vector
- * @param {ReadonlyVec4} a vector to floor
- * @returns {vec4} out
+/**
+ * Math.floor the components of a vec4
+ *
+ * @param {vec4} out the receiving vector
+ * @param {ReadonlyVec4} a vector to floor
+ * @returns {vec4} out
*/
@@ -11144,13 +10619,13 @@ function floor(out, a) {
out[3] = Math.floor(a[3]);
return out;
}
-/**
- * Returns the minimum of two vec4's
- *
- * @param {vec4} out the receiving vector
- * @param {ReadonlyVec4} a the first operand
- * @param {ReadonlyVec4} b the second operand
- * @returns {vec4} out
+/**
+ * Returns the minimum of two vec4's
+ *
+ * @param {vec4} out the receiving vector
+ * @param {ReadonlyVec4} a the first operand
+ * @param {ReadonlyVec4} b the second operand
+ * @returns {vec4} out
*/
@@ -11161,13 +10636,13 @@ function min(out, a, b) {
out[3] = Math.min(a[3], b[3]);
return out;
}
-/**
- * Returns the maximum of two vec4's
- *
- * @param {vec4} out the receiving vector
- * @param {ReadonlyVec4} a the first operand
- * @param {ReadonlyVec4} b the second operand
- * @returns {vec4} out
+/**
+ * Returns the maximum of two vec4's
+ *
+ * @param {vec4} out the receiving vector
+ * @param {ReadonlyVec4} a the first operand
+ * @param {ReadonlyVec4} b the second operand
+ * @returns {vec4} out
*/
@@ -11178,12 +10653,12 @@ function max(out, a, b) {
out[3] = Math.max(a[3], b[3]);
return out;
}
-/**
- * Math.round the components of a vec4
- *
- * @param {vec4} out the receiving vector
- * @param {ReadonlyVec4} a vector to round
- * @returns {vec4} out
+/**
+ * Math.round the components of a vec4
+ *
+ * @param {vec4} out the receiving vector
+ * @param {ReadonlyVec4} a vector to round
+ * @returns {vec4} out
*/
@@ -11194,13 +10669,13 @@ function round(out, a) {
out[3] = Math.round(a[3]);
return out;
}
-/**
- * Scales a vec4 by a scalar number
- *
- * @param {vec4} out the receiving vector
- * @param {ReadonlyVec4} a the vector to scale
- * @param {Number} b amount to scale the vector by
- * @returns {vec4} out
+/**
+ * Scales a vec4 by a scalar number
+ *
+ * @param {vec4} out the receiving vector
+ * @param {ReadonlyVec4} a the vector to scale
+ * @param {Number} b amount to scale the vector by
+ * @returns {vec4} out
*/
@@ -11211,14 +10686,14 @@ function scale(out, a, b) {
out[3] = a[3] * b;
return out;
}
-/**
- * Adds two vec4's after scaling the second operand by a scalar value
- *
- * @param {vec4} out the receiving vector
- * @param {ReadonlyVec4} a the first operand
- * @param {ReadonlyVec4} b the second operand
- * @param {Number} scale the amount to scale b by before adding
- * @returns {vec4} out
+/**
+ * Adds two vec4's after scaling the second operand by a scalar value
+ *
+ * @param {vec4} out the receiving vector
+ * @param {ReadonlyVec4} a the first operand
+ * @param {ReadonlyVec4} b the second operand
+ * @param {Number} scale the amount to scale b by before adding
+ * @returns {vec4} out
*/
@@ -11229,12 +10704,12 @@ function scaleAndAdd(out, a, b, scale) {
out[3] = a[3] + b[3] * scale;
return out;
}
-/**
- * Calculates the euclidian distance between two vec4's
- *
- * @param {ReadonlyVec4} a the first operand
- * @param {ReadonlyVec4} b the second operand
- * @returns {Number} distance between a and b
+/**
+ * Calculates the euclidian distance between two vec4's
+ *
+ * @param {ReadonlyVec4} a the first operand
+ * @param {ReadonlyVec4} b the second operand
+ * @returns {Number} distance between a and b
*/
@@ -11245,12 +10720,12 @@ function distance(a, b) {
var w = b[3] - a[3];
return Math.hypot(x, y, z, w);
}
-/**
- * Calculates the squared euclidian distance between two vec4's
- *
- * @param {ReadonlyVec4} a the first operand
- * @param {ReadonlyVec4} b the second operand
- * @returns {Number} squared distance between a and b
+/**
+ * Calculates the squared euclidian distance between two vec4's
+ *
+ * @param {ReadonlyVec4} a the first operand
+ * @param {ReadonlyVec4} b the second operand
+ * @returns {Number} squared distance between a and b
*/
@@ -11261,11 +10736,11 @@ function squaredDistance(a, b) {
var w = b[3] - a[3];
return x * x + y * y + z * z + w * w;
}
-/**
- * Calculates the length of a vec4
- *
- * @param {ReadonlyVec4} a vector to calculate length of
- * @returns {Number} length of a
+/**
+ * Calculates the length of a vec4
+ *
+ * @param {ReadonlyVec4} a vector to calculate length of
+ * @returns {Number} length of a
*/
@@ -11276,11 +10751,11 @@ function length(a) {
var w = a[3];
return Math.hypot(x, y, z, w);
}
-/**
- * Calculates the squared length of a vec4
- *
- * @param {ReadonlyVec4} a vector to calculate squared length of
- * @returns {Number} squared length of a
+/**
+ * Calculates the squared length of a vec4
+ *
+ * @param {ReadonlyVec4} a vector to calculate squared length of
+ * @returns {Number} squared length of a
*/
@@ -11291,12 +10766,12 @@ function squaredLength(a) {
var w = a[3];
return x * x + y * y + z * z + w * w;
}
-/**
- * Negates the components of a vec4
- *
- * @param {vec4} out the receiving vector
- * @param {ReadonlyVec4} a vector to negate
- * @returns {vec4} out
+/**
+ * Negates the components of a vec4
+ *
+ * @param {vec4} out the receiving vector
+ * @param {ReadonlyVec4} a vector to negate
+ * @returns {vec4} out
*/
@@ -11307,12 +10782,12 @@ function negate(out, a) {
out[3] = -a[3];
return out;
}
-/**
- * Returns the inverse of the components of a vec4
- *
- * @param {vec4} out the receiving vector
- * @param {ReadonlyVec4} a vector to invert
- * @returns {vec4} out
+/**
+ * Returns the inverse of the components of a vec4
+ *
+ * @param {vec4} out the receiving vector
+ * @param {ReadonlyVec4} a vector to invert
+ * @returns {vec4} out
*/
@@ -11323,12 +10798,12 @@ function inverse(out, a) {
out[3] = 1.0 / a[3];
return out;
}
-/**
- * Normalize a vec4
- *
- * @param {vec4} out the receiving vector
- * @param {ReadonlyVec4} a vector to normalize
- * @returns {vec4} out
+/**
+ * Normalize a vec4
+ *
+ * @param {vec4} out the receiving vector
+ * @param {ReadonlyVec4} a vector to normalize
+ * @returns {vec4} out
*/
@@ -11349,26 +10824,26 @@ function normalize(out, a) {
out[3] = w * len;
return out;
}
-/**
- * Calculates the dot product of two vec4's
- *
- * @param {ReadonlyVec4} a the first operand
- * @param {ReadonlyVec4} b the second operand
- * @returns {Number} dot product of a and b
+/**
+ * Calculates the dot product of two vec4's
+ *
+ * @param {ReadonlyVec4} a the first operand
+ * @param {ReadonlyVec4} b the second operand
+ * @returns {Number} dot product of a and b
*/
function dot(a, b) {
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3];
}
-/**
- * Returns the cross-product of three vectors in a 4-dimensional space
- *
- * @param {ReadonlyVec4} result the receiving vector
- * @param {ReadonlyVec4} U the first vector
- * @param {ReadonlyVec4} V the second vector
- * @param {ReadonlyVec4} W the third vector
- * @returns {vec4} result
+/**
+ * Returns the cross-product of three vectors in a 4-dimensional space
+ *
+ * @param {ReadonlyVec4} result the receiving vector
+ * @param {ReadonlyVec4} U the first vector
+ * @param {ReadonlyVec4} V the second vector
+ * @param {ReadonlyVec4} W the third vector
+ * @returns {vec4} result
*/
@@ -11389,14 +10864,14 @@ function cross(out, u, v, w) {
out[3] = -(G * D) + H * B - I * A;
return out;
}
-/**
- * Performs a linear interpolation between two vec4's
- *
- * @param {vec4} out the receiving vector
- * @param {ReadonlyVec4} a the first operand
- * @param {ReadonlyVec4} b the second operand
- * @param {Number} t interpolation amount, in the range [0-1], between the two inputs
- * @returns {vec4} out
+/**
+ * Performs a linear interpolation between two vec4's
+ *
+ * @param {vec4} out the receiving vector
+ * @param {ReadonlyVec4} a the first operand
+ * @param {ReadonlyVec4} b the second operand
+ * @param {Number} t interpolation amount, in the range [0-1], between the two inputs
+ * @returns {vec4} out
*/
@@ -11411,12 +10886,12 @@ function lerp(out, a, b, t) {
out[3] = aw + t * (b[3] - aw);
return out;
}
-/**
- * Generates a random vector with the given scale
- *
- * @param {vec4} out the receiving vector
- * @param {Number} [scale] Length of the resulting vector. If ommitted, a unit vector will be returned
- * @returns {vec4} out
+/**
+ * Generates a random vector with the given scale
+ *
+ * @param {vec4} out the receiving vector
+ * @param {Number} [scale] Length of the resulting vector. If ommitted, a unit vector will be returned
+ * @returns {vec4} out
*/
@@ -11447,13 +10922,13 @@ function random(out, scale) {
out[3] = scale * v4 * d;
return out;
}
-/**
- * Transforms the vec4 with a mat4.
