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[3DS][Post Large PR] Freezes Intermittently #143

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MarioKartFan opened this issue Dec 24, 2020 · 10 comments
Open

[3DS][Post Large PR] Freezes Intermittently #143

MarioKartFan opened this issue Dec 24, 2020 · 10 comments

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@MarioKartFan
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Using the nightly from 23-Dec I have had PicoDrive lock up my 3DS requiring a reboot multiple times. Each time it has happened in Aladdin when using the fast-forward function. It seems to work fine in game but once there is a transition screen (e.g., after a level) if the core is in fast-forward mode, the whole thing locks up.

@MarioKartFan
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Actually less than ten minutes after posting this I had the issue happen again during a transition screen. This time without using fast forward.

@MarioKartFan MarioKartFan changed the title [3DS][Post Large PR] Freezes when Fast Forwarding [3DS][Post Large PR] Freezes Intermittently Dec 24, 2020
@MarioKartFan
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Looks like this may have had something to do with the audio filter. The latest nightly hasn’t frozen on me.

@MarioKartFan
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This issue still exists with the latest nightly. Freezes on New 3DS with Dynarec on or off.

@irixxxx
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irixxxx commented Dec 27, 2020

In what type of images is this happening? 32X, MD, MCD?
Is this the only core this is happening with?
What do you mean by "transition screen"?

@MarioKartFan
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This is happening with .md files. It is the only core in which this happens on my New 3DS. What I describe as a transition screen is just the screen that pops up after a level is complete. Usually Aladdin or Abu is running across the screen.

@irixxxx
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irixxxx commented Dec 30, 2020

Is it completely locking up, or is the retroarch menu still accessible?

@MarioKartFan
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Completely locking up. Wish I could provide more information.

@irixxxx
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irixxxx commented Dec 30, 2020

Thank you anyway for all the info.

@irixxxx
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irixxxx commented Dec 31, 2020

Could you provide me one more information: which version of Aladdin are you using? Please include region and md5sum if possible.

@irixxxx
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irixxxx commented Feb 11, 2022

I fixed several bugs arounf savin/loading states, which might help here. Please check again.

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