diff --git a/src/C4Network2IO.cpp b/src/C4Network2IO.cpp index 0978f5da..1fd5fd1c 100644 --- a/src/C4Network2IO.cpp +++ b/src/C4Network2IO.cpp @@ -250,8 +250,9 @@ bool C4Network2IO::ConnectWithSocket(const C4NetIO::addr_t &addr, C4Network2IOPr // connect if (!pConn->Connect()) { - // show error - logger->error("could not connect to {} using {}: {}", addr.ToString(), + // log error as warning - it's not of the same severity as other Network2IO errors + // and may happen rather frequently with no impact to the player + logger->warn("could not connect to {} using {}: {}", addr.ToString(), getNetIOName(pNetIO), pNetIO->GetError() ? pNetIO->GetError() : ""); pNetIO->ResetError(); // remove class