- *
- * @param {vec4} out the receiving vector
- * @param {ReadonlyVec4} a the vector to transform
- * @param {ReadonlyMat4} m matrix to transform with
- * @returns {vec4} out
+/**
+ * Transforms the vec4 with a mat4.
+ *
+ * @param {vec4} out the receiving vector
+ * @param {ReadonlyVec4} a the vector to transform
+ * @param {ReadonlyMat4} m matrix to transform with
+ * @returns {vec4} out
*/
@@ -11468,13 +10943,13 @@ function transformMat4(out, a, m) {
out[3] = m[3] * x + m[7] * y + m[11] * z + m[15] * w;
return out;
}
-/**
- * Transforms the vec4 with a quat
- *
- * @param {vec4} out the receiving vector
- * @param {ReadonlyVec4} a the vector to transform
- * @param {ReadonlyQuat} q quaternion to transform with
- * @returns {vec4} out
+/**
+ * Transforms the vec4 with a quat
+ *
+ * @param {vec4} out the receiving vector
+ * @param {ReadonlyVec4} a the vector to transform
+ * @param {ReadonlyQuat} q quaternion to transform with
+ * @returns {vec4} out
*/
@@ -11498,11 +10973,11 @@ function transformQuat(out, a, q) {
out[3] = a[3];
return out;
}
-/**
- * Set the components of a vec4 to zero
- *
- * @param {vec4} out the receiving vector
- * @returns {vec4} out
+/**
+ * Set the components of a vec4 to zero
+ *
+ * @param {vec4} out the receiving vector
+ * @returns {vec4} out
*/
@@ -11513,35 +10988,35 @@ function zero(out) {
out[3] = 0.0;
return out;
}
-/**
- * Returns a string representation of a vector
- *
- * @param {ReadonlyVec4} a vector to represent as a string
- * @returns {String} string representation of the vector
+/**
+ * Returns a string representation of a vector
+ *
+ * @param {ReadonlyVec4} a vector to represent as a string
+ * @returns {String} string representation of the vector
*/
function str(a) {
return "vec4(" + a[0] + ", " + a[1] + ", " + a[2] + ", " + a[3] + ")";
}
-/**
- * Returns whether or not the vectors have exactly the same elements in the same position (when compared with ===)
- *
- * @param {ReadonlyVec4} a The first vector.
- * @param {ReadonlyVec4} b The second vector.
- * @returns {Boolean} True if the vectors are equal, false otherwise.
+/**
+ * Returns whether or not the vectors have exactly the same elements in the same position (when compared with ===)
+ *
+ * @param {ReadonlyVec4} a The first vector.
+ * @param {ReadonlyVec4} b The second vector.
+ * @returns {Boolean} True if the vectors are equal, false otherwise.
*/
function exactEquals(a, b) {
return a[0] === b[0] && a[1] === b[1] && a[2] === b[2] && a[3] === b[3];
}
-/**
- * Returns whether or not the vectors have approximately the same elements in the same position.
- *
- * @param {ReadonlyVec4} a The first vector.
- * @param {ReadonlyVec4} b The second vector.
- * @returns {Boolean} True if the vectors are equal, false otherwise.
+/**
+ * Returns whether or not the vectors have approximately the same elements in the same position.
+ *
+ * @param {ReadonlyVec4} a The first vector.
+ * @param {ReadonlyVec4} b The second vector.
+ * @returns {Boolean} True if the vectors are equal, false otherwise.
*/
@@ -11556,66 +11031,66 @@ function equals(a, b) {
b3 = b[3];
return Math.abs(a0 - b0) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a0), Math.abs(b0)) && Math.abs(a1 - b1) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a1), Math.abs(b1)) && Math.abs(a2 - b2) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a2), Math.abs(b2)) && Math.abs(a3 - b3) <= glMatrix.EPSILON * Math.max(1.0, Math.abs(a3), Math.abs(b3));
}
-/**
- * Alias for {@link vec4.subtract}
- * @function
+/**
+ * Alias for {@link vec4.subtract}
+ * @function
*/
var sub = subtract;
-/**
- * Alias for {@link vec4.multiply}
- * @function
+/**
+ * Alias for {@link vec4.multiply}
+ * @function
*/
exports.sub = sub;
var mul = multiply;
-/**
- * Alias for {@link vec4.divide}
- * @function
+/**
+ * Alias for {@link vec4.divide}
+ * @function
*/
exports.mul = mul;
var div = divide;
-/**
- * Alias for {@link vec4.distance}
- * @function
+/**
+ * Alias for {@link vec4.distance}
+ * @function
*/
exports.div = div;
var dist = distance;
-/**
- * Alias for {@link vec4.squaredDistance}
- * @function
+/**
+ * Alias for {@link vec4.squaredDistance}
+ * @function
*/
exports.dist = dist;
var sqrDist = squaredDistance;
-/**
- * Alias for {@link vec4.length}
- * @function
+/**
+ * Alias for {@link vec4.length}
+ * @function
*/
exports.sqrDist = sqrDist;
var len = length;
-/**
- * Alias for {@link vec4.squaredLength}
- * @function
+/**
+ * Alias for {@link vec4.squaredLength}
+ * @function
*/
exports.len = len;
var sqrLen = squaredLength;
-/**
- * Perform some operation over an array of vec4s.
- *
- * @param {Array} a the array of vectors to iterate over
- * @param {Number} stride Number of elements between the start of each vec4. If 0 assumes tightly packed
- * @param {Number} offset Number of elements to skip at the beginning of the array
- * @param {Number} count Number of vec4s to iterate over. If 0 iterates over entire array
- * @param {Function} fn Function to call for each vector in the array
- * @param {Object} [arg] additional argument to pass to fn
- * @returns {Array} a
- * @function
+/**
+ * Perform some operation over an array of vec4s.
+ *
+ * @param {Array} a the array of vectors to iterate over
+ * @param {Number} stride Number of elements between the start of each vec4. If 0 assumes tightly packed
+ * @param {Number} offset Number of elements to skip at the beginning of the array
+ * @param {Number} count Number of vec4s to iterate over. If 0 iterates over entire array
+ * @param {Function} fn Function to call for each vector in the array
+ * @param {Object} [arg] additional argument to pass to fn
+ * @returns {Array} a
+ * @function
*/
exports.sqrLen = sqrLen;
@@ -11656,7 +11131,506 @@ var forEach = function () {
}();
exports.forEach = forEach;
-},{"./common.js":21}],32:[function(require,module,exports){
+},{"./common.js":20}],31:[function(require,module,exports){
+// Copyright Joyent, Inc. and other Node contributors.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a
+// copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sublicense, and/or sell copies of the Software, and to permit
+// persons to whom the Software is furnished to do so, subject to the
+// following conditions:
+//
+// The above copyright notice and this permission notice shall be included
+// in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
+// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+// USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+'use strict';
+
+var R = typeof Reflect === 'object' ? Reflect : null
+var ReflectApply = R && typeof R.apply === 'function'
+ ? R.apply
+ : function ReflectApply(target, receiver, args) {
+ return Function.prototype.apply.call(target, receiver, args);
+ }
+
+var ReflectOwnKeys
+if (R && typeof R.ownKeys === 'function') {
+ ReflectOwnKeys = R.ownKeys
+} else if (Object.getOwnPropertySymbols) {
+ ReflectOwnKeys = function ReflectOwnKeys(target) {
+ return Object.getOwnPropertyNames(target)
+ .concat(Object.getOwnPropertySymbols(target));
+ };
+} else {
+ ReflectOwnKeys = function ReflectOwnKeys(target) {
+ return Object.getOwnPropertyNames(target);
+ };
+}
+
+function ProcessEmitWarning(warning) {
+ if (console && console.warn) console.warn(warning);
+}
+
+var NumberIsNaN = Number.isNaN || function NumberIsNaN(value) {
+ return value !== value;
+}
+
+function EventEmitter() {
+ EventEmitter.init.call(this);
+}
+module.exports = EventEmitter;
+module.exports.once = once;
+
+// Backwards-compat with node 0.10.x
+EventEmitter.EventEmitter = EventEmitter;
+
+EventEmitter.prototype._events = undefined;
+EventEmitter.prototype._eventsCount = 0;
+EventEmitter.prototype._maxListeners = undefined;
+
+// By default EventEmitters will print a warning if more than 10 listeners are
+// added to it. This is a useful default which helps finding memory leaks.
