-
Notifications
You must be signed in to change notification settings - Fork 53
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
18 changed files
with
171 additions
and
24 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,38 @@ | ||
# Software Information | ||
display_name = "Nintendo - Game Boy / Color (DoubleCherryGB)" | ||
authors = "GIGO|Hii|TimOelrichs" | ||
supported_extensions = "cgb|dmg|gb|gbc|sgb" | ||
corename = "DoubleCherryGB" | ||
license = "GPLv2" | ||
permissions = "" | ||
display_version = "v0.1.0" | ||
categories = "Emulator" | ||
|
||
# Hardware Information | ||
manufacturer = "Nintendo" | ||
systemname = "Game Boy/Game Boy Color" | ||
systemid = "game_boy" | ||
|
||
# Libretro Features | ||
supports_no_game = "false" | ||
database = "Nintendo - Game Boy|Nintendo - Game Boy Color" | ||
savestate = "true" | ||
savestate_features = "deterministic" | ||
cheats = "false" | ||
input_descriptors = "true" | ||
memory_descriptors = "false" | ||
libretro_saves = "true" | ||
core_options = "true" | ||
load_subsystem = "false" | ||
hw_render = "false" | ||
needs_fullpath = "false" | ||
disk_control = "false" | ||
is_experimental = "false" | ||
|
||
description = "A fork of the TGB Dual Game Boy core with added DMG07(4-Player-Adapter) emulation. | ||
While this core is a decent, usable emulator, it is most notable for being able to emulate to Game Boys connected via Link Cable, which is useful for things like trading Pokemon, etc. | ||
DoubleCherryGB added the emulation of the GAMEBOY 4 PLAYER ADATPTER (DMG-07) and 4Player Link Hacks like the Tetris 4Player Hack. | ||
|
||
For now it's the 4 Player features are not ready for netplay. | ||
|
||
Thanks to the core's modest hardware requirements, it should run well even on low-powered hardware, though users with more powerful hardware may be better served by the SameBoy core, which can also do the same Link Cable functionality but with improved accuracy and compatibility." |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,23 @@ | ||
# Software Information | ||
display_name = "GAM4980" | ||
display_version = "0.1" | ||
authors = "Anonymous" | ||
categories = "Emulator" | ||
license = "GPLv3+" | ||
supported_extensions = "gam" | ||
|
||
# Hardware Information | ||
manufacturer = "BBK Electronics" | ||
systemname = "Longman 4980" | ||
systemid = "gam4980" | ||
|
||
# Libretro Features | ||
database = "gam4980" | ||
supports_no_game = "true" | ||
libretro_saves = "true" | ||
cheats = "false" | ||
needs_fullpath = "false" | ||
disk_control = "false" | ||
is_experimental = "true" | ||
|
||
description = "BBK A4980 game emulator for libretro." |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,30 +1,105 @@ | ||
# Software Information | ||
# Software Information - Information about the core software itself | ||
# Name displayed when the user is selecting the core: | ||
display_name = "PuzzleScript (pzretro)" | ||
|
||
# Categories that the core belongs to (optional): | ||
categories = "Game engine" | ||
|
||
# Name of the authors who wrote the core: | ||
authors = "Nathan Whitehead" | ||
|
||
# Name of the core: | ||
corename = "puzzlescript" | ||
|
||
# List of extensions the core supports: | ||
supported_extensions = "pz|pzp" | ||
|
||
# License of the cores source code: | ||
license = "MIT" | ||
|
||
# Privacy-specific permissions needed for using the core: | ||
permissions = "" | ||
|
||
# Hardware Information | ||
# Version of the core: | ||
# display_version = "v0.2.97.30" | ||
|
||
# Hardware Information - Information about the hardware the core supports (when applicable) | ||
# Name of the manufacturer who produced the emulated system: | ||
# manufacturer = "PuzzleScript" | ||
|
||
# Name of the system that the core targets (optional): | ||
systemname = "PuzzleScript" | ||
|
||
# ID of the primary platform the core uses. Use other core info files as guidance if possible. | ||
# If blank or not used, a standard core platform will be used (optional): | ||
systemid = "puzzlescript" | ||
|
||
# Libretro Features | ||
# The number of mandatory/optional firmware files the core needs: | ||
firmware_count = 0 | ||
|
||
# Firmware entries should be named from 0 | ||
# Firmware description | ||
# firmware0_desc = "filename (Description)" ex: firmware0_desc = "bios.gg (GameGear BIOS)" | ||
# Firmware path | ||
# firmware0_path = "filename.ext" ex: firmware0_path = "bios.gg" | ||
# Is firmware optional or not, if not defined RetroArch will assume it is required | ||
# firmware0_opt = "true/false" | ||
|
||
# Additional notes: | ||
# notes = "(!) hash|(!) game rom|(^) continue|[1] notes|[^] continue|[*] list" | ||
|
||
# Libretro Features - The libretro API features the core supports. Useful for sorting cores | ||
|
||
# Does the core support savestates | ||
savestate = "true" | ||
savestate_features = "deterministic" | ||
cheats = "false" | ||
|
||
# If true, how complete is the savestate support? basic, serialized (rewind), deterministic (netplay/runahead) | ||
savestate_features = "serialized" | ||
|
||
# Does the core support the libretro cheat interface? | ||
cheats = "true" | ||
|
||
# Does the core support libretro input descriptors | ||
input_descriptors = "true" | ||
|
||
# Does the core support memory descriptors commonly used for achievements | ||
memory_descriptors = "false" | ||
|
||
# Does the core use the libretro save interface or does it do its own thing (like with shared memory cards)? | ||
libretro_saves = "true" | ||
|
||
# Does the core support the core options interface? | ||
core_options = "true" | ||
|
||
# What version of core options is supported? (later versions allow for localization and descriptions) | ||
core_options_version = "1.3" | ||
|
||
# Does the core support the subsystem interface? Commonly used for chained/special loading, such as Super Game Boy | ||
load_subsystem = "false" | ||
|
||
# Whether or not the core requires an external file to work: | ||
supports_no_game = "false" | ||
|
||
# Does the core have a single purpose? Does it represent one game or application, requiring predetermined support files or no external data? Used to indicate to a frontend that the core may be presented/handled independently from 'regular' cores that run a variety of content. | ||
single_purpose = "false" | ||
|
||
# Name of the database that the core supports (optional): | ||
database = "PuzzleScript" | ||
|
||
# Does the core support/require support for libretro-gl or other hardware-acceleration in the frontend? | ||
hw_render = "false" | ||
|
||
# Which hardware-rendering APIs does the core support? Delimited by pipe characters. | ||
# required_hw_api = "Vulkan >= 1.0 | Direct3D >= 10.0 | OpenGL Core >= 3.3 | OpenGL ES >= 3.0" | ||
|
||
# Does the core require ongoing access to the file after loading? Mostly used for softpatching and streaming of data | ||
needs_fullpath = "false" | ||
|
||
# Does the core support the libretro disk control interface for swapping disks on the fly? | ||
disk_control = "false" | ||
|
||
description = "Plays PuzzleScript games" | ||
# Is the core currently suitable for general use? That is, will regular users find it useful or is it for development/testing only (subject to change over time)? | ||
is_experimental = "false" | ||
|
||
# Descriptive text, useful for tooltips, etc. | ||
description = "Plays PuzzleScript and PuzzleScript Plus games" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters