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Absolutely lost: Adapting widescreen SGB border to mGBA per shader #157
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After poking just about every setting, I found it. In the thought that others might come across something similiar:
Here is a complete
Within your Folder structure should be:
I used the latest mGBA obtainable through the Online Downloader and also a compatible This yields these images on my end: It is still pretty jank - increasing the zoom level and going +10px on the original gameboy resolution is...hacky, at best. But, it is something that works. I am open for suggestions though, especially from those guys that actually know what they're doing :) 'Cuz I am very honestly not. I tried to make the pixels smooth out with anti aliasing shaders and sharpen the result up as good as I could. Anyway. Hopefuly someone finds this useful. I wish there was a more accessible method to make borders like that for games with a smaller aspect ratio that doesn't fit a 1080p (1980x1020 @60Hz) screen and would leave gigantic black borders. I don't mind them, but why not put something nice in there instead? ^^ I'd be thankful for any useful resources that you might have for this! Thank you and have a great day. |
Have you checked the borders folder? There are a few different shaders with borders in there. There's also the Mega Bezel shader which does stuff with scaling and does programmatic generation of bezels. https://forums.libretro.com/t/hsm-mega-bezel-reflection-shader-feedback-and-updates Also in general to get feedback on shaders like this it would be better to post on the forum rather than open a Github issue :) |
it,s possible to make borders in 400x240 resolution? |
For the good part of the last six hours, I have been trying to add a gameboy border to mGBA. TL;DR: When in SGB mode, colors are not accurate at all (although mGBA touts accurate emulation?...) and so I need to run in GBA mode and add my own border to it instead.
Since I can not seem to find any information on the new Video Layout files, let alone examples or generic versions I could edit to fit my needs, I decided to go down the shader route. However, as I am visually impaired, I very literally never invested into any type of graphical programming - CSS being very much the peak of my knowledge in this regard.
That said, this is as far as I got:
The "texture":
Originally found here: https://www.reddit.com/r/emulation/comments/8xhbvs/ive_made_expanded_borders_for_pokémon_games_for/
As mentioned in the comment, I also made a version having 1px borders on either side of the image:
But, no matter which one I chose, how much I fool around with the resolution, I can not get it right. It just looks garbage:
Now, I tried to find Slang documentation to see if there was a way to either move the texture or something...but then I noticed the text being all jank. So I have been trying to figure out the resolution mGBA renders at - but to no avail.
So. After all of this jibberjabber: Please, help, my head hurts... ^^"
What am I overlooking, what can I do to make this work? I am so lost...
Thank you in advance - both for helping, and for reading all this in the first place! Have a great day!
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