+var defaultMaxListeners = 10;
+
+function checkListener(listener) {
+ if (typeof listener !== 'function') {
+ throw new TypeError('The "listener" argument must be of type Function. Received type ' + typeof listener);
+ }
+}
+
+Object.defineProperty(EventEmitter, 'defaultMaxListeners', {
+ enumerable: true,
+ get: function() {
+ return defaultMaxListeners;
+ },
+ set: function(arg) {
+ if (typeof arg !== 'number' || arg < 0 || NumberIsNaN(arg)) {
+ throw new RangeError('The value of "defaultMaxListeners" is out of range. It must be a non-negative number. Received ' + arg + '.');
+ }
+ defaultMaxListeners = arg;
+ }
+});
+
+EventEmitter.init = function() {
+
+ if (this._events === undefined ||
+ this._events === Object.getPrototypeOf(this)._events) {
+ this._events = Object.create(null);
+ this._eventsCount = 0;
+ }
+
+ this._maxListeners = this._maxListeners || undefined;
+};
+
+// Obviously not all Emitters should be limited to 10. This function allows
+// that to be increased. Set to zero for unlimited.
+EventEmitter.prototype.setMaxListeners = function setMaxListeners(n) {
+ if (typeof n !== 'number' || n < 0 || NumberIsNaN(n)) {
+ throw new RangeError('The value of "n" is out of range. It must be a non-negative number. Received ' + n + '.');
+ }
+ this._maxListeners = n;
+ return this;
+};
+
+function _getMaxListeners(that) {
+ if (that._maxListeners === undefined)
+ return EventEmitter.defaultMaxListeners;
+ return that._maxListeners;
+}
+
+EventEmitter.prototype.getMaxListeners = function getMaxListeners() {
+ return _getMaxListeners(this);
+};
+
+EventEmitter.prototype.emit = function emit(type) {
+ var args = [];
+ for (var i = 1; i < arguments.length; i++) args.push(arguments[i]);
+ var doError = (type === 'error');
+
+ var events = this._events;
+ if (events !== undefined)
+ doError = (doError && events.error === undefined);
+ else if (!doError)
+ return false;
+
+ // If there is no 'error' event listener then throw.
+ if (doError) {
+ var er;
+ if (args.length > 0)
+ er = args[0];
+ if (er instanceof Error) {
+ // Note: The comments on the `throw` lines are intentional, they show
+ // up in Node's output if this results in an unhandled exception.
+ throw er; // Unhandled 'error' event
+ }
+ // At least give some kind of context to the user
+ var err = new Error('Unhandled error.' + (er ? ' (' + er.message + ')' : ''));
+ err.context = er;
+ throw err; // Unhandled 'error' event
+ }
+
+ var handler = events[type];
+
+ if (handler === undefined)
+ return false;
+
+ if (typeof handler === 'function') {
+ ReflectApply(handler, this, args);
+ } else {
+ var len = handler.length;
+ var listeners = arrayClone(handler, len);
+ for (var i = 0; i < len; ++i)
+ ReflectApply(listeners[i], this, args);
+ }
+
+ return true;
+};
+
+function _addListener(target, type, listener, prepend) {
+ var m;
+ var events;
+ var existing;
+
+ checkListener(listener);
+
+ events = target._events;
+ if (events === undefined) {
+ events = target._events = Object.create(null);
+ target._eventsCount = 0;
+ } else {
+ // To avoid recursion in the case that type === "newListener"! Before
+ // adding it to the listeners, first emit "newListener".
+ if (events.newListener !== undefined) {
+ target.emit('newListener', type,
+ listener.listener ? listener.listener : listener);
+
+ // Re-assign `events` because a newListener handler could have caused the
+ // this._events to be assigned to a new object
+ events = target._events;
+ }
+ existing = events[type];
+ }
+
+ if (existing === undefined) {
+ // Optimize the case of one listener. Don't need the extra array object.
+ existing = events[type] = listener;
+ ++target._eventsCount;
+ } else {
+ if (typeof existing === 'function') {
+ // Adding the second element, need to change to array.
+ existing = events[type] =
+ prepend ? [listener, existing] : [existing, listener];
+ // If we've already got an array, just append.
+ } else if (prepend) {
+ existing.unshift(listener);
+ } else {
+ existing.push(listener);
+ }
+
+ // Check for listener leak
+ m = _getMaxListeners(target);
+ if (m > 0 && existing.length > m && !existing.warned) {
+ existing.warned = true;
+ // No error code for this since it is a Warning
+ // eslint-disable-next-line no-restricted-syntax
+ var w = new Error('Possible EventEmitter memory leak detected. ' +
+ existing.length + ' ' + String(type) + ' listeners ' +
+ 'added. Use emitter.setMaxListeners() to ' +
+ 'increase limit');
+ w.name = 'MaxListenersExceededWarning';
+ w.emitter = target;
+ w.type = type;
+ w.count = existing.length;
+ ProcessEmitWarning(w);
+ }
+ }
+
+ return target;
+}
+
+EventEmitter.prototype.addListener = function addListener(type, listener) {
+ return _addListener(this, type, listener, false);
+};
+
+EventEmitter.prototype.on = EventEmitter.prototype.addListener;
+
+EventEmitter.prototype.prependListener =
+ function prependListener(type, listener) {
+ return _addListener(this, type, listener, true);
+ };
+
+function onceWrapper() {
+ if (!this.fired) {
+ this.target.removeListener(this.type, this.wrapFn);
+ this.fired = true;
+ if (arguments.length === 0)
+ return this.listener.call(this.target);
+ return this.listener.apply(this.target, arguments);
+ }
+}
+
+function _onceWrap(target, type, listener) {
+ var state = { fired: false, wrapFn: undefined, target: target, type: type, listener: listener };
+ var wrapped = onceWrapper.bind(state);
+ wrapped.listener = listener;
+ state.wrapFn = wrapped;
+ return wrapped;
+}
+
+EventEmitter.prototype.once = function once(type, listener) {
+ checkListener(listener);
+ this.on(type, _onceWrap(this, type, listener));
+ return this;
+};
+
+EventEmitter.prototype.prependOnceListener =
+ function prependOnceListener(type, listener) {
+ checkListener(listener);
+ this.prependListener(type, _onceWrap(this, type, listener));
+ return this;
+ };
+
+// Emits a 'removeListener' event if and only if the listener was removed.
