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nitz014D.pde
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abstract class BaseShape{
public float rotation = 0;
abstract protected int getX();
abstract protected int getY();
private float speedX = 0;
private float speedY = 0;
public int speed = 0;
public int direction;
protected int advanceSpeedX(){
int advanceX = 0;
if (speed == 0){
speedX = 0;
} else {
speedX += (speed) * cos(radians(direction));
advanceX = round(speedX);
speedX = speedX - advanceX;
}
return advanceX;
}
protected int advanceSpeedY(){
int advanceY = 0;
if (speed == 0){
speedY = 0;
} else {
speedY += (speed) * sin(radians(direction));
advanceY = round(speedY);
speedY = speedY - advanceY;
}
return advanceY;
}
protected void rotateIt(){
pushMatrix();
translate(getX(), getY());
rotate(radians(rotation));
translate(-getX(), -getY());
this.drawIt();
popMatrix();
}
abstract protected void drawIt();
public void draw(){
if (abs(rotation)%360!=0){
this.rotateIt();
}else{
this.drawIt();
}
}
}
class Direction {
public final static int UP = 270;
public final static int DOWN = 90;
public final static int LEFT = 180;
public final static int RIGHT = 0;
public final static int UPRIGHT = 315;
public final static int DOWNRIGHT = 45;
public final static int UPLEFT = 225;
public final static int DOWNLEFT = 135;
}
class Ellipse extends BaseShape{
public int x;
public int y;
public int radiusX;
public int radiusY;
public color brush;
public int alpha = 255;
public color pen;
public int penThickness;
protected void drawIt() {
brush = (brush & 0xffffff) | (alpha << 24);
pen = (pen & 0xffffff) | (alpha << 24);
fill(brush);
if (penThickness == 0) {
noStroke();
} else {
strokeWeight(penThickness);
stroke(pen);
}
x += this.advanceSpeedX();
y += this.advanceSpeedY();
ellipse(x, y, radiusX * 2, radiusY * 2);
}
protected int getX(){
return x;
}
protected int getY(){
return y;
}
public boolean pointInShape(int x1, int y1) {
double normalizeXPow2 = pow((x1 - x), 2);
double normalizeYPow2 = pow((y1 - y), 2);
double radiusXPow2 = pow(radiusX, 2);
double radiusYPow2 = pow(radiusY, 2);
return ((normalizeXPow2 / radiusXPow2) + (normalizeYPow2 / radiusYPow2)) <= 1.0;
}
}
class Hexagon extends BaseShape{
public int x;
public int y;
public int radius;
public color brush;
public int alpha = 255;
public color pen;
public int penThickness;
private PVector[] verts;
protected void drawIt() {
brush = (brush & 0xffffff) | (alpha << 24);
pen = (pen & 0xffffff) | (alpha << 24);
fill(brush);
if (penThickness == 0) {
noStroke();
} else {
strokeWeight(penThickness);
stroke(pen);
}
x += this.advanceSpeedX();
y += this.advanceSpeedY();
pushMatrix();
polygon();
popMatrix();
}
protected int getX(){
return x;
}
protected int getY(){
return y;
}
private void polygon() {
verts = new PVector[7];
float angle = 2 * PI / 6;
beginShape();
float sx;
float sy;
int index = 0;
for (float i = 0; i < 2 * PI; i += angle) {
sx = x + cos(i) * radius;
sy = y + sin(i) * radius;
verts[index++] = new PVector(sx, sy);
vertex(sx, sy);
}
endShape(CLOSE);
}
public boolean pointInShape(int x1, int y1) {
PVector pos = new PVector(x1, y1);
int i, j;
boolean c = false;
int sides = 6;
for (i = 0, j = sides - 1; i < sides; j = i++) {
if ((((verts[i].y <= pos.y) && (pos.y < verts[j].y)) || ((verts[j].y <= pos.y) && (pos.y < verts[i].y))) &&
(pos.x < (verts[j].x - verts[i].x) * (pos.y - verts[i].y) / (verts[j].y - verts[i].y) + verts[i].x)) {
c = !c;
}
}
return c;
}
}
class Image extends BaseShape{
private PImage image;
private String path;
public int x;
public int y;
public int width = -1;
public int height = -1;
public float alpha = 1;
public String getPath() {
return path;
}
protected int getX(){
return x;
}
protected int getY(){
return y;
}
public void setImage(String path_) {
path = path_;
image = loadImage(path);
width = image.width;
height = image.height;
/*
if(width==-1){
width = image.width;
}
if(height==-1){
height = image.height;
}
*/
}
public void resetSize() {
if (image != null) {
width = image.width;
height = image.height;
}
}
protected void drawIt() {
x += this.advanceSpeedX();
y += this.advanceSpeedY();
image(image, x, y, width, height);
}
public boolean pointInShape(int x1, int y1) {
if (x1 >= x && x1 <= (x + width) && y1 >= y && y1 <= (y + height)) {
return true;
} else {
return false;
}
}
}
class Line extends BaseShape{
public int x1;
public int y1;
public int x2;
public int y2;
public int alpha = 255;
public color pen;
public int penThickness;
protected void drawIt() {
