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added multi-softpatching support + OSD messages for patches (#9947) #12281
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@eadmaster Thanks, that's much better! @twinaphex I think we can merge this now |
Oh, hold on - Travis has revealed one mistake. The usage of |
@eadmaster Great, that's fine now. But it still needs a rebase to squash that second commit:
I will indeed look at your other PR as soon as I get the chance :) |
Can't you git merge+squash in this case? https://stackoverflow.com/questions/5308816/how-to-use-git-merge-squash |
@eadmaster Okay... You broke the PR again with your last force push. I waited a week to see if you would fix it, but you didn't. Please run the following commands:
That should make it mergeable again. |
…#9947) fixed Travis error
sorry, i'm in a bad relationship with |
Ah, you'll get there in the end ;) Git can be complicated, but for normal usage there are only really half a dozen commands to remember. It is indeed just a matter of practice - and also, probably a good idea to make a backup copy of the entire local repo before attempting rebases and squashes, just in case it all goes horribly wrong (that saved me from a couple of unfortunate merges back when I was starting out...). Anyway - all good now, and glad to finally get this merged :) |
woooo! balloons and streamers, guys :D |
@eadmaster @jdgleaver @hizzlekizzle this appears to show the notification of application of the patch like this: game.ips Is this on purpose? Isn't it more user friendly going up to make sure the patches apply in the natural order? Or is it just a bug from using a message model of notifications? |
Hmm... In the code, the patches are applied in exactly the order one would expect - so this seems to be a message queue issue... |
Can a message push another message? That's how i worked around swingworker thread event bugs like that in the aeons past iirc. Though, better shut up because i can barely remember there was some kind of requirement on this to not deadlock. |
followup
Moved into a separate branch as suggested.