+EventEmitter.prototype.removeListener =
+ function removeListener(type, listener) {
+ var list, events, position, i, originalListener;
+
+ checkListener(listener);
+
+ events = this._events;
+ if (events === undefined)
+ return this;
+
+ list = events[type];
+ if (list === undefined)
+ return this;
+
+ if (list === listener || list.listener === listener) {
+ if (--this._eventsCount === 0)
+ this._events = Object.create(null);
+ else {
+ delete events[type];
+ if (events.removeListener)
+ this.emit('removeListener', type, list.listener || listener);
+ }
+ } else if (typeof list !== 'function') {
+ position = -1;
+
+ for (i = list.length - 1; i >= 0; i--) {
+ if (list[i] === listener || list[i].listener === listener) {
+ originalListener = list[i].listener;
+ position = i;
+ break;
+ }
+ }
+
+ if (position < 0)
+ return this;
+
+ if (position === 0)
+ list.shift();
+ else {
+ spliceOne(list, position);
+ }
+
+ if (list.length === 1)
+ events[type] = list[0];
+
+ if (events.removeListener !== undefined)
+ this.emit('removeListener', type, originalListener || listener);
+ }
+
+ return this;
+ };
+
+EventEmitter.prototype.off = EventEmitter.prototype.removeListener;
+
+EventEmitter.prototype.removeAllListeners =
+ function removeAllListeners(type) {
+ var listeners, events, i;
+
+ events = this._events;
+ if (events === undefined)
+ return this;
+
+ // not listening for removeListener, no need to emit
+ if (events.removeListener === undefined) {
+ if (arguments.length === 0) {
+ this._events = Object.create(null);
+ this._eventsCount = 0;
+ } else if (events[type] !== undefined) {
+ if (--this._eventsCount === 0)
+ this._events = Object.create(null);
+ else
+ delete events[type];
+ }
+ return this;
+ }
+
+ // emit removeListener for all listeners on all events
+ if (arguments.length === 0) {
+ var keys = Object.keys(events);
+ var key;
+ for (i = 0; i < keys.length; ++i) {
+ key = keys[i];
+ if (key === 'removeListener') continue;
+ this.removeAllListeners(key);
+ }
+ this.removeAllListeners('removeListener');
+ this._events = Object.create(null);
+ this._eventsCount = 0;
+ return this;
+ }
+
+ listeners = events[type];
+
+ if (typeof listeners === 'function') {
+ this.removeListener(type, listeners);
+ } else if (listeners !== undefined) {
+ // LIFO order
+ for (i = listeners.length - 1; i >= 0; i--) {
+ this.removeListener(type, listeners[i]);
+ }
+ }
+
+ return this;
+ };
+
+function _listeners(target, type, unwrap) {
+ var events = target._events;
+
+ if (events === undefined)
+ return [];
+
+ var evlistener = events[type];
+ if (evlistener === undefined)
+ return [];
+
+ if (typeof evlistener === 'function')
+ return unwrap ? [evlistener.listener || evlistener] : [evlistener];
+
+ return unwrap ?
+ unwrapListeners(evlistener) : arrayClone(evlistener, evlistener.length);
+}
+
+EventEmitter.prototype.listeners = function listeners(type) {
+ return _listeners(this, type, true);
+};
+
+EventEmitter.prototype.rawListeners = function rawListeners(type) {
+ return _listeners(this, type, false);
+};
+
+EventEmitter.listenerCount = function(emitter, type) {
+ if (typeof emitter.listenerCount === 'function') {
+ return emitter.listenerCount(type);
+ } else {
+ return listenerCount.call(emitter, type);
+ }
+};
+
+EventEmitter.prototype.listenerCount = listenerCount;
+function listenerCount(type) {
+ var events = this._events;
+
+ if (events !== undefined) {
+ var evlistener = events[type];
+
+ if (typeof evlistener === 'function') {
+ return 1;
+ } else if (evlistener !== undefined) {
+ return evlistener.length;
+ }
+ }
+
+ return 0;
+}
+
+EventEmitter.prototype.eventNames = function eventNames() {
+ return this._eventsCount > 0 ? ReflectOwnKeys(this._events) : [];
+};
+
+function arrayClone(arr, n) {
+ var copy = new Array(n);
+ for (var i = 0; i < n; ++i)
+ copy[i] = arr[i];
+ return copy;
+}
+
+function spliceOne(list, index) {
+ for (; index + 1 < list.length; index++)
+ list[index] = list[index + 1];
+ list.pop();
+}
+
+function unwrapListeners(arr) {
+ var ret = new Array(arr.length);
+ for (var i = 0; i < ret.length; ++i) {
+ ret[i] = arr[i].listener || arr[i];
+ }
+ return ret;
+}
+
+function once(emitter, name) {
+ return new Promise(function (resolve, reject) {
+ function errorListener(err) {
+ emitter.removeListener(name, resolver);
+ reject(err);
+ }
+
+ function resolver() {
+ if (typeof emitter.removeListener === 'function') {
+ emitter.removeListener('error', errorListener);
+ }
+ resolve([].slice.call(arguments));
+ };
+
+ eventTargetAgnosticAddListener(emitter, name, resolver, { once: true });
+ if (name !== 'error') {
+ addErrorHandlerIfEventEmitter(emitter, errorListener, { once: true });
+ }
+ });
+}
+
+function addErrorHandlerIfEventEmitter(emitter, handler, flags) {
+ if (typeof emitter.on === 'function') {
+ eventTargetAgnosticAddListener(emitter, 'error', handler, flags);
+ }
+}
+
+function eventTargetAgnosticAddListener(emitter, name, listener, flags) {
+ if (typeof emitter.on === 'function') {
+ if (flags.once) {
+ emitter.once(name, listener);
+ } else {
+ emitter.on(name, listener);
+ }
+ } else if (typeof emitter.addEventListener === 'function') {
+ // EventTarget does not have `error` event semantics like Node
+ // EventEmitters, we do not listen for `error` events here.
+ emitter.addEventListener(name, function wrapListener(arg) {
+ // IE does not have builtin `{ once: true }` support so we
+ // have to do it manually.
+ if (flags.once) {
+ emitter.removeEventListener(name, wrapListener);
+ }
+ listener(arg);
+ });
+ } else {
+ throw new TypeError('The "emitter" argument must be of type EventEmitter. Received type ' + typeof emitter);
+ }
+}
+
+},{}],32:[function(require,module,exports){
// shim for using process in browser
var process = module.exports = {};
diff --git a/leap-1.1.1.min.js b/leap-1.1.1.min.js
new file mode 100644
index 0000000..c11542e
--- /dev/null
+++ b/leap-1.1.1.min.js
@@ -0,0 +1,9 @@
+/*!
+ * LeapJS v1.1.1
+ * http://github.com/leapmotion/leapjs/
+ *
+ * Copyright 2021 Ultraleap, Inc. and other contributors
+ * Released under the Apache-2.0 license
+ * http://github.com/leapmotion/leapjs/blob/master/LICENSE
+ */
