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cub3D

Collaborators

Jenny Boucher

Thuy Linh Nguyen

Description

cub3D is a walking simulator that uses ray-casting similar to Wolfensterin 3D. This project was completed as part of the 42-School Core Curriculum. We chose to keep a cute pixel quality to the images and created some of our own textures to use.

Technologies

cub3D is written in C and uses MiniLibX, a small graphics library maintained by 42-School network.

Focus of Project

  • Use of C
  • Using basic algorithms (flood-fill, DDA)
  • Working with minimal graphics library
  • Rigor
  • Working in team

Features

Mandatory Part:

  • Parsing map files
  • Map validation
  • Rendering and walking through raycast maze
  • Collision detection

View of Mandatory Part

Bonus Part:

  • Minimap system
  • Rotate view with mouse
  • Raycast floor and ceiling
  • Animated ceiling
  • Doors that can be opened and closed View of Bonus Part

How to Use

Requirements

/* Project is currenlty being updated to work with M1 processor and key codes and cannot be used currently unless you have a system installation of minilibx and your system has linux key codes */

You will need a gcc compiler and the minilibx library

Controls

Key Action
W Move forward
A Move left
D Move right
S Move backwards
Left Arrow Turn Left
Right Arrow Turn Right
Space Open/ Close doors
Mouse Turn
ESC Close window


System Compatibility:

These hard-coded key codes have been designed to work within the context of a specific graphics program. They are mapped as follows:

  • 'w' = 13
  • 's' = 1
  • 'a' = 0
  • 'd' = 2
  • 'esc' = 53
  • 'left arrow' = 123
  • 'right arrow' = 124