//brush = (brush & 0xffffff) | (alpha << 24);
pen = (pen & 0xffffff) | (alpha << 24);
if (penThickness == 0) {
noStroke();
} else {
strokeWeight(penThickness);
stroke(pen);
}
int advancedSpeedX = this.advanceSpeedX();
int advancedSpeedY = this.advanceSpeedY();
x1 += advancedSpeedX;
y1 += advancedSpeedY;
x2 += advancedSpeedX;
y2 += advancedSpeedY;
line(x1, y1, x2, y2);
}
protected int getX(){
return x1;
}
protected int getY(){
return y1;
}
}
class Pentagon extends BaseShape{
public int x;
public int y;
public int radius;
public color brush;
public int alpha = 255;
public color pen;
public int penThickness;
private PVector[] verts;
protected void drawIt() {
brush = (brush & 0xffffff) | (alpha << 24);
pen = (pen & 0xffffff) | (alpha << 24);
fill(brush);
if (penThickness == 0) {
noStroke();
} else {
strokeWeight(penThickness);
stroke(pen);
}
x += this.advanceSpeedX();
y += this.advanceSpeedY();
pushMatrix();
polygon(); //(x, y, radius, 5);
popMatrix();
}
protected int getX(){
return x;
}
protected int getY(){
return y;
}
private void polygon() {
verts = new PVector[5];
float angle = 2 * PI / 5;
beginShape();
float sx;
float sy;
int index = 0;
for (float i = 0; i < 2 * PI; i += angle) {
sx = x + cos(i) * radius;
sy = y + sin(i) * radius;
verts[index++] = new PVector(sx, sy);
vertex(sx, sy);
}
endShape(CLOSE);
}
public boolean pointInShape(int x1, int y1) {
PVector pos = new PVector(x1, y1);
int i, j;
boolean c = false;
int sides = 5;
for (i = 0, j = sides - 1; i < sides; j = i++) {
if ((((verts[i].y <= pos.y) && (pos.y < verts[j].y)) || ((verts[j].y <= pos.y) && (pos.y < verts[i].y))) &&
(pos.x < (verts[j].x - verts[i].x) * (pos.y - verts[i].y) / (verts[j].y - verts[i].y) + verts[i].x)) {
c = !c;
}
}
return c;
}
}
class Rect extends BaseShape{
public int x;
public int y;
public int width;
public int height;
public color brush;
public int alpha = 255;
public color pen;
public int penThickness;
protected void drawIt() {
brush = (brush & 0xffffff) | (alpha << 24);
pen = (pen & 0xffffff) | (alpha << 24);
fill(brush);
if (penThickness == 0) {
noStroke();
} else {
strokeWeight(penThickness);
stroke(pen);
}
x += this.advanceSpeedX();
y += this.advanceSpeedY();
rect(x, y, width, height);
}
protected int getX(){
return x;
}
protected int getY(){
return y;
}
public boolean pointInShape(int x1, int y1) {
if (x1 >= x && x1 <= (x + width) && y1 >= y && y1 <= (y + height)) {
return true;
} else {
return false;
}
}
}
class Text extends BaseShape{
public int x;
public int y;
public color brush;
public int alpha = 255;
public String text;
public int textSize;
public String font;
protected void drawIt() {
brush = (brush & 0xffffff) | (alpha << 24);
textSize(textSize);
fill(brush);
x += this.advanceSpeedX();
y += this.advanceSpeedY();
text(text, x, y);
}
protected int getX(){
return x;
}
protected int getY(){
return y;
}
}
class Triangle extends BaseShape{
public int x1;
public int y1;
public int x2;
public int y2;
public int x3;
public int y3;
public color brush;
public int alpha = 255;
public color pen;
public int penThickness;
protected void drawIt() {
brush = (brush & 0xffffff) | (alpha << 24);
pen = (pen & 0xffffff) | (alpha << 24);
fill(brush);
if (penThickness == 0) {
noStroke();
} else {
strokeWeight(penThickness);
stroke(pen);
}
int advancedSpeedX = this.advanceSpeedX();
int advancedSpeedY = this.advanceSpeedY();
x1 += advancedSpeedX;
y1 += advancedSpeedY;
x2 += advancedSpeedX;
y2 += advancedSpeedY;
x3 += advancedSpeedX;
y3 += advancedSpeedY;
triangle(x1, y1, x2, y2, x3, y3);
}
protected int getX(){
return x1;
}
protected int getY(){
return y1;
}
public boolean pointInShape(int x, int y) {
float s = y1 * x3 - x1 * y3 + (y3 - y1) * x + (x1 - x3) * y;
float t = x1 * y2 - y1 * x2 + (y1 - y2) * x + (x2 - x1) * y;
if ((s < 0) != (t < 0))
return false;
float A = -y2 * x3 + y1 * (x3 - x2) + x1 * (y2 - y3) + x2 * y3;
if (A < 0.0) {
s = -s;
t = -t;
A = -A;
}
return s > 0 && t > 0 && (s + t) < A;
}
}
PApplet papplet = this;
import ddf.minim.*;
class Music {
private Minim minim;
private AudioPlayer player;
private String path;
public boolean loop;
public Music() {
}
public void load(String path_) {
path = path_;
if (minim == null) {
minim = new Minim(papplet);
}
if (player != null) {
player.close();
}
player = minim.loadFile(path);
}
public void play() {
if (player != null) {
if (loop) {
player.loop();
} else {
player.rewind();
player.play();
}
}
}
public void stop() {
if (player != null) {
player.pause();
player.rewind();
}
}
}