+!function r(o,i,a){function s(e,t){if(!i[e]){if(!o[e]){var n="function"==typeof require&&require;if(!t&&n)return n(e,!0);if(u)return u(e,!0);throw(n=new Error("Cannot find module '"+e+"'")).code="MODULE_NOT_FOUND",n}n=i[e]={exports:{}},o[e][0].call(n.exports,function(t){return s(o[e][1][t]||t)},n,n.exports,r,o,i,a)}return i[e].exports}for(var u="function"==typeof require&&require,t=0;t=this.size||t>=this._buf.length))return this._buf[(this.pos-t-1)%this.size]},e.prototype.push=function(t){return this._buf[this.pos%this.size]=t,this.pos++}},{}],3:[function(t,e,n){var r=t("../protocol").chooseProtocol,t=t("events").EventEmitter,o=e.exports=function(t){this.opts=Object.assign({host:"127.0.0.1",scheme:this.getScheme(),port:this.getPort(),background:!1,optimizeHMD:!1,requestProtocolVersion:o.defaultProtocolVersion},t||{}),this.host=this.opts.host,this.port=this.opts.port,this.scheme=this.opts.scheme,this.protocolVersionVerified=!1,this.background=null,this.optimizeHMD=null,this.on("ready",function(){this.setBackground(this.opts.background),this.setOptimizeHMD(this.opts.optimizeHMD),this.opts.optimizeHMD?console.log("Optimized for head mounted display usage."):console.log("Optimized for desktop usage.")})};o.defaultProtocolVersion=6,o.prototype.getUrl=function(){return this.scheme+"//"+this.host+":"+this.port+"/v"+this.opts.requestProtocolVersion+".json"},o.prototype.getScheme=function(){return"ws:"},o.prototype.getPort=function(){return 6437},o.prototype.setBackground=function(t){this.opts.background=t,this.protocol&&this.protocol.sendBackground&&this.background!==this.opts.background&&(this.background=this.opts.background,this.protocol.sendBackground(this,this.opts.background))},o.prototype.setOptimizeHMD=function(t){this.opts.optimizeHMD=t,this.protocol&&this.protocol.sendOptimizeHMD&&this.optimizeHMD!==this.opts.optimizeHMD&&(this.optimizeHMD=this.opts.optimizeHMD,this.protocol.sendOptimizeHMD(this,this.opts.optimizeHMD))},o.prototype.handleOpen=function(){this.connected||(this.connected=!0,this.emit("connect"))},o.prototype.handleClose=function(t,e){this.connected&&(this.disconnect(),1001===t&&1Upgrade",{onclick:function(t){return"leapjs-decline-upgrade"!=t.target.id&&(t=window.open(n,"_blank","height=800,width=1000,location=1,menubar=1,resizable=1,status=1,toolbar=1,scrollbars=1"),window.focus&&t.focus()),r.hide(),!0},onmousemove:function(t){t.target==document.getElementById("leapjs-decline-upgrade")?(document.getElementById("leapjs-decline-upgrade").style.color="#000",document.getElementById("leapjs-decline-upgrade").style.boxShadow="0px 0px 2px #5daa00",document.getElementById("leapjs-accept-upgrade").style.color="#444",document.getElementById("leapjs-accept-upgrade").style.boxShadow="none"):(document.getElementById("leapjs-accept-upgrade").style.color="#000",document.getElementById("leapjs-accept-upgrade").style.boxShadow="0px 0px 2px #5daa00",document.getElementById("leapjs-decline-upgrade").style.color="#444",document.getElementById("leapjs-decline-upgrade").style.boxShadow="none")},onmouseout:function(){document.getElementById("leapjs-decline-upgrade").style.color="#444",document.getElementById("leapjs-decline-upgrade").style.boxShadow="none",document.getElementById("leapjs-accept-upgrade").style.color="#444",document.getElementById("leapjs-accept-upgrade").style.boxShadow="none"}});return r.show()},o.hasWarnedBones=!1,o.warnBones=function(){this.hasWarnedBones||(this.hasWarnedBones=!0,console.warn("Your Leap Service is out of date"),void 0!==t&&t.versions&&t.versions.node||this.warnOutOfDate({reason:"bones"}))}}).call(this)}).call(this,t("_process"))},{_process:32}],8:[function(t,e,n){var r=t("./pointable"),o=t("./bone"),i=t("./dialog"),e=e.exports=function(t){r.call(this,t),this.dipPosition=t.dipPosition,this.pipPosition=t.pipPosition,this.mcpPosition=t.mcpPosition,this.carpPosition=t.carpPosition,this.extended=t.extended,this.type=t.type,this.finger=!0,this.positions=[this.carpPosition,this.mcpPosition,this.pipPosition,this.dipPosition,this.tipPosition],t.bases?this.addBones(t):i.warnBones()};Object.assign(e.prototype,r.prototype),e.prototype.addBones=function(t){this.metacarpal=new o(this,{type:0,width:this.width,prevJoint:this.carpPosition,nextJoint:this.mcpPosition,basis:t.bases[0]}),this.proximal=new o(this,{type:1,width:this.width,prevJoint:this.mcpPosition,nextJoint:this.pipPosition,basis:t.bases[1]}),this.medial=new o(this,{type:2,width:this.width,prevJoint:this.pipPosition,nextJoint:this.dipPosition,basis:t.bases[2]}),this.distal=new o(this,{type:3,width:this.width,prevJoint:this.dipPosition,nextJoint:t.btipPosition,basis:t.bases[3]}),this.bones=[this.metacarpal,this.proximal,this.medial,this.distal]},e.prototype.toString=function(){return"Finger [ id:"+this.id+" "+this.length+"mmx | width:"+this.width+"mm | direction:"+this.direction+" ]"},e.Invalid={valid:!1}},{"./bone":1,"./dialog":7,"./pointable":14}],9:[function(t,e,n){var u=t("./hand"),c=t("./pointable"),r=t("gl-matrix"),o=r.mat3,i=r.vec3,a=t("./interaction_box"),h=t("./finger"),e=e.exports=function(t){this.valid=!0,this.id=t.id,this.timestamp=t.timestamp,this.hands=[],this.handsMap={},this.pointables=[],this.fingers=[],t.interactionBox&&(this.interactionBox=new a(t.interactionBox)),this.pointablesMap={},this._translation=t.t,this._rotation=function n(t){return Array.isArray(t)?t.reduce(function(t,e){return t.concat(n(e))},[]):[t]}(t.r),this._scaleFactor=t.s,this.data=t,this.type="frame",this.currentFrameRate=t.currentFrameRate,this.postprocessData(t)};e.prototype.postprocessData=function(t){for(var e=0,n=(t=t||this.data).hands.length;e!=n;e++){var r=new u(t.hands[e]);(r.frame=this).hands.push(r),this.handsMap[r.id]=r}var o;t.pointables.sort((o="id",function(t,e){return t[o]>e[o]?1:e[o]>t[o]?-1:0}));for(var i=0,a=t.pointables.length;i!=a;i++){var s=t.pointables[i],s=new(s.dipPosition?h:c)(s);(s.frame=this).addPointable(s)}},e.prototype.addPointable=function(t){if(this.pointables.push(t),this.pointablesMap[t.id]=t,this.fingers.push(t),void 0!==t.handId&&this.handsMap.hasOwnProperty(t.handId)){var e=this.handsMap[t.handId];switch(e.pointables.push(t),e.fingers.push(t),t.type){case 0:e.thumb=t;break;case 1:e.indexFinger=t;break;case 2:e.middleFinger=t;break;case 3:e.ringFinger=t;break;case 4:e.pinky=t}}},e.prototype.pointable=function(t){return this.pointablesMap[t]||c.Invalid},e.prototype.finger=function(t){return this.pointable(t)},e.prototype.hand=function(t){return this.handsMap[t]||u.Invalid},e.prototype.rotationAngle=function(t,e){if(!this.valid||!t.valid)return 0;var n=this.rotationMatrix(t),n=.5*(n[0]+n[4]+n[8]-1),n=Math.acos(n),n=isNaN(n)?0:n;return void 0!==e&&(t=this.rotationAxis(t),n*=i.dot(t,i.normalize(i.create(),e))),n},e.prototype.rotationAxis=function(t){return this.valid&&t.valid?i.normalize(i.create(),[this._rotation[7]-t._rotation[5],this._rotation[2]-t._rotation[6],this._rotation[3]-t._rotation[1]]):i.create()},e.prototype.rotationMatrix=function(t){if(!this.valid||!t.valid)return o.create();var e=o.transpose(o.create(),this._rotation);return o.multiply(o.create(),t._rotation,e)},e.prototype.scaleFactor=function(t){return this.valid&&t.valid?Math.exp(this._scaleFactor-t._scaleFactor):1},e.prototype.translation=function(t){return this.valid&&t.valid?i.subtract(i.create(),this._translation,t._translation):i.create()},e.prototype.toString=function(){var t="Frame [ id:"+this.id+" | timestamp:"+this.timestamp+" | Hand count:("+this.hands.length+") | Pointable count:("+this.pointables.length+")";return t+=" ]"},e.prototype.dump=function(){var t="";t+="Frame Info:
",t+=this.toString(),t+="
Hands:
";for(var e=0,n=this.hands.length;e!=n;e++)t+=" "+this.hands[e].toString()+"
";t+="
Pointables:
";for(var r=0,o=this.pointables.length;r!=o;r++)t+=" "+this.pointables[r].toString()+"
";return t+="
Raw JSON:
",t+=JSON.stringify(this.data)},e.Invalid={valid:!1,hands:[],fingers:[],pointables:[],pointable:function(){return c.Invalid},finger:function(){return c.Invalid},hand:function(){return u.Invalid},toString:function(){return"invalid frame"},dump:function(){return this.toString()},rotationAngle:function(){return 0},rotationMatrix:function(){return o.create()},rotationAxis:function(){return i.create()},scaleFactor:function(){return 1},translation:function(){return i.create()}}},{"./finger":8,"./hand":10,"./interaction_box":12,"./pointable":14,"gl-matrix":21}],10:[function(t,e,n){var r=t("./pointable"),o=t("./bone"),t=t("gl-matrix"),i=t.mat3,a=t.vec3,e=e.exports=function(t){this.id=t.id,this.palmPosition=t.palmPosition,this.direction=t.direction,this.palmVelocity=t.palmVelocity,this.palmNormal=t.palmNormal,this.sphereCenter=t.sphereCenter,this.sphereRadius=t.sphereRadius,this.valid=!0,this.pointables=[],this.fingers=[],t.armBasis?this.arm=new o(this,{type:4,width:t.armWidth,prevJoint:t.elbow,nextJoint:t.wrist,basis:t.armBasis}):this.arm=null,this._translation=t.t,this._rotation=function n(t){return Array.isArray(t)?t.reduce(function(t,e){return t.concat(n(e))},[]):[t]}(t.r),this._scaleFactor=t.s,this.timeVisible=t.timeVisible,this.stabilizedPalmPosition=t.stabilizedPalmPosition,this.type=t.type,this.grabStrength=t.grabStrength,this.pinchStrength=t.pinchStrength,this.confidence=t.confidence};e.prototype.finger=function(t){t=this.frame.finger(t);return t&&t.handId==this.id?t:r.Invalid},e.prototype.rotationAngle=function(t,e){if(!this.valid||!t.valid)return 0;if(!t.hand(this.id).valid)return 0;var n=this.rotationMatrix(t),n=.5*(n[0]+n[4]+n[8]-1),n=Math.acos(n),n=isNaN(n)?0:n;return void 0!==e&&(t=this.rotationAxis(t),n*=a.dot(t,a.normalize(a.create(),e))),n},e.prototype.rotationAxis=function(t){if(!this.valid||!t.valid)return a.create();t=t.hand(this.id);return t.valid?a.normalize(a.create(),[this._rotation[7]-t._rotation[5],this._rotation[2]-t._rotation[6],this._rotation[3]-t._rotation[1]]):a.create()},e.prototype.rotationMatrix=function(t){if(!this.valid||!t.valid)return i.create();var e=t.hand(this.id);if(!e.valid)return i.create();t=i.transpose(i.create(),this._rotation);return i.multiply(i.create(),e._rotation,t)},e.prototype.scaleFactor=function(t){if(!this.valid||!t.valid)return 1;t=t.hand(this.id);return t.valid?Math.exp(this._scaleFactor-t._scaleFactor):1},e.prototype.translation=function(t){if(!this.valid||!t.valid)return a.create();t=t.hand(this.id);return t.valid?[this._translation[0]-t._translation[0],this._translation[1]-t._translation[1],this._translation[2]-t._translation[2]]:a.create()},e.prototype.toString=function(){return"Hand ("+this.type+") [ id: "+this.id+" | palm velocity:"+this.palmVelocity+" | sphere center:"+this.sphereCenter+" ] "},e.prototype.pitch=function(){return Math.atan2(this.direction[1],-this.direction[2])},e.prototype.yaw=function(){return Math.atan2(this.direction[0],-this.direction[2])},e.prototype.roll=function(){return Math.atan2(this.palmNormal[0],-this.palmNormal[1])},e.Invalid={valid:!1,fingers:[],pointables:[],left:!1,pointable:function(){return r.Invalid},finger:function(){return r.Invalid},toString:function(){return"invalid frame"},dump:function(){return this.toString()},rotationAngle:function(){return 0},rotationMatrix:function(){return i.create()},rotationAxis:function(){return a.create()},scaleFactor:function(){return 1},translation:function(){return a.create()}}},{"./bone":1,"./pointable":14,"gl-matrix":21}],11:[function(t,e,n){e.exports={Controller:t("./controller"),Frame:t("./frame"),Hand:t("./hand"),Pointable:t("./pointable"),Finger:t("./finger"),InteractionBox:t("./interaction_box"),CircularBuffer:t("./circular_buffer"),UI:t("./ui"),JSONProtocol:t("./protocol").JSONProtocol,glMatrix:t("gl-matrix"),mat3:t("gl-matrix").mat3,vec3:t("gl-matrix").vec3,loopController:void 0,version:t("./version.js"),EventEmitter:t("events").EventEmitter,loop:function(t,e){return t&&void 0===e&&"[object Function]"==={}.toString.call(t)&&(e=t,t={}),this.loopController?t&&this.loopController.setupFrameEvents(t):this.loopController=new this.Controller(t),this.loopController.loop(e),this.loopController},plugin:function(t,e){this.Controller.plugin(t,e)}}},{"./circular_buffer":2,"./controller":6,"./finger":8,"./frame":9,"./hand":10,"./interaction_box":12,"./pointable":14,"./protocol":15,"./ui":16,"./version.js":19,events:31,"gl-matrix":21}],12:[function(t,e,n){var r=t("gl-matrix").vec3,e=e.exports=function(t){this.valid=!0,this.center=t.center,this.size=t.size,this.width=t.size[0],this.height=t.size[1],this.depth=t.size[2]};e.prototype.denormalizePoint=function(t){return r.fromValues((t[0]-.5)*this.size[0]+this.center[0],(t[1]-.5)*this.size[1]+this.center[1],(t[2]-.5)*this.size[2]+this.center[2])},e.prototype.normalizePoint=function(t,e){t=r.fromValues((t[0]-this.center[0])/this.size[0]+.5,(t[1]-this.center[1])/this.size[1]+.5,(t[2]-this.center[2])/this.size[2]+.5);return e&&(t[0]=Math.min(Math.max(t[0],0),1),t[1]=Math.min(Math.max(t[1],0),1),t[2]=Math.min(Math.max(t[2],0),1)),t},e.prototype.toString=function(){return"InteractionBox [ width:"+this.width+" | height:"+this.height+" | depth:"+this.depth+" ]"},e.Invalid={valid:!1}},{"gl-matrix":21}],13:[function(t,e,n){e=e.exports=function(t){this.steps=[],this.controller=t};e.prototype.addStep=function(t){this.steps.push(t)},e.prototype.run=function(t){for(var e=this.steps.length,n=0;n!=e&&t;n++)t=this.steps[n](t);return t},e.prototype.removeStep=function(t){t=this.steps.indexOf(t);if(-1===t)throw"Step not found in pipeline";this.steps.splice(t,1)},e.prototype.addWrappedStep=function(o,i){function t(t){for(var e="frame"==o?[t]:t[o+"s"]||[],n=0,r=e.length;n=this.start.x&&n.x<=this.end.x&&n.y>=this.start.y&&n.y<=this.end.y&&n.z>=this.start.z&&n.z<=this.end.z)return!0}return!1},r.prototype.listener=function(t){var e=this;return t&&t.nearThreshold&&this.setupNearRegion(t.nearThreshold),function(t){return e.updatePosition(t)}},r.prototype.clipper=function(){var e=this;return function(t){return e.updatePosition(t),e.enteredFrame?t:null}},r.prototype.setupNearRegion=function(t){var t=this.nearRegion=new r([this.start.x-t,this.start.y-t,this.start.z-t],[this.end.x+t,this.end.y+t,this.end.z+t]),e=this;t.on("enter",function(t){e.emit("near",t)}),t.on("exit",function(t){e.emit("far",t)}),e.on("exit",function(t){e.emit("near",t)})},r.prototype.updatePosition=function(t){return this.nearRegion&&this.nearRegion.updatePosition(t),this.hasPointables(t)&&null==this.enteredFrame?(this.enteredFrame=t,this.emit("enter",this.enteredFrame)):this.hasPointables(t)||null==this.enteredFrame||(this.enteredFrame=null,this.emit("exit",this.enteredFrame)),t},r.prototype.normalize=function(t){return new Vector([(t.x-this.start.x)/(this.end.x-this.start.x),(t.y-this.start.y)/(this.end.y-this.start.y),(t.z-this.start.z)/(this.end.z-this.start.z)])},r.prototype.mapToXY=function(t,e,n){var r=this.normalize(t),o=r.x,t=r.y;return 1p.EPSILON?(t[0]=e[0]/r,t[1]=e[1]/r,t[2]=e[2]/r):(t[0]=1,t[1]=0,t[2]=0);return n},n.getAngle=function(t,e){e=b(t,e);return Math.acos(2*e*e-1)},n.multiply=l,n.rotateX=function(t,e,n){n*=.5;var r=e[0],o=e[1],i=e[2],a=e[3],e=Math.sin(n),n=Math.cos(n);return t[0]=r*n+a*e,t[1]=o*n+i*e,t[2]=i*n-o*e,t[3]=a*n-r*e,t},n.rotateY=function(t,e,n){n*=.5;var r=e[0],o=e[1],i=e[2],a=e[3],e=Math.sin(n),n=Math.cos(n);return t[0]=r*n-i*e,t[1]=o*n+a*e,t[2]=i*n+r*e,t[3]=a*n-o*e,t},n.rotateZ=function(t,e,n){n*=.5;var r=e[0],o=e[1],i=e[2],a=e[3],e=Math.sin(n),n=Math.cos(n);return t[0]=r*n+o*e,t[1]=o*n-r*e,t[2]=i*n+a*e,t[3]=a*n-i*e,t},n.calculateW=function(t,e){var n=e[0],r=e[1],e=e[2];return t[0]=n,t[1]=r,t[2]=e,t[3]=Math.sqrt(Math.abs(1-n*n-r*r-e*e)),t},n.exp=f,n.ln=d,n.pow=function(t,e,n){return d(t,e),y(t,t,n),f(t,t),t},n.slerp=m,n.random=function(t){var e=p.RANDOM(),n=p.RANDOM(),r=p.RANDOM(),o=Math.sqrt(1-e),e=Math.sqrt(e);return t[0]=o*Math.sin(2*Math.PI*n),t[1]=o*Math.cos(2*Math.PI*n),t[2]=e*Math.sin(2*Math.PI*r),t[3]=e*Math.cos(2*Math.PI*r),t},n.invert=function(t,e){var n=e[0],r=e[1],o=e[2],i=e[3],e=n*n+r*r+o*o+i*i,e=e?1/e:0;return t[0]=-n*e,t[1]=-r*e,t[2]=-o*e,t[3]=i*e,t},n.conjugate=function(t,e){return t[0]=-e[0],t[1]=-e[1],t[2]=-e[2],t[3]=e[3],t},n.fromMat3=v,n.fromEuler=function(t,e,n,r){var o=.5*Math.PI/180;e*=o,n*=o,r*=o;var i=Math.sin(e),a=Math.cos(e),o=Math.sin(n),e=Math.cos(n),n=Math.sin(r),r=Math.cos(r);return t[0]=i*e*r-a*o*n,t[1]=a*o*r+i*e*n,t[2]=a*e*n-i*o*r,t[3]=a*e*r+i*o*n,t},n.str=function(t){return"quat("+t[0]+", "+t[1]+", "+t[2]+", "+t[3]+")"},n.setAxes=n.sqlerp=n.rotationTo=n.equals=n.exactEquals=n.normalize=n.sqrLen=n.squaredLength=n.len=n.length=n.lerp=n.dot=n.scale=n.mul=n.add=n.set=n.copy=n.fromValues=n.clone=void 0;var p=u(t("./common.js")),r=u(t("./mat3.js")),o=u(t("./vec3.js")),i=u(t("./vec4.js"));function s(){if("function"!=typeof WeakMap)return null;var t=new WeakMap;return s=function(){return t},t}function u(t){if(t&&t.__esModule)return t;if(null===t||"object"!==a(t)&&"function"!=typeof t)return{default:t};var e=s();if(e&&e.has(t))return e.get(t);var n,r,o={},i=Object.defineProperty&&Object.getOwnPropertyDescriptor;for(n in t)Object.prototype.hasOwnProperty.call(t,n)&&((r=i?Object.getOwnPropertyDescriptor(t,n):null)&&(r.get||r.set)?Object.defineProperty(o,n,r):o[n]=t[n]);return o.default=t,e&&e.set(t,o),o}function c(){var t=new p.ARRAY_TYPE(4);return p.ARRAY_TYPE!=Float32Array&&(t[0]=0,t[1]=0,t[2]=0),t[3]=1,t}function h(t,e,n){n*=.5;var r=Math.sin(n);return t[0]=r*e[0],t[1]=r*e[1],t[2]=r*e[2],t[3]=Math.cos(n),t}function l(t,e,n){var r=e[0],o=e[1],i=e[2],a=e[3],s=n[0],u=n[1],e=n[2],n=n[3];return t[0]=r*n+a*s+o*e-i*u,t[1]=o*n+a*u+i*s-r*e,t[2]=i*n+a*e+r*u-o*s,t[3]=a*n-r*s-o*u-i*e,t}function f(t,e){var 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- "dev": true,
- "requires": {
- "qs": "^6.4.0"
- }
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"union-value": {
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"resolved": "https://registry.npmjs.org/union-value/-/union-value-1.0.1.tgz",
@@ -5587,12 +13153,6 @@
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- "resolved": "https://registry.npmjs.org/upath/-/upath-1.2.0.tgz",
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- "dev": true
- },
"update-notifier": {
"version": "4.1.3",
"resolved": "https://registry.npmjs.org/update-notifier/-/update-notifier-4.1.3.tgz",
@@ -5656,12 +13216,6 @@
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- "url-join": {
- "version": "2.0.5",
- "resolved": "https://registry.npmjs.org/url-join/-/url-join-2.0.5.tgz",
- "integrity": "sha1-WvIvGMBSoACkjXuCxenC4v7tpyg=",
- "dev": true
- },
"url-parse-lax": {
"version": "3.0.0",
"resolved": "https://registry.npmjs.org/url-parse-lax/-/url-parse-lax-3.0.0.tgz",
@@ -5716,18 +13270,159 @@
"dev": true
},
"watchify": {
- "version": "3.11.1",
- "resolved": "https://registry.npmjs.org/watchify/-/watchify-3.11.1.tgz",
- "integrity": "sha512-WwnUClyFNRMB2NIiHgJU9RQPQNqVeFk7OmZaWf5dC5EnNa0Mgr7imBydbaJ7tGTuPM2hz1Cb4uiBvK9NVxMfog==",
+ "version": "4.0.0",
+ "resolved": "https://registry.npmjs.org/watchify/-/watchify-4.0.0.tgz",
+ "integrity": "sha512-2Z04dxwoOeNxa11qzWumBTgSAohTC0+ScuY7XMenPnH+W2lhTcpEOJP4g2EIG/SWeLadPk47x++Yh+8BqPM/lA==",
"dev": true,
"requires": {
- "anymatch": "^2.0.0",
- "browserify": "^16.1.0",
- "chokidar": "^2.1.1",
+ "anymatch": "^3.1.0",
+ "browserify": "^17.0.0",
+ "chokidar": "^3.4.0",
"defined": "^1.0.0",
"outpipe": "^1.1.0",
- "through2": "^2.0.0",
- "xtend": "^4.0.0"
+ "through2": "^4.0.2",
+ "xtend": "^4.0.2"
+ },
+ "dependencies": {
+ "browserify": {
+ "version": "17.0.0",
+ "resolved": "https://registry.npmjs.org/browserify/-/browserify-17.0.0.tgz",
+ "integrity": "sha512-SaHqzhku9v/j6XsQMRxPyBrSP3gnwmE27gLJYZgMT2GeK3J0+0toN+MnuNYDfHwVGQfLiMZ7KSNSIXHemy905w==",
+ "dev": true,
+ "requires": {
+ "assert": "^1.4.0",
+ "browser-pack": "^6.0.1",
+ "browser-resolve": "^2.0.0",
+ "browserify-zlib": "~0.2.0",
+ "buffer": "~5.2.1",
+ "cached-path-relative": "^1.0.0",
+ "concat-stream": "^1.6.0",
+ "console-browserify": "^1.1.0",
+ "constants-browserify": "~1.0.0",
+ "crypto-browserify": "^3.0.0",
+ "defined": "^1.0.0",
+ "deps-sort": "^2.0.1",
+ "domain-browser": "^1.2.0",
+ "duplexer2": "~0.1.2",
+ "events": "^3.0.0",
+ "glob": "^7.1.0",
+ "has": "^1.0.0",
+ "htmlescape": "^1.1.0",
+ "https-browserify": "^1.0.0",
+ "inherits": "~2.0.1",
+ "insert-module-globals": "^7.2.1",
+ "JSONStream": "^1.0.3",
+ "labeled-stream-splicer": "^2.0.0",
+ "mkdirp-classic": "^0.5.2",
+ "module-deps": "^6.2.3",
+ "os-browserify": "~0.3.0",
+ "parents": "^1.0.1",
+ "path-browserify": "^1.0.0",
+ "process": "~0.11.0",
+ "punycode": "^1.3.2",
+ "querystring-es3": "~0.2.0",
+ "read-only-stream": "^2.0.0",
+ "readable-stream": "^2.0.2",
+ "resolve": "^1.1.4",
+ "shasum-object": "^1.0.0",
+ "shell-quote": "^1.6.1",
+ "stream-browserify": "^3.0.0",
+ "stream-http": "^3.0.0",
+ "string_decoder": "^1.1.1",
+ "subarg": "^1.0.0",
+ "syntax-error": "^1.1.1",
+ "through2": "^2.0.0",
+ "timers-browserify": "^1.0.1",
+ "tty-browserify": "0.0.1",
+ "url": "~0.11.0",
+ "util": "~0.12.0",
+ "vm-browserify": "^1.0.0",
+ "xtend": "^4.0.0"
+ },
+ "dependencies": {
+ "through2": {
+ "version": "2.0.5",
+ "resolved": "https://registry.npmjs.org/through2/-/through2-2.0.5.tgz",
+ "integrity": "sha512-/mrRod8xqpA+IHSLyGCQ2s8SPHiCDEeQJSep1jqLYeEUClOFG2Qsh+4FU6G9VeqpZnGW/Su8LQGc4YKni5rYSQ==",
+ "dev": true,
+ "requires": {
+ "readable-stream": "~2.3.6",
+ "xtend": "~4.0.1"
+ }
+ }
+ }
+ },
+ "events": {
+ "version": "3.3.0",
+ "resolved": "https://registry.npmjs.org/events/-/events-3.3.0.tgz",
+ "integrity": "sha512-mQw+2fkQbALzQ7V0MY0IqdnXNOeTtP4r0lN9z7AAawCXgqea7bDii20AYrIBrFd/Hx0M2Ocz6S111CaFkUcb0Q==",
+ "dev": true
+ },
+ "path-browserify": {
+ "version": "1.0.1",
+ "resolved": "https://registry.npmjs.org/path-browserify/-/path-browserify-1.0.1.tgz",
+ "integrity": "sha512-b7uo2UCUOYZcnF/3ID0lulOJi/bafxa1xPe7ZPsammBSpjSWQkjNxlt635YGS2MiR9GjvuXCtz2emr3jbsz98g==",
+ "dev": true
+ },
+ "stream-browserify": {
+ "version": "3.0.0",
+ "resolved": "https://registry.npmjs.org/stream-browserify/-/stream-browserify-3.0.0.tgz",
+ "integrity": "sha512-H73RAHsVBapbim0tU2JwwOiXUj+fikfiaoYAKHF3VJfA0pe2BCzkhAHBlLG6REzE+2WNZcxOXjK7lkso+9euLA==",
+ "dev": true,
+ "requires": {
+ "inherits": "~2.0.4",
+ "readable-stream": "^3.5.0"
+ },
+ "dependencies": {
+ "readable-stream": {
+ "version": "3.6.0",
+ "resolved": "https://registry.npmjs.org/readable-stream/-/readable-stream-3.6.0.tgz",
+ "integrity": "sha512-BViHy7LKeTz4oNnkcLJ+lVSL6vpiFeX6/d3oSH8zCW7UxP2onchk+vTGB143xuFjHS3deTgkKoXXymXqymiIdA==",
+ "dev": true,
+ "requires": {
+ "inherits": "^2.0.3",
+ "string_decoder": "^1.1.1",
+ "util-deprecate": "^1.0.1"
+ }
+ }
+ }
+ },
+ "through2": {
+ "version": "4.0.2",
+ "resolved": "https://registry.npmjs.org/through2/-/through2-4.0.2.tgz",
+ "integrity": "sha512-iOqSav00cVxEEICeD7TjLB1sueEL+81Wpzp2bY17uZjZN0pWZPuo4suZ/61VujxmqSGFfgOcNuTZ85QJwNZQpw==",
+ "dev": true,
+ "requires": {
+ "readable-stream": "3"
+ },
+ "dependencies": {
+ "readable-stream": {
+ "version": "3.6.0",
+ "resolved": "https://registry.npmjs.org/readable-stream/-/readable-stream-3.6.0.tgz",
+ "integrity": "sha512-BViHy7LKeTz4oNnkcLJ+lVSL6vpiFeX6/d3oSH8zCW7UxP2onchk+vTGB143xuFjHS3deTgkKoXXymXqymiIdA==",
+ "dev": true,
+ "requires": {
+ "inherits": "^2.0.3",
+ "string_decoder": "^1.1.1",
+ "util-deprecate": "^1.0.1"
+ }
+ }
+ }
+ },
+ "util": {
+ "version": "0.12.4",
+ "resolved": "https://registry.npmjs.org/util/-/util-0.12.4.tgz",
+ "integrity": "sha512-bxZ9qtSlGUWSOy9Qa9Xgk11kSslpuZwaxCg4sNIDj6FLucDab2JxnHwyNTCpHMtK1MjoQiWQ6DiUMZYbSrO+Sw==",
+ "dev": true,
+ "requires": {
+ "inherits": "^2.0.3",
+ "is-arguments": "^1.0.4",
+ "is-generator-function": "^1.0.7",
+ "is-typed-array": "^1.1.3",
+ "safe-buffer": "^5.1.2",
+ "which-typed-array": "^1.1.2"
+ }
+ }
}
},
"websocket-driver": {
@@ -5756,12 +13451,40 @@
"isexe": "^2.0.0"
}
},
+ "which-boxed-primitive": {
+ "version": "1.0.2",
+ "resolved": "https://registry.npmjs.org/which-boxed-primitive/-/which-boxed-primitive-1.0.2.tgz",
+ "integrity": "sha512-bwZdv0AKLpplFY2KZRX6TvyuN7ojjr7lwkg6ml0roIy9YeuSr7JS372qlNW18UQYzgYK9ziGcerWqZOmEn9VNg==",
+ "dev": true,
+ "requires": {
+ "is-bigint": "^1.0.1",
+ "is-boolean-object": "^1.1.0",
+ "is-number-object": "^1.0.4",
+ "is-string": "^1.0.5",
+ "is-symbol": "^1.0.3"
+ }
+ },
"which-module": {
"version": "2.0.0",
"resolved": "https://registry.npmjs.org/which-module/-/which-module-2.0.0.tgz",
"integrity": "sha1-2e8H3Od7mQK4o6j6SzHD4/fm6Ho=",
"dev": true
},
+ "which-typed-array": {
+ "version": "1.1.4",
+ "resolved": "https://registry.npmjs.org/which-typed-array/-/which-typed-array-1.1.4.tgz",
+ "integrity": "sha512-49E0SpUe90cjpoc7BOJwyPHRqSAd12c10Qm2amdEZrJPCY2NDxaW01zHITrem+rnETY3dwrbH3UUrUwagfCYDA==",
+ "dev": true,
+ "requires": {
+ "available-typed-arrays": "^1.0.2",
+ "call-bind": "^1.0.0",
+ "es-abstract": "^1.18.0-next.1",
+ "foreach": "^2.0.5",
+ "function-bind": "^1.1.1",
+ "has-symbols": "^1.0.1",
+ "is-typed-array": "^1.1.3"
+ }
+ },
"wide-align": {
"version": "1.1.3",
"resolved": "https://registry.npmjs.org/wide-align/-/wide-align-1.1.3.tgz",
@@ -5908,9 +13631,10 @@
}
},
"ws": {
- "version": "7.4.0",
- "resolved": "https://registry.npmjs.org/ws/-/ws-7.4.0.tgz",
- "integrity": "sha512-kyFwXuV/5ymf+IXhS6f0+eAFvydbaBW3zjpT6hUdAh/hbVjTIB5EHBGi0bPoCLSK2wcuz3BrEkB9LrYv1Nm4NQ=="
+ "version": "7.4.6",
+ "resolved": "https://registry.npmjs.org/ws/-/ws-7.4.6.tgz",
+ "integrity": "sha512-YmhHDO4MzaDLB+M9ym/mDA5z0naX8j7SIlT8f8z+I0VtzsRbekxEutHSme7NPS2qE8StCYQNUnfWdXta/Yu85A==",
+ "requires": {}
},
"xdg-basedir": {
"version": "4.0.0",
@@ -5931,9 +13655,9 @@
"dev": true
},
"y18n": {
- "version": "4.0.0",
- "resolved": "https://registry.npmjs.org/y18n/-/y18n-4.0.0.tgz",
- "integrity": "sha512-r9S/ZyXu/Xu9q1tYlpsLIsa3EeLXXk0VwlxqTcFRfg9EhMW+17kbt9G0NrgCmhGb5vT2hyhJZLfDGx+7+5Uj/w==",
+ "version": "4.0.3",
+ "resolved": "https://registry.npmjs.org/y18n/-/y18n-4.0.3.tgz",
+ "integrity": "sha512-JKhqTOwSrqNA1NY5lSztJ1GrBiUodLMmIZuLiDaMRJ+itFd+ABVE8XBjOvIWL+rSqNDC74LCSFmlb/U4UZ4hJQ==",
"dev": true
},
"yargs": {
diff --git a/package.json b/package.json
index a0b366b..03626a9 100644
--- a/package.json
+++ b/package.json
@@ -1,6 +1,6 @@
{
"name": "leapjs",
- "version": "1.1.0",
+ "version": "1.1.1",
"description": "JavaScript client for the Leap Motion Controller",
"main": "lib",
"engines": {
@@ -16,14 +16,14 @@
"license": "Apache-2.0",
"dependencies": {
"gl-matrix": "^3.3.0",
- "ws": "^7.3.1"
+ "ws": "^7.4.6"
},
"devDependencies": {
"browserify": "^16.5.0",
"chai": "^4.2.0",
"grunt": "^1.3.0",
"grunt-banner": "^0.6.0",
- "grunt-browserify": "^5.3.0",
+ "grunt-browserify": "^6.0.0",
"grunt-contrib-clean": "^2.0.0",
"grunt-contrib-uglify": "^4.0.1",
"grunt-contrib-watch": "^1.1.0",
diff --git a/test/helpers/browser.html b/test/helpers/browser.html
index db99fe9..53b85bd 100644
--- a/test/helpers/browser.html
+++ b/test/helpers/browser.html
@@ -16,7 +16,7 @@
-
+